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[[File:PS2-Versions.jpg|thumb|Sony's [[PlayStation 2]] is the best-selling game system overall with over 155&nbsp;million units worldwide.<ref name="best ps2"/>]]
[[File:PS2-Versions.jpg|thumb|Sony's [[PlayStation 2]] is the best-selling game system overall with over 155&nbsp;million units worldwide.<ref name="best ps2" />]]


A [[video game console]] is a [[Standardization|standardized]] computing device tailored for [[video gaming]] that requires a [[Computer monitor|monitor]] or [[television set]] as an [[Input/output|output]].<ref name="Oxford Handbook">{{cite book|title=The Oxford Handbook of the Digital Economy|date=August 23, 2012|publisher=[[Oxford University Press]]|last=Lee|first=Robin|editor1-last=Peitz|editor1-first=Martin|editor2-last=Waldfogel|editor2-first=Joel|isbn=9780195397840|page=84|url=https://books.google.com/books?id=GFm-5WuYfYAC&|accessdate=December 29, 2013|archive-url=https://web.archive.org/web/20191030043208/https://books.google.com/books?id=GFm-5WuYfYAC&|archive-date=October 30, 2019|url-status=live}}</ref> These self-contained pieces of electronic equipment<ref name="Oxford Handbook"/> weigh between {{convert|2|and(-)|9|lb|kg|0}} on average,<ref name="discover"/> and their compact size allows them to be easily used in a variety of locations with an electrical outlet.<ref name="discover">{{cite book |title=Discovering Computers 2011: Living in a Digital World, Complete |publisher=[[Cengage Learning]] |last=Shelly |first=Gary |last2=Misty |first2=Vermaat |others=Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven |date=February 25, 2010 |isbn=9781439079263 |page=[https://archive.org/details/discoveringcompu0000shel_w6n1/page/24 24] |series=Shelly Cashman |url=https://archive.org/details/discoveringcompu0000shel_w6n1/page/24 }}</ref> Handheld [[Game controller|controllers]] are commonly used as [[input device]]s. Video game consoles may use one or more [[Data storage device|storage media]] like [[hard disk drive]]s, [[optical disc]]s, and [[memory card]]s for content.<ref name="discover"/> Each are usually developed by a single business organization.<ref name="Oxford Handbook"/> [[Dedicated console]]s are a subset of these devices only able to play built-in games.<ref>{{cite book| last = Williams| first =Andrew| title = History of Digital Games: Developments in Art, Design and Interaction| url =https://books.google.com/books?id=xLVdDgAAQBAJ | publisher = [[CRC Press]]| date = March 16, 2017| page = 69| isbn = 9781317503811|edition=1st}}</ref><ref>{{cite web|author=Retro Rogue |title=2004 Holiday Gift Guide Review - Atari Flashback Console (Atari) |publisher=[[GameSpy]] |url=http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=315 |accessdate=December 30, 2013 |url-status=dead |archiveurl=https://web.archive.org/web/20121029031211/http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=315 |archivedate=October 29, 2012}}</ref> Video game consoles in general are also described as "dedicated" in distinction from the more versatile [[personal computer]] and other [[consumer electronics]].<ref>{{cite news|last = Chen|first = Brian|title = New Device At Nintendo Is Cheaper, For Youths|work = [[The New York Times]]|date = August 29, 2013|page = B1|url = https://www.nytimes.com/2013/08/29/technology/nintendo-to-offer-lower-cost-game-device.html|accessdate = December 30, 2013|archive-url = https://web.archive.org/web/20190409215939/https://www.nytimes.com/2013/08/29/technology/nintendo-to-offer-lower-cost-game-device.html|archive-date = April 9, 2019|url-status = live}}</ref><ref>{{cite web|last = Kuchera|first = Ben|title = It’s unofficial: dedicated gaming devices may be losing out to phones|website = [[Ars Technica]]|date = February 28, 2011|url = https://arstechnica.com/gaming/2011/02/versatility-rules-why-monotasking-gaming-devices-may-be-losing-steam/|accessdate = December 30, 2013|archive-url = https://web.archive.org/web/20140101145731/http://arstechnica.com/gaming/2011/02/versatility-rules-why-monotasking-gaming-devices-may-be-losing-steam/|archive-date = January 1, 2014|url-status = live}}</ref><ref>{{cite news|last = Newman|first = Jared|title = PC Game Streaming Is Going to Be Huge|work = [[Time (magazine)|Time]]|date = November 11, 2013|url = http://techland.time.com/2013/11/11/pc-game-streaming-is-going-to-be-huge/|accessdate = December 30, 2013|archive-url = https://web.archive.org/web/20160220141320/http://techland.time.com/2013/11/11/pc-game-streaming-is-going-to-be-huge/|archive-date = February 20, 2016|url-status = live}}</ref> [[Sanders Associates]] engineer [[Ralph H. Baer]] along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer [[Magnavox]]. This resulted in [[Magnavox Odyssey]]'s 1972 release—the first commercially available video game console.<ref>{{cite web|url=http://www.1up.com/features/videogames-turn-40 |archive-url=https://archive.today/20130116000837/http://www.1up.com/features/videogames-turn-40 |url-status=dead |archive-date=January 16, 2013 |title=Videogames Turn 40 Years Old |accessdate=January 15, 2014 |last=Edwards |first=Benj |website=[[1UP.com]] |date=May 15, 2007 |page=4 }}</ref>
A [[home video game console]] is a [[Standardization|standardized]] computing device tailored for [[video gaming]] that requires a [[computer monitor]] or [[television set]] as an [[Input/output|output]].<ref name="Oxford Handbook">{{cite book|title=The Oxford Handbook of the Digital Economy|date=August 23, 2012|publisher=[[Oxford University Press]]|last=Lee|first=Robin|editor1-last=Peitz|editor1-first=Martin|editor2-last=Waldfogel|editor2-first=Joel|isbn=9780195397840|page=84|url=https://books.google.com/books?id=GFm-5WuYfYAC|access-date=December 29, 2013|archive-url=https://web.archive.org/web/20191030043208/https://books.google.com/books?id=GFm-5WuYfYAC&|archive-date=October 30, 2019|url-status=live}}</ref> These self-contained pieces of electronic equipment<ref name="Oxford Handbook" /> weigh between {{convert|2|and(-)|9|lb|kg|0}} on average,<ref name="discover" /> and their compact size allows them to be easily used in a variety of locations with an electrical outlet.<ref name="discover">{{cite book |title=Discovering Computers 2011: Living in a Digital World, Complete |publisher=[[Cengage Learning]] |last1=Shelly |first1=Gary |last2=Misty |first2=Vermaat |others=Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven |date=February 25, 2010 |isbn=9781439079263 |page=[https://archive.org/details/discoveringcompu0000shel_w6n1/page/24 24] |series=Shelly Cashman |url=https://archive.org/details/discoveringcompu0000shel_w6n1/page/24 }}</ref> Handheld [[Game controller|controllers]] are commonly used as [[input device]]s. Video game consoles may use one or more [[data storage device]], such as [[hard disk drive]]s, [[optical disc]]s, and [[memory card]]s for downloaded content.<ref name="discover" /> Each are usually developed by a single business organization.<ref name="Oxford Handbook" /> [[Dedicated console]]s are a subset of these devices only able to play built-in games.<ref>{{cite book| last = Williams| first =Andrew| title = History of Digital Games: Developments in Art, Design and Interaction|url=https://books.google.com/books?id=xLVdDgAAQBAJ | publisher = [[CRC Press]]| date = March 16, 2017| page = 69| isbn = 9781317503811|edition=1st}}</ref><ref>{{cite web|author=Retro Rogue |title=2004 Holiday Gift Guide Review - Atari Flashback Console (Atari) |publisher=[[GameSpy]] |url=http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=315 |access-date=December 30, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20121029031211/http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=315 |archive-date=October 29, 2012}}</ref> Video game consoles in general are also described as "dedicated" in distinction from the more versatile [[personal computer]] and other [[consumer electronics]].<ref>{{cite news|last = Chen|first = Brian|title = New Device At Nintendo Is Cheaper, For Youths|work = [[The New York Times]]|date = August 29, 2013|page = B1|url=https://www.nytimes.com/2013/08/29/technology/nintendo-to-offer-lower-cost-game-device.html|access-date = December 30, 2013|archive-url=https://web.archive.org/web/20190409215939/https://www.nytimes.com/2013/08/29/technology/nintendo-to-offer-lower-cost-game-device.html|archive-date = April 9, 2019|url-status = live}}</ref><ref>{{cite web|last = Kuchera|first = Ben|title = It's unofficial: dedicated gaming devices may be losing out to phones|website = [[Ars Technica]]|date = February 28, 2011|url=https://arstechnica.com/gaming/2011/02/versatility-rules-why-monotasking-gaming-devices-may-be-losing-steam/|access-date = December 30, 2013|archive-url=https://web.archive.org/web/20140101145731/http://arstechnica.com/gaming/2011/02/versatility-rules-why-monotasking-gaming-devices-may-be-losing-steam/|archive-date = January 1, 2014|url-status = live}}</ref><ref>{{cite magazine|last = Newman|first = Jared|title = PC Game Streaming Is Going to Be Huge|magazine = [[Time (magazine)|Time]]|date = November 11, 2013|url=http://techland.time.com/2013/11/11/pc-game-streaming-is-going-to-be-huge/|access-date = December 30, 2013|archive-url=https://web.archive.org/web/20160220141320/http://techland.time.com/2013/11/11/pc-game-streaming-is-going-to-be-huge/|archive-date = February 20, 2016|url-status = live}}</ref> [[Sanders Associates]] engineer [[Ralph H. Baer]] along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer [[Magnavox]]. This resulted in [[Magnavox Odyssey]]'s 1972 release—the first commercially available video game console.<ref>{{cite web|url=http://www.1up.com/features/videogames-turn-40 |archive-url=https://archive.today/20130116000837/http://www.1up.com/features/videogames-turn-40 |url-status=dead |archive-date=January 16, 2013 |title=Videogames Turn 40 Years Old |access-date=January 15, 2014 |last=Edwards |first=Benj |website=[[1UP.com]] |date=May 15, 2007 |page=4 }}</ref>


