We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of cast- ing shadow rays, we place both the points to be ...
Download Citation | Hierarchical Penumbra Casting | We present a novel algorithm for rendering physically-based soft shadows in complex scenes.
Oct 7, 2005 · This paper describes a new algorithm for computing physically-based soft shadows from area light sources. Our technique is a generalization ...
TL;DR: This work presents a novel algorithm for rendering physically-based soft shadows in complex scenes that places both the points to be shaded and the ...
Home · Computer Graphics Forum · Volume 24 (2005) · 24-Issue 3. Hierarchical Penumbra Casting. Hierarchical Penumbra Casting. No Thumbnail Available. Date. 2005 ...
Hierarchical Penumbra Casting · journal article · Published by Wiley in Computer Graphics Forum.
We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting shadow rays, we place both the points to be ...
Hierarchical Penumbra Casting. No Thumbnail [100%x80]. View/Open. v24i3pp313-322.pdf (3.270Mb). Date. 2005. Author. Laine, Samuli. Aila, Timo. Pay-Per-View via ...
Alkuperäiskieli, Englanti. Sivut, 313-322. Julkaisu, Computer Graphics Forum. Numero, 3. Tila, Julkaistu - 2005. OKM-julkaisutyyppi, A1 Alkuperäisartikkeli ...