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Urban Terror

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Urban Terror
Developer(s)FrozenSand, LLC, Silicon Ice Development
Engineioquake3
Platform(s)MS-DOS, AmigaOS 4, Linux, Microsoft Windows, Mac OS X
ReleaseNovember, 1998
Genre(s)First-person shooter
Mode(s)Multiplayer

Urban Terror is a freeware multiplayer first-person shooter video game developed by FrozenSand. Originally a total conversion of id Software's Quake III Arena, FrozenSand released Urban Terror as a free standalone game in 2007 utilizing ioquake3 as a game engine.[1] While the game engine is licensed under the open source GPL, Urban Terror's game code is closed source and its assets are freeware but not open content.

History

Urban Terror started out in 1998 as a planned map pack for Quake III Arena, in which real world environments would be featured. It expanded from this idea to a full total conversion featuring realistic weapons and gameplay similar to Action Quake 2.[2] Development group Silicon Ice Development was formed in spring 2000 and was made of several international developers, many whom were familiar with modifying Quake III Engine games; hence progress was made quickly.[citation needed] When its first version, beta 1.0, was released at QuakeCon 2000, Urban Terror was the realism mod with the most features and graphics completed.[citation needed]

On 25 December 2010 an Urban Terror HD Alpha 0.1 test was publicly released, featuring as notable change a new game engine (together with new weapons, maps and characters).[3]

Urban Terror is under active and continued development, latest version 4.3.3 was released on February 28, 2018.

Gameplay

Urban Terror is billed by FrozenSand as a "Hollywood tactical shooter."[1] It blends elements from games such as Quake III Arena, Unreal Tournament and Counter-Strike. The realism in the mod is introduced through a number of changes: The number of weapons and other gear that can be carried is limited. Damage is also more realistic than in Quake III Arena, based on dividing the player target into discrete areas. Depending on the map being played, external environments are realistic and can include weather effects such as rain or snow. Weather effects can also be controlled by game variables via administrator privileges.

Urban Terror allows players to perform superhuman feats. Damage is a key example; while damage taken depends on the part of the body which is hit, one can keep going after receiving numerous hits. Further breaking from reality, Urban Terror also retains the movement speeds from Quake III Arena (circle jumping) which allowed players to move through the environment incredibly quickly and includes moves such as wall jumping and power sliding. Wall jumping allows players to literally jump off of walls and helps the player to gain more height, distance and speed. Power sliding lets the player slide, rapidly, in a crouched position, maintaining speed. These abilities have spawned a sub-community of players who focus on specially designed "jump maps" of which the goal is to reach the end of a series of difficult courses.

Numerous game modes are featured, including classic FPS modes such as Team Deathmatch and Capture the Flag. Also included are Team Survivor, Free-for-All (deathmatch), Bomb & Defuse, Capture & Hold, and Follow the Leader. Urban Terror 4.2 has brought two additional game types: Last Man Standing, Freeze Tag, Gun Game, and Jump Mode (a special mode for the aforementioned jump maps).[4] Urban Terror 4.3 introduced Gun Game and Instagib mode, the latter of which features a new sniper rifle that makes messy one-hit kills.

Weapons and equipment

Players have one primary, one secondary, one side arm, and one grenade slot, in addition to three general equipment slots.

Players must select at least one pistol, and one primary weapon. They are also automatically equipped with a Ka-bar knife, always by default. Secondary weapons may also be equipped as primary weapons, allowing the player to pick up other primary weapons from killed players.

Of the remaining five slots (secondary weapon, grenades, general equipment) only three may be filled at spawn-time. Also Equipment may be picked up from dead players to fill unused slots later on during the game.

The player may select to carry either two hand grenades or two smoke grenades. The player can also select one of six secondary weapons. Finally, the three general equipment slots may be filled with any of several items such as kevlar armor and weapon attachments.

See also

References

  1. ^ a b Urban Terror: News Retrieved 2009-09-16
  2. ^ Caryn "Hellchick" Law. "Urban Terror!". GameSpy. Retrieved 14 July 2008.
  3. ^ Urban Terror HD Alpha 0.1 Retrieved 2010-12-25
  4. ^ Urban Terror mod for Quake III Arena - Mod DB Retrieved 2009-09-16