A [[handheld game console]] is a lightweight device with a built-in screen, games controls, speakers,<ref>{{cite journal|author=[[University of Maribor]] |date=April 24, 2007 |title=D 4.1 - Standards and technology monitoring report (revised version) |url=http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |publisher=[[Sixth Framework Programme]] ([[European Community]]) |edition=1.7 |page=20 |accessdate=December 29, 2013 |url-status=dead |archiveurl=https://web.archive.org/web/20130630130213/http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |archivedate=June 30, 2013}}</ref> and has greater portability than a standard video game console.<ref name="discover"/> It is capable of playing multiple games unlike tabletop and [[handheld electronic game]] devices. Tabletop and handheld electronic game devices of the 1970s and 1980s are the precursors of handheld game consoles.<ref name="nintendo popular">{{cite book| last = Steinbock| first = Dan| title = The Mobile Revolution| publisher = [[Kogan Page]]| date =June 1, 2005 | page = [https://archive.org/details/mobilerevolution0000stei/page/150 150]| url= https://archive.org/details/mobilerevolution0000stei| url-access = registration| quote = popularizing the handheld console concept nintendo.| isbn = 9780749442965}}</ref> [[Mattel]] introduced the first handheld electronic game with the 1977 release of ''[[Mattel Auto Race|Auto Race]]''.<ref name="gamasutra">{{cite web| last = Loguidice| first = Bill| last2 = Barton| first2 = Matt| title = A History of Gaming Platforms: Mattel Intellivision| website = [[Gamasutra]]| date = May 8, 2008| url = http://www.gamasutra.com/view/feature/3653/a_history_of_gaming_platforms_.php| accessdate = December 29, 2013| page = 1| archive-url = https://web.archive.org/web/20190113151641/http://www.gamasutra.com/view/feature/3653/a_history_of_gaming_platforms_.php| archive-date = January 13, 2019| url-status = live}}</ref> Later, several companies—including [[Coleco]] and [[Milton Bradley Company|Milton Bradley]]—made their own single-game, lightweight tabletop or handheld electronic game devices.<ref name="competitors">{{cite book| last = Demaria| first = Rusel| last2 = Wilson| first2 = Johnny| title = High Score! The Illustrated History of Video games| url = https://books.google.com/?id=HJNvZLvpCEQC&printsec=frontcover&dq=High+Score!+The+Illustrated+History+of+Video+games| publisher = [[McGraw-Hill]]/Osborne Media| date = December 18, 2003| pages = 31–32| isbn = 9780072231724|edition=2nd}}</ref> The oldest handheld game console with interchangeable [[ROM cartridge|cartridges]] is the Milton Bradley [[Microvision]] in 1979.<ref>{{cite web|last = East|first = Tom|title = History Of Nintendo: Game Boy|work = [[Official Nintendo Magazine]]|date = November 11, 2009|url = http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|accessdate = December 29, 2013|archiveurl = https://web.archive.org/web/20141110045319/http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|archivedate = November 10, 2014|url-status = dead|df = mdy-all}}</ref> [[Nintendo]] is credited with popularizing the handheld console concept with the [[Game Boy]]'s release in 1989<ref name="nintendo popular"/> and continues to dominate the handheld console market.<ref name="Forbes"/><ref>{{cite news|last = Hutsko|first = Joe|title = 88 Million and Counting; Nintendo Remains King of the Handheld Game Players|work = [[The New York Times]]|date = March 25, 2000|page = C1|url = https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|accessdate = January 12, 2009|archive-url = https://web.archive.org/web/20180622060557/https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|archive-date = June 22, 2018|url-status = live}}</ref>
A [[handheld game console]] is a lightweight device with a built-in screen, games controls, speakers,<ref>{{cite journal|author=[[University of Maribor]] |date=April 24, 2007 |title=D 4.1 - Standards and technology monitoring report (revised version) |url=http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |publisher=[[Sixth Framework Programme]] ([[European Community]]) |edition=1.7 |page=20 |access-date=December 29, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130630130213/http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |archive-date=June 30, 2013}}</ref> and has greater portability than a standard video game console.<ref name="discover" /> It is capable of playing multiple games unlike tabletop and [[handheld electronic game]] devices. Tabletop and handheld electronic game devices of the 1970s and early 1980s are the precursors of handheld game consoles.<ref name="nintendo popular">{{cite book| last = Steinbock| first = Dan| title = The Mobile Revolution| publisher = [[Kogan Page]]| date =June 1, 2005 | page = [https://archive.org/details/mobilerevolution0000stei/page/150 150]|url=https://archive.org/details/mobilerevolution0000stei| url-access = registration| quote = popularizing the handheld console concept nintendo.| isbn = 9780749442965}}</ref> [[Mattel]] introduced the first handheld electronic game with the 1977 release of ''[[Mattel Auto Race|Auto Race]]''.<ref name="gamasutra">{{cite web| last1 = Loguidice| first1 = Bill| last2 = Barton| first2 = Matt| title = A History of Gaming Platforms: Mattel Intellivision| website = [[Gamasutra]]| date = May 8, 2008|url=http://www.gamasutra.com/view/feature/3653/a_history_of_gaming_platforms_.php| access-date = December 29, 2013| page = 1| archive-url=https://web.archive.org/web/20190113151641/http://www.gamasutra.com/view/feature/3653/a_history_of_gaming_platforms_.php| archive-date = January 13, 2019| url-status = live}}</ref> Later, several companies—including [[Coleco]] and [[Milton Bradley Company|Milton Bradley]]—made their own single-game, lightweight tabletop or handheld electronic game devices.<ref name="competitors">{{cite book| last1 = Demaria| first1 = Rusel| last2 = Wilson| first2 = Johnny| title = High Score! The Illustrated History of Video games|url=https://books.google.com/books?id=HJNvZLvpCEQC&q=High+Score!+The+Illustrated+History+of+Video+games| publisher = [[McGraw-Hill]]/Osborne Media| date = December 18, 2003| pages = 31–32| isbn = 9780072231724|edition=2nd}}</ref> The oldest handheld game console with interchangeable [[ROM cartridge|cartridges]] is the Milton Bradley [[Microvision]] in 1979.<ref>{{cite web|last = East|first = Tom|title = History Of Nintendo: Game Boy|work = [[Official Nintendo Magazine]]|date = November 11, 2009|url=http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|access-date = December 29, 2013|archive-url=https://web.archive.org/web/20141110045319/http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|archive-date = November 10, 2014|url-status = dead|df = mdy-all}}</ref> [[Nintendo]] is credited with popularizing the handheld console concept with the [[Game Boy]]'s release in 1989<ref name="nintendo popular" /> and continues to dominate the handheld console market.<ref name="Forbes" /><ref>{{cite news|last = Hutsko|first = Joe|title = 88 Million and Counting; Nintendo Remains King of the Handheld Game Players|work = [[The New York Times]]|date = March 25, 2000|page = C1|url=https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|access-date = January 12, 2009|archive-url=https://web.archive.org/web/20180622060557/https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|archive-date = June 22, 2018|url-status = live}}</ref>


== Best-selling game consoles ==
== Best-selling game consoles ==
{{See also|List of best-selling game consoles by region|List of commercial failures in video gaming}}
{{See also|List of best-selling game consoles by region|List of commercial failures in video games}}


{{multiple image
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| width1 = 158
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| footer = The [[Game Boy]] (combined with the [[Game Boy Color]]) was the first handheld system to sell over 100 million units, selling 118.69&nbsp;million units worldwide. It popularised the handheld gaming market.
| width2 = 171
| align =
| footer = The [[Nintendo DS]] product line are the best-selling handheld consoles, selling 154.02&nbsp;million units worldwide. The original sold 18.79&nbsp;million units. The majority of sales came from the [[Nintendo DS Lite|DS Lite]] at 93.86&nbsp;million units.<ref name=nintendosales/>
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{{multiple image
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| footer = The Nintendo DS product line are the best-selling handheld consoles, selling 154.02&nbsp;million units worldwide. The original [[Nintendo DS|DS]] sold 18.79&nbsp;million units. The majority of sales came from the [[Nintendo DS Lite|DS Lite]] at 93.86&nbsp;million units.<ref name=nintendosales/>
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| footer = Latter two members of the DS product line, the [[Nintendo DSi|DSi]] and DSi XL, helped to further drive sales by moving 41.37&nbsp;million units combined.<ref name=nintendosales/>
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{{multiple image
The following tables contain video game consoles and handheld game consoles that have sold at least {{nowrap|1 million}} units worldwide either [[sell-through|through to consumers]] or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the home or handheld game console was first released—excluding [[test market]]s. Each year links to the corresponding "year in video video games".
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| footer = Latter two members of the DS product line, the [[Nintendo DSi|DSi]] and [[Nintendo DSi XL|DSi XL]], helped to further drive sales by moving 41.37&nbsp;million units combined.<ref name=nintendosales/>
| align =
| total_width =
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<!-- Essential parameters -->| direction = vertical
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| image3= PSX-Console-wController.jpg
| image4 = Wii-console.jpg
| width1 = 200
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| footer = Only the [[PlayStation 4]], [[Nintendo Switch]], [[PlayStation (console)|PlayStation]] and the [[Wii]] join the PlayStation 2 in home consoles surpassing 100&nbsp;million units sold.
}}
[[File:Atari-2600-Wood-4Sw-Set.jpg|thumb|The first popular home console, the [[Atari 2600]] (1980 version pictured), was released in 1977.<ref>{{cite web|last = Reimer|first = Jeremy|title = The evolution of gaming: computers, consoles, and arcade|website = [[Ars Technica]]|date = October 10, 2005|url = https://arstechnica.com/features/2005/10/gaming-evolution/|access-date = May 10, 2014|archive-url = https://web.archive.org/web/20140622041319/http://arstechnica.com/features/2005/10/gaming-evolution/|archive-date = June 22, 2014|url-status = live}}</ref>]]

[[File:Psp-1000.jpg|thumb|Sony's [[PlayStation Portable]] signified the company's debut in the handheld market. ''[[Forbes]]'' editor Penelope Patsuris noted "The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years."<ref name="Forbes">{{Cite web| last = Patsuris| first = Penelope| title = Sony PSP Vs. Nintendo DS| work = [[Forbes]]| date = June 7, 2004| url = https://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| access-date = November 4, 2013| archive-url = https://web.archive.org/web/20131101213513/http://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| archive-date = November 1, 2013| url-status = live}}</ref>]]

The following table contains video game consoles that have sold at least {{nowrap|1 million}} units worldwide either [[sell-through|through to consumers]] or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the home or handheld game console was first released—excluding [[test market]]s. Each year links to the corresponding "year in video games".


:{{legend|{{{1|#b6fcb6}}}|size=50%|{{Hash-tag}} ''Background shading indicates [[History of video games|current generation consoles]] on the market.'' }}
:{{legend|{{{1|#b6fcb6}}}|size=50%|{{Hash-tag}} ''Background shading indicates consoles currently on the market.'' }}
:{{Legend|| outline = #FFFFFF|size=50%|{{Dagger}} ''Dagger glyph indicates [[dedicated console]]s.''}}
:{{Legend|| outline = #FFFFFF|size=50%|{{Dagger}} ''Dagger glyph indicates [[dedicated console|dedicated video game consoles]].''}}
:{{Legend|| outline = #FFFFFF|size=50%|{{Double-dagger}} ''Double-dagger glyph indicates [[hybrid video game console]]s. Nintendo Switch Lite sales included.''}}
:{{Legend|| outline = #FFFFFF|size=50%|{{Double-dagger}} ''Double-dagger glyph indicates [[hybrid video game console]]s. Nintendo Switch Lite sales included.''}}
:{{Legend|| outline = #FFFFFF|size=50%|{{Bullet}} ''Bullet glyph indicates [[Video game console#Console add-ons|home console add-ons]]. ''}}
:Hardware firms shaded {{Color box|#FAFADA|Atari|border=darkgray}}, {{Color box|#dfd|Microsoft|border=darkgray}}, {{Color box|#FFE8E8|Nintendo|border=darkgray}}, {{Color box|#E0F3F3|Sega|border=darkgray}} or {{Color box|#E4E4FF|Sony|border=darkgray}} have more than two consoles listed; those with a white background do not.
{{dynamic list}}
{{dynamic list}}


