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We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of cast- ing shadow rays, we place both the points to be ...
Download Citation | Hierarchical Penumbra Casting | We present a novel algorithm for rendering physically-based soft shadows in complex scenes.
Oct 7, 2005 · This paper describes a new algorithm for computing physically-based soft shadows from area light sources. Our technique is a generalization ...
TL;DR: This work presents a novel algorithm for rendering physically-based soft shadows in complex scenes that places both the points to be shaded and the ...
Home · Computer Graphics Forum · Volume 24 (2005) · 24-Issue 3. Hierarchical Penumbra Casting. Hierarchical Penumbra Casting. No Thumbnail Available. Date. 2005 ...
Hierarchical Penumbra Casting · journal article · Published by Wiley in Computer Graphics Forum.
We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting shadow rays, we place both the points to be ...
Hierarchical Penumbra Casting. from slideplayer.com
Download ppt "Hierarchical Penumbra Casting Samuli Laine Timo Aila Helsinki University of Technology Hybrid Graphics, Ltd." Similar presentations ...
Hierarchical Penumbra Casting. No Thumbnail [100%x80]. View/Open. v24i3pp313-322.pdf (3.270Mb). Date. 2005. Author. Laine, Samuli. Aila, Timo. Pay-Per-View via ...
Alkuperäiskieli, Englanti. Sivut, 313-322. Julkaisu, Computer Graphics Forum. Numero, 3. Tila, Julkaistu - 2005. OKM-julkaisutyyppi, A1 Alkuperäisartikkeli ...