Jump to content

Rygar: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Related Famicom/NES game: expanded gameplay, added plot, added image
section for other ports
Line 80: Line 80:


{{quote|the door of peace was opened and peace did again come to Argool. People regained their smiling faces. The warrior who finished his fight returned to Argus. The warrior of Argus - you are really a true hero.}}
{{quote|the door of peace was opened and peace did again come to Argool. People regained their smiling faces. The warrior who finished his fight returned to Argus. The warrior of Argus - you are really a true hero.}}

==Other Ports==
In 1987, the game was ported to the [[Commodore 64]], [[ZX Spectrum]], and [[Amstrad CPC]] by [[List of Acclaim Entertainment subsidiaries#Acclaim Studios London|Probe Software]] and published by [[U.S. Gold]].<ref name="Crash">{{cite magazine | title=''Rygar'' Review (Spectrum) | magazine=[[Crash (magazine)|Crash]] | issue=48 | page=19 | date=January 1988 | url=https://archive.org/details/Crash_No._48_1988-01_Newsfield_GB/page/n18/mode/1up | access-date=June 11, 2024}}</ref> All three versions have significantly simplified [[Video game graphics|graphics]] and reduced background details when compared to the arcade game. The [[Video game music|music]] is also of lesser quality than in the arcade. Unique to the Commodore 64 version is that some of the enemies run extremely fast. In this version, the original 27 levels have been cut down to 16, and there is no final [[Boss (video games)|boss]]. Instead, the game simply ends after the final zone, and the player is presented with a congratulatory message: "Congratulations. You have defeated the evil tyranny."<ref name="ASM"/> In the Spectrum version, while the complete 27 stages are included, it too is missing the final boss.<ref name="Your">{{cite magazine | title=''Rygar'' Review (Spectrum) | magazine=[[Your Sinclair]] | last=Powell | first=David | issue=25 | page=94 | date=January 1988 | url=https://archive.org/details/your-sinclair-25/page/n94/mode/1up | access-date=June 5, 2024}}</ref> The Amstrad version also has 27 levels, but they are not the same as the arcade version - instead there is little variation between them, with lava fields and flowing streams recycled over and over again, cast against a constant black backdrop. The final boss has also been omitted. Instead, the game ends abruptly when the player reaches the final room. Both the Spectrum and Amstrad ports feature the same final text as the Commodore version.<ref name="AA">{{cite magazine | title=''Rygar'' Review (Amstrad) | magazine=[[Amstrad Action]] | last=Boothman | first=Chris | issue=29 | page=55 | date=February 1988 | url=https://archive.org/details/amstrad-action-029/page/n54/mode/1up | access-date=June 5, 2024}}</ref>

The [[Master System]] version was released in 1988, exclusively in Japan, under the name {{nihongo foot|'''''Argos no Juujiken'''''.|アルゴスの十字剣|group=lower-alpha|extra=(lit.''Cross-Sword of Argus'')}}<ref name="Hardcore1"/> It is much closer to the arcade version than prior releases, although the 27 levels have been compressed into five much longer levels.<ref name="Hardcore1"/> These levels feature the occasional branching path, allowing the player to select from above-ground and underground routes. It also adds two new bosses in addition to the final boss.<ref name="Hardcore1"/> This version was developed and published by Salio, Inc., a [[dummy corporation]] created by Tecmo to allow them to circumvent [[Nintendo]]'s exclusivity policy for third-party publishers.<ref name="Hardcore1"/>

The [[Atari Lynx]] port was developed by [[NuFX|Haehn Software]] and published by [[Atari, Inc.]] in 1990. In this version some levels are different, and there are only 23. Additionally, the player cannot throw their shield above them unless they acquire the required power-up (in the original game, the power-up simply strengthens and improves the player's default upward attack).<ref name="IGNLynx"/><ref>{{cite book | title=Rygar Instruction Manual ''(Atari)'' | year=1990 | publisher=[[Atari, Inc.]] | page=8 | chapter=Playing the Game | url=https://archive.org/details/Rygar_Legendary_Warrior_1990_Atari_Corp | access-date=June 6, 2024}}</ref> This version expands the original story, and the end of game boss is considerably more monstrous, bigger, and tougher than in any prior version.<ref name="IGNLynx"/>