{| class="wikitable sortable" style="margin:1em auto;"
<center>
{| class="wikitable sortable"
|+Million-selling game consoles
|+Million-selling game consoles
! scope="col" |Platform
! scope="col" |Platform
!Type
! scope="col" |Firm
! scope="col" |Firm
! scope="col" |Released{{ref label|Release sources|2|2}}
! scope="col" |Released{{ref label|Release sources|2|2}}
! scope="col" data-sort-type="number"| Units sold
! scope="col" data-sort-type="number"| Units sold
! scope="col" class="unsortable" | Ref.
! scope="col" class="unsortable" | {{abbr|Ref.|Reference(s)}}
|-
|-
|[[PlayStation 2]]
|[[PlayStation 2]]
|Home
|style="background:#E4E4FF;" |[[Sony]]
|[[Sony]]
|style="text-align:center;" |[[2000 in video gaming|2000]]
|style="text-align:center;" |[[2000 in video games|2000]]
|style="text-align:right;" data-sort-value="155.1"|{{ref |Greater|>}}155&nbsp;million
|style="text-align:right;" data-sort-value="155.1"|{{ref |Greater|>}}155&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=PlayStation family|Sony stopped divulging individual platform sales starting with 2012 fiscal reports,<ref name="sony combined"/><ref name="sony stop combined"/> and continues to sporadically.<ref name="reporting style"/> '''PlayStation 2''': 155&nbsp;million units sold as of March 31, 2012.<ref name="SIE Business Development"/> It was discontinued worldwide on January 4, 2013.<ref name=PSVita/> '''PlayStation 3''': Sony corporate data reports 87.4&nbsp;million sold as of March 31, 2017.<ref name="SIE Business Development"/> PS3 shipments to Japanese retailers, the last country Sony was selling units to, ceased by May.<ref name="PS3 last shipments"/> '''PlayStation Portable''': 76.4&nbsp;million units sold as of March 31, 2012.<ref name="SIE Business Development"/> An June 3, 2014 [[Associated Press]] report noted this was "the last time a tally was taken."<ref name="PSP discontinued"/> [[IGN]]'s Evan Campbell reported on the same day around 80&nbsp;million sold,<ref name="IGN PSP estimate"/> and Jordan Sirani reaffirmed Campbell's estimate 5 years later.<ref name="IGN PSP estimate 2"/> Shipments to North America ended in January 2014, and to Japan in June 2014. Shipments to Europe ended during the latter part of 2014.<ref name="PSP discontinued"/> IGN's Colin Moriarty reported in mid-November that 82&nbsp;million PSPs were manufactured and shipped at end of production.<ref name="IGN PSP 82million"/> '''PlayStation Vita''': Third-party estimates range from 10–15&nbsp;million.<ref name="vita mortuus"/> [[Glixel]] stated in June 2017 that 15&nbsp;million were sold,<ref name=PSVita2/> while the Electronic Entertainment Design and Research suggests a couple million less by end of 2015.<ref name="GDC16 eedar"/> Production ceased in Japan in March 2019.<ref name="vita mortuus"/>
|style="text-align:center;" |{{efn|group=note|name=PlayStation family|Sony stopped reporting individual platform sales on a regular basis in 2012<ref name="sony combined" /><ref name="sony stop combined" /> but continues to do so sporadically.<ref name="reporting style" /> '''PlayStation 2''': 155&nbsp;million units sold as of March 31, 2012.<ref name="SIE Business Development" /> It was discontinued worldwide on January 4, 2013.<ref name=PSVita/> '''PlayStation 3''': Sony corporate data reports 87.4&nbsp;million sold as of March 31, 2017.<ref name="SIE Business Development" /> PS3 shipments to Japanese retailers, the last country Sony was selling units to, ceased by May.<ref name="PS3 last shipments" /> '''PlayStation Portable''': 76.4&nbsp;million units sold as of March 31, 2012.<ref name="SIE Business Development" /> A June 3, 2014 [[Associated Press]] report noted this was "the last time a tally was taken."<ref name="PSP discontinued" /> [[IGN]]'s Evan Campbell reported on the same day around 80&nbsp;million sold,<ref name="IGN PSP estimate" /> and Jordan Sirani reaffirmed Campbell's estimate 5 years later.<ref name="IGN PSP estimate 2" /> Shipments to North America ended in January 2014, and to Japan in June 2014; shipments to Europe ended during the latter part of the year.<ref name="PSP discontinued" /> IGN's Colin Moriarty reported in mid-November that 82&nbsp;million PSPs were manufactured and shipped at the end of production.<ref name="IGN PSP 82million" /> '''PlayStation Vita''': Third-party estimates range from 10–15&nbsp;million.<ref name="vita mortuus" /> [[Glixel]] stated in June 2017 that 15&nbsp;million were sold,<ref name=PSVita2/> while the Electronic Entertainment Design and Research suggests several million less by the end of 2015.<ref name="GDC16 eedar" /> Production ceased in Japan in March 2019.<ref name="vita mortuus" />
}}
}}
|-
|-
|[[Nintendo DS]]
|[[Nintendo DS]]
|Handheld
|style="background:#FFE8E8;"|[[Nintendo]]
|[[Nintendo]]
|style="text-align:center;" |[[2004 in video gaming|2004]]
|style="text-align:center;" |[[2004 in video games|2004]]
|style="text-align:right;" |154.02&nbsp;million
|style="text-align:right;" |154.02&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir">{{Cite web|title=IR Information : Sales Data - Dedicated Video Game Sales Units|url=http://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|access-date=August 3, 2022|website=Nintendo Co., Ltd.|language=en}}</ref>
|style="text-align:center;" |<ref name=nintendosales/>
|-
|-
|[[Game Boy]], [[Game Boy Color]]
|[[Game Boy]] & [[Game Boy Color]]
|Handheld
|style="background:#FFE8E8;"|[[Nintendo]]
|[[Nintendo]]
|style="text-align:center;" |[[1989 in video gaming|1989]], [[1998 in video gaming|1998]]
|style="text-align:center;" |[[1989 in video games|1989]], [[1998 in video games|1998]]
|style="text-align:right;" |118.69&nbsp;million
|style="text-align:right;" |118.69&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=GB and GBC|Nintendo only provided a combined sales total.<ref name="GB and GBC"/> Before Game Boy Color's release in late-1998,{{ref label|Release sources|2|2}} previous models sold 64.42 million units combined worldwide.<ref name="nintendosales"/>}}
|style="text-align:center;" |<ref name="nintendo-ir" />{{efn|group=note|name=GB and GBC|Nintendo only provided a combined sales total.<ref name="GB and GBC" /> Before Game Boy Color's release in late-1998,{{ref label|Release sources|2|2}} previous models sold 64.42 million units combined worldwide.<ref name="nintendosales" />}}
|-
|-
|[[PlayStation 4]]
|[[PlayStation 4]]
|Home
|style="background:#E4E4FF" |[[Sony]]
|[[Sony]]
|style="text-align:center;" |[[2013 in video gaming|2013]]
|style="text-align:right" |117.2&nbsp;million
| style="text-align:center;" | [[2013 in video games|2013]]
|style="text-align:center;" |<ref name="SIE Corporate Press"/>
| style="text-align:right" |117.2&nbsp;million
| style="text-align:center;" |<ref>{{Cite web |date=2022-05-10 |title=PS5 shipments top 19.3 million; PS4 tops 117.2 million |url=https://www.gematsu.com/2022/05/ps5-shipments-top-19-3-million-ps4-tops-117-2-million |access-date=2022-11-05 |website=Gematsu |language=en-US}}</ref>
|-
|-
| style="background:#b6fcb6;" |[[Nintendo Switch]] {{Hash-tag|alt=current generation consoles}}{{‡|alt=hybrid video game console}}
| style="background:#b6fcb6;" |[[Nintendo Switch]] {{Hash-tag|alt=current generation consoles}}{{‡|alt=hybrid video game console}}
|Hybrid
| style="background:#FFE8E8;" |[[Nintendo]]
|[[Nintendo]]
| style="text-align:center;" |[[2017 in video gaming|2017]]
| style="text-align:right" |114.33&nbsp;million
| style="text-align:center;" |[[2017 in video games|2017]]
| style="text-align:center;" |<ref name="Recent Nintendo sales" />
| style="text-align:right" |114.33 million
| style="text-align:center;" |<ref name="nintendo-ir" />
|-
|-
|[[PlayStation (console)|PlayStation]]
|[[PlayStation (console)|PlayStation]]
|Home
|style="background:#E4E4FF;"|[[Sony]]
|[[Sony]]
|style="text-align:center;" |[[1994 in video gaming|1994]]
|style="text-align:center;" |[[1994 in video games|1994]]
|style="text-align:right;" |102.49&nbsp;million
|style="text-align:right;" |102.49&nbsp;million
|style="text-align:center;" |<ref name="ps1"/>
|style="text-align:center;" |<ref name="ps1" />
|-
|-
|[[Wii]]
|[[Wii]]
|Home
|style="background:#FFE8E8;"|[[Nintendo]]
|[[Nintendo]]
|style="text-align:center;" |[[2006 in video gaming|2006]]
|style="text-align:center;" |[[2006 in video games|2006]]
|style="text-align:right;" |101.63&nbsp;million
|style="text-align:right;" |101.63&nbsp;million
|style="text-align:center;" |<ref name="nintendosales"/>
|style="text-align:center;" |<ref name="nintendo-ir" />
|-
|[[PlayStation 3]]
|Home
|[[Sony]]
|style="text-align:center;" |[[2006 in video games|2006]]
|style="text-align:right" data-sort-value="87.4"|{{ref |Greater|>}}87.4&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|-
|-
|[[Xbox 360]]
|[[Xbox 360]]
|Home
| style="background:#dfd;" |[[Microsoft]]
|[[Microsoft]]
| style="text-align:center;" |[[2005 in video gaming|2005]]
| style="text-align:right;" |{{ref |Greater|>}}84&nbsp;million
|style="text-align:center;" |[[2005 in video games|2005]]
| style="text-align:center;" |{{efn|group=note|name=xbox efn|Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed.
|style="text-align:right;" |{{ref |Greater|>}}84&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=xbox efn|Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed.
The company shifted focus to the amount of active users on [[Xbox Live]] as its "primary metric for{{sic}} success".<ref name="Shipments and Live"/> Monthly active XBox Live subscribers reached 65&nbsp;million by July 2019.<ref name="June 2019 active users"/> '''Xbox 360''': Sold 84&nbsp;million as of June 2014.<ref name="xbox e3"/> Production ended in 2016.<ref name="360 EoL"/>
The company shifted focus to the amount of active users on [[Xbox Live]] as its "primary metric for{{sic}} success".<ref name="Shipments and Live" /> Monthly active Xbox Live users reached nearly 90&nbsp;million by Q3 2020.<ref name="Q3 2020 active users" /> '''Xbox 360''': Production ended in 2016; 84 million in total lifetime sales.<ref name="xbox sales" />
'''Xbox One''': Microsoft CEO [[Satya Nadella]] unveiled at a December 3, 2014 shareholder presentation that 10&nbsp;million units were sold.<ref name="Xbone 10"/> International Data Corporation estimated 46.9&nbsp;million sold worldwide through the second quarter of 2019.<ref name="xbox1 Q2 estimate"/>
'''Xbox One''': Microsoft CEO [[Satya Nadella]] unveiled at a December 3, 2014, shareholder presentation that 10&nbsp;million units were sold.<ref name="Xbone 10" /> Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million".<ref name="xbox1 forbes" /> Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020.<ref name="xbox1 Ampere" /> Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue.<ref name="xbox1 cease" />
}}
}}
|-
|-
|[[Game Boy Advance]]
|[[Game Boy Advance]]
|Handheld
| style="background:#FFE8E8;" |[[Nintendo]]
|[[Nintendo]]
| style="text-align:center;" |[[2001 in video gaming|2001]]
| style="text-align:right;" |81.51&nbsp;million
|style="text-align:center;" |[[2001 in video games|2001]]
| style="text-align:center;" |<ref name="nintendosales" />
|style="text-align:right;" |81.51&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" />
|-
|[[PlayStation 3]]
|style="background:#E4E4FF;"|[[Sony]]
|style="text-align:center;" |[[2006 in video gaming|2006]]
|style="text-align:right" data-sort-value="87.4"|{{ref |Greater|>}}87.4&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|-
|-
|[[PlayStation Portable]]
|[[PlayStation Portable]]
|Handheld
|style="background:#E4E4FF;"|[[Sony]]
|[[Sony]]
|style="text-align:center;" |[[2004 in video gaming|2004]]
|style="text-align:right;" |80–82&nbsp;million<br /><small>(estimate)</small>
|style="text-align:center;" |[[2004 in video games|2004]]
|style="text-align:right;" data-sort-value="81"|80–82&nbsp;million <small>(estimate)</small>
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}

|-
|-
|[[Nintendo 3DS]]
| |[[Nintendo 3DS]]
|Handheld
| style="background:#FFE8E8;" |[[Nintendo]]
|[[Nintendo]]
| style="text-align:center;" |[[2011 in video gaming|2011]]
| style="text-align:right;" |75.94&nbsp;million
|style="text-align:center;" |[[2011 in video games|2011]]
| style="text-align:center;" |<ref name="Recent Nintendo sales" />
|style="text-align:right;" |75.94&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" />

