Rygar: Difference between revisions
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{{short description|1986 video game}} |
{{short description|1986 video game}} |
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{{ |
{{about|the 1986 arcade game and its ports|the PlayStation 2 game|Rygar: The Legendary Adventure{{!}}''Rygar: The Legendary Adventure''|the Nintendo Wii game|Rygar: The Legendary Adventure#The Battle of Argus{{!}}''Rygar: The Battle of Argus''}} |
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{{use mdy dates|date=July 2024}} |
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{{Infobox video game |
{{Infobox video game |
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| title = Rygar |
| title = Rygar |
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| image = Rygar arcade game flyer.png |
| image = Rygar arcade game flyer.png |
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| caption = North American arcade flyer |
| caption = North American arcade flyer |
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| developer = [[Tecmo]]{{efn|The [[Nintendo Entertainment System|NES]] version was ported by [[Tecmo]]. The [[Commodore 64]], [[ZX Spectrum]], and [[Amstrad CPC]] versions were ported by [[List of Acclaim Entertainment subsidiaries#Acclaim Studios London|Probe Software]]. The [[Master System]] version was ported by Salio, Inc. The [[Atari Lynx]] version was ported by [[NuFX|Haehn Software]]. The [[X68000]] version was ported by Dempa Micomsoft.}} |
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| developer = [[Tecmo]] |
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| publisher = {{collapsible list| title=Tecmo|'''Arcade'''{{video game release|WW|[[Tecmo]]}}'''NES'''{{video game release|WW|[[Tecmo]]}}{{ubl|'''Commodore 64'''{{video game release|EU|[[U.S. Gold]]}}'''ZX Spectrum'''{{video game release|EU|[[U.S. Gold]]}}'''Amstrad CPC'''{{video game release|EU|[[U.S. Gold]]}}'''Master System'''{{video game release|JP|Salio, Inc.}}'''Atari Lynx'''{{video game release|NA|[[Atari, Inc.]]}}'''X68000'''{{video game release|style=white-space: nowrap;|JP|Dempa Micomsoft}}}}}} |
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| publisher = Tecmo |
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| designer = |
| designer = [[Hideo Yoshizawa]] |
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| platforms = {{ubl|style=white-space: nowrap;|[[Arcade video game|Arcade]]|[[Nintendo Entertainment System|NES]]|[[Commodore 64]]|[[ZX Spectrum]]|[[Amstrad CPC]]|[[Master System]]|[[Atari Lynx]]|[[X68000]]}} |
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| composer = Michiharu Hasuya (NES) |
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| release = {{collapsible list | title = June 6, 1986 | '''Arcade''' {{video game release|style=white-space: nowrap;|JP|June 6, 1986<ref>{{cite book | title=アーケードTVゲームリスト国内•海外編 (1971–2005) | trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971–2005) | last1=Akagi | first1=Masumi | publisher=Amusement News Agency | year=2006 | url=https://archive.org/details/ArcadeGameList1971-2005/page/n139/mode/1up | lang=ja | location=Japan | isbn=978-4990251215 | page=138}}</ref>|NA|June 20, 1986<ref>{{cite web | url=https://cocatalog.loc.gov | title=''Legendary Warrior Rygar'' | publisher=[[United States Copyright Office]] | access-date=May 30, 2024 | archive-url=https://web.archive.org/web/20240530043959/https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi? | archive-date=May 30, 2024 | url-status=live}}</ref>|EU|August 1, 1986<ref name="CVGArcade">{{cite magazine | title=''Rygar'' Review (Arcade) | magazine=[[Computer and Video Games]] | last=Edgeley | first=Clare | issue=60 | date=October 1986 | page=116 | url=https://archive.org/details/cvg-magazine-060/page/n115/mode/1up | access-date=June 9, 2024}}</ref>}}'''NES'''{{video game release|style=white-space: nowrap;|JP|April 17, 1987<ref>{{cite magazine | title=発売日スケジュール表 | trans-title=Release Schedule | magazine=[[Famitsu|ファミコン通信]] | trans-magazine=Famicom Journal | issue=22 | date=May 1, 1987 | page=96 | url=https://archive.org/details/famitsu-0022/page/n98/mode/1up | access-date=June 30, 2024 | lang=ja}}</ref>}}{{video game release|NA|July 1987<ref name="NintendoList">{{cite web |url=https://www.nintendo.com/consumer/downloads/nes_games.pdf |publisher=Nintendo of America |access-date=August 9, 2015 |title=NES Games |url-status=dead |archive-url=https://web.archive.org/web/20140611225644/http://www.nintendo.com/consumer/downloads/nes_games.pdf |archive-date=June 11, 2014 }}</ref>}}{{video game release|EU|March 30, 1990}}'''Commodore 64'''{{video game release|style=white-space: nowrap;|EU|October 12, 1987<ref name="UserRelease">{{cite magazine | title=Here's This Here Rygar | magazine=[[Sinclair User]] | issue=67 | page=104 | date=October 1987 | url=https://archive.org/details/sinclair-user-magazine-067/page/n103/mode/1up | access-date=June 9, 2024}}</ref>}}'''ZX Spectrum'''{{video game release|style=white-space: nowrap;|EU|October 12, 1987<ref name="UserRelease"/>}}'''Amstrad CPC'''{{video game release|style=white-space: nowrap;|EU|October 12, 1987<ref name="UserRelease"/>}}'''Master System'''{{video game release|style=white-space: nowrap;|JP|March 25, 1988<ref>{{cite web | url=https://sega.jp/history/hard/segamark3/software.html | title=マイカード マークⅢ | trans-title=Sega Mark III | publisher=Sega.jp | access-date=June 13, 2024 | archive-url=https://web.archive.org/web/20240613001213/https://www.sega.jp/history/hard/segamark3/software.html | archive-date=June 13, 2024 | url-status=live}}</ref>}}'''Lynx'''{{video game release|style=white-space: nowrap;|NA|August 15, 1990<ref>{{cite magazine | title=News, Notes, and Quotes: Inside Atari | magazine=[[STart]] | last=Mortimer | first=Stephen | volume=5 | number=2 | page=16 | date=October 1990 | url=https://archive.org/details/STart-Magazine-Issue-37/page/n15/mode/1up | access-date=June 14, 2024}}</ref>}}'''X68000'''{{video game release|style=white-space: nowrap;|JP|April 28, 1994<ref>{{cite web | url=https://www.retroplace.com/en/games/39906--argos-no-senshi | title=''Argus no Senshi'' (X68000) | website=Retro Place | access-date=June 13, 2024 | archive-url=https://web.archive.org/web/20240613211404/https://www.retroplace.com/en/games/39906--argos-no-senshi | archive-date=June 13, 2024 | url-status=live}}</ref>}}}} |
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| platforms = [[Arcade video game|Arcade]], [[X68000]], [[Commodore 64|C64]], [[ZX Spectrum]], [[Amstrad CPC]], [[Nintendo Entertainment System|NES]], [[Master System]], [[Atari Lynx|Lynx]], [[Mobile Phone|Mobile]], [[Virtual Console]], [[PlayStation 4]], [[Amiga]] |
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| genre = [[Platformer|Platform]] |
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| release = {{collapsible list |
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| modes = {{ubl|[[Single-player video game|Single-player]]|[[Multiplayer video game|Multiplayer]] ([[Hotseat (multiplayer mode)|hotseat]])}} |
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| title = May 20, 1986 |
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| '''Arcade''' {{video game release|JP|May 20, 1986<ref>{{cite web |title=Rygar (Registration Number PA0000288801) |url=https://cocatalog.loc.gov |website=[[United States Copyright Office]] |access-date=27 August 2021}}</ref>|NA|June 1986<ref>{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971–2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971–2005) |date=October 13, 2006 |publisher=Amusement News Agency |lang=ja |location=Japan |isbn=978-4990251215 |page=138 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n139}}</ref>}} '''X68000'''{{video game release|JP|April 28, 1994}}'''C64'''{{video game release|NA|1987}}'''Famicom/NES'''{{video game release|JP|April 17, 1987}}{{video game release|NA|July 10, 1987<ref>{{cite web |title=Rygar Review |url=https://www.nintendotimes.com/1987/07/10/rygar-review/ |website=Nintendo Times|date=10 July 1987 }}</ref>}}{{video game release|EU|March 30, 1990}}'''Master System'''{{video game release|JP|1988}}'''Lynx'''{{video game release|NA|1990}}'''Virtual Console'''{{video game release|JP|September 8, 2009|PAL|September 11, 2009|NA|October 19, 2009<ref>{{cite web|url=https://www.nintendo.com/whatsnew/detail/0MTgxHbB_f_rjLnZLI-A4rl14J7zgwzS|title=Discover New LostWinds, Numerous Domo Games and a True Arcade Classic|publisher=Nintendo of America |date=19 October 2009 |access-date=20 October 2009 |archive-url=https://web.archive.org/web/20161024012154/https://www.nintendo.com/whatsnew/detail/0MTgxHbB_f_rjLnZLI-A4rl14J7zgwzS |archive-date=October 24, 2016}}</ref>}}'''[[Arcade Archives]]'''{{vgrelease|JP|May 15, 2014|NA|August 19, 2014}} |
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}} |
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| genre = [[Platform game|Platform]] |
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| modes = 1-2 players alternating terms |
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| arcade system = |
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{{nihongo foot|'''''Rygar'''''|アルゴスの戦士|Argus no Senshi|lead=yes|group=lower-alpha|extra=(lit. ''Warrior of Argus'')}} is a 1986 [[side-scrolling video game|side-scrolling]] [[platformer|platform game]] created by [[Tecmo]]. Originally released for Japanese [[amusement arcade|arcades]] in June 1986, the game was subsequently [[Porting#Porting of video games|ported]] to the [[Nintendo Entertainment System|NES]] (1987), [[Commodore 64]] (1987), [[ZX Spectrum]] (1987), [[Amstrad CPC]] (1987), [[Master System]] (1988), [[Atari Lynx]] (1990), and [[X68000]] (1994). [[Video game console emulator|Emulations]] have also been released for [[Xbox (console)|Xbox]] (2005), [[Sprint Corporation|Sprint]] [[mobile phone]]s (2005), [[Wii]] (2009), [[PlayStation 4]] (2014), [[Nintendo Switch]] (2018), and [[Android (operating system)|Android]] (2023), with an unofficial fan-made emulation released for [[Amiga Advanced Graphics Architecture|Amiga AGA]] in 2019. A [[Video game remake|remake]], ''[[Rygar: The Legendary Adventure]]'', was released for [[PlayStation 2]] in 2002. ''The Legendary Adventure'' was [[Remaster#Video games|remastered]] for the Wii in 2008 as ''[[Rygar: The Legendary Adventure#The Battle of Argus|Rygar: The Battle of Argus]]''. |
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'''''Rygar''''' is a [[side-scrolling]] [[platform game]] created by [[Tecmo]] in 1986 and originally released for [[video arcade|arcades]] in [[Japan]] as {{nihongo|'''''Argos no Senshi'''''|アルゴスの戦士|Arugosu no Senshi|lit. '''''Warrior of Argus'''''}}.<ref>{{cite web |url =http://www.arcade-museum.com/game_detail.php?game_id=9386 |title =Rygar |publisher =The International Arcade Museum |access-date =6 Oct 2013}}</ref> The player assumes the role of a "Legendary Warrior", battling through a hostile landscape. The main feature of gameplay is the use of a weapon called the "Diskarmor", a shield with a long chain attached to it.<ref name=peter>Peter Tieryas, [https://kotaku.com/rygar-is-a-non-linear-8-bit-masterpiece-1843535240 Rygar Is A Non-Linear 8-Bit Masterpiece]. [[Kotaku]], May 20, 2020. Accessed June 28, 2021.</ref> |
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The original arcade game has very little story, with the player assuming the role of a "Legendary Warrior" who must fight through a series of increasingly hostile landscapes so as to defeat Ligar, an evil "dominator". Later ports, particularly the NES and Lynx versions, expanded on the storyline, with the NES version depicting Rygar as a warrior returned from the dead to fulfil an ancient prophecy. In all versions of the game, the main [[Game mechanics|mechanic]] is the use of a weapon called the "Diskarmor", a razor-sharp shield with a long chain attached to it that operates like a [[yo-yo]]. |
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A remake, ''[[Rygar: The Legendary Adventure]]'', was released in 2002. {{As of|2007|6}}, ''Rygar'' and its remake sold a combined {{nowrap|1.5 million}} copies worldwide.<ref name="tecmofranchises">{{cite web | url=http://www.tecmo.co.jp/company/data/20070823cp_e.pdf#page=13 | title=TECMO Corporate Profile (as of June 2007) | page=12 | format=PDF | access-date=2008-01-07 | publisher=[[Tecmo]] | date=August 23, 2007}}</ref> |
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''Rygar'' received mixed reviews across its various platforms. The most lauded version of the game was the NES version, which was praised for incorporating [[role-playing game|RPG]] elements into an otherwise standard platformer, and which has since been recognised as an important early example of the [[Metroidvania]] sub-genre. On the other hand, the Commodore, Spectrum, and Amstrad ports were poorly received, particularly their [[Video game graphics|graphics]]. A common criticism across all platforms was the game's high difficulty. Financially, the games have been successful; the original arcade version proved profitable worldwide, and as of June 2007, the various ports, emulations, and remakes of ''Rygar'' have sold 1.5 million units across all platforms. |
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==Gameplay== |