The [[X68000]] version was released in 1994, exclusively in Japan, and was developed and published by Dempa Micomsoft as volume nine of their ''Video Game Anthology'' series. This version very closely matches the source material.<ref name="Hardcore1"/> The graphics, music, [[sound effect]]s, controls, and [[Computer animation|animations]] are a near exact match to the arcade, and all 27 levels and the final boss are the same as found in the original.<ref name="Everything"/>


==Reception==
==Reception==

Revision as of 00:18, 24 July 2024

Rygar
North American arcade flyer
Developer(s)Tecmo[a]
Publisher(s)
Tecmo
  • Arcade
    NES
Designer(s)Hideo Yoshizawa
Platform(s)
Release
June 6, 1986
  • Arcade
    NES
    Commodore 64
    ZX Spectrum
    Amstrad CPC
    Master System
    Lynx
    X68000
Genre(s)Platform
Mode(s)

Rygar[b] is a 1986 side-scrolling platform game created by Tecmo. Originally released for Japanese arcades in June 1986, the game was subsequently ported to the NES (1987), Commodore 64 (1987), ZX Spectrum (1987), Amstrad CPC (1987), Master System (1988), Atari Lynx (1990), and X68000 (1994). Emulations have also been released for Xbox (2005), Sprint mobile phones (2005), Wii (2009), PlayStation 4 (2014), Nintendo Switch (2018), and Android (2023), with an unofficial fan-made emulation released for Amiga AGA in 2019. A remake, Rygar: The Legendary Adventure, was released for PlayStation 2 in 2002. The Legendary Adventure was remastered for the Wii in 2008 as Rygar: The Battle of Argus.

The original arcade game has very little story, with the player assuming the role of a "Legendary Warrior" who must fight through a series of increasingly hostile landscapes so as to defeat Ligar, an evil "dominator". Later ports, particularly the NES and Lynx versions, expanded on the storyline, with the NES version depicting Rygar as a warrior returned from the dead to fulfil an ancient prophecy. In all versions of the game, the main mechanic is the use of a weapon called the "Diskarmor", a razor-sharp shield with a long chain attached to it that operates like a yo-yo.

Rygar received mixed reviews across its various platforms. The most lauded version of the game was the NES version, which was praised for incorporating RPG elements into an otherwise standard platformer, and which has since been recognised as an important early example of the Metroidvania sub-genre. On the other hand, the Commodore, Spectrum, and Amstrad ports were poorly received, particularly their graphics. A common criticism across all platforms was the game's high difficulty. Financially, the games have been successful; the original arcade version proved profitable worldwide, and as of June 2007, the various ports, emulations, and remakes of Rygar have sold 1.5 million units across all platforms.

Gameplay

Rygar is a side-scrolling platformer in which the basic gameplay sees the player character move left to right, with the player able to jump, duck, attack, and climb ropes.[11][12] Rygar's only weapon is his Diskarmor, a razor-sharp spinning shield that can be thrown some distance whilst staying attached to him, similar to a yo-yo.[13][14][15] Available attacks are a standard front-facing attack that can be used when Rygar is either standing up or ducking down, a curved overhead swing, and an airborne attack.[12] It is also possible for Rygar to briefly stun enemies by jumping on them.[3][16] There is no health in the game, and Rygar is immediately killed upon contact with an enemy (unless jumping on their head) or an enemy's projectile, or by falling from a platform.[3][17][18]

Screenshot of the original arcade version of Rygar showing the HUD. Shown are the player's current score and rank (top left), their hi-score (top middle), the remaining time for the level (below hi-score), their remaining lives (bottom left), power-up slots (bottom middle), and current level number (bottom right).

There are five categories of items that the player can collect; bonus points, power-ups, extra lives, additional time, and screen bombs (destroys every enemy on the screen).[14][19] These items can be found in stones that spawn from the earth and are occasionally dropped by defeated enemies.[11][20] Power-ups boost the player's abilities, but they are not permanent and are lost when Rygar is killed.[17] There are five different types of power-ups; Sun Power (a straight overhead attack to replace the standard circular attack), Crown Power (the ability to kill multiple enemies with one hit), Cross Power (temporary invincibility), Tiger Power (the ability to kill enemies by jumping on them), and Star Power (extension of the Diskarmor's range).[21][22][23] Additionally, on rare occasions, a player may find an item with a question mark on it. Every time the player hits the item with the Diskarmor, the item changes into one of the above power-ups.[23]