|-
|-
|[[Nintendo Entertainment System]]
|[[Nintendo Entertainment System|NES/Famicom]]
|Home
|style="background:#FFE8E8;"|[[Nintendo]]
|[[Nintendo]]
|style="text-align:center;" |[[1983 in video gaming|1983]]
|style="text-align:center;" |[[1983 in video games|1983]]
|style="text-align:right;" |61.91&nbsp;million
|style="text-align:right;" |61.91&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|style="text-align:center;" |<ref name="nintendo-ir" />
|-
|[[Super Nintendo Entertainment System]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[1990 in video gaming|1990]]
|style="text-align:right;" |49.1&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
|-
|[[Xbox One]]
|[[Xbox One]]
|Home
|style="background:#dfd;" |[[Microsoft]]
|[[Microsoft]]
|style="text-align:center;" |[[2013 in video gaming|2013]]
|style="text-align:right;" data-sort-value="46.9" |51–58.5&nbsp;million<br /><small>(estimate)</small>
|style="text-align:center;" |[[2013 in video games|2013]]
|style="text-align:center;" |{{efn|group=note|name=xbox efn}}
|style="text-align:right;" data-sort-value="54.75" |51–58.5&nbsp;million <small>(estimate)</small>
|style="text-align:center;" |<ref>{{Cite web|url= https://www.theverge.com/2022/8/15/23306068/microsoft-xbox-one-sales-lifetime-versus-ps4-sales|title= Microsoft finally admits Xbox One sales were less than half of the PS4|website= The Verge|first= Tom|last= Warren|date= August 15, 2022|access-date= August 29, 2022}}</ref>
|-
|-
|[[Super Nintendo Entertainment System|SNES/Super Famicom]]
|[[Sega Genesis]]
|Home
|style="background:#E0F3F3;" |[[Sega]]
|[[Nintendo]]
|style="text-align:center;" |[[1988 in video gaming|1988]]
|style="text-align:right;" |35&nbsp;million
|style="text-align:center;" |[[1990 in video games|1990]]
|style="text-align:center;" |{{efn|group=note|name=genesis}}<ref name=i4u/>
|style="text-align:right;" |49.1&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" />
|-
|[[Game & Watch]] {{†|alt=dedicated consoles}}
|Handheld
|[[Nintendo]]
|style="text-align:center;" |[[1980 in video games|1980]]
|style="text-align:right" |43.4&nbsp;million
|style="text-align:center;" |<ref name="Game&Watch">{{cite web|url=https://iwataasks.nintendo.com/interviews/#/clubn/game-and-watch-ball-reward/0/0| archive-url= https://web.archive.org/web/20110518183353/https://iwataasks.nintendo.com/interviews/#/clubn/game-and-watch-ball-reward/0/0|archive-date=May 18, 2011|access-date=2021-12-14|publisher=[[Nintendo of America]]|title= Iwata Asks: Game & Watch.}}</ref>
|-
|-
|[[Nintendo 64]]
|[[Nintendo 64]]
|Home
|style="background:#FFE8E8;" |[[Nintendo]]
|[[Nintendo]]
|style="text-align:center;" |[[1996 in video gaming|1996]]
|style="text-align:center;" |[[1996 in video games|1996]]
|style="text-align:right;" |32.93&nbsp;million
|style="text-align:right;" |32.93&nbsp;million
|style="text-align:center;" |<ref name="nintendosales" />
|style="text-align:center;" |<ref name="nintendo-ir" />
|-
|[[Sega Genesis/Mega Drive]]
|Home
|[[Sega]]
|style="text-align:center;" |[[1988 in video games|1988]]
|style="text-align:right;" |30.75&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=genesis|30.75&nbsp;million sold by Sega worldwide as of March 1996,<ref name="famitsu 306" /><ref name="Sega Stats" /> not including sales of third-party licensed consoles from manufacturers such as [[Majesco Entertainment]] in the United States (which projected it would sell 1.5&nbsp;million)<ref name="Farm">{{cite web|url=http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |title=Sega farms out Genesis |date=March 2, 1998 |archive-url=https://archive.today/20120709034422/http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |archive-date=July 9, 2012 |publisher=Consumer Electronics |url-status=dead}}</ref> or [[Tec Toy]] in Brazil (listed separately).}}
|-
|-
|[[Atari 2600]]
|[[Atari 2600]]
|Home
|style="background:#FAFADA;" |[[Atari]]
|[[Atari]]
|style="text-align:center;" |[[1977 in video gaming|1977]]
|style="text-align:center;" |[[1977 in video games|1977]]
|style="text-align:right" |30&nbsp;million
|style="text-align:right" |30&nbsp;million
|style="text-align:center;" |<ref name="atari2600 PR"/>
|style="text-align:center;" |<ref name="atari2600 PR" />
|-
|-
| style="background:#b6fcb6;"|[[PlayStation 5]]
| style="background:#b6fcb6;" |[[PlayStation 5]] {{Hash-tag|alt=current generation consoles}}
|Home
|style="background:#E4E4FF;" |[[Sony]]
|[[Sony]]
|style="text-align:center;" |[[2020 in video gaming|2020]]
|style="text-align:right" |25&nbsp;million
| style="text-align:center;" |[[2020 in video games|2020]]
| style="text-align:right" |25 million
|
| style="text-align:center;" |<ref>{{Cite web |title=PS5 Reaches 25 Million Units Sold As PS Plus Loses 2 Million Members Following Revamp |url=https://www.gamespot.com/articles/ps5-reaches-25-million-units-sold-as-ps-plus-loses-2-million-members-following-revamp/1100-6508774/ |access-date=2022-11-01 |website=GameSpot |language=en-US}}</ref>
|-
|-
|[[Xbox (console)|Xbox]]
|[[Xbox (console)|Xbox]]
|Home
|style="background:#dfd;" |[[Microsoft]]
|[[Microsoft]]
|style="text-align:center;" |[[2001 in video gaming|2001]]
|style="text-align:center;" |[[2001 in video games|2001]]
|style="text-align:right;" |24&nbsp;million
|style="text-align:right;" |24&nbsp;million
|style="text-align:center;" |<ref name="xbox"/>
|style="text-align:center;" |<ref name="xbox" />
|-
|-
|[[GameCube]]
|[[GameCube]]
|Home
|style="background:#FFE8E8;" |[[Nintendo]]
|[[Nintendo]]
|style="text-align:center;" |[[2001 in video gaming|2001]]
|style="text-align:center;" |[[2001 in video games|2001]]
|style="text-align:right;" |21.74&nbsp;million
|style="text-align:right;" |21.74&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|style="text-align:center;" |<ref name="nintendo-ir" />
|-
|-
|[[Wii U]]
|[[Wii U]]
|Home
|style="background:#FFE8E8;" |[[Nintendo]]
|[[Nintendo]]
|style="text-align:center;" |[[2012 in video gaming|2012]]
|style="text-align:center;" |[[2012 in video games|2012]]
|style="text-align:right" |13.56&nbsp;million
|style="text-align:right" |13.56&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|style="text-align:center;" |<ref name="nintendo-ir" />
|-
|[[Sega Game Gear]]
|style="background:#E0F3F3;" |[[Sega]]
|style="text-align:center;" |[[1990 in video gaming|1990]]
|style="text-align:right;" |10.62&nbsp;million
|style="text-align:center;" |<ref name="famitsu 306"/>
|-
|-
|[[PlayStation Vita]]
|[[PlayStation Vita]]
|Handheld
|style="background:#E4E4FF;" |[[Sony]]
|[[Sony]]
|style="text-align:center;" |[[2011 in video gaming|2011]]
| style="text-align:right" data-sort-value="12.5" |10–15&nbsp;million<br /><small>(estimate)</small>
|style="text-align:center;" |[[2011 in video games|2011]]
| style="text-align:right" data-sort-value="12.5" |10–15&nbsp;million <small>(estimate)</small>
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|-
|-
|style="background:#b6fcb6;" |[[Xbox Series X and Series S|Xbox Series X/S]] {{Hash-tag|alt=current generation consoles}}
|[[Master System]]
|Home
|style="background:#E0F3F3;" |[[Sega]]
|[[Microsoft]]
|style="text-align:center;" |[[1986 in video gaming|1986]]
|style="text-align:center;" |[[2020 in video games|2020]]
|style="text-align:right" |12&nbsp;million <small>(estimate)</small>
|style="text-align:center;" |<ref name="Series X"/>
|-
|[[Sega Master System]]
|Home
|[[Sega]]
|style="text-align:center;" |[[1986 in video games|1986]]
|style="text-align:right;" data-sort-value="11.5"|10–13&nbsp;million
|style="text-align:right;" data-sort-value="11.5"|10–13&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=master|10–13 million, not including recent Brazil sales figures.<ref name="sms and gen ign"/><ref name="encyclopedia"/> [[Screen Digest]] wrote in a 1995 publication that the Master System's active [[Installed base|installed user base]] in Western Europe peaked at 6.25&nbsp;million in 1993. Those countries that peaked are France at 1.6&nbsp;million, the United Kingdom at 1.35&nbsp;million, Germany at 700&nbsp;thousand, Spain at 550&nbsp;thousand, the Netherlands at 200&nbsp;thousand, and other Western European countries at 1.4&nbsp;million. However, Belgium peaked in 1991 with 600&nbsp;thousand, and Italy in 1992 with 400&nbsp;thousand. Thus it is estimated approximately 6.8&nbsp;million units were purchased in this part of Europe.<ref name="digest 60"/> 1&nbsp;million were sold in Japan as of 1986.<ref name="business japan"/> 2&nbsp;million were sold in the United States.<ref name="sheff 349">{{harvnb|Sheff|Eddy|1999|p=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=%22+million+Master+Systems%22 349]}}: "Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems."</ref> 8&nbsp;million were sold by [[Tectoy]] in Brazil as of 2016.<ref name="MDB"/>}}
|style="text-align:center;" |{{efn|group=note|name=master|10–13 million, not including Brazilian variants.<ref name="sms and gen ign" /><ref name="encyclopedia" /> [[Screen Digest]] wrote in a 1995 publication that the Master System's active [[Installed base|installed user base]] in Western Europe peaked at 6.25&nbsp;million in 1993. Those countries that peaked are France at 1.6&nbsp;million, the United Kingdom at 1.35&nbsp;million, Germany at 700&nbsp;thousand, Spain at 550&nbsp;thousand, the Netherlands at 200&nbsp;thousand, and other Western European countries at 1.4&nbsp;million. However, Belgium peaked in 1991 with 600&nbsp;thousand, and Italy in 1992 with 400&nbsp;thousand. Thus it is estimated approximately 6.8&nbsp;million units were purchased in this part of Europe.<ref name="digest 60" /> 1&nbsp;million were sold in Japan as of 1986.<ref name="business japan" /> 2&nbsp;million were sold in the United States.<ref name="sheff 349">{{harvnb|Sheff|Eddy|1999|p=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=%22+million+Master+Systems%22 349]}}: "Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems."</ref> Not including sales of licensed [[Tectoy]] variants in Brazil (listed separately).}}
|-
|-
|[[Sega Game Gear]]
| style="background:#b6fcb6;"|[[Xbox Series X and Series S|Xbox Series X/S]]
|Handheld
|style="background:#dfd;" |[[Microsoft]]
|[[Sega]]
|style="text-align:center;" |[[2020 in video gaming|2020]]
|style="text-align:right" |12&nbsp;million
|style="text-align:center;" |[[1990 in video games|1990]]
|style="text-align:right;" |10.62&nbsp;million
|
|style="text-align:center;" |<ref name="famitsu 306" />
|-
|-
|[[TurboGrafx-16]]
|[[PC Engine/TurboGrafx-16]]
|Home
|style="background:#FFFFFF;" |[[NEC]]/[[Hudson Soft]]<br />{{efn|group=note|name=Turbo firm|Designed by Hudson and manufactured and marketed by NEC.<ref name="NEC and HS"/>}}
|[[NEC]]/[[Hudson Soft]]{{efn|group=note|name=Turbo firm|Designed by Hudson and manufactured and marketed by NEC.<ref name="NEC and HS" />}}
|style="text-align:center;" |[[1987 in video gaming|1987]]
|style="text-align:center;" |[[1987 in video games|1987]]
|style="text-align:right" |10&nbsp;million
|style="text-align:right" |10&nbsp;million
|style="text-align:center;" |<ref name="turbo eurogamer"/>
|style="text-align:center;" |<ref name="turbo eurogamer" />
|-
|-
|[[Sega Saturn]]
|[[Sega Saturn]]
|Home
|style="background:#E0F3F3;" |[[Sega]]
|[[Sega]]
|style="text-align:center;" |[[1994 in video gaming|1994]]
|style="text-align:center;" |[[1994 in video games|1994]]
|style="text-align:right" |9.26&nbsp;million
|style="text-align:right" |9.26&nbsp;million
|style="text-align:center;" |<ref name="Sega Stats"/>
|style="text-align:center;" |<ref name="Sega Stats" />
|-
|-
|[[Dreamcast]]
|[[Dreamcast]]
|Home
|style="background:#E0F3F3;" |[[Sega]]
|[[Sega]]
|style="text-align:center;" |[[1998 in video gaming|1998]]
|style="text-align:center;" |[[1998 in video games|1998]]
|style="text-align:right" |9.13&nbsp;million
|style="text-align:right" |9.13&nbsp;million
|style="text-align:center;" |<ref name="Sega Stats"/><ref name="sega Q4 FY2001"/><ref name="sega Q4 FY2001 rev"/><ref name="sega Q4 FY2002"/>
|style="text-align:center;" |<ref name="Sega Stats" /><ref name="sega Q4 FY2001" /><ref name="sega Q4 FY2001 rev" /><ref name="sega Q4 FY2002" />
|-
|[[Master System]] (Brazilian variants)
|Home
|[[Tectoy]]
|style="text-align:center;" |[[1989 in video games|1989]]
|style="text-align:right;" data-sort-value="8"|8&nbsp;million
|style="text-align:center;" |<ref name="MDB" />
|-
|[[Dendy (console)|Dendy]] ([[Famiclone]])
|Home
|[[Micro Genius]]
|style="text-align:center;" |[[1992 in video games|1992]]
|style="text-align:right" |6&nbsp;million
|style="text-align:center;" |<ref>{{cite news |title=Приставка Dendy: Как Виктор Савюк придумал первый в России поп-гаджет |trans-title=Dendy Prefix: How Viktor Savyuk Came Up With The First Pop-gadget In Russia |url=https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm |access-date=October 9, 2021 |work=[[The Firm's Secret]] |date=August 9, 2016 |language=ru}}</ref>
|-
|-
|[[Super NES Classic Edition]] {{†|alt=dedicated consoles}}
|[[Super NES Classic Edition]] {{†|alt=dedicated consoles}}
|Dedicated
|style="background:#FFE8E8;" |[[Nintendo]]
|[[Nintendo]]
|style="text-align:center;" |[[2017 in video gaming|2017]]
|style="text-align:center;" |[[2017 in video games|2017]]
|style="text-align:right" |5.28&nbsp;million
|style="text-align:right" |5.28&nbsp;million
|style="text-align:center;" |<ref name="SNESClassic"/>
|style="text-align:center;" |<ref name="SNESClassic" />
|-
|-
|[[Famicom Disk System]] {{•|alt=console add-ons}}
|[[Sega Pico]]
|Home console add-on
|style="background:#E0F3F3;" |[[Sega]]
|[[Nintendo]]
|style="text-align:center;" |[[1993 in video gaming|1993]]
|style="text-align:right" data-sort-value="3.41"|{{ref |Greater|>}}3.4&nbsp;million
|style="text-align:center;" |[[1986 in video games|1986]]
|style="text-align:right" |4.5&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Pico|Sega sold this amount as of April 2005.<ref name="Sega toys"/> Its successor launched on August 6, 2005.<ref name="advanced pico"/> Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.<ref name="pico deal"/>}}
|style="text-align:center;" |<ref name="NLife">{{cite web|last1=McFerran|first1=Damien|date=November 20, 2010|title=Feature: Slipped Disk - The History of the Famicom Disk System|url=http://www.nintendolife.com/news/2010/11/feature_slipped_disk_the_history_of_the_famicom_disk_system|url-status=live|archive-url=https://web.archive.org/web/20191219221055/http://www.nintendolife.com/news/2010/11/feature_slipped_disk_the_history_of_the_famicom_disk_system|archive-date=December 19, 2019|access-date=January 20, 2020|website=[[Nintendo Life]]}}</ref>
|-
|[[NES Classic Edition]] {{†|alt=dedicated consoles}}
|Dedicated
|[[Nintendo]]
|style="text-align:center;" |[[2016 in video games|2016]]
|style="text-align:right" |3.56&nbsp;million
|style="text-align:center;" |<ref name="NESClassic" /><ref>{{cite news | url=https://www.eurogamer.net/nintendo-switch-sales-near-20m-down-slightly-on-last-year | title=Nintendo Switch sales near 20m, down slightly on last year | newspaper=Eurogamer.net | date=July 31, 2018 }}</ref>
|-
|-
|[[WonderSwan]]
|[[WonderSwan]]
|Handheld
|style="background:#FFFFFF;" |[[Bandai]]
|[[Bandai]]
|style="text-align:center;" |[[1999 in video gaming|1999]]
|style="text-align:right" data-sort-value="3.35"|3.5&nbsp;million
|style="text-align:center;" |[[1999 in video games|1999]]
|style="text-align:right" |3.5&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=bandai|Bandai released three WonderSwan iterations.<ref name="egn swan"/> A March 2003 ''[[Famitsu]]'' article reported the original (March 1999)<ref name="nami swan"/> and color (December 2000)<ref name="nami swan"/> versions sold approximately 3 million units combined,<ref name="robin chwan"/> while the SwanCrystal (July 2002)<ref name="egn swan"/> sold over 200 thousand units.<ref name="robin chwan"/> Bandai announced the transition from hardware to [[Video game developer#Types|third-party development]] in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.<ref name="swan song"/> Average weekly ''[[Famitsu]]'' sales during the transition were only a couple hundred units,{{ref label|Wonderswan sources|1|1}} and the SwanCrystal went [[build to order]] starting in autumn 2003.<ref name="robin chwan"/> WonderSwan hardware designer Koto claimed over 3.5 million were sold.<ref name="koto"/>}}
|style="text-align:center;" |{{efn|group=note|name=bandai|Bandai released three WonderSwan iterations.<ref name="egn swan" /> A March 2003 ''[[Famitsu]]'' article reported the original (March 1999)<ref name="nami swan" /> and color (December 2000)<ref name="nami swan" /> versions sold approximately 3 million units combined,<ref name="robin chwan" /> while the SwanCrystal (July 2002)<ref name="egn swan" /> sold over 200 thousand units.<ref name="robin chwan" /> Bandai announced the transition from hardware to [[Video game developer#Types|third-party development]] in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.<ref name="swan song" /> Average weekly ''[[Famitsu]]'' sales during the transition were only a couple hundred units,{{ref label|Wonderswan sources|1|1}} and the SwanCrystal went [[build to order]] starting in autumn 2003.<ref name="robin chwan" /> WonderSwan hardware designer Koto claimed over 3.5 million were sold.<ref name="koto" />}}
|-
|[[Sega Pico]]
|Home
|[[Sega]]
|style="text-align:center;" |[[1993 in video games|1993]]
|style="text-align:right" data-sort-value="3.41"|{{ref |Greater|>}}3.4&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Pico|Sega sold this amount as of April 2005.<ref name="Sega toys" /> Its successor launched on August 6, 2005.<ref name="advanced pico" /> Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.<ref name="pico deal" />}}
|-
|-
|[[Color TV-Game]] {{†|alt=dedicated consoles}}
|[[Color TV-Game]] {{†|alt=dedicated consoles}}
|Dedicated
|style="background:#FFE8E8;" |[[Nintendo]]
|[[Nintendo]]
|style="text-align:center;" |[[1977 in video gaming|1977]]
|style="text-align:center;" |[[1977 in video games|1977]]
|style="text-align:right;" |3&nbsp;million
|style="text-align:right;" |3&nbsp;million
|style="text-align:center;" |<ref name="usgamer dedicate"/><ref name="sheff 27">{{harvnb|Sheff|Eddy|1999|pp=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=%22Color+TV+Game%22 27–28]}}: "[Color TV Game 6] was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."</ref>
|style="text-align:center;" |<ref name="usgamer dedicate" /><ref name="sheff 27">{{harvnb|Sheff|Eddy|1999|pp=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=%22Color+TV+Game%22 27–28]}}: "[Color TV Game 6] was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."</ref>
|-
|-
|[[Intellivision]]
|[[Intellivision]]
|Home
|style="background:#FFFFFF;" |[[Mattel]]
|[[Mattel]]
|style="text-align:center;" |[[1980 in video gaming|1980]]
|style="text-align:center;" |[[1980 in video games|1980]]
|style="text-align:right" |3&nbsp;million
|style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name=intellivision2/>
|style="text-align:center;" |<ref name=intellivision2/>
|-
|[[Mega Drive]] (Brazilian variants)
|Home
|[[Tectoy]]
|style="text-align:center;" |[[1990 in video games|1990]]
|style="text-align:right;" data-sort-value="3"|3&nbsp;million
|style="text-align:center;" |<ref>{{cite web|url=http://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm|title=Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil|language=pt|access-date=October 18, 2012|publisher=[[Universo Online|UOL]]|first=Théo|last=Azevedo|quote=Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive|date=July 30, 2012|archive-url=https://web.archive.org/web/20190424040853/https://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm|archive-date=April 24, 2019|url-status=live}}</ref><ref>{{cite web|last=Sponsel|first=Sebastian|url=http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/|title=Interview: Stefano Arnhold (Tectoy)|work=Sega-16|date=November 16, 2015|access-date=November 21, 2015|archive-url=https://web.archive.org/web/20181004161631/http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/|archive-date=October 4, 2018|url-status=live}}</ref>
|-
|-
|[[N-Gage (device)|N-Gage]]
|[[N-Gage (device)|N-Gage]]
|Handheld
|style="background:#FFFFFF;" |[[Nokia]]
|[[Nokia]]
|style="text-align:center;" |[[2003 in video gaming|2003]]
|style="text-align:center;" |[[2003 in video games|2003]]
|style="text-align:right" |3&nbsp;million
|style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name="N-Gage"/>
|style="text-align:center;" |<ref name="N-Gage" />
|-
|-
|[[NES Classic Edition]] {{|alt=dedicated consoles}}
|[[Sega CD]] {{|alt=console add-ons}}
|Home console add-on
|style="background:#FFE8E8;" |[[Nintendo]]
|[[Sega]]
|style="text-align:center;" |[[2016 in video gaming|2016]]
|style="text-align:right" |2.3&nbsp;million
|style="text-align:center;" |[[1991 in video games|1991]]
|style="text-align:center;" |<ref name="NESClassic"/>
|style="text-align:right" |2.24&nbsp;million
|style="text-align:center;" |<ref name="famitsu 306"/>
|-
|-
|[[ColecoVision]]
|[[ColecoVision]]
|Home
|style="background:#FFFFFF;" |[[Coleco]]
|[[Coleco]]
|style="text-align:center;" |[[1982 in video gaming|1982]]
|style="text-align:center;" |[[1982 in video games|1982]]
|style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2&nbsp;million
|style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Coleco|The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly<ref name="coleco report"/><ref name="former self"/> with most inventory gone by October 1985.<ref name="Colecovision inventory"/>}}
|style="text-align:center;" |{{efn|group=note|name=Coleco|The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly<ref name="coleco report" /><ref name="former self" /> with most inventory gone by October 1985.<ref name="Colecovision inventory" />}}
|-
|-
|[[Magnavox Odyssey²]]
|[[Magnavox Odyssey²]]
|Home
|style="background:#FFFFFF;"|[[Magnavox]]/[[Philips]]
|[[Magnavox]]/[[Philips]]
|style="text-align:center;" |[[1972 in video gaming|1972]]
|style="text-align:center;" |[[1978 in video games|1978]]
|style="text-align:right" |2&nbsp;million
|style="text-align:right" |2&nbsp;million
|style="text-align:center;" |<ref name="Magnavox Odyssey2"/>
|style="text-align:center;" |<ref name="Magnavox Odyssey2" />
|-
|[[PC Engine CD-ROM²]] {{•|alt=console add-ons}}
|Home console add-on
|[[NEC]]
|style="text-align:center;" |[[1988 in video games|1988]]
|style="text-align:right" |1.92&nbsp;million
|style="text-align:center;" |<ref>{{cite magazine|date=June 21, 1996|title=Weekly ''Famitsu'' Express|url=https://imgur.com/hXXa6DE|magazine=[[Famitsu]]|volume=11|issue=392|archive-url=https://ghostarchive.org/archive/20211019/https://imgur.com/hXXa6DE|archive-date=2021-10-19|access-date=August 2, 2019|lang=ja|url-status=live}}</ref><ref>{{Cite magazine|date=December 1989|title=TurboGrafx-CD System|url=https://retrocdn.net/images/d/d6/ComputerEntertainer_US_Vol.8_09.pdf|magazine=Computer Entertainer|volume=8|issue=9|page=11|archive-url=https://web.archive.org/web/20180925065311/https://retrocdn.net/images/d/d6/ComputerEntertainer_US_Vol.8_09.pdf|archive-date=September 25, 2018|url-status=live}}</ref>
|-
|-
|[[Atari Lynx]]
|[[Atari Lynx]]
|Handheld
|style="background:#FAFADA;"|[[Atari]]
|[[Atari]]
|style="text-align:center;" |[[1989 in video gaming|1989]]
|style="text-align:center;" |[[1989 in video games|1989]]
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=atarilynx|''[[The Wall Street Journal]]'' reported in November 1992 approximately 1 million were sold.<ref name="Lynx 1 mill"/> Around June 1994, Atari shifted its focus from the Lynx to its [[Atari Jaguar|Jaguar]] console.<ref name="Atari refocused"/>}}
|style="text-align:center;" |{{efn|group=note|name=atarilynx|''[[The Wall Street Journal]]'' reported in November 1992 approximately 1 million were sold.<ref name="Lynx 1 mill" /> Around June 1994, Atari shifted its focus from the Lynx to its [[Atari Jaguar|Jaguar]] console.<ref name="Atari refocused" />}}
|-
|-
|[[Philips CD-i]]
|[[Philips CD-i]]
|Home
|style="background:#FFFFFF;"|[[Philips]]
|[[Philips]]
|style="text-align:center;" |[[1991 in video gaming|1991]]
|style="text-align:center;" |[[1990 in video games|1990]]
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Philips|This Philips-reported figure was in ''[[The New York Times]]'' on September 15, 1994.<ref name="Philips sales"/> The CD-i was discontinued in 1998.<ref name="Top 10 Failed"/>}}
|style="text-align:center;" |{{efn|group=note|name=Philips|This Philips-reported figure was in ''[[The New York Times]]'' on September 15, 1994.<ref name="Philips sales" /> The CD-i was discontinued in 1998.<ref name="Top 10 Failed" />}}
|-
|-
|[[Telstar (game console)|Telstar]] {{†|alt=dedicated consoles}}
|[[Telstar (game console)|Telstar]] {{†|alt=dedicated consoles}}
|Dedicated
|style="background:#FFFFFF;" |[[Coleco]]
|[[Coleco]]
|style="text-align:center;" |[[1976 in video gaming|1976]]
|style="text-align:center;" |[[1976 in video games|1976]]
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |<ref name="dedicated golden"/>{{efn|group=note|name=telstar|Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year<ref name="former self"/>—almost bankrupting the company.<ref name="near bankrupt"/>}}
|style="text-align:center;" |<ref name="dedicated golden" />{{efn|group=note|name=telstar|Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year<ref name="former self" />—almost bankrupting the company.<ref name="near bankrupt" />}}
|-
|-
|[[Atari 5200]]
|[[Atari 7800]]
|Home
|style="background:#FAFADA;" |[[Atari]]
|[[Atari]]
|style="text-align:center;" |[[1982 in video gaming|1982]]
|style="text-align:right" |1&nbsp;million
|style="text-align:center;" |[[1986 in video games|1986]]
|style="text-align:center;" |<ref name="a5200"/>
|}
</center>
{{Refbegin}}
{{note label|Greater|>||Final sales are greater than the reported figure. [[#Notes|See notes.]]}}
{{Refend}}