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''Rygar'' is a [[Side-scrolling video game|side-scrolling]] [[platformer]] in which the basic [[gameplay]] sees the [[player character]] move left to right, with the player able to jump, duck, attack, and climb ropes.<ref name="Manual3">{{cite book | title=Rygar Service Instruction Manual | year=1986 | publisher=[[Tecmo]] | page=3 | chapter=How to Play | url=https://www.arcade-museum.com/manuals-videogames/R/Rygar.pdf | access-date=June 5, 2024 | archive-url=https://web.archive.org/web/20240605234605/https://www.arcade-museum.com/manuals-videogames/R/Rygar.pdf | archive-date=June 5, 2024 | url-status=live}}</ref><ref name="Manual4">{{cite book | title=Rygar Service Instruction Manual | year=1986 | publisher=[[Tecmo]] | page=4 | chapter=Description of Game Play | url=https://www.arcade-museum.com/manuals-videogames/R/Rygar.pdf | access-date=June 5, 2024 | archive-url=https://web.archive.org/web/20240605234605/https://www.arcade-museum.com/manuals-videogames/R/Rygar.pdf | archive-date=June 5, 2024 | url-status=live}}</ref> Rygar's only weapon is his Diskarmor, a razor-sharp spinning shield that can be thrown some distance whilst staying attached to him, similar to a [[yo-yo]].<ref name="Kotaku">{{cite web | url=https://kotaku.com/rygar-is-a-non-linear-8-bit-masterpiece-1843535240 | title=''Rygar'' Is A Non-Linear 8-Bit Masterpiece | website=[[Kotaku]] | last=Tieryas | first=Peter | author-link=Peter Tieryas | date=May 20, 2020 | access-date=June 1, 2024 | archive-url=https://web.archive.org/web/20240601005314/https://kotaku.com/rygar-is-a-non-linear-8-bit-masterpiece-1843535240 | archive-date=June 1, 2024 | url-status=live}}</ref><ref name="Hardcore1">{{cite web | url=http://www.hardcoregaming101.net/rygar-arcade/ | title=''Rygar'' (Arcade) | website=[[Hardcore Gaming 101]] | last=Plasket | first=Michael | date=November 17, 2006 | access-date=June 5, 2024 | archive-url=https://web.archive.org/web/20240605232137/http://www.hardcoregaming101.net/rygar-arcade/ | archive-date=June 5, 2024 | url-status=live}}</ref><ref>{{cite magazine | title=アルゴスの戦士 | trans-title=''Rygar'' | magazine=[[Comptiq|コンプティーク]] | trans-magazine=Comptiq | volume=20 | page=121 | date=August 1986 | url=https://archive.org/details/comptiq-vol.-20-august-1986/Comptiq%20-%20Vol.%2020%20August%201986/page/n120/mode/1up | language=ja | access-date=June 20, 2024}}</ref> Available attacks are a standard front-facing attack that can be used when Rygar is either standing up or ducking down, a curved overhead swing, and an airborne attack.<ref name="Manual4"/> It is also possible for Rygar to briefly stun enemies by jumping on them.<ref name="CVGArcade"/><ref>{{cite book | title=Rygar Instruction Manual ''(Atari)'' | year=1990 | publisher=[[Atari, Inc.]] | page=6 | chapter=Playing the Game | url=https://archive.org/details/Rygar_Legendary_Warrior_1990_Atari_Corp | access-date=June 6, 2024}}</ref> There is no [[Health (game terminology)|health]] in the game, and Rygar is immediately killed upon contact with an enemy (unless jumping on their head) or an enemy's projectile, or by falling from a platform.<ref name="CVGArcade"/><ref name="AllGameArc">{{cite web | url=https://www.allgame.com/game.php?id=437&tab=review | title=''Rygar'' Review (Arcade) | last=Dean | first=Michael W. | website=[[RhythmOne#AllGame|AllGame]] | access-date=June 13, 2024 | archive-url=https://web.archive.org/web/20141115001829/https://www.allgame.com/game.php?id=437&tab=review | archive-date=November 15, 2014 | url-status=dead}}</ref><ref name="IGNLynx">{{cite web | url=https://www.ign.com/articles/1999/07/07/rygar | title=''Rygar'' Review (Lynx) | website=[[IGN]] | last=Jung | first=Robert A. | date=July 7, 1999 | access-date=June 1, 2024 | archive-url=https://web.archive.org/web/20240601042918/https://www.ign.com/articles/1999/07/07/rygar | archive-date=June 1, 2024 | url-status=live}}</ref> |
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[[File:Rygar (arcade) gameplay.png|thumb|left|Screenshot of the original arcade version of ''Rygar'' showing the [[Head-up display|HUD]]. Shown are the player's current score and rank (top left), their hi-score (top middle), the remaining time for the level (below hi-score), their remaining lives (bottom left), power-up slots (bottom middle), and current level number (bottom right).]] |
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There are five categories of [[Item (game terminology)|items]] that the player can collect; bonus points, [[power-up]]s, extra lives, additional time, and screen bombs (destroys every enemy on the screen).<ref name="Hardcore1"/><ref name="ASM">{{cite magazine | title=Kampf der Pixel | magazine=[[Aktueller Software Markt]] | last=Kleimann | first=Philipp | volume=3 | issue=1 | page=45 | date=January 1988 | url=https://archive.org/details/asm_magazine-1988-01/page/n44/mode/1up | language=de | access-date=June 11, 2024}}</ref> These items can be found in stones that spawn from the earth and are occasionally dropped by defeated enemies.<ref name="Manual3"/><ref>{{cite magazine | title=''Rygar'' | magazine=[[Play Meter]] | volume=12 | issue=12 | date=July 15, 1986 | page=91 | url=https://archive.org/details/play-meter-volume-12-number-12-july-15th-1986-600dpi/Play%20Meter%20-%20Volume%2012%2C%20Number%2012%20-%20July%2015th%201986%20%28Compressed%29/page/91/mode/1up | access-date=June 1, 2024}}</ref> Power-ups boost the player's abilities, but they are not permanent and are lost when Rygar is killed.<ref name="AllGameArc"/> There are five different types of power-ups; Sun Power (a straight overhead attack to replace the standard circular attack), Crown Power (the ability to kill multiple enemies with one hit), Cross Power (temporary invincibility), Tiger Power (the ability to kill enemies by jumping on them), and Star Power (extension of the Diskarmor's range).<ref name="CVGSpec">{{cite magazine | title=''Rygar'' Review (Spectrum) | magazine=[[Computer and Video Games]] | last=Metcalfe | first=Tim | issue=74 | date=December 1987 | page=34 | url=https://archive.org/details/cvg-magazine-074/page/n33/mode/1up | access-date=June 11, 2024}}</ref><ref>{{cite magazine | title=アルゴスの戦士 | trans-title=''Rygar'' | magazine=[[Gamest|ゲーメストムック]] | trans-magazine=Gamest | volume=112 | page=99 | date=April 15, 1994 | url=https://archive.org/details/vol.-112-2/page/n100/mode/1up | language=ja | access-date=June 20, 2024}}</ref><ref name="Everything">{{cite web | url=https://www.everythingamiga.com/2020/10/amiga-rygar.html | title=''Rygar'' Finally on the Amiga | last=Wöbcke | first=Graham W. | website=EverythingAmiga | date=October 18, 2020 | access-date=June 18, 2024 | archive-url=https://web.archive.org/web/20240618064746/https://www.everythingamiga.com/2020/10/amiga-rygar.html | archive-date=June 18, 2024 | url-status=live}}</ref> Additionally, on rare occasions, a player may find an item with a question mark on it. Every time the player hits the item with the Diskarmor, the item changes into one of the above power-ups.<ref name="Everything"/> |
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Each [[Level (video games)|level]] has a time limit and if the player goes over this limit, a powerful fire monster appears and aggressively tries to kill the player.<ref name="CVGSpec"/><ref>{{cite book | title=Rygar Instruction Manual ''(Atari)'' | year=1990 | publisher=[[Atari, Inc.]] | pages=5 | chapter=Playing the Game | url=https://archive.org/details/Rygar_Legendary_Warrior_1990_Atari_Corp | access-date=June 6, 2024}}</ref> The longer the player evades him, the faster the monster gets.<ref name="Manual4"/><ref name="Everything"/> At the end of each of the 27 levels, there is a safe zone where the player's score is tallied.<ref name="Manual3"/><ref name="Everything"/> |
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The original arcade game also featured what [[Tecmo]] referred to as a "Buy-In" feature. When the player has lost all their lives (of which they begin with three), a countdown appears onscreen but if they insert more coins before it reaches zero, they can continue playing from the point of their furthest progression rather than restarting the game from the beginning. However, this option is only available in levels 1-20; during levels 21-27, if the player loses all their lives, they must restart the entire game.<ref name="Hardcore1"/><ref name="IGNArcade">{{cite web | url=https://www.ign.com/articles/2009/10/19/rygar-arcade-review | title=''Rygar'' Review (Arcade) | website=[[IGN]] | last=Thomas | first=Lucas M. | date=October 20, 2009 | access-date=June 18, 2024 | archive-url=https://web.archive.org/web/20240618050211/https://www.ign.com/articles/2009/10/19/rygar-arcade-review | archive-date=June 18, 2024 | url-status=live}}</ref> The reason for this was to prevent players paying their way to the end of the game by continually dying and resurrecting. Instead, Tecmo wanted to force players to develop the skills necessary to beat the last six levels.<ref>{{cite book | title=Rygar Service Instruction Manual | year=1986 | publisher=[[Tecmo]] | page=4 | chapter="Buy-In" Feature | url=https://www.arcade-museum.com/manuals-videogames/R/Rygar.pdf | access-date=June 5, 2024 | archive-url=https://web.archive.org/web/20240605234605/https://www.arcade-museum.com/manuals-videogames/R/Rygar.pdf | archive-date=June 5, 2024 | url-status=live}}</ref> The game also utilised a [[Hotseat (multiplayer mode)|hotseat]] mechanic whereby two players can play in turn, with each player's progression independent of the other's.<ref>{{cite book | title=Rygar Service Instruction Manual | year=1986 | publisher=[[Tecmo]] | page=4 | chapter=2 Player Additional Play | url=https://www.arcade-museum.com/manuals-videogames/R/Rygar.pdf | access-date=June 5, 2024 | archive-url=https://web.archive.org/web/20240605234605/https://www.arcade-museum.com/manuals-videogames/R/Rygar.pdf | archive-date=June 5, 2024 | url-status=live}}</ref> |
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==Plot== |
==Plot== |
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The original [[Arcade game|arcade]] version of the game has no real plot beyond the opening text, which reads, |
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The arcade game begins with the following introduction: |
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{{quote|4.5 billion years have passed since Earth's creation. Many dominators have ruled in all their glory, but time was their greatest enemy and it defeated their reign. And now a new dominator's reign begins...}} |
{{quote|{{nihongo foot|4.5 billion years have passed since Earth's creation. Many dominators have ruled in all their glory, but time was their greatest enemy and it defeated their reign. And now a new dominator's reign begins...|地球誕生以来45憶年 さまざまな支配者が この地球上に君臨して きた。そして今 また新たなる支配者争 いが始まる...|group=lower-alpha|extra=(text from original Japanese arcade game)}}}} |
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This "new dominator" is Ligar, a monster with the body of a large human male and the head of a lion, who is capable of jumping great distances. At the end of the game, Rygar fights Ligar in a large throne room, and after defeating him, a group of people arrive to celebrate with Rygar. Text then appears onscreen; "{{nihongo foot|peace has again come to the world. A new resurrected threat may agian {{sic}} challenge you."|母び我々に、平和は戻った。しかし 何時また 新たなる 挑戦者が現れる かわからない|group=lower-alpha|extra=(text from original Japanese arcade game)}} |
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In the arcade version's story, the year 19XX sees the rise of dread creatures, not seen since before the Common Era, led by Ligar. Dominating the world, Ligar and his forces oppress humanity. The only thing that preserves humanity's will to survive is a prophecy that Ligar's rule will be opposed by the return of a long-dead warrior of Argos. That warrior does return to the world of the living, and he alone can save humanity.<ref>{{cite web |title=Retro Game Museum |url=http://arcadefan.web.fc2.com/argos.html |access-date=23 March 2022}}</ref> |
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In the original Japanese arcade game, the player character was unnamed and referred to only as "Legendary Warrior." The game's final boss was named ライガー, which can be Romanized as both "Rygar" and "Ligar". This is because the Roman syllables "Ry" and "Li" both come from the same Japanese character, meaning there is no differentiation between "L" and "R" sounds. Due to this ambiguity, when the game was translated into English, the villain retained the game Ligar, but the hero was mistakenly called Rygar.<ref>{{cite magazine | title=山下 章の フリートーク・ボード アメリカ・ゲームセンター事情2 | trans-title=Akira Yamashita's Free Talk Board: American Arcades 2 | magazine=マイコン BASIC | trans-magazine=micomBasic | page=279 | date=December 1986 | url=https://archive.org/details/micomBASIC-1986-12/page/279/mode/1up | lang=ja | access-date=June 12, 2024}}</ref><ref name="Hardcore2">{{cite web | url=http://www.hardcoregaming101.net/rygar-nes/ | title=''Rygar'' (NES) | website=[[Hardcore Gaming 101]] | last=Plasket | first=Michael | date=November 17, 2006 | access-date=June 5, 2024 | archive-url=https://web.archive.org/web/20240605232241/http://www.hardcoregaming101.net/rygar-nes/ | archive-date=June 5, 2024 | url-status=live}}</ref> |
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Information gleaned from console manuals reveals that the evil being Ligar has taken over the land of Argool, and Rygar, a dead warrior who has risen from his grave, must use his Diskarmor to stop him. In console versions clues and limited dialogue are given in the form of large, sage-like men encountered in green stone temples throughout the game.<ref name=peter/> |
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The [[Commodore 64]], [[ZX Spectrum]], and [[Amstrad CPC]] versions keep the opening text from the arcade version, but change the closing text to "Congratulations. You have defeated the evil tyranny." The [[Master System]] version of the game doesn't expand on the plot, but the text that appears upon completing the game is notably different from the arcade version; |
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In the Japanese original, references to "Ligar" and "Rygar" are one and the same because the Roman syllables "Li" and "Ry" come from the same Japanese character, リ. In this version, the hero is only referred to as "The Legendary Warrior", while both "Rygar" and "Ligar" refer to the main villain. |