Each level has a time limit and if the player goes over this limit, a powerful fire monster appears and aggressively tries to kill the player.[21][24] The longer the player evades him, the faster the monster gets.[12][23] At the end of each of the 27 levels, there is a safe zone where the player's score is tallied.[11][23]

The original arcade game also featured what Tecmo referred to as a "Buy-In" feature. When the player has lost all their lives (of which they begin with three), a countdown appears onscreen but if they insert more coins before it reaches zero, they can continue playing from the point of their furthest progression rather than restarting the game from the beginning. However, this option is only available in levels 1-20; during levels 21-27, if the player loses all their lives, they must restart the entire game.[14][25] The reason for this was to prevent players paying their way to the end of the game by continually dying and resurrecting. Instead, Tecmo wanted to force players to develop the skills necessary to beat the last six levels.[26] The game also utilised a hotseat mechanic whereby two players can play in turn, with each player's progression independent of the other's.[27]

Plot

The original arcade version of the game has no real plot beyond the opening text, which reads,

4.5 billion years have passed since Earth's creation. Many dominators have ruled in all their glory, but time was their greatest enemy and it defeated their reign. And now a new dominator's reign begins...[c]

This "new dominator" is Ligar, a monster with the body of a large human male and the head of a lion, who is capable of jumping great distances. At the end of the game, Rygar fights Ligar in a large throne room, and after defeating him, a group of people arrive to celebrate with Rygar. Text then appears onscreen; "peace has again come to the world. A new resurrected threat may agian [sic] challenge you."[d]

In the original Japanese arcade game, the player character was unnamed and referred to only as "Legendary Warrior." The game's final boss was named ライガー, which can be Romanized as both "Rygar" and "Ligar". This is because the Roman syllables "Ry" and "Li" both come from the same Japanese character, meaning there is no differentiation between "L" and "R" sounds. Due to this ambiguity, when the game was translated into English, the villain retained the game Ligar, but the hero was mistakenly called Rygar.[28][29]

The Commodore 64, ZX Spectrum, and Amstrad CPC versions keep the opening text from the arcade version, but change the closing text to "Congratulations. You have defeated the evil tyranny." The Master System version of the game doesn't expand on the plot, but the text that appears upon completing the game is notably different from the arcade version;

The sword of cross [sic] was taken back and peace did again come to Argool. People regained their smiling faces. The warrior who finished his fight returned to Argus. The warrior of Argus - you are really a true hero. The End.

Aside from the NES version, the Atari Lynx version provides the most backstory to the events of the game. In this version, the opening text reads,

for millions of years, the kings ruled the land in peace and prosperity against the minions of darkness. Suddenly the creatures of destruction took over these nations and plunged the world into eternal evil. Now, after 10,000 years a new king has returned to battle for these lands.

The manual goes into further detail, explaining that millions of years earlier, a wizard banished the "minions of darkness" to the underworld, ushering in an era of peace and prosperity. Before he died, the wizard prophesied that the forces of darkness would rise again and humanity's only hope would be a hero recognisable by a birthmark — the Mark of the Wizard. At a later date, the darkness returned and began to conquer and subjugate humanity. 10,000 years passed, with humanity forced into tiny pockets of infertile land. Throughout that time, however, they never ceased hoping for the arrival of the prophesied hero. Rygar is that hero.[30] The closing text in this version reads, "all hail the mighty warrior Rygar. Due to your bravery and skills, you have saved our people and returned peace to our land. Bravo Rygar, hero of Argool."

The X68000 version keeps both the opening and closing text from the arcade original.

NES port

The 1987 NES port, released in Japan as Argos no Senshi: Hachamecha Daishingeki[e] and in North America and Europe simply as Rygar, expanded considerably on the gameplay basics of the arcade original, incorporating action RPG elements into the platformer framework.[29][31][32] The player character, his weapon, mode of attack, and many of the enemies remain the same, but the broader game mechanics are different. Whereas the arcade game is a standard side-scrolling platformer, the NES's Rygar is semi-open-ended, allowing the player to play nonlinearly and get stronger over time, gaining permanent traits such as increased health or strength via experience points rather than by collecting power-ups. In this sense, the game has gone on to be acknowledged as an important and very early example of the Metroidvania subgenre.[13][31]

There are two types of experience point in the game; "Tone" and "Lasting". Tone increases Rygar's strength and how much damage he inflicts per hit, whereas lasting increases his health.[33] Each time the player kills an enemy, both tone and lasting points are granted to the player. With tone, every kill adds a fraction of additional strength to the player's attack. With lasting, the player must reach a certain number of points, at which time they will be awarded with an additional health point.[13][29] At the start of the game, the player has three health points, but can earn up to twelve.[33]

