May 14, 2020 · We present a simple, novel method of efficiently rendering ray cast soft shadows on curved terrain by using dynamic programming and maximum mipmaps.
May 16, 2020 · We present a simple, novel method of efficiently rendering ray cast soft shadows on curved terrain by using dynamic programming and maximum ...
We present a simple, novel method of efficiently rendering ray cast soft shadows on curved terrain by using dynamic programming and maximum mipmaps to rapidly ...
Optimally Fast Soft Shadows on Curved Terrain with Dynamic Programming and Maximum Mipmaps. D Jung, F Schrempp, S Son. arXiv preprint arXiv:2005.06671, 2020. 3 ...
We present a simple, novel method of efficiently rendering ray cast soft shadows on curved terrain by using dynamic programming and maximum mipmaps to ...
We present a simple, novel method of efficiently rendering ray cast soft shadows on curved terrain by using dynamic programming and maximum mipmaps to rapidly ...
Jun 1, 2022 · This paper considers the task of real-time modeling of dynamic terrain shadows based on multilevel ray casting.
Optimally Fast Soft Shadows on Curved Terrain with Dynamic Programming and Maximum Mipmaps · Dawoon JungF. Schrempp +5 authors. H Germany. Computer Science ...
We investigate the problem of accelerating a physically-based differ- entiable renderer for heightfields based on path tracing with global illumination.
Feb 14, 2007 · The paper proposes a technology for expanding the functionality of light-shadow modeling stage in terms of constructing dynamic terrain shadows ...