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Mew (Pokémon)/Generation I learnset
Language
Watch
Edit
← Mew
By
leveling up
Generation I
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Power
Accuracy
PP
01
1
Pound
Normal
040
40
100}}
100%
35
10
10
Transform
Normal
0000
—
00—}}
—%
10
20
20
Mega Punch
Normal
080
80
085}}
85%
20
30
30
Metronome
Normal
0000
—
00—}}
—%
10
40
40
Psychic
Psychic
090
90
100}}
100%
10
Bold
indicates a move that gets
STAB
when used by Mew
Italic
indicates a move that gets STAB only when used by an Evolution of Mew
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Mew can learn
every
TM and HM move in Generation I.
Generation I
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Power
Accuracy
PP
TM01
Mega Punch
Normal
80
85%
20
TM02
Razor Wind
Normal
80
75%
10
TM03
Swords Dance
Normal
—
—%
30
TM04
Whirlwind
Normal
—
85%
20
TM05
Mega Kick
Normal
120
75%
5
TM06
Toxic
Poison
—
85%
10
TM07
Horn Drill
Normal
—
30%
5
TM08
Body Slam
Normal
85
100%
15
TM09
Take Down
Normal
90
85%
20
TM10
Double-Edge
Normal
100
100%
15
TM11
BubbleBeam
Water
65
100%
20
TM12
Water Gun
Water
40
100%
25
TM13
Ice Beam
Ice
95
100%
10
TM14
Blizzard
Ice
120
90%
5
TM15
Hyper Beam
Normal
150
90%
5
TM16
Pay Day
Normal
40
100%
20
TM17
Submission
Fighting
80
80%
25
TM18
Counter
Fighting
—
100%
20
TM19
Seismic Toss
Fighting
—
100%
20
TM20
Rage
Normal
20
100%
20
TM21
Mega Drain
Grass
40
100%
10
TM22
SolarBeam
Grass
120
100%
10
TM23
Dragon Rage
Dragon
—
100%
10
TM24
Thunderbolt
Electric
95
100%
15
TM25
Thunder
Electric
120
70%
10
TM26
Earthquake
Ground
100
100%
10
TM27
Fissure
Ground
—
30%
5
TM28
Dig
Ground
100
100%
10
TM29
Psychic
Psychic
90
100%
10
TM30
Teleport
Psychic
—
—%
20
TM31
Mimic
Normal
—
100%
10
TM32
Double Team
Normal
—
—%
15
TM33
Reflect
Psychic
—
—%
20
TM34
Bide
Normal
—
—%
10
TM35
Metronome
Normal
—
—%
10
TM36
Selfdestruct
Normal
130
100%
5
TM37
Egg Bomb
Normal
100
75%
10
TM38
Fire Blast
Fire
120
85%
5
TM39
Swift
Normal
60
—%
20
TM40
Skull Bash
Normal
100
100%
15
TM41
Softboiled
Normal
—
—%
10
TM42
Dream Eater
Psychic
100
100%
15
TM43
Sky Attack
Flying
140
90%
5
TM44
Rest
Psychic
—
—%
10
TM45
Thunder Wave
Electric
—
100%
20
TM46
Psywave
Psychic
—
80%
15
TM47
Explosion
Normal
170
100%
5
TM48
Rock Slide
Rock
75
90%
10
TM49
Tri Attack
Normal
80
100%
10
TM50
Substitute
Normal
—
—%
10
HM01
Cut
Normal
50
95%
30
HM02
Fly
Flying
70
95%
15
HM03
Surf
Water
95
100%
15
HM04
Strength
Normal
80
100%
15
HM05
Flash
Normal
—
70%
20
Bold
indicates a move that gets
STAB
when used by Mew
Italic
indicates a move that gets STAB only when used by an Evolution of Mew
Click on the generation numbers at the top to see TM moves from other generations
By
transfer
from another generation
Generation I
Other generations:
II
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Pwr.
Acc.
PP
II
Defense Curl
Normal
0000
—
00—}}
—%
40
II
Fire Punch
Fire
075
75
100}}
100%
15
II
Flamethrower
Fire
095
95
100}}
100%
15
II
Headbutt
Normal
070
70
100}}
100%
15
II
Ice Punch
Ice
075
75
100}}
100%
15
II
Roar
Normal
0000
—
100}}
100%
20
II
ThunderPunch
Electric
075
75
100}}
100%
15
II
Waterfall
Water
080
80
100}}
100%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Mew
Italic
indicates a move that gets STAB only when used by an Evolution of Mew
Click on the generation numbers at the top to see transfer-only moves for other generations