The game also features a rudimentary spellcasting mechanic. Rygar has access to three spells for the duration of the game; "Power-Up", "Attack & Assail", and "Recover". To use these spells, a certain amount of "Mind Points" are necessary. These Mind Points are in the form of stars which enemies randomly drop throughout the game. Power-Up requires three Mind Points and increases the speed, range, and damage of the Diskarmor until the player dies, at which time, it must be reactivated. Attack & Assail costs five points and after being cast, the next ten attacks will cause a flash that damages every on-screen enemy. Recover costs seven Mind Points, which is the maximum the player can have. This spell refills all of Rygar's health points.[29][34]

Screenshot of the NES version of Rygar showing the hub area, which is played from a top-down perspective.

Unlike all other versions of Rygar, the NES version is not exclusively side-scrolling. At the beginning of the game, Rygar has access to much of the game's map, via a hub-like central area, which is played from a top-down perspective.[13][29][32] As the game progresses, new areas open up as a result of finding items such as the grappling hook, crossbow, and pulley, which allow Rygar to get past previously impassable obstacles.[13][29][31] Rygar can also collect a coat of arms, which allows him to replenish his health in safe rooms.[35] These safe rooms are occupied by NPCs who will give advice to the player.[13][29]

Despite being considerably longer than all other versions of Rygar, the NES version did not have a password feature, nor did the cartridge contain a battery to facilitate saved games. This meant it had to be completed in a single playthrough. It did, however, have unlimited continues.[29][32]

To accompany and promote the NES release of the game, three manga comics were published. Rygar: Birth of the Legendary Warrior[f] recounts the plot of the game. Written by Rikio Harada, it was published by Keibunsha as #20 of their Adventure Hero's Books series.[36] Rygar: The Broken Seal[g] is a "choose your own adventure" story set in 1987. Ligar has once again returned, and the reader must summon Rygar to defend humanity.[37] Rygar: Crazy Advance[h] is a dramatised guide book in narrative form. Written by Minazuki Yuu, it was published by Tokuma Shoten.[38]

Plot

In this version of the game, Argool was once a utopian paradise run by the five Indora gods, until the evil Ligar attacked and corrupted everything that was sacred;

the sky of the holy place was completely covered with the flying castle of Ligar and his army of dangerous beasts. These animalized soldiers came down from the sky and committed the most atrocious cruelties. In a single day, they established the kingdom of EVIL.[i][39]

In addition, Ligar took the "Door of Peace", an important symbol of the peace that the Indora gods had created. Unable to find a hero amongst them capable of defeating Ligar, the people turned to an ancient prophecy, which states,

when the peaceful land is covered with EVIL SPIRITS, a brave soldier will be brought to life from the dead, for the purpose of saving persecuted people.[j][39]

The people fervently prayed for this soldier, and after some time, Rygar returned from the dead, setting out to defeat Ligar and restore peace and prosperity to the land.[39] Rygar must visit the five Indora gods, each of whom will present him with an item necessary for defeating Ligar.[40] After gaining the five items, Rygar must then travel to Ligar's floating castle for the final confrontation.[29]

Upon defeating Ligar, Rygar enters the Door of Peace, restoring prosperity to the land and saving humanity. The closing text reads,

the door of peace was opened and peace did again come to Argool. People regained their smiling faces. The warrior who finished his fight returned to Argus. The warrior of Argus - you are really a true hero.

Other Ports

In 1987, the game was ported to the Commodore 64, ZX Spectrum, and Amstrad CPC by Probe Software and published by U.S. Gold.[41] All three versions have significantly simplified graphics and reduced background details when compared to the arcade game. The music is also of lesser quality than in the arcade. Unique to the Commodore 64 version is that some of the enemies run extremely fast. In this version, the original 27 levels have been cut down to 16, and there is no final boss. Instead, the game simply ends after the final zone, and the player is presented with a congratulatory message: "Congratulations. You have defeated the evil tyranny."[19] In the Spectrum version, while the complete 27 stages are included, it too is missing the final boss.[42] The Amstrad version also has 27 levels, but they are not the same as the arcade version - instead there is little variation between them, with lava fields and flowing streams recycled over and over again, cast against a constant black backdrop. The final boss has also been omitted. Instead, the game ends abruptly when the player reaches the final room. Both the Spectrum and Amstrad ports feature the same final text as the Commodore version.[43]

