Kinodynamic skinning using volume-preserving deformations. In Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation, Eurographics ...
Implicit Skinning: Real-Time Skin Deformation with Contact Modeling. Posted on 05/2013 by vaillant. Publication: ACM SIGGRAPH, 2013. Rodolphe Vaillant1,2, Loïc ...
In the first row of the figure, the smoother dual quaternions deformation enables an adequate correction, while the input LBS deformations in the second row ...
Apr 30, 2013 · Implicit Skinning: Real-Time Skin Deformation with Contact Modeling ... skin contact effects and muscular bulges in real-time. The insight ...
May 17, 2013 · Deform geometry (armature or whatever); Move deformed verts based on the difference between calculated weights and current weights; Smooth mesh ...
“Implicit skinning: real-time skin deformation with contact modeling” by Vaillant, Barthe, Guennebaud, Cani, Wyvill, et al. … Next: “Implicit Surfaces for ...
Spherical blend skinning: a real-time deformation of articulated models · Geometric skinning with approximate dual quaternion blending · Exact volume preserving ...