Urban Terror: Difference between revisions
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{{Use |
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{{Infobox video game |
{{Infobox video game |
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|title= Urban Terror |
|title= Urban Terror |
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|developer= FrozenSand, LLC, Silicon Ice Development |
|developer= FrozenSand, LLC, Silicon Ice Development |
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|engine= [[ioquake3]] |
|engine= [[ioquake3]] |
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|released= |
|released= August 5, 2000 (Beta 1.0) |
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|genre= [[First-person shooter]] |
|genre= [[First-person shooter]] |
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|modes= [[Multiplayer]] |
|modes= [[Multiplayer video game|Multiplayer]] |
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|platforms= [[ |
|platforms= [[Linux]], [[Microsoft Windows]], [[Mac OS X]], [[AmigaOS 4]] |
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}} |
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'''''Urban Terror''''' is a freeware multiplayer [[first-person shooter]] |
'''''Urban Terror''''' is a freeware multiplayer [[first-person shooter]] video game developed by FrozenSand. Originally a [[Mod (computer gaming)#Total conversion|total conversion]] of [[id Software]]'s ''[[Quake III Arena]]'', FrozenSand released ''Urban Terror'' as a [[Freeware|free]] standalone game in 2007 utilizing [[ioquake3]] as the [[game engine]].<ref name=newsfrontpage>[http://www.urbanterror.info/news Urban Terror: News] Retrieved September 16, 2009</ref> While the [[game engine]] is [[Software license|licensed]] under the [[Open-source license|open-source]] [[GPL]], ''Urban Terror''<nowiki/>'s game [[source code|code]] is [[closed source]] and its assets are [[freeware]] but not [[open content]]. |
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== History == |
== History == |
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''Urban Terror'' started out in 1998 as a planned map pack for ''Quake III Arena'', in which real world environments would be featured. It expanded from this idea to a full [[total conversion]] featuring realistic weapons and gameplay similar to ''[[Action Quake 2]]''.<ref>{{cite web | url = http://planetquake.gamespy.com/View.php?view=Articles.detail&id=369 | title = |
''Urban Terror'' started out in 1998 as a planned map pack for ''Quake III Arena'', in which real world environments would be featured. It expanded from this idea to a full [[total conversion]] featuring realistic weapons and gameplay similar to ''[[Action Quake 2]]''.<ref>{{cite web | url = http://planetquake.gamespy.com/View.php?view=Articles.detail&id=369 | title = Urban Terror! | publisher = [[GameSpy]] | author = Caryn "Hellchick" Law | access-date = July 14, 2008 | url-status = dead | archive-date = October 2, 2013 | archive-url = https://web.archive.org/web/20131002131729/http://planetquake.gamespy.com/View.php?view=Articles.Detail&id=369 }}</ref> Development group ''Silicon Ice Development'' was formed in spring 2000 and was made of several international developers, many whom were familiar with modifying Quake III Engine games; hence progress was made quickly.{{Citation needed|date=September 2009}} When its first version, [[Beta (software)|beta]] 1.0, was released at [[QuakeCon#2000|QuakeCon 2000]], ''Urban Terror'' was the realism mod with the most features and graphics completed.{{Citation needed|date=September 2009}} |
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FrozenSand began development on Urban Terror HD in 2009 and was set to release an alpha version in 2010 but soon abandoned the project and switched engines from idtech3 to Unreal Engine 4 due to licensing complications of idtech3. |
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On 25 December 2010 an ''Urban Terror HD'' Alpha 0.1 test was publicly released, featuring as notable change a new game engine (together with new weapons, maps and characters).<ref>[http://www.urbanterror.info/news/296-alpha-test-1-0-1/ Urban Terror HD Alpha 0.1] Retrieved 2010-12-25</ref> |
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The most recent version, 4.3.4, was released on June 21, 2018.<ref>{{cite web |title=Urban Terror 4.3.4 release |url=https://www.urbanterror.info/news/520-urban-terror-4-3-4-release/ |website=Urban Terror News |date=21 June 2018}}</ref> |
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Urban Terror is under active and continued development, latest version 4.3.2 was released on February 5, 2017. |
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== Gameplay == |
== Gameplay == |