The Master System version was released in 1988, exclusively in Japan, under the name Argos no Juujiken.[k][14] It is much closer to the arcade version than prior releases, although the 27 levels have been compressed into five much longer levels.[14] These levels feature the occasional branching path, allowing the player to select from above-ground and underground routes. It also adds two new bosses in addition to the final boss.[14] This version was developed and published by Salio, Inc., a dummy corporation created by Tecmo to allow them to circumvent Nintendo's exclusivity policy for third-party publishers.[14]

The Atari Lynx port was developed by Haehn Software and published by Atari, Inc. in 1990. In this version some levels are different, and there are only 23. Additionally, the player cannot throw their shield above them unless they acquire the required power-up (in the original game, the power-up simply strengthens and improves the player's default upward attack).[18][44] This version expands the original story, and the end of game boss is considerably more monstrous, bigger, and tougher than in any prior version.[18]

The X68000 version was released in 1994, exclusively in Japan, and was developed and published by Dempa Micomsoft as volume nine of their Video Game Anthology series. This version very closely matches the source material.[14] The graphics, music, sound effects, controls, and animations are a near exact match to the arcade, and all 27 levels and the final boss are the same as found in the original.[23]

Reception

In Japan, Game Machine listed Rygar on their July 1, 1986 issue as being the sixth most-successful table arcade unit of the month.[49] It became Japan's seventh highest-grossing table arcade game during the latter half of 1986.[50]

Rygar received positive reviews. Allgame editor Michael W. Dean said of the NES version that "(the) game features excellent control and pacing, the freedom of nonlinear level design, good graphics, a fabulous soundtrack, and one of the coolest weapons that any videogame hero has ever wielded".[45] Peter Tieryas commended the game for its expansive world and non-linear gameplay relative to the standard for video games at the time of its release. In contrast, he lamented the lack of passwords or game saves available, though the game did feature unlimited continues.[51]

Lynx

STart said of the Lynx version that the "simple game" was only recommended to "jump-and-shoot arcade enthusiasts".[52] CVG Magazine reviewed the Lynx version in their March 1991 issue calling the game "dull" and only giving 46 out of 100.[46] Julian Boardman of Raze Magazine reviewed the game in their April 1991 issue and liked "some superb backgrounds" the "wide variety of gruesome monsters" with "enough depth for most gamesters". He also noted the game lacked a certain amount of challenge, giving a final score of 81%.[48]

Robert A. Jung review was published to IGN, in his final verdict he wrote; "Rygar for the Lynx is a "typical" game, neither extremely outstanding nor truly disappointing. While fans of the arcade game will find slight differences, it's close enough to be familiar (especially since the only other adaptation was a vastly different game for the Nintendo). Though there are only 23 levels, the lack of a level skip and game continues means this is an average-difficulty endurance contest which will take some time to finish." Giving a final score of 7 out of 10.[47]

Legacy

In 2002, a remake titled Rygar: The Legendary Adventure was released by Tecmo for PlayStation 2.[53] It features a transition to 3-D graphics and portions of the environment are destructible. It was released to generally positive reviews. On May 11, 2007, a Wii port was announced at Tecmo's "Nite Out 07" event,[54] eventually released on January 28, 2009 in North America.

An unofficial port of Rygar was released for Amiga AGA machines in 2019. [55]