===Home game consoles===
{{multiple image
<!-- Essential parameters -->
| direction = vertical
| image1 = PSX-Console-wController.jpg
| image2 = Wii-console.jpg
| image3 = PS4-Console-wDS4.jpg
| width1 = 200
| width2 = 200
| width3 = 200
| footer = Only the [[PlayStation (console)|PlayStation]], [[Wii]], and [[PlayStation 4]] join the PlayStation 2 in home consoles surpassing 100&nbsp;million units sold.
}}
[[File:Atari-2600-Wood-4Sw-Set.jpg|thumb|The first popular home console, the [[Atari 2600]] (1980 version pictured), was released in 1977.<ref>{{cite web|last = Reimer|first = Jeremy|title = The evolution of gaming: computers, consoles, and arcade|website = [[Ars Technica]]|date = October 10, 2005|url = https://arstechnica.com/features/2005/10/gaming-evolution/|accessdate = May 10, 2014|archive-url = https://web.archive.org/web/20140622041319/http://arstechnica.com/features/2005/10/gaming-evolution/|archive-date = June 22, 2014|url-status = live}}</ref>]]
<center>
{| class="wikitable sortable"
|+Million-selling home game consoles
! scope="col" |Platform
! scope="col" |Firm
! scope="col" |Released{{ref label|Release sources|2|2}}
! scope="col" data-sort-type="number"| Units sold
! scope="col" class="unsortable" | Ref.
|-
|[[PlayStation 2]]
|style="background:#E4E4FF" |[[Sony]]
|style="text-align:center;" |[[2000 in video gaming|2000]]
|style="text-align:right" data-sort-value="155.1"|{{ref |Greater|>}}155&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|-
||[[PlayStation 4]]
|style="background:#E4E4FF" |[[Sony]]
|style="text-align:center;" |[[2013 in video gaming|2013]]
|style="text-align:right" |1178.9&nbsp;million
|style="text-align:center;" |<ref name="SIE Corporate Press"/>
|-
|[[PlayStation (console)|PlayStation]]
|style="background:#E4E4FF" |[[Sony]]
|style="text-align:center;" |[[1994 in video gaming|1994]]
|style="text-align:right" |102.49&nbsp;million
|style="text-align:center;" |<ref name="ps1"/>
|-
|[[Wii]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[2006 in video gaming|2006]]
|style="text-align:right" |101.63&nbsp;million
|style="text-align:center;" |<ref name="nintendosales"/>
|-
|[[PlayStation 3]]
|style="background:#E4E4FF" |[[Sony]]
|style="text-align:center;" |[[2006 in video gaming|2006]]
|style="text-align:right" data-sort-value="87.4"|{{ref |Greater|>}}87.4&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|-
|[[Xbox 360]]
|style="background:#dfd;" |[[Microsoft]]
|style="text-align:center;" |[[2005 in video gaming|2005]]
|style="text-align:right" |{{ref |Greater|>}}84&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=xbox efn}}
|-
|[[Nintendo Entertainment System]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[1983 in video gaming|1983]]
|style="text-align:right" |61.91&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
| style="background:#b6fcb6;" |[[Nintendo Switch]] {{Hash-tag|alt=current generation consoles}}{{‡|alt=hybrid video game console}}
| style="background:#FFE8E8;" |[[Nintendo]]
| style="text-align:center;" |[[2017 in video gaming|2017]]
| style="text-align:right" |114.33&nbsp;million<br /><small>(including Switch Lite)</small>
| style="text-align:center;" |<ref name="Recent Nintendo sales" /><ref>[https://www.nintendo.co.jp/ir/pdf/2019/191031e.pdf] {{Webarchive|url=https://web.archive.org/web/20191031072855/https://www.nintendo.co.jp/ir/pdf/2019/191031e.pdf|date=October 31, 2019}}(sum of Switch and Switch LIte)</ref>
|-
|[[Super Nintendo Entertainment System]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[1990 in video gaming|1990]]
|style="text-align:right" |49.10&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
|[[Xbox One]]
|style="background:#dfd;" |[[Microsoft]]
|style="text-align:center;" |[[2013 in video gaming|2013]]
|style="text-align:right;" data-sort-value="51–58.5"><small>(estimate)</small> |51–58.5&nbsp;million<br /><small>(estimate)</small>
|style="text-align:center;" |{{efn|group=note|name=xbox efn}}
|-
|[[Sega Genesis]]
|style="background:#E0F3F3;" |[[Sega]]
|style="text-align:center;" |[[1988 in video gaming|1988]]
|style="text-align:right;" |35&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=genesis|30.75&nbsp;million sold by Sega worldwide as of March 1996,<ref name="famitsu 306"/><ref name="Sega Stats"/> not including third-party sales. In addition, [[Tec Toy]] sold 3&nbsp;million in Brazil,<ref>{{cite web|url=http://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm|title=Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil|language=Portuguese|accessdate=October 18, 2012|publisher=[[Universo Online|UOL]]|author=Théo Azevedo|quote=Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive|date=July 30, 2012|archive-url=https://web.archive.org/web/20190424040853/https://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm|archive-date=April 24, 2019|url-status=live}}</ref><ref>{{cite web|last=Sponsel|first=Sebastian|url=http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/|title=Interview: Stefano Arnhold (Tectoy)|work=Sega-16|date=November 16, 2015|accessdate=November 21, 2015|archive-url=https://web.archive.org/web/20181004161631/http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/|archive-date=October 4, 2018|url-status=live}}</ref> and [[Majesco Entertainment]] projected it would sell 1.5&nbsp;million in the United States.<ref name="Farm">{{cite web|url=http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |title=Sega farms out Genesis |date=March 2, 1998 |archiveurl=https://archive.today/20120709034422/http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |archivedate=July 9, 2012 |publisher=Consumer Electronics |url-status=dead}}</ref>}}<ref name=i4u/>
|-
|[[Nintendo 64]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[1996 in video gaming|1996]]
|style="text-align:right" |32.93&nbsp;million
|style="text-align:center;" |<ref name="nintendosales" />