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{{quote|The sword of cross {{sic}} was taken back and peace did again come to Argool. People regained their smiling faces. The warrior who finished his fight returned to Argus. The warrior of Argus - you are really a true hero. The End.}} |
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==Ports== |
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The game was ported to the [[X68000]], [[Commodore 64]], [[Master System]] (Japan only, and renamed {{nihongo|''Argus no Juujiken''|アルゴスの十字剣}}), [[ZX Spectrum]], [[Amstrad CPC]] and the [[Atari Lynx]]. The 8-bit versions were produced by Probe Software. In the [[Atari Lynx]] version some rounds are different, and there are only 23 rounds. |
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Aside from the [[Nintendo Entertainment System|NES]] version, the [[Atari Lynx]] version provides the most backstory to the events of the game. In this version, the opening text reads, |
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''Rygar'' is included in a compilation of games called ''[[Tecmo Classic Arcade]]'' for the [[Xbox (console)|Xbox]]. The arcade version was re-released on the [[Wii]] [[Virtual Console]]. |
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{{quote|for millions of years, the kings ruled the land in peace and prosperity against the minions of darkness. Suddenly the creatures of destruction took over these nations and plunged the world into eternal evil. Now, after 10,000 years a new king has returned to battle for these lands.}} |
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==Related Famicom/NES game== |
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''Rygar'', released in Japan as {{nihongo|''Warrior of Argus: Extreme Great Charge''|アルゴスの戦士 はちゃめちゃ大進撃|Arugosu no Senshi: Hachamecha Daishingeki}} is a [[fantasy]]-themed [[Action-adventure game|action-adventure]] [[platform game]] with [[Action role-playing game|action RPG]] elements developed by [[Tecmo]] for the [[Nintendo Entertainment System|Nintendo Famicom]].<ref name="cgw_76">{{citation|first=Roe R.|last=Adams|magazine=[[Computer Gaming World]]|date=November 1990|issue=76|pages=83–84|title=Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines|quote=While America has been concentrating on yet another ''Wizardry'', ''Ultima'', or ''Might & Magic'', each bigger and more complex than the one before it, the Japanese have slowly carved out a completely new niche in the realm of CRPG. The first CRPG entries were ''Rygar'' and ''Deadly Towers'' on the NES. These differed considerably from the "action adventure" games that had drawn quite a following on the machines beforehand. Action adventures were basically arcade games done in a fantasy setting such as ''Castlevania'', ''Trojan'', and ''Wizards & Warriors''. The new CRPGs had some of the trappings of regular CRPGs. The character could get stronger over time and gain extras which were not merely a result of a short-term "Power-Up." There were specific items that could be acquired which boosted fighting or defense on a permanent basis. Primitive stores were introduced with the concept that a player could buy something to aid him on his journey.}}</ref> It was released on April 14, 1987, in [[Japan]] and later that year in the [[United States]] for the NES. A [[Europe]]an release came in 1990. |
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The manual goes into further detail, explaining that millions of years earlier, a [[Magician (fantasy)|wizard]] banished the "minions of darkness" to the [[underworld]], ushering in an era of peace and prosperity. Before he died, the wizard prophesied that the forces of darkness would rise again and humanity's only hope would be a hero recognisable by a [[birthmark]] — the Mark of the Wizard. At a later date, the darkness returned and began to conquer and subjugate humanity. 10,000 years passed, with humanity forced into tiny pockets of infertile land. Throughout that time, however, they never ceased hoping for the arrival of the prophesied hero. Rygar is that hero.<ref>{{cite book | title=Rygar Instruction Manual ''(Atari)'' | year=1990 | publisher=[[Atari, Inc.]] | pages=1-2 | chapter=Banish the Forces of Evil! | url=https://archive.org/details/Rygar_Legendary_Warrior_1990_Atari_Corp | access-date=June 6, 2024}}</ref> The closing text in this version reads, "all hail the mighty warrior Rygar. Due to your bravery and skills, you have saved our people and returned peace to our land. Bravo Rygar, hero of Argool." |
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The player sends the title character through a number of fantastic settings with the ultimate goal of defeating the evil King Ligar in order to restore peace to the realm of Argool<ref name="story">{{cite book | year=1987 | editor=Tecmo | title=Rygar Instructions | publisher=Tecmo | page=8}}</ref> (Argus in the Japanese version). To accomplish this goal, the Warrior must visit five Indora gods who present him with essential items needed for completion of the game. Each of the Indora gods is located in a different realm, and is almost always guarded by a [[Boss (video game)|boss]]. The player can choose the order in which some stages are played, but since certain items are required to reach new areas, choices are somewhat limited. After playing through the five major realms of the game, he must journey to King Ligar's flying castle for the final confrontation. |
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The [[X68000]] version keeps both the opening and closing text from the arcade original. |
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The main character, his weapon, and many of the enemies remain the same, but the gameplay is quite different. While the arcade version is more of a standard side-scrolling action title, the NES's ''Rygar'' is an [[Open world|open-ended]] action-adventure game like ''[[Metroid]]'' (see [[Metroidvania]]), which was also released at the time. At the beginning of the game, Rygar has access to some of the worlds, but as the game progresses, new areas open up as the result of finding items such as the grappling hook, [[crossbow]], and wind pulley, which lets him cross previously impassable obstacles. The NES version of ''Rygar'' was also more of an [[action role-playing game]] with a nonlinear open world map in Garloz.<ref>{{cite web |url=https://kotaku.com/rygar-is-a-non-linear-8-bit-masterpiece-1843535240 |title=Rygar Is A Non-Linear 8-Bit Masterpiece. |publisher=Kotaku |author=Peter Tieryas |date=20 May 2020}}</ref> It was particularly notable for its [[Experience point#Perks|permanent power-up]] mechanic, which at the time blurred the line between the [[power-up]]s used in action-adventures and the [[experience point]]s used in [[Role-playing video game|RPGs]].<ref name="cgw_76"/> |
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==NES port== |
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This version of ''Rygar'' did not allow for game saves as it lacked a [[Password (video games)|password feature]] and the cartridge did not contain a battery. It did however have unlimited continues. |
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The 1987 NES port, released in Japan as {{nihongo foot|'''''Argos no Senshi: Hachamecha Daishingeki'''''|アルゴスの戦士 はちゃめちゃ大進撃|group=lower-alpha|extra=(lit.''Warrior of Argus: Extreme Great Charge'')}} and in North America and Europe simply as '''''Rygar''''', expanded considerably on the gameplay basics of the arcade original, incorporating [[Action role-playing game|action RPG]] elements into the platformer framework.<ref name="Hardcore2"/><ref name="CGW76">{{cite magazine | title=Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines | magazine=[[Computer Gaming World]] | last=Adams, III | first=Roe R. | issue=76 | date=November 1990 | pages=83-84 | url=https://www.cgwmuseum.org/galleries/issues/cgw_76.pdf | access-date=June 1, 2024 | archive-url=https://web.archive.org/web/20240601011802/https://www.cgwmuseum.org/galleries/issues/cgw_76.pdf | archive-date=June 1, 2024 | url-status=live}}</ref><ref name="AllGameNES">{{cite web | url=http://www.allgame.com/game.php?id=11932&tab=review | title=''Rygar'' Review (NES) | last=Dean | first=Michael W. | website=[[RhythmOne#AllGame|AllGame]] | access-date=June 1, 2024 | archive-url=https://web.archive.org/web/20141211181209/http://www.allgame.com/game.php?id=11932&tab=review | archive-date=December 11, 2014 | url-status=dead}}</ref> The player character, his weapon, mode of attack, and many of the enemies remain the same, but the broader [[game mechanic]]s are different. Whereas the arcade game is a standard side-scrolling platformer, the NES's ''Rygar'' is semi-[[Open world|open-ended]], allowing the player to play [[Nonlinear gameplay|nonlinearly]] and get stronger over time, gaining permanent traits such as increased health or strength via [[experience point]]s rather than by collecting power-ups. In this sense, the game has gone on to be acknowledged as an important and very early example of the [[Metroidvania]] subgenre.<ref name="Kotaku"/><ref name="CGW76"/> |
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There are two types of experience point in the game; "Tone" and "Lasting". Tone increases Rygar's strength and how much damage he inflicts per hit, whereas lasting increases his health.<ref name="NESManual11"/> Each time the player kills an enemy, both tone and lasting points are granted to the player. With tone, every kill adds a fraction of additional strength to the player's attack. With lasting, the player must reach a certain number of points, at which time they will be awarded with an additional health point.<ref name="Kotaku"/><ref name="Hardcore2"/> At the start of the game, the player has three health points but can earn up to twelve.<ref name="NESManual11">{{cite book | title=Rygar Instruction Manual ''(NES)'' | year=1987 | publisher=[[Tecmo]] | page=11 | chapter=5. Sub Screens | url=https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Rygar-Game-Manual.pdf | access-date=June 8, 2024 | archive-url=https://web.archive.org/web/20240608023500/https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Rygar-Game-Manual.pdf | archive-date=June 8, 2024 | url-status=live}}</ref> |
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The American NES version replaced some of the soundtracks from its Famicom counterpart but is otherwise graphically identical, save for the title screen and language. The music for both the NES or Famicom versions was composed by Michiharu Hasuya who would later reuse one of ''Rygar''<nowiki />'s tracks on the title screen of ''[[Dr. Jekyll and Mr. Hyde (video game)|Dr. Jekyll and Mr. Hyde]]''. |
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The game also features a rudimentary [[Magic (game terminology) |spellcasting]] mechanic. Rygar has access to three spells for the duration of the game; "Power-Up", "Attack & Assail", and "Recover". To use these spells, a certain amount of "Mind Points" are necessary. These Mind Points are in the form of stars which enemies randomly drop throughout the game. Power-Up requires three Mind Points and increases the speed, range, and damage of the Diskarmor until the player dies, at which time, it must be reactivated. Attack & Assail costs five points and after being cast, the next ten attacks will cause a flash that damages every on-screen enemy. Recover costs seven Mind Points, which is the maximum the player can have. This spell refills all of Rygar's health points.<ref name="Hardcore2"/><ref>{{cite book | title=Rygar Instruction Manual ''(NES)'' | year=1987 | publisher=[[Tecmo]] | page=16 | chapter=8. Potential Capacities of Rygar | url=https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Rygar-Game-Manual.pdf | access-date=June 8, 2024 | archive-url=https://web.archive.org/web/20240608023500/https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Rygar-Game-Manual.pdf | archive-date=June 8, 2024 | url-status=live}}</ref> |
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===Bug in the PAL Version=== |
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The PAL version of the NES game contains a computer error which inadvertently increased (substantially) the difficulty in the final portions of the game, particularly in beating the final boss. The PAL version limited the player's tone and last stats to 1023 points instead of 4095, which meant that there was less maximum life and noticeably less damage to enemies. |
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[[File:Rygar (NES) gameplay.png|thumb|Screenshot of the NES version of ''Rygar'' showing the hub area, which is played from a [[Video game graphics#Top-down perspective|top-down perspective]].]] |
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{{Clear}} |
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Unlike all other versions of ''Rygar'', the NES version is not exclusively side-scrolling. At the beginning of the game, Rygar has access to much of the game's map, via a hub-like central area, which is played from a [[Video game graphics#Top-down perspective|top-down perspective]].<ref name="Kotaku"/><ref name="Hardcore2"/><ref name="AllGameNES"/> As the game progresses, new areas open up as a result of finding items such as the [[grappling hook]], [[crossbow]], and [[pulley]], which allow Rygar to get past previously impassable obstacles.<ref name="Kotaku"/><ref name="Hardcore2"/><ref name="CGW76"/> Rygar can also collect a [[coat of arms]], which allows him to replenish his health in safe rooms.<ref>{{cite book | title=Rygar Instruction Manual ''(NES)'' | year=1987 | publisher=[[Tecmo]] | pages=13-15 | chapter=6. First of all, go to meet the Legendary | url=https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Rygar-Game-Manual.pdf | access-date=June 8, 2024 | archive-url=https://web.archive.org/web/20240608023500/https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Rygar-Game-Manual.pdf | archive-date=June 8, 2024 | url-status=live}}</ref> These safe rooms are occupied by [[Non-player character|NPCs]] who will give advice to the player.<ref name="Kotaku"/><ref name="Hardcore2"/> |
