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Through preliminary results obtained with a custom, Unity-based AR simulator, we demonstrate that user-specific policies can be learned quickly and accurately.
This paper proposes to use behavioral cloning, an algorithm for imitation learning, as a means of automat- ically generating policies that capture user ...
This paper proposes to use behavioral cloning, an algorithm for imitation learning, as a means of automat- ically generating policies that capture user ...
This paper proposes to use behavioral cloning, an algorithm for imitation learning, as a means of automatically generating policies that capture user ...
They evaluate their proposed optimized policy in a custom-built AR simulator based on the Unity game engine. The same group made a later study [2] about ...
Bespoke Experiences: Personalized Augmented. Reality Via Imitation Learning on the Edge ... “Adaptive fog-based output security for augmented reality,” in ...
Bibliographic details on Personalized augmented reality via fog-based imitation learning.
Publication Results. Personalized augmented reality via fog-based imitation learning. Publication type: Conference Proceeding.
Personalized augmented reality via fog-based imitation learning. S Ahn, M Gorlatova, P Naghizadeh, M Chiang. Proceedings of the Workshop on Fog Computing and ...
Personalized augmented reality via fog-based imitation learning. In: IoT-Fog 2019 - Proceedings of the 2019 Workshop on Fog Computing and the IoT. 2019. p ...
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