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{{WikiProject Computing}}
{{WikiProject Computing}}


It's already flagged as citation needed, but for me "In 1987 TI provided the the first demonstration of true real-time 3D games with stereo sound effects on a personal computer (PC)" is trivially false. "true real-time 3D games" are a lot older than 1987, e.g. [[Elite (video game)|Elite]], [[Mercenary (video game)|Mercenary]], and many of the home conversions of [[Star Wars (1983 video game)|Star Wars]], [[Battlezone]], etc. Some of the platforms on which they appeared, such as the [[Amstrad CPC]] came wired for stereo out of the box — in that case it's not even opt-in, it's simply the case that if stereo speakers are plugged in then the different audio channels have fixed assignments to the left and right speakers. So if I had stereo speakers plugged into my Amstrad CPC and I loaded Elite, in what sense am I not looking at "true real-time 3D" with "stereo sound effects", before 1987? I think a leap in quality is being oversold as a first. — [[Special:Contributions/64.48.93.0|64.48.93.0]] ([[User talk:64.48.93.0|talk]]) 20:57, 8 November 2017 (UTC)
It's already flagged as citation needed, but for me "In 1987 TI provided the the first demonstration of true real-time 3D games with stereo sound effects on a personal computer (PC)" is trivially false. "true real-time 3D games" are a lot older than 1987, e.g. [[Elite (video game)|Elite]], [[Mercenary (video game)|Mercenary]], and many of the home conversions of [[Star Wars (1983 video game)|Star Wars]], [[Battlezone (1980 video game)|Battlezone]], etc. Some of the platforms on which they appeared, such as the [[Amstrad CPC]] came wired for stereo out of the box — in that case it's not even opt-in, it's simply the case that if stereo speakers are plugged in then the different audio channels have fixed assignments to the left and right speakers. So if I had stereo speakers plugged into my Amstrad CPC and I loaded Elite, in what sense am I not looking at "true real-time 3D" with "stereo sound effects", before 1987? I think a leap in quality is being oversold as a first. — [[Special:Contributions/64.48.93.0|64.48.93.0]] ([[User talk:64.48.93.0|talk]]) 20:57, 8 November 2017 (UTC)

Revision as of 20:58, 8 November 2017

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It's already flagged as citation needed, but for me "In 1987 TI provided the the first demonstration of true real-time 3D games with stereo sound effects on a personal computer (PC)" is trivially false. "true real-time 3D games" are a lot older than 1987, e.g. Elite, Mercenary, and many of the home conversions of Star Wars, Battlezone, etc. Some of the platforms on which they appeared, such as the Amstrad CPC came wired for stereo out of the box — in that case it's not even opt-in, it's simply the case that if stereo speakers are plugged in then the different audio channels have fixed assignments to the left and right speakers. So if I had stereo speakers plugged into my Amstrad CPC and I loaded Elite, in what sense am I not looking at "true real-time 3D" with "stereo sound effects", before 1987? I think a leap in quality is being oversold as a first. — 64.48.93.0 (talk) 20:57, 8 November 2017 (UTC)[reply]