|-
|[[Atari 2600]]
|style="background:#FAFADA;" |[[Atari]]
|style="text-align:center;" |[[1977 in video gaming|1977]]
|style="text-align:right" |30&nbsp;million
|style="text-align:center;" |<ref name="atari2600 PR"/>
|-
|style="background:#b6fcb6;"|[[PlayStation 5]]{{Hash-tag|alt=current generation consoles}}
|style="background:#dfd;" |[[Sony]]
|style="text-align:center;" |[[2020 in video gaming|2020]]
|style="text-align:right" |25&nbsp;million
|style="text-align:center;"|
|-
|[[Xbox (console)|Xbox]]
|style="background:#dfd;" |[[Microsoft]]
|style="text-align:center;" |[[2001 in video gaming|2001]]
|style="text-align:right" |24&nbsp;million
|style="text-align:center;" |<ref name="xbox"/>
|-
|[[GameCube]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[2001 in video gaming|2001]]
|style="text-align:right" |21.74&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
|[[Wii U]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[2012 in video gaming|2012]]
|style="text-align:right" |13.56&nbsp;million
|style="text-align:center;" |<ref name="nintendosales"/>
|-
|[[Master System]]
|style="background:#E0F3F3;" |[[Sega]]
|style="text-align:center;" |[[1986 in video gaming|1986]]
|style="text-align:right;" data-sort-value="11.5"|10–13&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=master}}
|-
|style="background:#b6fcb6;"|[[Xbox Series X and Series S|Xbox Series X/S]]{{Hash-tag|alt=current generation consoles}}
|style="background:#dfd;" |[[Microsoft]]
|style="text-align:center;" |[[2020 in video gaming|2020]]
|style="text-align:right" |12&nbsp;million
|style="text-align:center;" |<ref name="xbox"/>
|-
|[[TurboGrafx-16]]
|style="background:#FFFFFF;"|[[NEC]]/[[Hudson Soft]]<br />{{efn|group=note|name=Turbo firm}}
|style="text-align:center;" |[[1987 in video gaming|1987]]
|style="text-align:right" |10&nbsp;million
|style="text-align:center;" |<ref name="turbo eurogamer"/>
|-
|[[Sega Saturn]]
|style="background:#E0F3F3;"|[[Sega]]
|style="text-align:center;" |[[1994 in video gaming|1994]]
|style="text-align:right" |9.26&nbsp;million
|style="text-align:center;" |<ref name="Sega Stats"/>
|-
|[[Dreamcast]]
|style="background:#E0F3F3;"|[[Sega]]
|style="text-align:center;" |[[1998 in video gaming|1998]]
|style="text-align:right" |9.13&nbsp;million
|style="text-align:center;" |<ref name="Sega Stats"/><ref name="sega Q4 FY2001"/><ref name="sega Q4 FY2001 rev"/><ref name="sega Q4 FY2002"/>
|-
|[[Sega Pico]]
|style="background:#E0F3F3;" |[[Sega]]
|style="text-align:center;" |[[1993 in video gaming|1993]]
|style="text-align:right" data-sort-value="3.41"|{{ref |Greater|>}}3.4&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Pico}}
|-
|[[Intellivision]]
|style="background:#FFFFFF;"|[[Mattel]]
|style="text-align:center;" |[[1980 in video gaming|1980]]
|style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name=intellivision2/>
|-
|[[ColecoVision]]
|style="background:#FFFFFF;" |[[Coleco]]
|style="text-align:center;" |[[1982 in video gaming|1982]]
|style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Coleco}}
|-
|[[Magnavox Odyssey²]]
|style="background:#FFFFFF;" |[[Magnavox]]/[[Philips]]
|style="text-align:center;" |[[1978 in video gaming|1978]]
|style="text-align:right" |2&nbsp;million
|style="text-align:center;" |<ref name="Magnavox Odyssey2"/>
|-
|[[Philips CD-i]]
|style="background:#FFFFFF;" |[[Philips]]
|style="text-align:center;" |[[1991 in video gaming|1991]]
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Atari 7800|Atari reported on June 1, 1988 that 7800 sold more than million units to date.<ref>{{cite news |title=Press Release: Axlon To Develop New Video Games For Atari; Bushnell Returns |url=https://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg |access-date=October 9, 2021 |publisher=[[Atari Corporation]] |date=June 1, 1988|quote="The 7800 system with its enhanced graphics capabilities was introduced in 1986 and has sold more than million units to date."}}</ref> Production and support of the 7800 was officially discontiniued on January 1, 1992.}}
|style="text-align:center;" |{{efn|group=note|name=Philips}}
|-
|-
|[[Atari 5200]]
|[[Atari 5200]]
|Home
|style="background:#FAFADA;" |[[Atari]]
|[[Atari]]
|style="text-align:center;" |[[1982 in video gaming|1982]]
|style="text-align:right" |1&nbsp;million
|style="text-align:center;" |[[1982 in video games|1982]]
|style="text-align:center;" |<ref name="a5200"/>
|style="text-align:right" |1&nbsp;million
|style="text-align:center;" |<ref name="a5200" />
|}
|}
</center>
{{Refbegin}}
{{Refbegin}}
{{note label|Greater|>||Final sales are greater than the reported figure. [[#Notes|See notes.]]}}
{{note label|Greater|>||Final sales are greater than the reported figure. [[#Notes|See notes.]]}}
{{Refend}}
{{Refend}}


{{-}}
===Handheld game consoles===
{{See also|Comparison of handheld game consoles}}<!--
[[File:Game-Boy-FL.jpg|thumb|Nintendo's [[Game Boy]], released in 1989, was the first popular handheld console, selling 118.69 million units worldwide.]] -->

[[File:Psp-1000.jpg|thumb|Sony's [[PlayStation Portable]] signified the company's debut in the handheld market. ''[[Forbes]]'' editor Penelope Patsuris noted "The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years."<ref name="Forbes">{{Cite web| last = Patsuris| first = Penelope| title = Sony PSP Vs. Nintendo DS| work = [[Forbes]]| date = June 7, 2004| url = https://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| accessdate = November 4, 2013| archive-url = https://web.archive.org/web/20131101213513/http://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| archive-date = November 1, 2013| url-status = live}}</ref>]]

<center>
{| class="wikitable sortable"
|+Million-selling handheld game consoles
! scope="col" |Platform
! scope="col" |Firm
! scope="col" |Released{{ref label|Release sources|2|2}}
! scope="col" data-sort-type="number"| Units sold
! scope="col" class="unsortable" | Ref.
|-
|[[Nintendo DS]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[2004 in video gaming|2004]]
|style="text-align:right" |154.02&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
|[[Game Boy]], [[Game Boy Color]]
|style="background:#FFE8E8;"|[[Nintendo]]
|style="text-align:center;" |[[1989 in video gaming|1989]], [[1998 in video gaming|1998]]
|style="text-align:right" |118.69&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=GB and GBC}}
|-
| style="background:#b6fcb6;" |[[Nintendo Switch]] {{Hash-tag|alt=current generation consoles}}{{‡|alt=hybrid video game console}}
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[2017 in video gaming|2017]]
|style="text-align:right" |114.33&nbsp;million
|style="text-align:center;" |<ref name="Recent Nintendo sales"/>
|-
|[[Game Boy Advance]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[2001 in video gaming|2001]]
|style="text-align:right" |81.51&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
|[[PlayStation Portable]]
|style="background:#E4E4FF" |[[Sony]]
|style="text-align:center;" |[[2004 in video gaming|2004]]
|style="text-align:right" |80–82&nbsp;million<br /><small>(estimate)</small>
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|-
|[[Nintendo 3DS]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[2011 in video gaming|2011]]
|style="text-align:right;" |75.94&nbsp;million
|style="text-align:center;" |<ref name="Recent Nintendo sales"/>
|-
|[[Sega Game Gear]]
|style="background:#E0F3F3;" |[[Sega]]
|style="text-align:center;" |[[1990 in video gaming|1990]]
|style="text-align:right;" |10.62&nbsp;million
|style="text-align:center;" |<ref name="famitsu 306"/>
|-
|[[PlayStation Vita]]
|style="background:#E4E4FF;" |[[Sony]]
|style="text-align:center;" |[[2011 in video gaming|2011]]
| style="text-align:right" data-sort-value="12.5" |10–15&nbsp;million<br /><small>(estimate)</small>
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|-
|[[WonderSwan]]
|style="background:#FFFFFF;" |[[Bandai]]
|style="text-align:center;" |[[1999 in video gaming|1999]]
|style="text-align:right" data-sort-value="3.35"|3.5&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=bandai}}
|-
|[[N-Gage (device)|N-Gage]]
|style="background:#FFFFFF;" |[[Nokia]]
|style="text-align:center;" |[[2003 in video gaming|2003]]
|style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name="N-Gage"/>
|-
|[[Atari Lynx]]
|style="background:#FAFADA;" |[[Atari]]
|style="text-align:center;" |[[1989 in video gaming|1989]]
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=atarilynx}}
|}
</center>
{{Refbegin}}
{{note label|Greater|>||Final sales are greater than the reported figure. [[#Notes|See notes.]]}}
{{Refend}}

