Guest Editorial Haptics in the Metaverse: Haptic Feedback for Virtual, Augmented, Mixed, and eXtended Realities
… As the metaverse encourages prolonged utilization and social interactions that may … reality,
haptic feedback becomes even more critical. The ability to touch, feel, and interact with virtual …
haptic feedback becomes even more critical. The ability to touch, feel, and interact with virtual …
[PDF][PDF] Haptics in the Metaverse: Haptic feedback for Virtual, Augmented, Mixed, and eXtended Realities
… conferences/journals, served as guest editor in journals and chaired conference venues (…
of the Extended Reality and Robotics lab. His research interests are in Haptics, Robotics …
of the Extended Reality and Robotics lab. His research interests are in Haptics, Robotics …
[CITATION][C] Guest Editorial Haptics in the Metaverse: Haptic Feedback for Virtual, Augmented, Mixed, and eXtended Realities....
… A Wearable Haptic Device for the Hand With Interchangeable End-Effectors . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . … It Sounds Cool: Exploring Sonification of Mid-Air Haptic Textures …
. . . . . . . . . . . . . . . . . . . . . . . . … It Sounds Cool: Exploring Sonification of Mid-Air Haptic Textures …
The extended reality technology (ERT) framework for designing customer and service experiences in phygital settings: a service research agenda
W Batat, W Hammedi - Journal of Service Management, 2022 - emerald.com
… Haptics refers to the physical feeling of touch in virtual … three forms of reality: VR, AR and
mixed reality (XR), which … on our society, the metaverse represents plenty of opportunities for …
mixed reality (XR), which … on our society, the metaverse represents plenty of opportunities for …
Metaverse for healthcare: a survey on potential applications, challenges and future directions
… as artificial intelligence, virtual reality, augmented reality, internet of … The use of the Metaverse
was further enhanced due to the … Haptics: It refers to a technology that uses tactile (touch) …
was further enhanced due to the … Haptics: It refers to a technology that uses tactile (touch) …
Augmented reality technology in tourism and hospitality research: a review from 2010 to 2024
MR Jalilvand, H Ghasemi - Journal of Science and Technology Policy …, 2024 - emerald.com
… to note that AR is one of mixed reality (MR) types. MR was … interacting with augmented
realities, prior to allowing extended or … Metaverse as a driver for customer experience and value …
realities, prior to allowing extended or … Metaverse as a driver for customer experience and value …
[PDF][PDF] Metaverse for Healthcare: A Survey on Potential Applications, Challenges and Future Directions
… as artificial intelligence, virtual reality, augmented reality, internet of … The use of the Metaverse
was further enhanced due to the … Haptics: It refers to a technology that uses tactile (touch) …
was further enhanced due to the … Haptics: It refers to a technology that uses tactile (touch) …
Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482)
… discuss about the Empathic Metaverse, a virtual platform that … ”, eg by offering passive haptic
feedback and prompts to facilitate … case for a particular type of haptics in a consumer device. …
feedback and prompts to facilitate … case for a particular type of haptics in a consumer device. …
[HTML][HTML] Do digital hugs work? Re-embodying our social lives online with digital tact
… a mixed reality one, where our physiology, the virtual content of … And the metaverse, wherein
we can extend our bodies … a greater challenge in virtual translation than haptics. Synthetic …
we can extend our bodies … a greater challenge in virtual translation than haptics. Synthetic …
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
M Slater - … Transactions of the Royal Society B: Biological …, 2009 - royalsocietypublishing.org
… how long … virtual reality system with generalized haptics, so that this dimension of SC will
always fail if tested—for example, if a participant in a virtual reality touches some arbitrary virtual …
always fail if tested—for example, if a participant in a virtual reality touches some arbitrary virtual …