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''Urban Terror'' is billed by FrozenSand as a "Hollywood [[tactical shooter]]."<ref name=newsfrontpage/> It blends elements from games such as ''[[Quake III Arena]]'', ''[[Unreal Tournament]]'' and ''[[Counter-Strike (video game)|Counter-Strike]]''. The realism in the mod is introduced through a number of changes: The number of weapons and other gear that can be carried is limited. Damage is also more realistic than in ''Quake III Arena'', based on [[Collision detection|dividing the player target into discrete areas |
''Urban Terror'' is billed by FrozenSand as a "Hollywood [[tactical shooter]]."<ref name=newsfrontpage/> It blends elements from games such as ''[[Quake III Arena]]'', ''[[Unreal Tournament]]'' and ''[[Counter-Strike (video game)|Counter-Strike]]''. The realism in the mod is introduced through a number of changes: The number of weapons and other gear that can be carried is limited. Damage is also more realistic than in ''Quake III Arena'', based on [[Collision detection|dividing the player target into discrete areas]]. |
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Numerous game modes are featured, including classic first-person shooter modes such as [[Deathmatch (gaming)#Other forms of deathmatch|Team Deathmatch]], [[Capture the Flag]], and [[Last man standing (gaming)|Last Man Standing]]. Additionally, ''Urban Terror'' has a nonviolent "jump mode," in which players utilize the game's unique [[game mechanics|mechanics]] to progress through movement-based "jump maps" of varying difficulties.<ref>{{Cite web|url=https://www.urbanterror.info/support/122-game-modes/|title=Urban Terror Support : Game Manual : Game modes|website=www.urbanterror.info|publisher=Frozen Sand|language=en-US|access-date=July 15, 2018}}</ref> |
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''Urban Terror'' allows players to perform superhuman feats. Damage is a key example; while damage taken depends on the part of the body which is hit, one can keep going after receiving numerous hits. Further breaking from reality, ''Urban Terror'' also retains the movement speeds from ''Quake III Arena'' ([[Strafe-jumping|circle jumping]]) which allowed players to move through the environment incredibly quickly and includes moves such as [[wall jump]]ing and power sliding. Wall jumping allows players to literally jump off of walls and helps the player to gain more height, distance and speed. Power sliding lets the player slide, rapidly, in a crouched position, maintaining speed. These abilities have spawned a sub-community of players who focus on specially designed "jump maps" of which the goal is to reach the end of a series of difficult courses. |
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== Mods == |
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Numerous game modes are featured, including classic FPS modes such as [[Deathmatch (gaming)#Other forms of deathmatch|Team Deathmatch]] and [[Capture the Flag]]. Also included are Team Survivor, Free-for-All ([[Deathmatch (gaming)|deathmatch]]), Bomb & Defuse, Capture & Hold, and Follow the Leader. Urban Terror 4.2 has brought two additional game types: [[Deathmatch (gaming)#Last Man Standing|Last Man Standing]], [[Quake Live#Game modes|Freeze Tag]], [[Gun Game]], and Jump Mode (a special mode for the aforementioned jump maps).<ref>[http://www.moddb.com/mods/urban-terror Urban Terror mod for Quake III Arena - Mod DB] Retrieved 2009-09-16</ref> Urban Terror 4.3 introduced Gun Game and Instagib mode, the latter of which features a new sniper rifle that makes messy one-hit kills. |
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Zombie Mode is a mod of the Survivor game mode in Urban Terror. Zombie mode consists of two teams Humans and Zombies. Humans are able to carry guns and zombies are only allowed a knife. The weapons in this mod only do low damage to zombie players. It takes up to 25 rounds for a single kill. The damage from sniper rifles is the highest at 30% and the heavy machine gun, Negev, only does 1%. All other guns damage somewhere within that range. Humans in most mods are allowed to carry 3 or fewer guns. Zombies only have a knife which does 66% damage or something less in regards to where the hit lands. Zombies have a fast knife which means it becomes proximity-instant kill weapon. The round is over when the 3-minute time limit expires or all players from one team die.<ref>15 year veteran Urban Terror Player Icholas</ref> |
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=== Weapons and equipment === |
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Players have one primary, one secondary, one [[side arm]], and one [[grenade]] slot, in addition to three general equipment slots. |
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Players must select at least one pistol, and one primary weapon. They are also automatically equipped with a [[Ka-bar]] knife, always by default. Secondary weapons may also be equipped as primary weapons, allowing the player to pick up other primary weapons from killed players. |
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Of the remaining five slots (secondary weapon, grenades, general equipment) only three may be filled at spawn-time. Also Equipment may be picked up from dead players to fill unused slots later on during the game. |