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Despite being considerably longer than all other versions of ''Rygar'', the NES version did not have a [[Saved game#Password|password feature]], nor did the cartridge contain a battery to facilitate [[saved game]]s. This meant it had to be completed in a single playthrough. It did, however, have unlimited continues.<ref name="Hardcore2"/><ref name="AllGameNES"/> |
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To accompany and promote the NES release of the game, three [[manga]] comics were published. {{nihongo foot|''Rygar: Birth of the Legendary Warrior''|アルゴスの戦士外伝 聖戦士誕生|Argus no Senshi: Sei Senshi Tanjō|group=lower-alpha}} recounts the plot of the game. Written by Rikio Harada, it was published by Keibunsha as #20 of their ''Adventure Hero's Books'' series.<ref>{{cite web | url=https://www.suruga-ya.jp/product/detail/607522269 | title=アルゴスの戦士外伝 聖戦士誕生 | trans-title=''Rygar: Birth of the Legendary Warrior'' | publisher=Suruga | access-date=July 1, 2024 | archive-url=https://web.archive.org/web/20240701014459/https://www.suruga-ya.jp/product/detail/607522269 | archive-date=July 1, 2024 | url-status=live}}</ref> {{nihongo foot|''Rygar: The Broken Seal''|アルゴスの戦士 解かれたる封印|Argus no Senshi: Toka Retaru Fūin|group=lower-alpha}} is a "[[choose your own adventure]]" story set in 1987. Ligar has once again returned, and the reader must summon Rygar to defend humanity.<ref>{{cite web | url=https://www.kinokuniya.co.jp/f/dsg-01-9784575760347 | title=アルゴスの戦士 解かれたる封印 | trans-title=''Rygar: Broken Seal'' | publisher=Kinokuniya | access-date=July 1, 2024 | archive-url=https://web.archive.org/web/20240701014837/https://www.kinokuniya.co.jp/f/dsg-01-9784575760347 | archive-date=July 1, 2024 | url-status=live}}</ref> {{nihongo foot|''Rygar: Crazy Advance''|アルゴスの戦士・はちゃめちゃ大進撃|Argus no Senshi: Wa Chamecha Dai Shingeki|group=lower-alpha}} is a dramatised guide book in narrative form. Written by Minazuki Yuu, it was published by [[Tokuma Shoten]].<ref>{{cite web | url=https://note.com/yaen2940/n/nb842fa4720d3 | title=アルゴスの戦士・はちゃめちゃ大進撃 | trans-title=''Rygar: Great Advance'' | publisher=note.com | access-date=July 1, 2024 | archive-url=https://web.archive.org/web/20240701015421/https://note.com/yaen2940/n/nb842fa4720d3 | archive-date=July 1, 2024 | url-status=live}}</ref> |
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===Plot=== |
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In this version of the game, Argool was once a [[utopia]]n paradise run by the five Indora gods, until the evil Ligar attacked and corrupted everything that was sacred; |
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{{quote|{{nihongo foot|the sky of the holy place was completely covered with the flying castle of Ligar and his army of dangerous beasts. These animalized soldiers came down from the sky and committed the most atrocious cruelties. In a single day, they established the kingdom of EVIL.|聖地アルゴールの空を覆いつくすように、空飛ぶ城、獣王ライガーの牙城が出現したのだ。天空から舞い降りた獣人族は残虐の限りを尽し、一夜にして悪の帝国を築いた|group=lower-alpha|extra=(text from Japanese manual)}}<ref name="NES Manual8">{{cite book | title=Rygar Instruction Manual ''(NES)'' | year=1987 | publisher=[[Tecmo]] | page=8 | chapter=3. Game Story | url=https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Rygar-Game-Manual.pdf | access-date=June 8, 2024 | archive-url=https://web.archive.org/web/20240608023500/https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Rygar-Game-Manual.pdf | archive-date=June 8, 2024 | url-status=live}}</ref>}} |
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In addition, Ligar took the "Door of Peace", an important symbol of the peace that the Indora gods had created. Unable to find a hero amongst them capable of defeating Ligar, the people turned to an ancient prophecy, which states, |
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{{quote|{{nihongo foot|when the peaceful land is covered with EVIL SPIRITS, a brave soldier will be brought to life from the dead, for the purpose of saving persecuted people.|大地が獣に覆われし時、アルゴスの地より戦士蘇えりてこれを救わん|group=lower-alpha|extra=(text from Japanese manual)}}<ref name="NES Manual8"/>}} |
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The people fervently prayed for this soldier, and after some time, Rygar returned from the dead, setting out to defeat Ligar and restore peace and prosperity to the land.<ref name="NES Manual8"/> Rygar must visit the five Indora gods, each of whom will present him with an item necessary for defeating Ligar.<ref name="Tilt">{{cite magazine | title=''Rygar'' Critique (NES) | magazine=[[Tilt (French magazine)|Tilt]] | last=Huyghues-Lacour | first=Alain | issue=80 | pages=56-57 | date=July 1990 | url=https://archive.org/details/Tilt080/page/n55/mode/1up | access-date=June 5, 2024 | language=French}}</ref> After gaining the five items, Rygar must then travel to Ligar's floating castle for the final confrontation.<ref name="Hardcore2"/> |
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Upon defeating Ligar, Rygar enters the Door of Peace, restoring prosperity to the land and saving humanity. The closing text reads, |
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{{quote|the door of peace was opened and peace did again come to Argool. People regained their smiling faces. The warrior who finished his fight returned to Argus. The warrior of Argus - you are really a true hero.}} |
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==Other ports== |
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In 1987, the game was ported to the [[Commodore 64]], [[ZX Spectrum]], and [[Amstrad CPC]] by [[List of Acclaim Entertainment subsidiaries#Acclaim Studios London|Probe Software]] and published by [[U.S. Gold]].<ref name="Crash">{{cite magazine | title=''Rygar'' Review (Spectrum) | magazine=[[Crash (magazine)|Crash]] | issue=48 | page=19 | date=January 1988 | url=https://archive.org/details/Crash_No._48_1988-01_Newsfield_GB/page/n18/mode/1up | access-date=June 11, 2024}}</ref> All three versions have significantly simplified [[Video game graphics|graphics]] and reduced background details when compared to the arcade game. The [[Video game music|music]] is also of lesser quality than in the arcade. Unique to the Commodore 64 version is that some of the enemies run extremely fast. In this version, the original 27 levels have been cut down to 16, and there is no final [[Boss (video games)|boss]]. Instead, the game simply ends after the final zone, and the player is presented with a congratulatory message: "Congratulations. You have defeated the evil tyranny."<ref name="ASM"/> In the Spectrum version, while the complete 27 stages are included, it too is missing the final boss.<ref name="Your">{{cite magazine | title=''Rygar'' Review (Spectrum) | magazine=[[Your Sinclair]] | last=Powell | first=David | issue=25 | page=94 | date=January 1988 | url=https://archive.org/details/your-sinclair-25/page/n94/mode/1up | access-date=June 5, 2024}}</ref> The Amstrad version also has 27 levels, but they are not the same as the arcade version - instead there is little variation between them, with lava fields and flowing streams recycled over and over again, cast against a constant black backdrop. The final boss has also been omitted. Instead, the game ends abruptly when the player reaches the final room. Both the Spectrum and Amstrad ports feature the same final text as the Commodore version.<ref name="AA">{{cite magazine | title=''Rygar'' Review (Amstrad) | magazine=[[Amstrad Action]] | last=Boothman | first=Chris | issue=29 | page=55 | date=February 1988 | url=https://archive.org/details/amstrad-action-029/page/n54/mode/1up | access-date=June 5, 2024}}</ref> |
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The [[Master System]] version was released in 1988, exclusively in Japan, under the name {{nihongo foot|'''''Argos no Juujiken'''''.|アルゴスの十字剣|group=lower-alpha|extra=(lit.''Cross-Sword of Argus'')}}<ref name="Hardcore1"/> It is much closer to the arcade version than prior releases, although the 27 levels have been compressed into five much longer levels.<ref name="Hardcore1"/> These levels feature the occasional branching path, allowing the player to select from above-ground and underground routes. It also adds two new bosses in addition to the final boss.<ref name="Hardcore1"/> This version was developed and published by Salio, Inc., a [[dummy corporation]] created by Tecmo to allow them to circumvent [[Nintendo]]'s exclusivity policy for third-party publishers.<ref name="Hardcore1"/> |
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The [[Atari Lynx]] port was developed by [[NuFX|Haehn Software]] and published by [[Atari, Inc.]] in 1990. In this version some levels are different, and there are only 23. Additionally, the player cannot throw their shield above them unless they acquire the required power-up (in the original game, the power-up simply strengthens and improves the player's default upward attack).<ref name="IGNLynx"/><ref>{{cite book | title=Rygar Instruction Manual ''(Atari)'' | year=1990 | publisher=[[Atari, Inc.]] | page=8 | chapter=Playing the Game | url=https://archive.org/details/Rygar_Legendary_Warrior_1990_Atari_Corp | access-date=June 6, 2024}}</ref> This version expands the original story, and the end of game boss is considerably more monstrous, bigger, and tougher than in any prior version.<ref name="IGNLynx"/> |
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The [[X68000]] version was released in 1994, exclusively in Japan, and was developed and published by Dempa Micomsoft as volume nine of their ''Video Game Anthology'' series. This version very closely matches the source material.<ref name="Hardcore1"/> The graphics, music, [[sound effect]]s, controls, and [[Computer animation|animations]] are a near exact match to the arcade, and all 27 levels and the final boss are the same as found in the original.<ref name="Everything"/> |
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==Reception== |
==Reception== |
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{{Video game reviews |
{{Video game reviews |
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| Allgame = {{Rating|3.5|5}} {{small|(Arcade)}}<ref name="AllGameArc"/><br/>{{Rating|4.5|5}} {{small|(NES)}}<ref name="AllGameNES"/> |
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| Allgame = {{Rating|4.5|5}} (NES)<ref name="allgamereview">{{cite web |url = http://www.allgame.com/game.php?id=11932&tab=review |title = Rygar - Review| author = Dean, Michael W. |publisher = [[AllGame]] |access-date =August 21, 2017 |archive-url=https://web.archive.org/web/20141211181209/http://www.allgame.com/game.php?id=11932&tab=review |archive-date=December 11, 2014}}</ref> |
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| ASM = 68% {{small|(Commodore)}}<ref name="ASM"/> |
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| AAction = 56% {{small|(Amstrad)}}<ref name="AA"/> |
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| CRASH = 58% {{small|(Spectrum)}}<ref name="Crash"/> |
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| rev1 = [[Raze (magazine)|Raze]] |
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| CVG = {{Rating|2|4}} {{small|(Arcade)}}<ref name="CVGArcade"/><br/>68% {{small|(Spectrum)}}<ref name="CVGSpec"/><br/>46% {{small|(Lynx)}}<ref name="CVGLynx">{{cite magazine | title=Bytesize: Atari Lynx | magazine=[[Computer and Video Games]] | issue=112 | date=March 1991 | page=71 | url=https://archive.org/details/cvg-magazine-112/page/n70/mode/1up | access-date=June 1, 2024}}</ref> |
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| rev1Score = 81% (Lynx)<ref name=raze-review/> |
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| IGN = 6/10 {{small|(Arcade)}}<ref name="IGNArcade"/><br/>7/10 {{small|(Lynx)}}<ref name="IGNLynx"/> |
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| JS = 70% {{small|(NES)}}<ref name="Joystick">{{cite magazine | title=''Rygar'' Critique (NES) | magazine=[[Joystick (magazine)|Joystick]] | author=MISOJU | issue=7 | page=110 | date=July 1990 | url=https://archive.org/details/joystick007/page/n109/mode/1up | access-date=June 5, 2024 | language=French}}</ref> |
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| SUser = {{Rating|5|10}} {{small|(Spectrum)}}<ref name="SUser">{{cite magazine | title=''Rygar'' Review (Spectrum) | magazine=[[Sinclair User]] | last=Douglas | first=Jim | issue=69 | page=87 | date=December 1987 | url=https://archive.org/details/sinclair-user-magazine-069/page/n86/mode/1up | access-date=June 4, 2024}}</ref> |
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| TILT = {{Rating|5|5}} {{small|(NES)}}<ref name="Tilt"/> |
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| Z64 = 57% {{small|(Commodore)}}<ref name="Zzap">{{cite magazine | title=''Rygar'' Review (Commodore) | magazine=[[Zzap!64]] | last1=Rignall | first1=Julian | author1link=Julian Rignall | last2=Jarratt | first2=Steve | author2link=Steve Jarratt | issue=33 | page=183 | date=January 1988 | url=https://archive.org/details/zzap64-magazine-033/page/n182/mode/1up | access-date=June 4, 2024}}</ref> |
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| YSinclair = 8/10 {{small|(Spectrum)}}<ref name="Your"/> |
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| rev1 = ''[[Commodore User]]'' |
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| rev1Score= 2/10 {{small|(Commodore)}}<ref name="CUser">{{cite magazine | title=''Rygar'' Review (Commodore) | magazine=[[Commodore User]] | last=Kelly | first=Nick | issue=51 | page=17 | date=December 1987 | url=https://archive.org/details/commodore-user-magazine-51/page/n16/mode/1up | access-date=June 11, 2024}}</ref> |
