The texture cache is a read-only cache that stores image data that is used for putting images onto triangles, a process called texture mapping. Figure 1 shows a ...
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May 1, 2022 · The basic premise of a texture cache is simple to understand; cache any textures the game requests in a host GPU friendly format so it can be ...
Texture caching is generally supported for the Autodesk Maya iff, OpenEXR .exr (in tiled format), mental images .map (in remap format) and BMP image file types.
Aug 26, 2015 · Texture units have texture caches, and shader units have caches for instructions and constants/uniforms, and maybe a separate cache for buffer ...
This column examines the texture cache, an essential component of modern GPUs that plays an important role in achieving real-time performance when ...
Texture memory is designed for streaming fetches with a constant latency; a texture cache hit reduces device memory bandwidth usage, but not fetch latency.
The characteristics of parallel texture caching are highly depend- ent on the parallel rasterization algorithm because this algorithm determines which fragments ...