We present a novel rendering primitive that combines the modeling brevity of points with the rasterization efficiency of polygons.
We present a novel rendering primitive that combines the modeling brevity of points with the rasterization efficiency of polygons.
Abstract—We present a novel rendering primitive that combines the modeling brevity of points with the rasterization efficiency of polygons.
We present a novel rendering primitive that combines the modeling brevity of points with the rasterization efficiency of polygons.
We present a novel rendering primitive that combines the modeling brevity of points with the rasterization efficiency of polygons.
We present a new point-based approach for real-time photo-realistic rendering of complex scenes. Given RGB(D) images and point cloud reconstruction of a scene,
Objects are presented by a point set. Each point consists of its 3D-coordinates, its normal and material properties. By adapting point densities, a very fine ...
Few of the recent deep learning models for 3D point sets classification are dependent on how well the model captures the local geometric structures.
In this paper, we revisit and compare a number of recently developed point-based rendering implementations within a common testbed.
Abstract. We propose a highly efficient hierarchical representation for point sampled geometry that automatically balances sampling density and point ...