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| rev2 = ''[[Computer Entertainer]]'' |
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| rev2Score = {{Rating|4|4}} {{small|(NES)}}<ref name="Entertainer">{{cite magazine | title=''Rygar'' Review (NES) | magazine=[[Computer Entertainer]] | volume=6 | number=5 | page=13 | date=August 1987 | url=https://archive.org/details/computer-entertainer-6-5/page/n11/mode/1up | access-date=June 5, 2024}}</ref> |
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| rev3 = ''[[Newsfield#Raze|Raze]]'' |
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| rev3Score = 81% {{small|(Lynx)}}<ref name="Raze">{{cite magazine | title=''Rygar'' Review (Lynx) | magazine=[[Newsfield#Raze|Raze]] | last=Boardman | first=Julian | issue=6 | page=46 | date=April 1991 | url=https://archive.org/details/raze-magazine-06/page/n45/mode/1up | access-date=June 1, 2024}}</ref> |
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}} |
}} |
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{{Expand section|date=August 2017}} |
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''Rygar'' has received mixed reviews across its various platforms. Whilst the NES version was generally very well-received, both the original arcade game and its other ports were more heavily criticised. |
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In Japan, ''Game Machine'' listed ''Rygar'' on their July 1, 1986 issue as being the sixth most-successful table arcade unit of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=287|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 July 1986|page=25|lang=ja}}</ref> It became Japan's seventh highest-grossing table arcade game during the latter [[1986 in video games|half of 1986]].<ref>{{cite magazine |title=Game Machine's Best Hit Games 25: '86 下半期 |trans-title=Game Machine's Best Hit Games 25: Second Half '86 |magazine=Game Machine |issue=300 |publisher=Amusement Press, Inc. |date=15 January 1987 |page=16 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19870115p.pdf#page=9}}</ref> |
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''[[RhythmOne#AllGame|AllGame]]''{{'}}s Michael W. Dean scored the arcade version 3.5 out of 5, arguing, "it just doesn't quite hit the mark." He praised the graphics, enemy design, and controls, but was critical of the game's repetitive nature and high difficulty level, writing, "''Rygar'' is a decent title, but it's decidedly less than captivating."<ref name="AllGameArc"/> ''[[IGN]]''{{'}}s Thomas M. Lucas scored this version 6 out of 10, calling it "a bit bland." He was especially critical of the high difficulty level, and concluded, the "limited scope of the [[Video game design|design]] mean[s] you'll probably tire of it quickly."<ref name="IGNArcade"/> ''[[Computer and Video Games]]''{{'}}s Clare Edgeley scored it 2 out of 4, criticising it for being "fiendishly difficult."<ref name="CVGArcade"/> |
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''Rygar'' received positive reviews. Allgame editor Michael W. Dean said of the NES version that "(the) game features excellent control and pacing, the freedom of nonlinear level design, good graphics, a fabulous soundtrack, and one of the coolest weapons that any videogame hero has ever wielded".<ref name="allgamereview">{{cite web |url = http://www.allgame.com/game.php?id=11932&tab=review |title = Rygar - Review| author = Dean, Michael W. |publisher = [[AllGame]] |access-date =August 21, 2017 |archive-url=https://web.archive.org/web/20141211181209/http://www.allgame.com/game.php?id=11932&tab=review |archive-date=December 11, 2014}}</ref> [[Peter Tieryas]] commended the game for its expansive world and non-linear gameplay relative to the standard for video games at the time of its release. In contrast, he lamented the lack of passwords or game saves available, though the game did feature unlimited continues.<ref name=peter/> |
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''[[Tilt (French magazine)|Tilt]]''{{'}}s Alain Huyghues-Lacour scored the NES version 5 out of 5, calling it "an impeccable arcade adaptation." He particularly praised the gameplay and controls, whilst his main criticism concerned the absence of a password system or save feature.<ref name="Tilt"/> ''[[Computer Entertainer]]'' scored this version 4 out of 4, praising the graphics ("some of the best visual displays yet seen on this system"), the sound, the combat, the enemies, the differentiated locations, and the use of two different visual perspectives. They concluded, "''Rygar'' delivers excellent gaming value."<ref name="Entertainer"/> ''AllGame''{{'}}s Michael W. Dean scored it 4.5 out of 5, praising the "excellent control and pacing [and] the freedom of nonlinear level design." His main criticism was the lack of a password system or save feature.<ref name="AllGameNES"/> ''[[Joystick (magazine)|Joystick]]'' scored it 70%, criticising the story, but praising the "perfect handling" and lauding the use of infinite continues.<ref name="Joystick"/> |
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===Lynx=== |
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''[[STart]]'' said of the Lynx version that the "simple game" was only recommended to "jump-and-shoot arcade enthusiasts".<ref name="startv5n6">{{Cite magazine |last=Walnum |first=Clayton |date=February–March 1991 |title=Four More for the Lynx Collection |url=http://www.atarimagazines.com/startv5n6/for_the_fun_of_it.html |magazine=STart}}</ref> CVG Magazine reviewed the Lynx version in their March 1991 issue calling the game "dull" and only giving 46 out of 100.<ref name=cgv-lynx>{{cite magazine |title=Bytesize Atari Lynx |publisher=CVG Magazine |issue=112 |date=March 1991 |page=71 |url=https://archive.org/stream/cvg-magazine-112/ |access-date=28 March 2018 }}</ref> Julian Boardman of Raze Magazine reviewed the game in their April 1991 issue and liked "some superb backgrounds" the "wide variety of gruesome monsters" with "enough depth for most gamesters". He also noted the game lacked a certain amount of challenge, giving a final score of 81%.<ref name=raze-review>{{cite web |url=https://archive.org/stream/raze-magazine-06/Raze_06_Apr_1991#page/n45 |via=archive.org |title=Rygar |publisher=Raze Magazine |author=Julian Boardman|issue=6 |page=46 |date=April 1991 |access-date=17 August 2018}}</ref> |
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In a 2006 retrospective, Michael Plasket of ''[[Hardcore Gaming 101]]'' wrote, "maybe ''Rygar'' does seem a little basic and bare-bones compared to later action-[[Role-playing game|RPGs]], but for 1987, it's mighty impressive."<ref name="Hardcore2"/> In 2020, ''[[Kotaku]]''{{'}}s [[Peter Tieryas]] commended the game for its expansive world and nonlinear gameplay relative to the standard of video games at the time of its release; "''Rygar'' encouraged exploration and going off the beaten path at a time when that very concept was still novel."<ref name="Kotaku"/> Both Plasket and Tieryas acknowledge the game as an important early example of the [[Metroidvania]] subgenre.<ref name="Hardcore2"/><ref name="Kotaku"/> |
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Robert A. Jung review was published to IGN, in his final verdict he wrote; "Rygar for the Lynx is a "typical" game, neither extremely outstanding nor truly disappointing. While fans of the arcade game will find slight differences, it's close enough to be familiar (especially since the only other adaptation was a vastly different game for the Nintendo). Though there are only 23 levels, the lack of a level skip and game continues means this is an average-difficulty endurance contest which will take some time to finish." Giving a final score of 7 out of 10.<ref name=ign-lynx>{{cite web |url=http://uk.ign.com/articles/1999/07/07/rygar |title=An above average arcade conversion for Atari Lynx. |publisher=IGN Entertainment |author=Robert A. Jung |date=6 July 1999 |access-date=17 August 2018}}</ref> |
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''[[Aktueller Software Markt]]''{{'}}s Philipp Kleimann scored the Commodore 64 version 68%. He was critical of the game's difficulty and speed, arguing that the enemies were far too fast, concluding, "''Rygar'' didn't knock me off my feet, but it did get my adrenaline levels going."<ref name="ASM"/> ''[[Zzap!64]]''{{'}}s [[Julian Rignall]] and [[Steve Jarratt]] scored this version 57%. Jarratt called it "a simple and totally forgettable ''[[Ghosts 'n Goblins]]'' variant" and was especially critical of the graphics, citing "ill-defined [[Sprite (computer graphics)|sprites]]." He concluded by asking "what does ''Rygar'' offer that we haven't seen many times before?" Of the gameplay, Rignall wrote, "there's very little variety, and consequently, the appeal wears off quite quickly."<ref name="Zzap"/> ''[[Commodore User]]''{{'}}s Nick Kelly scored it 2 out of 10, criticising the graphics and controls. He also felt there was no differentiation between levels, and he concluded, "if ''Rygar'' sold for £1.99 it would be a poor piece of budget software by today's standards. To release it as a full top-of-the-range coin-op conversion is just a bad joke."<ref name="CUser"/> |
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==Legacy== |
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{{Main|Rygar: The Legendary Adventure}} |
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In 2002, a remake titled ''Rygar: The Legendary Adventure'' was released by [[Tecmo]] for [[PlayStation 2]].<ref>{{cite web|url=http://www.ign.com/articles/2002/09/05/hands-on-rygar-the-legendary-adventure|title=Hands-on Rygar: The Legendary Adventure|last=Perry|first=Douglass C.|work=IGN|date=September 5, 2002|access-date=April 18, 2018}}</ref> It features a transition to 3-D graphics and portions of the environment are destructible. It was released to generally positive reviews. On May 11, 2007, a [[Wii]] port was announced at Tecmo's "Nite Out 07" event,<ref>{{Cite web|url=http://ps3.ign.com/articles/787/787604p1.html|title=Live from Tecmo's Nite Out 07|date=11 May 2007}}</ref> eventually released on January 28, 2009 in North America. |
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''[[Your Sinclair]]''{{'}}s David Powell scored the Spectrum version 8 out 10. Although he was critical of the graphics, he saw the game as a "fair-ish arcade conversion, but an absolute cracker in its own right."<ref name="Your"/> ''[[Computer and Video Games]]''{{'}}s Tim Metcalfe scored this version 68%. He was very critical of the graphics, but wrote, "ignore the graphics and play the game. Soon you'll be hooked."<ref name="CVGSpec"/> ''[[Crash (magazine)|Crash]]'' scored it 58%, finding it "acceptably playable."<ref name="Crash"/> ''[[Sinclair User]]''{{'}}s Jim Douglas scored it 5 out of 10. He was critical of the graphics, calling them, "tacky, titchy and chock-a-block full of [[attribute clash]]." He concluded, "''Rygar'' is a strictly run-of-the-mill experience."<ref name="SUser"/> |
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An unofficial port of ''Rygar'' was released for [[Amiga]] AGA machines in 2019. <ref>{{Cite web|title=Rygar AGA - Tecmo's Arcade game as an Amiga conversion is finally here!|url=http://www.indieretronews.com/2019/10/rygar-aga-tecmos-arcade-game-as-amiga.html|access-date=2021-11-08}}</ref> |
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''[[Amstrad Action]]''{{'}}s Chris Boothman scored the Amstrad version 56%. He found the graphics "lacking in clarity", and was especially critical of the [[collision detection]], concluding, "I quite enjoyed it as a game. It's easy to get into with a good difficulty increment."<ref name="AA"/> |
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''[[Newsfield#Raze|Raze]]''{{'}}s Julian Boardman scored the Lynx version 81%, writing, "it hardly breaks new ground but does what it sets out to do very professionally."<ref name="Raze"/> ''IGN''{{'}}s Robert A. Jung scored this version 7 out of 10. He commended how close it was to the arcade original, but called the port, "neither extremely outstanding nor truly disappointing."<ref name="IGNLynx"/> ''CVG'' scored it 46%, writing, "the run-and-bash gameplay isn't too stimulating, and there is no significant variation from level to level."<ref name="CVGLynx"/> ''[[STart]]''{{'}}s [[Clayton Walnum]] opined, "''Rygar'' is not recommended for serious adventurers, but rather for jump-and-shoot arcade enthusiasts."<ref>{{cite magazine | title=Four More for the Lynx Collection | magazine=[[STart]] | last=Walnum | first=Clayton | authorlink=Clayton Walnum | volume=5 | issue=6 | page=46 | date=February–March 1991 | url=http://www.atarimagazines.com/startv5n6/for_the_fun_of_it.html | access-date=June 1, 2024 | archive-url=https://web.archive.org/web/20240601050539/https://www.atarimagazines.com/startv5n6/for_the_fun_of_it.php | archive-date=June 1, 2024 | url-status=live}}</ref> |
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===Earnings and legacy=== |
