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File:Fighting lightsabres.jpg

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Fighting_lightsabres.jpg (512 × 384 pixels, file size: 38 KB, MIME type: image/jpeg)

File:Dueling lightsabers.svg is a vector version of this file. It should be used in place of this JPG file when not inferior.

File:Fighting lightsabres.jpg → File:Dueling lightsabers.svg

For more information, see Help:SVG.

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New SVG image

Summary

Description
Dansk: Tegning af et blåt og rødt lyssværd, der fægter. Kan bruges som et ikon.
English: Drawing of a red and a blue lightsaber fighting. Can be used as an icon.
Italiano: Immagine raffigurante due spade laser incrociate, una rossa e una blu. Può essere usata come icona
Date
Source Own work
Author Søren Peo Pedersen
Permission
(Reusing this file)
Public domain I, the copyright holder of this work, release this work into the public domain. This applies worldwide.
In some countries this may not be legally possible; if so:
I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.
Other versions Dueling lightsabers.svg

POV-Ray code

Peo's version is made using the Persistence of Vision Raytracer, or "POV-Ray" for short. Use the code below to have this program render this image in any desired size/resolution:

global_settings {max_trace_level  10}

#declare HandleMetal=texture {pigment {color rgb .5} // Metal for end
  finish {ambient .4 reflection .6 phong 1 metallic} // parts of handle 
  }
  
#macro Saber(BeamColor) // Renders one saber with specified beam color
union {
  // Parts forming the handle:
  cone {<0,-4,0>,.05,<0,-3.9,0>,.17 texture {HandleMetal}}
  cylinder {<0,-3.9,0>,<0,-3.85,0>,.17 texture {HandleMetal}}
  cone {<0,-3.85,0>,.17,<0,-3.83,0>,.15 texture {HandleMetal}}
  cylinder {<0,-3.83,0>,<0,-2.3,0>,.15 pigment {color rgb .5} finish {ambient .4}}
  cone {<0,-2.3,0>,.17,<0,-2.28,0>,.15 open texture {HandleMetal}}
  cylinder {<0,-2.28,0>,<0,-2.26,0>,.17 open texture {HandleMetal}}
  cone {<0,-2.26,0>,.17,<0,-2.01,0>,.1 open texture {HandleMetal}}
  
  // The beam:
  cylinder {<0,-2,0>,<0,4,0>,1
    pigment {color rgbt 1}
    hollow
    interior {
      media {
        intervals 10 samples 10,100 confidence 0.9  // Settings re-
        variance 1.0/128 ratio 0.9 // garding the "glowing" beam
        absorption rgb <1,1,1>-BeamColor
        method 3
        density {
          cylindrical
          density_map {           // Density: Most dense along
            [0 color rgb 0]       // the axis, or "center", of
            [.4 color rgb .0625]  // the beam; fading off at
            [.5 color rgb .125]   // greater distances from the
            [.6 color rgb .25]    // beam.
            [.7 color rgb .5]
            [.8 color rgb 1]
            [.9 color rgb 2]
            [1 color rgb 10]
            } // End of density_map
          } // End of density
        } // End of media
      } //end of interior
    } //end of "beam" cylinder
  } // End of entire saber definition:
#end

#declare Spotty=pigment { // Pattern for "spotty
  bumps                   // surroundings", to
  color_map {             // make metals look
    [0 color rgb 0]       // "really metallic".
    [1 color rgb 1]
    }
  scale .3
  }
 
sky_sphere {pigment { // Combine spotty pattern
  gradient z          // with a neutral, white
  pigment_map {       // background for the a-
    [0 Spotty]        // rea the camera "sees".
    [.884 Spotty]
    [.884 color rgb 1]
    [1 color rgb 1]
    }
  translate -.5
  scale 2
  }}

#object {Saber(<1,.3,.1>) rotate <0,0,-53>}
#object {Saber(<.1,.3,1>) rotate <0,0,53>}

camera {
  location <0,0,-5.5>
  look_at 0
  }

light_source {<-100,200,-150> color rgb 1}
light_source {<200,150,100> color rgb 1}

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depicts

19 October 2006

File history

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Date/TimeThumbnailDimensionsUserComment
current23:02, 5 November 2006Thumbnail for version as of 23:02, 5 November 2006512 × 384 (38 KB)Peo~commonswikiNew and improved, as requested by Bjarne Wallin -- info, POV-code and more coming up.
22:03, 18 October 2006Thumbnail for version as of 22:03, 18 October 2006800 × 630 (38 KB)Walling

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