===Dedicated consoles===
{{See also|Dedicated console}}
<center>
{| class="wikitable sortable"
|+Million-selling dedicated game consoles
! scope="col" |Platform
! scope="col" |Firm
! scope="col" |Released{{ref label|Release sources|2|2}}
! scope="col" data-sort-type="number"| Units sold
! scope="col" class="unsortable" | Ref.
|-
|[[Super NES Classic Edition]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[2017 in video gaming|2017]]
|style="text-align:right" |5.28&nbsp;million
|style="text-align:center;" |<ref name="SNESClassic"/>
|-
|[[Color TV Game]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[1977 in video gaming|1977]]
|style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name="usgamer dedicate"/><ref name="sheff 27"/>
|-
|[[NES Classic Edition]]
|style="background:#FFE8E8;" |[[Nintendo]]
|style="text-align:center;" |[[2016 in video gaming|2016]]
|style="text-align:right" |2.3&nbsp;million
|style="text-align:center;" |<ref name="NESClassic"/>
|-
|[[Telstar (game console)|Telstar]]
|style="background:#FFFFFF;" |[[Coleco]]
|style="text-align:center;" |[[1976 in video gaming|1976]]
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |<ref name="dedicated golden"/>{{efn|group=note|name=telstar}}
|-
|}
</center>
{{Refbegin}}
{{note label|Greater|>||Final sales are greater than the reported figure. [[#Notes|See notes.]]}}
{{Refend}}

== Total console sales by firm ==
<!-- [[File:Sega-Mega-Drive-JP-Mk1-Console-Set.jpg|thumb|[[Sega Genesis]] (known as MegaDrive outside the US), released in 1988, was the best selling Sega home console, selling 30.75 million units worldwide.]]
[[File:Xbox-360-Pro-wController.jpg|thumb|[[Xbox 360]] , released in 2005, was the best selling Microsoft home console, selling 84 million units worldwide.]]
-->
Total amount of every console with at least 1&nbsp;million units sold.
{| class="wikitable sortable plainrowheaders" font-size:95% style="width:600px;" style="margin:auto;"
|+Console sales by firm
! scope="col" |Manufacturer
! scope="col" |Home <br />console sales
! scope="col" |Handheld <br />console sales
! scope="col" |Total sales
|-
! scope="row" | [[Nintendo]]
|style="text-align:right" data-sort-value="317.74"|317.74 million
|style="text-align:right" data-sort-value="415.79"|429.9&nbsp;million
|style="text-align:right" data-sort-value="697.34"|754 million<ref>{{Cite web|url=https://www.businesswire.com/news/home/20190111005064/en/Mario-Games-Continue-Nintendo-Switch-Nintendo-3DS|title=Two Mario Games Continue Nintendo Switch and Nintendo 3DS Momentum Into 2019|date=January 11, 2019|website=www.businesswire.com|language=en|access-date=January 12, 2019|archive-url=https://web.archive.org/web/20190111155627/https://www.businesswire.com/news/home/20190111005064/en/Mario-Games-Continue-Nintendo-Switch-Nintendo-3DS|archive-date=January 11, 2019|url-status=live}}</ref>
|-
! scope="row" | [[Sony]]
|style="text-align:right" data-sort-value="441.69"|>444.89 million
|style="text-align:right" data-sort-value="95" |>{{#expr:80<!-- PSP -->+10<!-- Vita -->}}&nbsp;million
|style="text-align:right" data-sort-value="525.3"|>534.9&nbsp;million<ref>{{Cite web|title=PlayStation® Hardware Cumulative Worldwide Sell-through Surpass 525.3 Million Units|date=August 9, 2018|url=http://www.sie.com/en/corporate/release/2018/180809.html|accessdate=August 10, 2018|archive-url=https://web.archive.org/web/20180809215425/http://www.sie.com/en/corporate/release/2018/180809.html|archive-date=August 9, 2018|url-status=live}}</ref>
|-
! scope="row" | [[Microsoft]]
|style="text-align:right" data-sort-value="118"|149&nbsp;million
|style="text-align:right" data-sort-value="0" |–
|style="text-align:right" data-sort-value="118"|149&nbsp;million
|-
! scope="row" | [[Sega]]
|style="text-align:right" data-sort-value="72" |{{#expr:35.25<!-- Gen -->+10<!-- MS -->+9.13<!-- DC -->+9.26<!-- Sat -->}}–{{#expr:35.25+13<!-- MS -->+9.13+9.26}}&nbsp;million
|style="text-align:right" data-sort-value="14.02"|>{{#expr:10.62+3.4}}&nbsp;million
|style="text-align:right" data-sort-value="62.14"|>{{#expr:66.64+14.02}}&nbsp;million
|-
! scope="row" | [[Atari]]
|style="text-align:right" data-sort-value="31" |31&nbsp;million
|style="text-align:right" data-sort-value="1.01" |>1&nbsp;million
|style="text-align:right" data-sort-value="32.01"|>32&nbsp;million
|-
! scope="row" | [[Hudson Soft]]/[[NEC]]
|style="text-align:right" data-sort-value="10"|10&nbsp;million
|style="text-align:right" data-sort-value="0" |–
|style="text-align:right" data-sort-value="10"|10&nbsp;million
|-
! scope="row" | [[Bandai]]
|style="text-align:right" data-sort-value="0" |–
|style="text-align:right" data-sort-value="3.50"|3.5&nbsp;million
|style="text-align:right" data-sort-value="3.50"|3.5&nbsp;million
|-
! scope="row" | [[Coleco]]
|style="text-align:right" data-sort-value="3.01"|>{{#expr:2+1}}&nbsp;million
|style="text-align:right" data-sort-value="0" |–
|style="text-align:right" data-sort-value="3.01"|>3&nbsp;million
|-
! scope="row" | [[Magnavox]]/[[Philips]]
|style="text-align:right" data-sort-value="3.01"|>3&nbsp;million
|style="text-align:right" data-sort-value="0" |–
|style="text-align:right" data-sort-value="3.01"|>3&nbsp;million
|-
! scope="row" | [[Mattel]]
|style="text-align:right" data-sort-value="3"|3&nbsp;million
|style="text-align:right" data-sort-value="0"|–
|style="text-align:right" data-sort-value="3"|3&nbsp;million
|-
! scope="row" | [[Nokia]]
|style="text-align:right" data-sort-value="0"|–
|style="text-align:right" data-sort-value="3"|3&nbsp;million
|style="text-align:right" data-sort-value="3"|3&nbsp;million
|}


==Notes==
==Notes==
Line 704: Line 452:
==References==
==References==
{{reflist|30em|refs=
{{reflist|30em|refs=
<ref name="June 2019 active users">{{cite web |last1=Madan |first1=Asher |title=Xbox Live monthly active users grew to 65 million over the past 3 months |url=https://www.windowscentral.com/xbox-live-monthly-active-users-grew-65-million-over-past-3-months |website=Windows Central |accessdate=November 27, 2019 |date=November 12, 2019 |archive-url=https://web.archive.org/web/20191030183903/https://www.windowscentral.com/xbox-live-monthly-active-users-grew-65-million-over-past-3-months |archive-date=October 30, 2019 |url-status=live }}</ref>
<ref name="Q3 2020 active users">{{cite web |last1=Warren |first1=Tom |title=Microsoft reports increased PC demand during coronavirus and 'minimal impact' on revenue |url=https://www.theverge.com/2020/4/29/21241681/microsoft-q3-2020-earnings-surface-windows-xbox-revenue-profit |website=The Verge |access-date=July 18, 2020 |date=April 29, 2020}}</ref>

<ref name="xbox1 forbes">{{cite web |url=https://www.forbes.com/sites/paultassi/2020/01/30/the-nintendo-switch-may-have-just-outsold-the-xbox-one-with-a-35-year-late-start/#5888aa6857e5 |title=The Nintendo Switch May Have Just Outsold The Xbox One With A 3.5 Year Late Start |access-date=July 18, 2020 |first=Paul |last=Tassi |work=[[Forbes]] |date=January 30, 2020 }}</ref>

<ref name="xbox1 Ampere">{{cite web |url=https://www.ampereanalysis.com/insight/sony-banks-on-playstation-studios-to-deliver-another-winning-console-generation |title=Sony banks on PlayStation Studios to deliver another winning console generation |access-date=November 23, 2020 |first=Piers |last=Harding-Rolls |publisher=Ampere Analysis Insights |date=September 15, 2020 }}</ref>


<ref name="xbox1 Q2 estimate">{{cite web |url=https://www.cnbc.com/2019/10/08/why-microsoft-xbox-isnt-as-popular-in-japan-as-sonys-playstation.html |title=Why Japanese gamers don’t buy Xbox |accessdate=November 1, 2019 |first=Marilyn |last=Haigh |publisher=[[CNBC]] |date=October 8, 2019 |url-status=live |archiveurl=https://web.archive.org/web/20191031143327/https://www.cnbc.com/2019/10/08/why-microsoft-xbox-isnt-as-popular-in-japan-as-sonys-playstation.html |archivedate=October 31, 2019 }}</ref>
<ref name="xbox1 cease">{{cite web |url=https://www.cnn.com/2020/07/17/tech/microsoft-xbox-one-discontinue/index.html |title=Gearing up for the Xbox Series X, Microsoft has stopped making the Xbox One X |access-date=July 18, 2020 |first=Oliver |last=Effron |publisher=[[CNN]] |date=July 17, 2020 }}</ref>


<ref name="PS3 last shipments">{{cite web|first=Dan|last=Ackerman|title=At long last, end of the line for the Sony PlayStation 3|url=https://www.cnet.com/news/at-long-last-end-of-the-line-for-the-sony-playstation-3/|date=May 30, 2017|accessdate=April 26, 2019|website=[[CNET]]|archiveurl=https://web.archive.org/web/20190312115023/https://www.cnet.com/news/at-long-last-end-of-the-line-for-the-sony-playstation-3/|archivedate=March 12, 2019|url-status=live}}</ref>
<ref name="PS3 last shipments">{{cite web|first=Dan|last=Ackerman|title=At long last, end of the line for the Sony PlayStation 3|url=https://www.cnet.com/news/at-long-last-end-of-the-line-for-the-sony-playstation-3/|date=May 30, 2017|access-date=April 26, 2019|website=[[CNET]]|archive-url=https://web.archive.org/web/20190312115023/https://www.cnet.com/news/at-long-last-end-of-the-line-for-the-sony-playstation-3/|archive-date=March 12, 2019|url-status=live}}</ref>


<ref name="vita mortuus">{{cite web|url=https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|title=RIP PS Vita: Sony officially ends production|date=March 2, 2019|last=Good|first=Owen|website=[[Polygon (website)|Polygon]]|access-date=March 2, 2019|archive-url=https://web.archive.org/web/20190302233059/https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|archive-date=March 2, 2019|url-status=live}}</ref>
<ref name="vita mortuus">{{cite web|url=https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|title=RIP PS Vita: Sony officially ends production|date=March 2, 2019|last=Good|first=Owen|website=[[Polygon (website)|Polygon]]|access-date=March 2, 2019|archive-url=https://web.archive.org/web/20190302233059/https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|archive-date=March 2, 2019|url-status=live}}</ref>


<ref name="SNESClassic">{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |title=Consolidated Financial Statements |accessdate=April 26, 2018 |date=April 26, 2018 |publisher=Nintendo |format=PDF |page=3 |archive-url=https://web.archive.org/web/20180426095520/https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |archive-date=April 26, 2018 |url-status=live }}</ref>
<ref name="SNESClassic">{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |title=Consolidated Financial Statements |access-date=April 26, 2018 |date=April 26, 2018 |publisher=Nintendo |page=3 |archive-url=https://web.archive.org/web/20180426095520/https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |archive-date=April 26, 2018 |url-status=live }}</ref>


<ref name="NESClassic">{{Cite web |url=https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |title=Archived copy |access-date=February 1, 2018 |archive-url=https://web.archive.org/web/20171026030222/https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |archive-date=October 26, 2017 |url-status=live }}</ref>
<ref name="NESClassic">{{Cite web |url=https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |title=Nintendo sold 2.3 million NES Classic Editions |date=April 28, 2017 |access-date=February 1, 2018 |archive-url=https://web.archive.org/web/20171026030222/https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |archive-date=October 26, 2017 |url-status=live }}</ref>