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The player may select to carry either two hand grenades or two [[smoke grenades]]. The player can also select one of six secondary weapons. Finally, the three general equipment slots may be filled with any of several items such as [[kevlar]] armor and weapon attachments. |
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==See also== |
==See also== |
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== References == |
== References == |
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{{reflist |
{{reflist}} |
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== External links == |
== External links == |
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[[Category:2000 video games]] |
[[Category:2000 video games]] |
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[[Category:AmigaOS 4 games]] |
[[Category:AmigaOS 4 games]] |
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[[Category:DOS games]] |
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[[Category:First-person shooters]] |
[[Category:First-person shooters]] |
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[[Category:Freeware games]] |
[[Category:Freeware games]] |
Latest revision as of 20:00, 9 December 2023
Urban Terror | |
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Developer(s) | FrozenSand, LLC, Silicon Ice Development |
Engine | ioquake3 |
Platform(s) | Linux, Microsoft Windows, Mac OS X, AmigaOS 4 |
Release | August 5, 2000 (Beta 1.0) |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Urban Terror is a freeware multiplayer first-person shooter video game developed by FrozenSand. Originally a total conversion of id Software's Quake III Arena, FrozenSand released Urban Terror as a free standalone game in 2007 utilizing ioquake3 as the game engine.[1] While the game engine is licensed under the open-source GPL, Urban Terror's game code is closed source and its assets are freeware but not open content.
History
[edit]Urban Terror started out in 1998 as a planned map pack for Quake III Arena, in which real world environments would be featured. It expanded from this idea to a full total conversion featuring realistic weapons and gameplay similar to Action Quake 2.[2] Development group Silicon Ice Development was formed in spring 2000 and was made of several international developers, many whom were familiar with modifying Quake III Engine games; hence progress was made quickly.[citation needed] When its first version, beta 1.0, was released at QuakeCon 2000, Urban Terror was the realism mod with the most features and graphics completed.[citation needed]
FrozenSand began development on Urban Terror HD in 2009 and was set to release an alpha version in 2010 but soon abandoned the project and switched engines from idtech3 to Unreal Engine 4 due to licensing complications of idtech3.
The most recent version, 4.3.4, was released on June 21, 2018.[3]
Gameplay
[edit]Urban Terror is billed by FrozenSand as a "Hollywood tactical shooter."[1] It blends elements from games such as Quake III Arena, Unreal Tournament and Counter-Strike. The realism in the mod is introduced through a number of changes: The number of weapons and other gear that can be carried is limited. Damage is also more realistic than in Quake III Arena, based on dividing the player target into discrete areas.
Numerous game modes are featured, including classic first-person shooter modes such as Team Deathmatch, Capture the Flag, and Last Man Standing. Additionally, Urban Terror has a nonviolent "jump mode," in which players utilize the game's unique mechanics to progress through movement-based "jump maps" of varying difficulties.[4]
Mods
[edit]Zombie Mode is a mod of the Survivor game mode in Urban Terror. Zombie mode consists of two teams Humans and Zombies. Humans are able to carry guns and zombies are only allowed a knife. The weapons in this mod only do low damage to zombie players. It takes up to 25 rounds for a single kill. The damage from sniper rifles is the highest at 30% and the heavy machine gun, Negev, only does 1%. All other guns damage somewhere within that range. Humans in most mods are allowed to carry 3 or fewer guns. Zombies only have a knife which does 66% damage or something less in regards to where the hit lands. Zombies have a fast knife which means it becomes proximity-instant kill weapon. The round is over when the 3-minute time limit expires or all players from one team die.[5]
See also
[edit]References
[edit]- ^ a b Urban Terror: News Retrieved September 16, 2009
- ^ Caryn "Hellchick" Law. "Urban Terror!". GameSpy. Archived from the original on October 2, 2013. Retrieved July 14, 2008.
- ^ "Urban Terror 4.3.4 release". Urban Terror News. June 21, 2018.
- ^ "Urban Terror Support : Game Manual : Game modes". www.urbanterror.info. Frozen Sand. Retrieved July 15, 2018.
- ^ 15 year veteran Urban Terror Player Icholas