Our results show that while large spaces facilitate a higher sense of presence and narrative engagement, fully-furnished rooms raise perceived workload. Based ...
Is Any Room Really OK? The Effect of Room Size and Furniture on. Presence, Narrative Engagement, and Usability During a Space-Adaptive. Augmented Reality Game.
Is any room really ok? the effect of room size and furniture on presence, narrative engagement, and usability during a space-adaptive augmented reality game.
Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game ...
... Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game ...
Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game,.
Is any room really OK? the effect of room size and furniture on presence, narrative engagement, and usability during a space-adaptive augmented reality game.
Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game.
living-room: Interactive, space-oriented augmented reality
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Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game.
Oct 7, 2024 · Is any room really ok? The effect of room size and furniture on presence, narrative engagement, and usability during a space-adaptive augmented ...