References

  1. ^ "Legendary Warrior Rygar". United States Copyright Office. Archived from the original on May 30, 2024. Retrieved May 30, 2024.
  2. ^ Akagi, Masumi (2006). アーケードTVゲームリスト国内•海外編 (1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. p. 138. ISBN 978-4990251215.
  3. ^ a b c Edgeley, Clare (October 1986). "Rygar Review (Arcade)". Computer and Video Games. No. 60. p. 116. Retrieved June 9, 2024.
  4. ^ "発売日スケジュール表" [Release Schedule]. ファミコン通信 [Famicom Journal] (in Japanese). No. 22. May 1, 1987. p. 96. Retrieved June 30, 2024.
  5. ^ "Rygar (NES)". Retro Place. Archived from the original on June 11, 2024. Retrieved June 11, 2024.
  6. ^ "Rygar (NES)". Retro Place. Archived from the original on June 11, 2024. Retrieved June 11, 2024.
  7. ^ a b c "Here's This Here Rygar". Sinclair User. No. 67. October 1987. p. 104. Retrieved June 9, 2024.
  8. ^ "マイカード マークⅢ" [Sega Mark III]. Sega.jp. Archived from the original on June 13, 2024. Retrieved June 13, 2024.
  9. ^ Mortimer, Stephen (October 1990). "News, Notes, and Quotes: Inside Atari". STart. Vol. 5, no. 2. p. 16. Retrieved June 14, 2024.
  10. ^ "Argus no Senshi (X68000)". Retro Place. Archived from the original on June 13, 2024. Retrieved June 13, 2024.
  11. ^ a b c "How to Play". Rygar Service Instruction Manual (PDF). Tecmo. 1986. p. 3. Archived (PDF) from the original on June 5, 2024. Retrieved June 5, 2024.
  12. ^ a b c "Description of Game Play". Rygar Service Instruction Manual (PDF). Tecmo. 1986. p. 4. Archived (PDF) from the original on June 5, 2024. Retrieved June 5, 2024.
  13. ^ a b c d e f Tieryas, Peter (May 20, 2020). "Rygar Is A Non-Linear 8-Bit Masterpiece". Kotaku. Archived from the original on June 1, 2024. Retrieved June 1, 2024.
  14. ^ a b c d e f g h Plasket, Michael (November 17, 2006). "Rygar (Arcade)". Hardcore Gaming 101. Archived from the original on June 5, 2024. Retrieved June 5, 2024.
  15. ^ "アルゴスの戦士" [Rygar]. コンプティーク [Comptiq] (in Japanese). Vol. 20. August 1986. p. 121. Retrieved June 20, 2024.
  16. ^ "Playing the Game". Rygar Instruction Manual (Atari). Atari, Inc. 1990. p. 6. Retrieved June 6, 2024.
  17. ^ a b Dean, Michael W. "Rygar Review (Arcade)". AllGame. Archived from the original on November 15, 2014. Retrieved June 13, 2024.
  18. ^ a b c Jung, Robert A. (July 7, 1999). "Rygar Review (Lynx)". IGN. Archived from the original on June 1, 2024. Retrieved June 1, 2024.
  19. ^ a b Kleimann, Philipp (January 1988). "Kampf der Pixel". Aktueller Software Markt (in German). Vol. 3, no. 1. p. 45. Retrieved June 11, 2024.
  20. ^ "Rygar". Play Meter. Vol. 12, no. 12. July 15, 1986. p. 91. Retrieved June 1, 2024.
  21. ^ a b Metcalfe, Tim (December 1987). "Rygar Review (Spectrum)". Computer and Video Games. No. 74. p. 34. Retrieved June 11, 2024.
  22. ^ "アルゴスの戦士" [Rygar]. ゲーメストムック [Gamest] (in Japanese). Vol. 112. April 15, 1994. p. 99. Retrieved June 20, 2024.
  23. ^ a b c d e Wöbcke, Graham W. (October 18, 2020). "Rygar Finally on the Amiga". EverythingAmiga. Archived from the original on June 18, 2024. Retrieved June 18, 2024.
  24. ^ "Playing the Game". Rygar Instruction Manual (Atari). Atari, Inc. 1990. p. 5. Retrieved June 6, 2024.
  25. ^ Thomas, Lucas M. (October 20, 2009). "Rygar Review (Arcade)". IGN. Archived from the original on June 18, 2024. Retrieved June 18, 2024.
  26. ^ ""Buy-In" Feature". Rygar Service Instruction Manual (PDF). Tecmo. 1986. p. 4. Archived (PDF) from the original on June 5, 2024. Retrieved June 5, 2024.
  27. ^ "2 Player Additional Play". Rygar Service Instruction Manual (PDF). Tecmo. 1986. p. 4. Archived (PDF) from the original on June 5, 2024. Retrieved June 5, 2024.
  28. ^ "山下 章の フリートーク・ボード アメリカ・ゲームセンター事情2" [Akira Yamashita's Free Talk Board: American Arcades 2]. マイコン BASIC [micomBasic] (in Japanese). December 1986. p. 279. Retrieved June 12, 2024.
