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It is for this reason that trace data may be considered a more valid measure for predicting performance and achievement in GBLEs than self-reports, especially ...
It is for this reason that trace data may be considered a more valid measure for predicting performance and achievement in GBLEs than self-reports, especially ...
The findings showed that the game-based activities facilitated students' learning and created an enjoyable learning environment. Time management is an aspect ...
Results showed that self-reports of achievement goals and interest failed to predict behaviors of in-game engagement, and were not as effective as in-game ...
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Syal, S., & Nietfeld, J. L. (2020). The impact of trace data and motivational self-reports in a game-based learning environment. Computers & Education, 157, ...
Given the many in-game traces that we collected it also allowed us to test the impact of self-report vs. trace data on game performance and content learning. ​ ...
Dec 16, 2022 · The information gathered from these analytics can help us improve serious games and better understand player actions and strategies, as well as ...
Oct 23, 2024 · The impact of trace data and motivational self-reports in a game-based learning environment. Comput. Educ. 157:103978. 10.1016/j.compedu ...
Syal, S., & Nietfeld, J. L. (2020). The impact of trace data and motivational self-reports in a game-based learning environment. Computers & Education, 157 ...
Dec 9, 2023 · The current study examined the impact of assigning goals on SRL indicators including students' enjoyment, monitoring judgements and performance while playing a ...