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The original arcade game did well financially. In June 1986, it entered the Japanese top 25 arcade game charts at #6.<ref>{{cite magazine | title=''Game Machine''{{'}}s Best Hit Games 25 | magazine=ゲームマシン | trans-magazine=Games Machine| issue=287 | page=25 | date=July 1, 1986 | url=https://archive.org/details/game-machine-magazine-19860701p/page/n11/mode/1up | lang=ja | access-date=June 1, 2024}}</ref> By July, it had risen to #3.<ref>{{cite magazine | title=''Game Machine''{{'}}s Best Hit Games 25 | magazine=ゲームマシン | trans-magazine=Game Machine | issue=288 | page=29 | date=July 15, 1986 | url=https://archive.org/details/game-machine-magazine-19860715p/page/n14/mode/1up | lang=ja | access-date=June 1, 2024}}</ref> It dropped out of the top ten in August.<ref>{{cite magazine | title=''Game Machine''{{'}}s Best Hit Games 25 | magazine=ゲームマシン | trans-magazine=Game Machine | issue=290 | page=21 | date=August 15, 1986 | url=https://archive.org/details/game-machine-magazine-19860815p/page/n10/mode/1up | lang=ja | access-date=June 1, 2024}}</ref> It dropped out of the top 20 in September.<ref>{{cite magazine | title=''Game Machine''{{'}}s Best Hit Games 25 | magazine=ゲームマシン | trans-magazine=Game Machine | issue=293 | page=21 | date=October 1, 1986 | url=https://archive.org/details/game-machine-magazine-19861001p/page/n10/mode/1up | lang=ja | access-date=June 1, 2024}}</ref> It ultimately went on to be Japan's seventh highest-grossing arcade game of 1986.<ref>{{cite magazine | title=''Game Machine''{{'}}s Best Hit Games 25 | magazine=ゲームマシン | trans-magazine=Game Machine | issue=300 | page=29 | date=January 15, 1987 | url=https://archive.org/details/game-machine-magazine-19870115p/page/n8/mode/1up | lang=ja | access-date=June 1, 2024}}</ref> By July 1987, ''Rygar'' was one of the top-ten arcade games in Europe, ranking at #9.<ref>{{cite magazine | title=Arcade Action | magazine=[[Computer and Video Games]] | issue=70 | date=August 1987 | page=112 | url=https://archive.org/details/cvg-magazine-070/page/n111/mode/1up | access-date=June 9, 2024}}</ref> The following month, it climbed to #6.<ref>{{cite magazine | title=Arcade Action | magazine=[[Computer and Video Games]] | issue=71 | date=September 1987 | page=132 | url=https://archive.org/details/cvg-magazine-071/page/n131/mode/1up | access-date=June 9, 2024}}</ref> It remained in that position through to January 1988.<ref>{{cite magazine | title=Arcade Action | magazine=[[Computer and Video Games]] | issue=73 | date=November 1987 | page=138 | url=https://archive.org/details/cvg-magazine-073/page/n137/mode/1up | access-date=June 9, 2024}}</ref><ref>{{cite magazine | title=Arcade Action | magazine=[[Computer and Video Games]] | issue=75 | date=January 1988 | page=151 | url=https://archive.org/details/cvg-magazine-075/page/n150/mode/1up | access-date=June 11, 2024}}</ref> In October 1986, it was ranked #7 in a national poll on arcade machines carried out by ''[[Play Meter]]''.<ref>{{cite magazine | title=''Play Meter'' National Poll | magazine=[[Play Meter]] | volume=12 | issue=18 | date=October 15, 1986 | page=90 | url=https://archive.org/details/play-meter-volume-12-number-18-october-15th-1986-600dpi/Play%20Meter%20-%20Volume%2012%2C%20Number%2018%20-%20October%2015th%201986/page/n85/mode/1up | access-date=June 1, 2024}}</ref> In January 1987, ''Game Machine''{{'}}s "Players Choice" award for 1986's Best Software saw it ranked #15.<ref>{{cite magazine | title=プレイヤーズ・チョイス: ベスト・ソフトウェア | trans-title=Players' Choice: Best Software | magazine=ゲームマシン | trans-magazine=Game Machine | issue=300 | page=28 | date=January 15, 1987 | url=https://archive.org/details/game-machine-magazine-19870115p/page/n8/mode/1up | lang=ja | access-date=June 1, 2024}}</ref> |
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In the July/August 1988 edition of ''[[Nintendo Power]]'' (the magazine's inaugural issue), ''Rygar'' was at #30 on the top 30 NES games chart, as voted on by fans.<ref>{{cite magazine | title=Players' Forum: Top 30 | magazine=[[Nintendo Power]] | issue=1 | date=August 1988 | page=103 | url=https://archive.org/details/nintendo_power_issue1/page/n102/mode/1up | access-date=June 30, 2024}}</ref> In issue two (September/October), it rose to #24.<ref>{{cite magazine | title=Players' Forum: Top 30 | magazine=[[Nintendo Power]] | issue=2 | date=October 1988 | page=103 | url=https://archive.org/details/NintendoPowerIssue002SeptemberOctober1988/page/n100/mode/1up | access-date=June 30, 2024}}</ref> In the next issue (November/December), it rose to #20.<ref>{{cite magazine | title=Players' Forum: Top 30 | magazine=[[Nintendo Power]] | issue=3 | date=December 1988 | page=103 | url=https://archive.org/details/nintendopowerissue003novemberdecember1988/page/n103/mode/1up | access-date=June 30, 2024}}</ref> In 2009, ''IGN'' ranked the NES version at #59 in their list of the top 100 NES games.<ref>{{cite web | url=https://www.ign.com/lists/top-100-nes-games | title=Top 100 NES Games | website=[[IGN]] | access-date=June 26, 2024 | archive-url=https://web.archive.org/web/20240626041515/https://www.ign.com/lists/top-100-nes-games | archive-date=June 26, 2024 | url-status=live}}</ref> In 2012, they ranked the Diskarmor at #93 on their list of the top 100 video game weapons.<ref>{{cite web | url=https://www.ign.com/videos/93-diskarmor-rygar-igns-top-100-video-game-weapons | title=#93: Diskarmor (Rygar) | website=[[IGN]] | date=March 26, 2012 | access-date=June 16, 2024 | archive-url=https://web.archive.org/web/20240616015315/https://www.ign.com/videos/93-diskarmor-rygar-igns-top-100-video-game-weapons | archive-date=June 16, 2024 | url-status=live}}</ref> In 2024, ''[[Paste (magazine)|Paste]]'' ranked the NES version at #37 in their list of the best 100 NES games.<ref>{{cite magazine | url=https://www.pastemagazine.com/games/nes/the-100-best-nes-games | title=The 100 Best NES Games | magazine=[[Paste (magazine)|Paste]] | date=June 13, 2024 | access-date=June 26, 2024 | archive-url=https://web.archive.org/web/20240626041544/https://www.pastemagazine.com/games/nes/the-100-best-nes-games | archive-date=June 26, 2024 | url-status=live}}</ref> |
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As of June 2007, ''Rygar'' and its various ports, emulations, and remakes have sold 1.5 million units across all platforms.<ref>{{cite web | url=http://www.tecmo.co.jp/company/data/20070823cp_e.pdf | title=TECMO Corporate Profile (Fall, 2007) | publisher=[[Tecmo]] | date=August 23, 2007 | page=12 | access-date=June 1, 2024 | archive-url=https://web.archive.org/web/20220509014412/http://www.tecmo.co.jp/company/data/20070823cp_e.pdf | archive-date=May 9, 2022 | url-status=dead}}</ref> |
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==Emulations== |
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In 2005, ''Rygar'' was included in the ''[[Tecmo Classic Arcade]]'' compilation for [[Xbox (console)|Xbox]].<ref name="Hardcore1"/> Also in 2005, it was released for [[Sprint Corporation|Sprint]] [[mobile phone]]s.<ref>{{cite web | url=https://www.ign.com/articles/2005/09/29/ctia-2005-rygar | title=CTIA 2005: ''Rygar'' | website=[[IGN]] | last=Buchanan | first=Levi | date=September 29, 2005 | access-date=June 14, 2024 | archive-url=https://web.archive.org/web/20240614163709/https://www.ign.com/articles/2005/09/29/ctia-2005-rygar | archive-date=June 14, 2024 | url-status=live}}</ref> In 2009, it was released on the [[Virtual Console]] for [[Wii]].<ref name="IGNArcade"/><ref>{{cite web | url=https://www.nintendo.com/whatsnew/detail/0MTgxHbB_f_rjLnZLI-A4rl14J7zgwzS | title=Discover New ''LostWinds'', Numerous Domo Games and a True Arcade Classic | publisher=[[Nintendo#Nintendo of America|Nintendo of America]] | date=October 19, 2009 | access-date=June 1, 2024 | archive-url=https://web.archive.org/web/20161024012154/https://www.nintendo.com/whatsnew/detail/0MTgxHbB_f_rjLnZLI-A4rl14J7zgwzS | archive-date=October 24, 2016 | url-status=dead}}</ref> This version offered customizable screen settings, allowing the player to stretch, shrink, expand, and shift the main screen. The default setting presents the game centered on screen, with black bars aligned on the left and right if running on a [[widescreen]] TV, but the options allow the player to scale up to [[16:9 aspect ratio|16:9]] if they wish.<ref name="IGNArcade"/> In 2014, the original arcade version was made available in Japan and North America for the [[PlayStation 4]] via the [[Arcade Archives]] program.<ref>{{cite web | url=http://www.hamster.co.jp/american_hamster/arcadearchives/rygar.htm | title=''Rygar'' (''Arcade Archives'') | publisher=[[Hamster Corporation]] | access-date=June 16, 2024 | archive-url=https://web.archive.org/web/20240616020404/http://www.hamster.co.jp/american_hamster/arcadearchives/rygar.htm | archive-date=June 16, 2024 | url-status=live}}</ref> In 2018, it was released in Japan, North America, and Europe for [[Nintendo Switch]].<ref>{{cite web | url=https://kotaku.com/four-more-games-added-to-nintendo-switch-online-1843470350 | title=Four More Games Added To Nintendo's Switch Online Library | website=[[Kotaku]] | last=Plunkett | first=Luke | date=May 14, 2020 | access-date=June 15, 2024 | archive-url=https://web.archive.org/web/20240615004603/https://kotaku.com/four-more-games-added-to-nintendo-switch-online-1843470350 | archive-date=June 15, 2024 | url-status=live}}</ref> In 2023, it was released for [[Android (operating system)|Android]] phones.<ref>{{cite web | url=https://play.google.com/store/apps/details?id=com.tcmo.rygar | title=''Rygar'' (Android)| publisher=[[Google Play]] | access-date=June 16, 2024 | archive-url=https://web.archive.org/web/20240616011914/https://play.google.com/store/apps/details?id=com.tcmo.rygar | archive-date=June 16, 2024 | url-status=live}}</ref> |
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An unofficial fan-made port of ''Rygar'' was released for [[Amiga Advanced Graphics Architecture|Amiga AGA]] machines in 2019.<ref name="Everything"/><ref>{{cite web | url=http://www.indieretronews.com/2019/10/rygar-aga-tecmos-arcade-game-as-amiga.html | title=''Rygar AGA'' - Tecmo's Arcade game as an Amiga conversion is finally here! | website=Indie Retro News | date=October 11, 2019 | access-date=June 1, 2024 | archive-url=https://web.archive.org/web/20240601051150/https://www.indieretronews.com/2019/10/rygar-aga-tecmos-arcade-game-as-amiga.html?m=1 | archive-date=June 1, 2024 | url-status=live}}</ref> |
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==Remakes== |
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In 2002, {{nihongo foot|''[[Rygar: The Legendary Adventure]]''|アルゴスの戦士|group=lower-alpha|Argus no Senshi|extra=(lit. ''Warrior of Argus'')}} was released for [[PlayStation 2]]. Developed by Tecmo, it is a complete [[Video game remake|remake]], featuring [[Video game graphics#3D|3D graphics]] and a semi-destructible environment. It also features an entirely new plot, which takes inspiration and characters from [[Greek mythology|Greek]] and [[Roman mythology|Roman]] mythology. It was released to generally positive reviews. In 2009, a [[Remaster#Video games|remaster]] of ''Legendary Adventure'' was released for Wii, under the name {{nihongo foot|''[[Rygar: The Legendary Adventure#The Battle of Argus|Rygar: The Battle of Argus]]''.|アルゴスの戦士: マッスルインパクト|group=lower-alpha|Argus no Senshi: Massuru Inpakuto|extra=(lit. ''Warrior of Argus: Muscle Impact'')}} Developed by [[Koei Tecmo#Team Tachyon|Team Tachyon]], it was released to generally negative reviews. |
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==Notes== |
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{{notelist}} |
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==References== |
==References== |
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{{Reflist}} |
{{Reflist}} |
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==External links== |
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*{{MobyGames|id=/rygar}} |
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*[http://www.hardcoregaming101.net/series/rygar/ Hardcore Gaming 101 Articles on the Rygar series] |
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*{{KLOV game|id=9386|name=Rygar}} |
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*{{WoS game|id=0004284|name=Rygar}} |
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*[http://www.hamster.co.jp/american_hamster/arcadearchives/rygar.htm ''Rygar''] at [[Arcade Archives]] Page |
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*[https://www.dangerforce.com/rygar.html The Legend of Argus: The Complete History of Rygar], a history book about Rygar |
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{{Authority control}} |
{{Authority control}} |
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[[Category:1986 video games]] |
[[Category:1986 video games]] |
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[[Category:Action role-playing video games]] |
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[[Category:Amstrad CPC games]] |
[[Category:Amstrad CPC games]] |
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[[Category:Arcade Archives games]] |
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[[Category:Arcade video games]] |
[[Category:Arcade video games]] |
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[[Category:Atari Lynx games]] |
[[Category:Atari Lynx games]] |
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[[Category:Commodore 64 games]] |
[[Category:Commodore 64 games]] |
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[[Category:Hamster Corporation games]] |
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[[Category:Master System games]] |
[[Category:Master System games]] |
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[[Category: |
[[Category:Metroidvania games]] |
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[[Category:Multiplayer and single-player video games]] |
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Latest revision as of 16:44, 26 September 2024
Rygar | |
---|---|
Developer(s) | Tecmo[a] |
Publisher(s) | |
Designer(s) | Hideo Yoshizawa |
Platform(s) | |
Release | June 6, 1986
|
Genre(s) | Platform |
Mode(s) |
Rygar[b] is a 1986 side-scrolling platform game created by Tecmo. Originally released for Japanese arcades in June 1986, the game was subsequently ported to the NES (1987), Commodore 64 (1987), ZX Spectrum (1987), Amstrad CPC (1987), Master System (1988), Atari Lynx (1990), and X68000 (1994). Emulations have also been released for Xbox (2005), Sprint mobile phones (2005), Wii (2009), PlayStation 4 (2014), Nintendo Switch (2018), and Android (2023), with an unofficial fan-made emulation released for Amiga AGA in 2019. A remake, Rygar: The Legendary Adventure, was released for PlayStation 2 in 2002. The Legendary Adventure was remastered for the Wii in 2008 as Rygar: The Battle of Argus.