  29. ^ a b c d e f g h i Plasket, Michael (November 17, 2006). "Rygar (NES)". Hardcore Gaming 101. Archived from the original on June 5, 2024. Retrieved June 5, 2024.
  30. ^ "Banish the Forces of Evil!". Rygar Instruction Manual (Atari). Atari, Inc. 1990. pp. 1–2. Retrieved June 6, 2024.
  31. ^ a b c Adams, III, Roe R. (November 1990). "Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines" (PDF). Computer Gaming World. No. 76. pp. 83–84. Archived (PDF) from the original on June 1, 2024. Retrieved June 1, 2024.
  32. ^ a b c Dean, Michael W. "Rygar Review (NES)". AllGame. Archived from the original on December 11, 2014. Retrieved June 1, 2024.
  33. ^ a b "5. Sub Screens". Rygar Instruction Manual (NES) (PDF). Tecmo. 1987. p. 11. Archived (PDF) from the original on June 8, 2024. Retrieved June 8, 2024.
  34. ^ "8. Potential Capacities of Rygar". Rygar Instruction Manual (NES) (PDF). Tecmo. 1987. p. 16. Archived (PDF) from the original on June 8, 2024. Retrieved June 8, 2024.
  35. ^ "6. First of all, go to meet the Legendary". Rygar Instruction Manual (NES) (PDF). Tecmo. 1987. pp. 13–15. Archived (PDF) from the original on June 8, 2024. Retrieved June 8, 2024.
  36. ^ "アルゴスの戦士外伝 聖戦士誕生" [Rygar: Birth of the Legendary Warrior]. Suruga. Archived from the original on July 1, 2024. Retrieved July 1, 2024.
  37. ^ "アルゴスの戦士 解かれたる封印" [Rygar: Broken Seal]. Kinokuniya. Archived from the original on July 1, 2024. Retrieved July 1, 2024.
  38. ^ "アルゴスの戦士・はちゃめちゃ大進撃" [Rygar: Great Advance]. note.com. Archived from the original on July 1, 2024. Retrieved July 1, 2024.
  39. ^ a b c "3. Game Story". Rygar Instruction Manual (NES) (PDF). Tecmo. 1987. p. 8. Archived (PDF) from the original on June 8, 2024. Retrieved June 8, 2024.
  40. ^ Huyghues-Lacour, Alain (July 1990). "Rygar Critique (NES)". Tilt (in French). No. 80. pp. 56–57. Retrieved June 5, 2024.
  41. ^ "Rygar Review (Spectrum)". Crash. No. 48. January 1988. p. 19. Retrieved June 11, 2024.
  42. ^ Powell, David (January 1988). "Rygar Review (Spectrum)". Your Sinclair. No. 25. p. 94. Retrieved June 5, 2024.
  43. ^ Boothman, Chris (February 1988). "Rygar Review (Amstrad)". Amstrad Action. No. 29. p. 55. Retrieved June 5, 2024.
  44. ^ "Playing the Game". Rygar Instruction Manual (Atari). Atari, Inc. 1990. p. 8. Retrieved June 6, 2024.
  45. ^ a b Dean, Michael W. "Rygar - Review". AllGame. Archived from the original on December 11, 2014. Retrieved August 21, 2017.
  46. ^ a b "Bytesize Atari Lynx". No. 112. CVG Magazine. March 1991. p. 71. Retrieved March 28, 2018. {{cite magazine}}: Cite magazine requires |magazine= (help)
  47. ^ a b Robert A. Jung (July 6, 1999). "An above average arcade conversion for Atari Lynx". IGN Entertainment. Retrieved August 17, 2018.
  48. ^ a b Julian Boardman (April 1991). "Rygar". Raze Magazine. p. 46. Retrieved August 17, 2018 – via archive.org.
  49. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 287. Amusement Press, Inc. July 1, 1986. p. 25.
  50. ^ "Game Machine's Best Hit Games 25: '86 下半期" [Game Machine's Best Hit Games 25: Second Half '86] (PDF). Game Machine (in Japanese). No. 300. Amusement Press, Inc. January 15, 1987. p. 16.
  51. ^ Cite error: The named reference peter was invoked but never defined (see the help page).
  52. ^ Walnum, Clayton (February–March 1991). "Four More for the Lynx Collection". STart.
  53. ^ Perry, Douglass C. (September 5, 2002). "Hands-on Rygar: The Legendary Adventure". IGN. Retrieved April 18, 2018.
  54. ^ "Live from Tecmo's Nite Out 07". May 11, 2007.
  55. ^ "Rygar AGA - Tecmo's Arcade game as an Amiga conversion is finally here!". Retrieved November 8, 2021.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).