Abstract: This work studies the feasibility of using on the road 802.11 Access Points (APs) for the support of First Person Shooter (FPS) games, ...
Abstract—This work studies the feasibility of using on the road. 802.11 Access Points (APs) for the support of First Person. Shooter (FPS) games, which are ...
This work studies the feasibility of using on the road 802.11 Access Points (APs) for the support of First Person Shooter (FPS) games, which are among the ...
Oct 25, 2020 · Bibliographic details on First person shooters on the road: Leveraging on APs and VANETs for a quality gaming experience.
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This paper presents a technique for constructing a Hierarchical Hidden Markov Model that provides a packet level statistical model for First Person Shooter ...
First person shooters on the road: Leveraging on APs and VANETs for a quality gaming experience. J. Saldana, G. Marfia, und M. Roccetti.
Jan 1, 2021 · I think the way the hands are placed on the keyboard and mouse has a better feeling and it causes to more enjoy from games. Also some actions ...
First Person Shooters on the Road: Leveraging on APs and Vanets for a Quality Gaming Experience ... action games, role-playing games, strategy games; mobile games ...
Marfia, M. Roccetti, “First Person Shooters on the Road: Leveraging on APs and Vanets for a Quality Gaming Experience,” Proc. 5th IFIP/IEEE Wireless Days ...
First Person Shooters on the Road: Leveraging on APs and Vanets for a Quality Gaming Experience. Conference Paper. Full-text available. Nov 2012.