The original arcade game has very little story, with the player assuming the role of a "Legendary Warrior" who must fight through a series of increasingly hostile landscapes so as to defeat Ligar, an evil "dominator". Later ports, particularly the NES and Lynx versions, expanded on the storyline, with the NES version depicting Rygar as a warrior returned from the dead to fulfil an ancient prophecy. In all versions of the game, the main mechanic is the use of a weapon called the "Diskarmor", a razor-sharp shield with a long chain attached to it that operates like a yo-yo.
Rygar received mixed reviews across its various platforms. The most lauded version of the game was the NES version, which was praised for incorporating RPG elements into an otherwise standard platformer, and which has since been recognised as an important early example of the Metroidvania sub-genre. On the other hand, the Commodore, Spectrum, and Amstrad ports were poorly received, particularly their graphics. A common criticism across all platforms was the game's high difficulty. Financially, the games have been successful; the original arcade version proved profitable worldwide, and as of June 2007, the various ports, emulations, and remakes of Rygar have sold 1.5 million units across all platforms.
Gameplay
[edit]Rygar is a side-scrolling platformer in which the basic gameplay sees the player character move left to right, with the player able to jump, duck, attack, and climb ropes.[10][11] Rygar's only weapon is his Diskarmor, a razor-sharp spinning shield that can be thrown some distance whilst staying attached to him, similar to a yo-yo.[12][13][14] Available attacks are a standard front-facing attack that can be used when Rygar is either standing up or ducking down, a curved overhead swing, and an airborne attack.[11] It is also possible for Rygar to briefly stun enemies by jumping on them.[3][15] There is no health in the game, and Rygar is immediately killed upon contact with an enemy (unless jumping on their head) or an enemy's projectile, or by falling from a platform.[3][16][17]
There are five categories of items that the player can collect; bonus points, power-ups, extra lives, additional time, and screen bombs (destroys every enemy on the screen).[13][18] These items can be found in stones that spawn from the earth and are occasionally dropped by defeated enemies.[10][19] Power-ups boost the player's abilities, but they are not permanent and are lost when Rygar is killed.[16] There are five different types of power-ups; Sun Power (a straight overhead attack to replace the standard circular attack), Crown Power (the ability to kill multiple enemies with one hit), Cross Power (temporary invincibility), Tiger Power (the ability to kill enemies by jumping on them), and Star Power (extension of the Diskarmor's range).[20][21][22] Additionally, on rare occasions, a player may find an item with a question mark on it. Every time the player hits the item with the Diskarmor, the item changes into one of the above power-ups.[22]
Each level has a time limit and if the player goes over this limit, a powerful fire monster appears and aggressively tries to kill the player.[20][23] The longer the player evades him, the faster the monster gets.[11][22] At the end of each of the 27 levels, there is a safe zone where the player's score is tallied.[10][22]
The original arcade game also featured what Tecmo referred to as a "Buy-In" feature. When the player has lost all their lives (of which they begin with three), a countdown appears onscreen but if they insert more coins before it reaches zero, they can continue playing from the point of their furthest progression rather than restarting the game from the beginning. However, this option is only available in levels 1-20; during levels 21-27, if the player loses all their lives, they must restart the entire game.[13][24] The reason for this was to prevent players paying their way to the end of the game by continually dying and resurrecting. Instead, Tecmo wanted to force players to develop the skills necessary to beat the last six levels.[25] The game also utilised a hotseat mechanic whereby two players can play in turn, with each player's progression independent of the other's.[26]
Plot
[edit]The original arcade version of the game has no real plot beyond the opening text, which reads,
4.5 billion years have passed since Earth's creation. Many dominators have ruled in all their glory, but time was their greatest enemy and it defeated their reign. And now a new dominator's reign begins...[c]
This "new dominator" is Ligar, a monster with the body of a large human male and the head of a lion, who is capable of jumping great distances. At the end of the game, Rygar fights Ligar in a large throne room, and after defeating him, a group of people arrive to celebrate with Rygar. Text then appears onscreen; "peace has again come to the world. A new resurrected threat may agian [sic] challenge you."[d]
In the original Japanese arcade game, the player character was unnamed and referred to only as "Legendary Warrior." The game's final boss was named ライガー, which can be Romanized as both "Rygar" and "Ligar". This is because the Roman syllables "Ry" and "Li" both come from the same Japanese character, meaning there is no differentiation between "L" and "R" sounds. Due to this ambiguity, when the game was translated into English, the villain retained the game Ligar, but the hero was mistakenly called Rygar.[27][28]
The Commodore 64, ZX Spectrum, and Amstrad CPC versions keep the opening text from the arcade version, but change the closing text to "Congratulations. You have defeated the evil tyranny." The Master System version of the game doesn't expand on the plot, but the text that appears upon completing the game is notably different from the arcade version;
The sword of cross [sic] was taken back and peace did again come to Argool. People regained their smiling faces. The warrior who finished his fight returned to Argus. The warrior of Argus - you are really a true hero. The End.
Aside from the NES version, the Atari Lynx version provides the most backstory to the events of the game. In this version, the opening text reads,
for millions of years, the kings ruled the land in peace and prosperity against the minions of darkness. Suddenly the creatures of destruction took over these nations and plunged the world into eternal evil. Now, after 10,000 years a new king has returned to battle for these lands.
The manual goes into further detail, explaining that millions of years earlier, a wizard banished the "minions of darkness" to the underworld, ushering in an era of peace and prosperity. Before he died, the wizard prophesied that the forces of darkness would rise again and humanity's only hope would be a hero recognisable by a birthmark — the Mark of the Wizard. At a later date, the darkness returned and began to conquer and subjugate humanity. 10,000 years passed, with humanity forced into tiny pockets of infertile land. Throughout that time, however, they never ceased hoping for the arrival of the prophesied hero. Rygar is that hero.[29] The closing text in this version reads, "all hail the mighty warrior Rygar. Due to your bravery and skills, you have saved our people and returned peace to our land. Bravo Rygar, hero of Argool."
The X68000 version keeps both the opening and closing text from the arcade original.
NES port
[edit]The 1987 NES port, released in Japan as Argos no Senshi: Hachamecha Daishingeki[e] and in North America and Europe simply as Rygar, expanded considerably on the gameplay basics of the arcade original, incorporating action RPG elements into the platformer framework.[28][30][31] The player character, his weapon, mode of attack, and many of the enemies remain the same, but the broader game mechanics are different. Whereas the arcade game is a standard side-scrolling platformer, the NES's Rygar is semi-open-ended, allowing the player to play nonlinearly and get stronger over time, gaining permanent traits such as increased health or strength via experience points rather than by collecting power-ups. In this sense, the game has gone on to be acknowledged as an important and very early example of the Metroidvania subgenre.[12][30]
There are two types of experience point in the game; "Tone" and "Lasting". Tone increases Rygar's strength and how much damage he inflicts per hit, whereas lasting increases his health.[32] Each time the player kills an enemy, both tone and lasting points are granted to the player. With tone, every kill adds a fraction of additional strength to the player's attack. With lasting, the player must reach a certain number of points, at which time they will be awarded with an additional health point.[12][28] At the start of the game, the player has three health points but can earn up to twelve.[32]
The game also features a rudimentary spellcasting mechanic. Rygar has access to three spells for the duration of the game; "Power-Up", "Attack & Assail", and "Recover". To use these spells, a certain amount of "Mind Points" are necessary. These Mind Points are in the form of stars which enemies randomly drop throughout the game. Power-Up requires three Mind Points and increases the speed, range, and damage of the Diskarmor until the player dies, at which time, it must be reactivated. Attack & Assail costs five points and after being cast, the next ten attacks will cause a flash that damages every on-screen enemy. Recover costs seven Mind Points, which is the maximum the player can have. This spell refills all of Rygar's health points.[28][33]
Unlike all other versions of Rygar, the NES version is not exclusively side-scrolling. At the beginning of the game, Rygar has access to much of the game's map, via a hub-like central area, which is played from a top-down perspective.[12][28][31] As the game progresses, new areas open up as a result of finding items such as the grappling hook, crossbow, and pulley, which allow Rygar to get past previously impassable obstacles.[12][28][30] Rygar can also collect a coat of arms, which allows him to replenish his health in safe rooms.[34] These safe rooms are occupied by NPCs who will give advice to the player.[12][28]
Despite being considerably longer than all other versions of Rygar, the NES version did not have a password feature, nor did the cartridge contain a battery to facilitate saved games. This meant it had to be completed in a single playthrough. It did, however, have unlimited continues.[28][31]
To accompany and promote the NES release of the game, three manga comics were published. Rygar: Birth of the Legendary Warrior[f] recounts the plot of the game. Written by Rikio Harada, it was published by Keibunsha as #20 of their Adventure Hero's Books series.[35] Rygar: The Broken Seal[g] is a "choose your own adventure" story set in 1987. Ligar has once again returned, and the reader must summon Rygar to defend humanity.[36] Rygar: Crazy Advance[h] is a dramatised guide book in narrative form. Written by Minazuki Yuu, it was published by Tokuma Shoten.[37]
Plot
[edit]In this version of the game, Argool was once a utopian paradise run by the five Indora gods, until the evil Ligar attacked and corrupted everything that was sacred;
the sky of the holy place was completely covered with the flying castle of Ligar and his army of dangerous beasts. These animalized soldiers came down from the sky and committed the most atrocious cruelties. In a single day, they established the kingdom of EVIL.[i][38]
In addition, Ligar took the "Door of Peace", an important symbol of the peace that the Indora gods had created. Unable to find a hero amongst them capable of defeating Ligar, the people turned to an ancient prophecy, which states,
when the peaceful land is covered with EVIL SPIRITS, a brave soldier will be brought to life from the dead, for the purpose of saving persecuted people.[j][38]
The people fervently prayed for this soldier, and after some time, Rygar returned from the dead, setting out to defeat Ligar and restore peace and prosperity to the land.[38] Rygar must visit the five Indora gods, each of whom will present him with an item necessary for defeating Ligar.[39] After gaining the five items, Rygar must then travel to Ligar's floating castle for the final confrontation.[28]
Upon defeating Ligar, Rygar enters the Door of Peace, restoring prosperity to the land and saving humanity. The closing text reads,
the door of peace was opened and peace did again come to Argool. People regained their smiling faces. The warrior who finished his fight returned to Argus. The warrior of Argus - you are really a true hero.
Other ports
[edit]In 1987, the game was ported to the Commodore 64, ZX Spectrum, and Amstrad CPC by Probe Software and published by U.S. Gold.[40] All three versions have significantly simplified graphics and reduced background details when compared to the arcade game. The music is also of lesser quality than in the arcade. Unique to the Commodore 64 version is that some of the enemies run extremely fast. In this version, the original 27 levels have been cut down to 16, and there is no final boss. Instead, the game simply ends after the final zone, and the player is presented with a congratulatory message: "Congratulations. You have defeated the evil tyranny."[18] In the Spectrum version, while the complete 27 stages are included, it too is missing the final boss.[41] The Amstrad version also has 27 levels, but they are not the same as the arcade version - instead there is little variation between them, with lava fields and flowing streams recycled over and over again, cast against a constant black backdrop. The final boss has also been omitted. Instead, the game ends abruptly when the player reaches the final room. Both the Spectrum and Amstrad ports feature the same final text as the Commodore version.[42]
The Master System version was released in 1988, exclusively in Japan, under the name Argos no Juujiken.[k][13] It is much closer to the arcade version than prior releases, although the 27 levels have been compressed into five much longer levels.[13] These levels feature the occasional branching path, allowing the player to select from above-ground and underground routes. It also adds two new bosses in addition to the final boss.[13] This version was developed and published by Salio, Inc., a dummy corporation created by Tecmo to allow them to circumvent Nintendo's exclusivity policy for third-party publishers.[13]
The Atari Lynx port was developed by Haehn Software and published by Atari, Inc. in 1990. In this version some levels are different, and there are only 23. Additionally, the player cannot throw their shield above them unless they acquire the required power-up (in the original game, the power-up simply strengthens and improves the player's default upward attack).[17][43] This version expands the original story, and the end of game boss is considerably more monstrous, bigger, and tougher than in any prior version.[17]
The X68000 version was released in 1994, exclusively in Japan, and was developed and published by Dempa Micomsoft as volume nine of their Video Game Anthology series. This version very closely matches the source material.[13] The graphics, music, sound effects, controls, and animations are a near exact match to the arcade, and all 27 levels and the final boss are the same as found in the original.[22]
Reception
[edit]Publication | Score |
---|---|
AllGame | (Arcade)[16] (NES)[31] |
Aktueller Software Markt | 68% (Commodore)[18] |
Amstrad Action | 56% (Amstrad)[42] |
Crash | 58% (Spectrum)[40] |
Computer and Video Games | (Arcade)[3] 68% (Spectrum)[20] 46% (Lynx)[44] |
IGN | 6/10 (Arcade)[24] 7/10 (Lynx)[17] |
Joystick | 70% (NES)[45] |
Sinclair User | (Spectrum)[46] |
Tilt | (NES)[39] |
Your Sinclair | 8/10 (Spectrum)[41] |
Zzap!64 | 57% (Commodore)[47] |
Commodore User | 2/10 (Commodore)[48] |
Computer Entertainer | (NES)[49] |
Raze | 81% (Lynx)[50] |
Rygar has received mixed reviews across its various platforms. Whilst the NES version was generally very well-received, both the original arcade game and its other ports were more heavily criticised.
