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A new methodology to assess the feeling of presence to show that this feeling varies during the activity and concludes that there's a complex relation ...
Oct 22, 2024 · Certain types of game play interaction may contribute to stronger or weaker experiences of telepresence with video games (as the studies by ...
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The present article reports a systematic review and metanalysis of the effects of game design factors on the sense of presence.
Nov 15, 2022 · Spatial presence (or physical presence) is the dimension of presence that describes the user's feeling of being physically in the virtual ...
Sep 16, 2024 · Environmental serious games aim to heighten players' awareness and comprehension of environmental issues, thus fostering pro-environmental decision-making.
Missing: Presence | Show results with:Presence
Dec 1, 2015 · Presence is generally defined as 'the subjective experience of being in one place or environment, even when one is physically situated in another'.
This paper introduces a bio-cultural theory of presence linking the state of optimal experience defined as flow to a virtual reality experience.
Jan 5, 2012 · A main reason to play computer games is the pleasure of being immersed in a mediated world. Spatial presence and flow are considered key ...
Feb 15, 2022 · This study is a first step toward identifying some factors influencing spatial presence, enjoyment, and cognitive workload in virtual reality (VR) game play.
The aim of this thesis is to provide insight into methods of designing and implementing believable and internally consistent environments for use within video ...