AllGame's Michael W. Dean scored the arcade version 3.5 out of 5, arguing, "it just doesn't quite hit the mark." He praised the graphics, enemy design, and controls, but was critical of the game's repetitive nature and high difficulty level, writing, "Rygar is a decent title, but it's decidedly less than captivating."[16] IGN's Thomas M. Lucas scored this version 6 out of 10, calling it "a bit bland." He was especially critical of the high difficulty level, and concluded, the "limited scope of the design mean[s] you'll probably tire of it quickly."[24] Computer and Video Games's Clare Edgeley scored it 2 out of 4, criticising it for being "fiendishly difficult."[3]
Tilt's Alain Huyghues-Lacour scored the NES version 5 out of 5, calling it "an impeccable arcade adaptation." He particularly praised the gameplay and controls, whilst his main criticism concerned the absence of a password system or save feature.[39] Computer Entertainer scored this version 4 out of 4, praising the graphics ("some of the best visual displays yet seen on this system"), the sound, the combat, the enemies, the differentiated locations, and the use of two different visual perspectives. They concluded, "Rygar delivers excellent gaming value."[49] AllGame's Michael W. Dean scored it 4.5 out of 5, praising the "excellent control and pacing [and] the freedom of nonlinear level design." His main criticism was the lack of a password system or save feature.[31] Joystick scored it 70%, criticising the story, but praising the "perfect handling" and lauding the use of infinite continues.[45]
In a 2006 retrospective, Michael Plasket of Hardcore Gaming 101 wrote, "maybe Rygar does seem a little basic and bare-bones compared to later action-RPGs, but for 1987, it's mighty impressive."[28] In 2020, Kotaku's Peter Tieryas commended the game for its expansive world and nonlinear gameplay relative to the standard of video games at the time of its release; "Rygar encouraged exploration and going off the beaten path at a time when that very concept was still novel."[12] Both Plasket and Tieryas acknowledge the game as an important early example of the Metroidvania subgenre.[28][12]
Aktueller Software Markt's Philipp Kleimann scored the Commodore 64 version 68%. He was critical of the game's difficulty and speed, arguing that the enemies were far too fast, concluding, "Rygar didn't knock me off my feet, but it did get my adrenaline levels going."[18] Zzap!64's Julian Rignall and Steve Jarratt scored this version 57%. Jarratt called it "a simple and totally forgettable Ghosts 'n Goblins variant" and was especially critical of the graphics, citing "ill-defined sprites." He concluded by asking "what does Rygar offer that we haven't seen many times before?" Of the gameplay, Rignall wrote, "there's very little variety, and consequently, the appeal wears off quite quickly."[47] Commodore User's Nick Kelly scored it 2 out of 10, criticising the graphics and controls. He also felt there was no differentiation between levels, and he concluded, "if Rygar sold for £1.99 it would be a poor piece of budget software by today's standards. To release it as a full top-of-the-range coin-op conversion is just a bad joke."[48]
Your Sinclair's David Powell scored the Spectrum version 8 out 10. Although he was critical of the graphics, he saw the game as a "fair-ish arcade conversion, but an absolute cracker in its own right."[41] Computer and Video Games's Tim Metcalfe scored this version 68%. He was very critical of the graphics, but wrote, "ignore the graphics and play the game. Soon you'll be hooked."[20] Crash scored it 58%, finding it "acceptably playable."[40] Sinclair User's Jim Douglas scored it 5 out of 10. He was critical of the graphics, calling them, "tacky, titchy and chock-a-block full of attribute clash." He concluded, "Rygar is a strictly run-of-the-mill experience."[46]
Amstrad Action's Chris Boothman scored the Amstrad version 56%. He found the graphics "lacking in clarity", and was especially critical of the collision detection, concluding, "I quite enjoyed it as a game. It's easy to get into with a good difficulty increment."[42]
Raze's Julian Boardman scored the Lynx version 81%, writing, "it hardly breaks new ground but does what it sets out to do very professionally."[50] IGN's Robert A. Jung scored this version 7 out of 10. He commended how close it was to the arcade original, but called the port, "neither extremely outstanding nor truly disappointing."[17] CVG scored it 46%, writing, "the run-and-bash gameplay isn't too stimulating, and there is no significant variation from level to level."[44] STart's Clayton Walnum opined, "Rygar is not recommended for serious adventurers, but rather for jump-and-shoot arcade enthusiasts."[51]
Earnings and legacy
[edit]The original arcade game did well financially. In June 1986, it entered the Japanese top 25 arcade game charts at #6.[52] By July, it had risen to #3.[53] It dropped out of the top ten in August.[54] It dropped out of the top 20 in September.[55] It ultimately went on to be Japan's seventh highest-grossing arcade game of 1986.[56] By July 1987, Rygar was one of the top-ten arcade games in Europe, ranking at #9.[57] The following month, it climbed to #6.[58] It remained in that position through to January 1988.[59][60] In October 1986, it was ranked #7 in a national poll on arcade machines carried out by Play Meter.[61] In January 1987, Game Machine's "Players Choice" award for 1986's Best Software saw it ranked #15.[62]
In the July/August 1988 edition of Nintendo Power (the magazine's inaugural issue), Rygar was at #30 on the top 30 NES games chart, as voted on by fans.[63] In issue two (September/October), it rose to #24.[64] In the next issue (November/December), it rose to #20.[65] In 2009, IGN ranked the NES version at #59 in their list of the top 100 NES games.[66] In 2012, they ranked the Diskarmor at #93 on their list of the top 100 video game weapons.[67] In 2024, Paste ranked the NES version at #37 in their list of the best 100 NES games.[68]
As of June 2007, Rygar and its various ports, emulations, and remakes have sold 1.5 million units across all platforms.[69]
Emulations
[edit]In 2005, Rygar was included in the Tecmo Classic Arcade compilation for Xbox.[13] Also in 2005, it was released for Sprint mobile phones.[70] In 2009, it was released on the Virtual Console for Wii.[24][71] This version offered customizable screen settings, allowing the player to stretch, shrink, expand, and shift the main screen. The default setting presents the game centered on screen, with black bars aligned on the left and right if running on a widescreen TV, but the options allow the player to scale up to 16:9 if they wish.[24] In 2014, the original arcade version was made available in Japan and North America for the PlayStation 4 via the Arcade Archives program.[72] In 2018, it was released in Japan, North America, and Europe for Nintendo Switch.[73] In 2023, it was released for Android phones.[74]
An unofficial fan-made port of Rygar was released for Amiga AGA machines in 2019.[22][75]
Remakes
[edit]In 2002, Rygar: The Legendary Adventure[l] was released for PlayStation 2. Developed by Tecmo, it is a complete remake, featuring 3D graphics and a semi-destructible environment. It also features an entirely new plot, which takes inspiration and characters from Greek and Roman mythology. It was released to generally positive reviews. In 2009, a remaster of Legendary Adventure was released for Wii, under the name Rygar: The Battle of Argus.[m] Developed by Team Tachyon, it was released to generally negative reviews.
Notes
[edit]- ^ The NES version was ported by Tecmo. The Commodore 64, ZX Spectrum, and Amstrad CPC versions were ported by Probe Software. The Master System version was ported by Salio, Inc. The Atari Lynx version was ported by Haehn Software. The X68000 version was ported by Dempa Micomsoft.
- ^ Japanese: アルゴスの戦士, Hepburn: Argus no Senshi, (lit. Warrior of Argus)
- ^ 地球誕生以来45憶年 さまざまな支配者が この地球上に君臨して きた。そして今 また新たなる支配者争 いが始まる..., (text from original Japanese arcade game)
- ^ 母び我々に、平和は戻った。しかし 何時また 新たなる 挑戦者が現れる かわからない, (text from original Japanese arcade game)
- ^ アルゴスの戦士 はちゃめちゃ大進撃, (lit.Warrior of Argus: Extreme Great Charge)
- ^ アルゴスの戦士外伝 聖戦士誕生, Argus no Senshi: Sei Senshi Tanjō
- ^ アルゴスの戦士 解かれたる封印, Argus no Senshi: Toka Retaru Fūin
- ^ アルゴスの戦士・はちゃめちゃ大進撃, Argus no Senshi: Wa Chamecha Dai Shingeki
- ^ 聖地アルゴールの空を覆いつくすように、空飛ぶ城、獣王ライガーの牙城が出現したのだ。天空から舞い降りた獣人族は残虐の限りを尽し、一夜にして悪の帝国を築いた, (text from Japanese manual)
- ^ 大地が獣に覆われし時、アルゴスの地より戦士蘇えりてこれを救わん, (text from Japanese manual)
- ^ アルゴスの十字剣, (lit.Cross-Sword of Argus)
- ^ アルゴスの戦士, Argus no Senshi, (lit. Warrior of Argus)
- ^ アルゴスの戦士: マッスルインパクト, Argus no Senshi: Massuru Inpakuto, (lit. Warrior of Argus: Muscle Impact)
References
[edit]- ^ "Legendary Warrior Rygar". United States Copyright Office. Archived from the original on May 30, 2024. Retrieved May 30, 2024.
- ^ Akagi, Masumi (2006). アーケードTVゲームリスト国内•海外編 (1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. p. 138. ISBN 978-4990251215.
- ^ a b c d e Edgeley, Clare (October 1986). "Rygar Review (Arcade)". Computer and Video Games. No. 60. p. 116. Retrieved June 9, 2024.
- ^ "発売日スケジュール表" [Release Schedule]. ファミコン通信 [Famicom Journal] (in Japanese). No. 22. May 1, 1987. p. 96. Retrieved June 30, 2024.
- ^ "NES Games" (PDF). Nintendo of America. Archived from the original (PDF) on June 11, 2014. Retrieved August 9, 2015.
- ^ a b c "Here's This Here Rygar". Sinclair User. No. 67. October 1987. p. 104. Retrieved June 9, 2024.
- ^ "マイカード マークⅢ" [Sega Mark III]. Sega.jp. Archived from the original on June 13, 2024. Retrieved June 13, 2024.
- ^ Mortimer, Stephen (October 1990). "News, Notes, and Quotes: Inside Atari". STart. Vol. 5, no. 2. p. 16. Retrieved June 14, 2024.
- ^ "Argus no Senshi (X68000)". Retro Place. Archived from the original on June 13, 2024. Retrieved June 13, 2024.
- ^ a b c "How to Play". Rygar Service Instruction Manual (PDF). Tecmo. 1986. p. 3. Archived (PDF) from the original on June 5, 2024. Retrieved June 5, 2024.
- ^ a b c "Description of Game Play". Rygar Service Instruction Manual (PDF). Tecmo. 1986. p. 4. Archived (PDF) from the original on June 5, 2024. Retrieved June 5, 2024.
- ^ a b c d e f g h Tieryas, Peter (May 20, 2020). "Rygar Is A Non-Linear 8-Bit Masterpiece". Kotaku. Archived from the original on June 1, 2024. Retrieved June 1, 2024.
- ^ a b c d e f g h i Plasket, Michael (November 17, 2006). "Rygar (Arcade)". Hardcore Gaming 101. Archived from the original on June 5, 2024. Retrieved June 5, 2024.
- ^ "アルゴスの戦士" [Rygar]. コンプティーク [Comptiq] (in Japanese). Vol. 20. August 1986. p. 121. Retrieved June 20, 2024.
- ^ "Playing the Game". Rygar Instruction Manual (Atari). Atari, Inc. 1990. p. 6. Retrieved June 6, 2024.
- ^ a b c d Dean, Michael W. "Rygar Review (Arcade)". AllGame. Archived from the original on November 15, 2014. Retrieved June 13, 2024.
- ^ a b c d e Jung, Robert A. (July 7, 1999). "Rygar Review (Lynx)". IGN. Archived from the original on June 1, 2024. Retrieved June 1, 2024.
- ^ a b c d Kleimann, Philipp (January 1988). "Kampf der Pixel". Aktueller Software Markt (in German). Vol. 3, no. 1. p. 45. Retrieved June 11, 2024.
- ^ "Rygar". Play Meter. Vol. 12, no. 12. July 15, 1986. p. 91. Retrieved June 1, 2024.
- ^ a b c d Metcalfe, Tim (December 1987). "Rygar Review (Spectrum)". Computer and Video Games. No. 74. p. 34. Retrieved June 11, 2024.
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