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<ref name="Recent Nintendo sales">{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|title=Dedicated Video Game Sales Units|publisher=Nintendo|date=January 31, 2019|accessdate=February 1, 2019|archive-url=https://web.archive.org/web/20170621033554/https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|archive-date=June 21, 2017|url-status=live}}</ref>
<ref name="Recent Nintendo sales">{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|title=Dedicated Video Game Sales Units|publisher=Nintendo|date=January 31, 2019|access-date=February 1, 2019|archive-url=https://web.archive.org/web/20170621033554/https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|archive-date=June 21, 2017|url-status=live}}</ref>
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<ref name="GDC16 eedar">{{cite conference | url = https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | access-date = April 1, 2018 | title = Awesome Video Game Data 2016 | last1 = Zatkin | first1 = Geoffrey | year = 2016 | publisher = Electronic Entertainment Design and Research | page = 11 | conference = [[Game Developers Conference]] 2016 | archive-url = https://web.archive.org/web/20180402101223/https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | archive-date = April 2, 2018 | url-status = live }}</ref>
<ref name="GDC16 eedar">{{cite conference | url = https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | access-date = April 1, 2018 | title = Awesome Video Game Data 2016 | last1 = Zatkin | first1 = Geoffrey | year = 2016 | publisher = Electronic Entertainment Design and Research | page = 11 | conference = [[Game Developers Conference]] 2016 | archive-url = https://web.archive.org/web/20180402101223/https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | archive-date = April 2, 2018 | url-status = live }}</ref>


<ref name="dedicated golden">{{cite book|last=Dillon|first=Roberto|title=The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry|date=April 12, 2011|publisher=[[Taylor & Francis]]|isbn=9781439873236|url=https://books.google.com/books?id=pq6-X1fTm2oC|accessdate=November 26, 2013|pages=22–23|archive-url=https://web.archive.org/web/20140103094113/http://books.google.com/books?id=pq6-X1fTm2oC|archive-date=January 3, 2014|url-status=live}}</ref>
<ref name="dedicated golden">{{cite book|last=Dillon|first=Roberto|title=The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry|date=April 12, 2011|publisher=[[Taylor & Francis]]|isbn=9781439873236|url=https://books.google.com/books?id=pq6-X1fTm2oC|access-date=November 26, 2013|pages=22–23|archive-url=https://web.archive.org/web/20140103094113/http://books.google.com/books?id=pq6-X1fTm2oC|archive-date=January 3, 2014|url-status=live}}</ref>


<ref name="usgamer dedicate">{{cite web|url=http://www.usgamer.net/articles/the-famicom-legacy|title= The Famicom Legacy |accessdate=July 11, 2014|first=Jeremy|last=Parish|publisher=[[USgamer]]|date=July 13, 2013|archiveurl=https://web.archive.org/web/20130922014432/http://www.usgamer.net/articles/the-famicom-legacy|archivedate=September 22, 2013|url-status=live}}</ref>
<ref name="usgamer dedicate">{{cite web|url=http://www.usgamer.net/articles/the-famicom-legacy|title= The Famicom Legacy |access-date=July 11, 2014|first=Jeremy|last=Parish|publisher=[[USgamer]]|date=July 13, 2013|archive-url=https://web.archive.org/web/20130922014432/http://www.usgamer.net/articles/the-famicom-legacy|archive-date=September 22, 2013|url-status=live}}</ref>


<ref name="NEC and HS">{{cite web|url=http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php?print=1|title=Stalled engine: The TurboGrafx-16 turns 25|accessdate=August 13, 2016|first= Christian|last=Nutt |website=[[Gamasutra]]|archiveurl =https://web.archive.org/web/20160101061244/http://gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php|archivedate =January 1, 2016|url-status=live}}</ref>
<ref name="NEC and HS">{{cite web|url=http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php?print=1|title=Stalled engine: The TurboGrafx-16 turns 25|access-date=August 13, 2016|first= Christian|last=Nutt |website=[[Gamasutra]]|date=September 12, 2014|archive-url =https://web.archive.org/web/20160101061244/http://gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php|archive-date =January 1, 2016|url-status=live}}</ref>


<ref name="Shipments and Live">{{Cite web|url=http://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|title=[Update] Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments|date=October 22, 2015|last=Futter|first=Mike|website=[[Game Informer]]|access-date=October 22, 2015|archive-url=https://web.archive.org/web/20181225043208/https://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|archive-date=December 25, 2018|url-status=live}}</ref>
<ref name="Shipments and Live">{{Cite magazine|url=http://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|title=[Update] Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments|date=October 22, 2015|last=Futter|first=Mike|magazine=[[Game Informer]]|access-date=October 22, 2015|archive-url=https://web.archive.org/web/20181225043208/https://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|archive-date=December 25, 2018|url-status=live}}</ref>


<ref name="reporting style">{{cite web|url=http://www.gamespot.com/articles/ps4-helps-sony-s-game-division-rise-but-ps3-sales-see-significant-decrease/1100-6417559/|title=PS4 helps Sony's game division rise, but PS3 sales see "significant decrease"|accessdate=December 13, 2015|first=Eddie|last=Makuch|website=[[GameSpot]]|date=February 6, 2014|archive-url=https://web.archive.org/web/20180612162722/https://www.gamespot.com/articles/ps4-helps-sony-s-game-division-rise-but-ps3-sales-see-significant-decrease/1100-6417559/|archive-date=June 12, 2018|url-status=live}}</ref>
<ref name="reporting style">{{cite web|url=http://www.gamespot.com/articles/ps4-helps-sony-s-game-division-rise-but-ps3-sales-see-significant-decrease/1100-6417559/|title=PS4 helps Sony's game division rise, but PS3 sales see "significant decrease"|access-date=December 13, 2015|first=Eddie|last=Makuch|website=[[GameSpot]]|date=February 6, 2014|archive-url=https://web.archive.org/web/20180612162722/https://www.gamespot.com/articles/ps4-helps-sony-s-game-division-rise-but-ps3-sales-see-significant-decrease/1100-6417559/|archive-date=June 12, 2018|url-status=live}}</ref>


<ref name="sega Q4 FY2001">{{cite web|url=http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|title=Sega Corporation Annual Report 2001|accessdate=November 2, 2015|date=August 1, 2001|publisher=[[Sega Corporation]]|page=14|quote=A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.|archive-url=https://web.archive.org/web/20170201220437/http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|archive-date=February 1, 2017|url-status=live}}</ref>
<ref name="sega Q4 FY2001">{{cite web|url=http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|title=Sega Corporation Annual Report 2001|access-date=November 2, 2015|date=August 1, 2001|publisher=[[Sega Corporation]]|page=14|quote=A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.|archive-url=https://web.archive.org/web/20170201220437/http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|archive-date=February 1, 2017|url-status=live}}</ref>


<ref name="sega Q4 FY2001 rev">{{cite web|url=https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|title=Revisions to Annual Results Forecasts|accessdate=November 2, 2015|date=October 23, 2001|publisher=[[Sega Corporation]]|page=4|quote=Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production [...] the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.|archive-url=https://web.archive.org/web/20150726015556/https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|archive-date=July 26, 2015|url-status=dead}}</ref>
<ref name="sega Q4 FY2001 rev">{{cite web|url=https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|title=Revisions to Annual Results Forecasts|access-date=November 2, 2015|date=October 23, 2001|publisher=[[Sega Corporation]]|page=4|quote=Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production [...] the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.|archive-url=https://web.archive.org/web/20150726015556/https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|archive-date=July 26, 2015|url-status=dead}}</ref>


<ref name="sega Q4 FY2002">{{cite web|url=https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|title=Sega Corporation Annual Report 2002|accessdate=November 2, 2015|date=July 1, 2002|publisher=[[Sega Corporation]]|page=6|quote=The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.|archive-url=https://web.archive.org/web/20180928200439/https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|archive-date=September 28, 2018|url-status=live}}</ref>
<ref name="sega Q4 FY2002">{{cite web|url=https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|title=Sega Corporation Annual Report 2002|access-date=November 2, 2015|date=July 1, 2002|publisher=[[Sega Corporation]]|page=6|quote=The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.|archive-url=https://web.archive.org/web/20180928200439/https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|archive-date=September 28, 2018|url-status=live}}</ref>


<ref name="pico deal">{{cite press release|title=Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems: Systems Will Be Available In All Major Toy Retailers By Holiday Season |date=August 5, 1999 |publisher=[[Business Wire]] |url=http://www.thefreelibrary.com/Majesco+Signs+Licensing+Deal+to+Distribute+Sega+Pico+Educational...-a055353637 |accessdate=January 6, 2015 |archiveurl=https://web.archive.org/web/20140802181316/http://www.thefreelibrary.com/Majesco%2BSigns%2BLicensing%2BDeal%2Bto%2BDistribute%2BSega%2BPico%2BEducational...-a055353637 |archivedate=August 2, 2014 |url-status=live}}</ref>
<ref name="pico deal">{{cite press release|title=Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems: Systems Will Be Available In All Major Toy Retailers By Holiday Season |date=August 5, 1999 |publisher=[[Business Wire]] |url=http://www.thefreelibrary.com/Majesco+Signs+Licensing+Deal+to+Distribute+Sega+Pico+Educational...-a055353637 |access-date=January 6, 2015 |archive-url=https://web.archive.org/web/20140802181316/http://www.thefreelibrary.com/Majesco%2BSigns%2BLicensing%2BDeal%2Bto%2BDistribute%2BSega%2BPico%2BEducational...-a055353637 |archive-date=August 2, 2014 |url-status=live}}</ref>


<ref name="Sega toys">{{cite web|url=http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|title=Business Strategy: Interactive Education Business|accessdate=January 6, 2015|publisher=Sega Toys|archiveurl=https://web.archive.org/web/20090221144913/http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|archivedate=February 21, 2009|url-status=dead}}</ref>
<ref name="Sega toys">{{cite web|url=http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|title=Business Strategy: Interactive Education Business|access-date=January 6, 2015|publisher=Sega Toys|archive-url=https://web.archive.org/web/20090221144913/http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|archive-date=February 21, 2009|url-status=dead}}</ref>


<ref name="advanced pico">{{cite press release|title=食育、安全などの"五育"を取り入れ、エデュテイメント事業を推進「遊びながら学ぶ」が進化する『Advanced PICO Beena』(アドバンスピコ ビーナ)8月発売|date=April 5, 2005|publisher=Sega Toys|url=http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|accessdate=January 6, 2015|language=Japanese|format=PDF|archiveurl=https://web.archive.org/web/20070928073936/http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|archivedate=September 28, 2007|url-status=dead}}</ref>
<ref name="advanced pico">{{cite press release|title=食育、安全などの"五育"を取り入れ、エデュテイメント事業を推進「遊びながら学ぶ」が進化する『Advanced PICO Beena』(アドバンスピコ ビーナ)8月発売|date=April 5, 2005|publisher=Sega Toys|url=http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|access-date=January 6, 2015|language=ja|archive-url=https://web.archive.org/web/20070928073936/http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|archive-date=September 28, 2007|url-status=dead}}</ref>


<ref name="xbox sales">{{Cite web|url=https://news.xbox.com/en-us/2014/06/09/events-e3-2014-recap/|title=Xbox Delivers Winning Lineup of Exclusive Games for this Holiday Season|author=Xbox Wire Staff|date=June 9, 2014}}</ref>
<ref name="xbox e3">{{cite web|url=http://www.gamespot.com/articles/e3-2014-399-xbox-one-out-now-xbox-360-sales-rise-to-84-million/1100-6420231/ |title=E3 2014: $399 Xbox One Out Now, Xbox 360 Sales Rise to 84 million |accessdate=August 12, 2014 |first=Eddie |last=Makuch |website=[[GameSpot]] |date=June 9, 2014 |url-status=dead |archiveurl=https://web.archive.org/web/20141013194652/http://www.gamespot.com/articles/e3-2014-399-xbox-one-out-now-xbox-360-sales-rise-to-84-million/1100-6420231/ |archivedate=October 13, 2014}}</ref>

<ref name="360 EoL">{{cite web|url=https://www.ign.com/articles/2016/04/20/xbox-360-production-has-ended |title=Xbox 360 Production Has Ended |accessdate=August 12, 2014 |first= Matt |last=Porter |website=[[IGN]] |date=April 20, 2016 |url-status=live |archiveurl=https://web.archive.org/web/20180322210434/https://www.ign.com/articles/2016/04/20/xbox-360-production-has-ended |archivedate=March 22, 2018}}</ref>


<ref name="Philips sales">{{cite news |last=Elrich|first=David|title=Video-Game Wars: Fighting It Out Off-Screen |work = [[The New York Times]]|date =September 15, 1994|page=C2|issn=0362-4331|quote=According to Philips, there are 1 million CD-i owners worldwide.}}</ref>
<ref name="Philips sales">{{cite news |last=Elrich|first=David|title=Video-Game Wars: Fighting It Out Off-Screen |work = [[The New York Times]]|date =September 15, 1994|page=C2|issn=0362-4331|quote=According to Philips, there are 1 million CD-i owners worldwide.}}</ref>


<ref name="Top 10 Failed">{{cite news|last = Townsend|first = Allie|title = Top 10 Failed Gaming Consoles|work = [[Time (magazine)|Time]]|date = November 4, 2010|url = http://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|accessdate = July 23, 2014|url-status = dead|archiveurl = https://web.archive.org/web/20140812094905/http://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|archivedate = August 12, 2014|df = mdy-all}}</ref>
<ref name="Top 10 Failed">{{cite magazine|last = Townsend|first = Allie|title = Top 10 Failed Gaming Consoles|magazine = [[Time (magazine)|Time]]|date = November 4, 2010|url = http://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|access-date = July 23, 2014|url-status = dead|archive-url = https://web.archive.org/web/20140812094905/http://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|archive-date = August 12, 2014|df = mdy-all}}</ref>


<ref name="PSP discontinued">{{cite news|author=Associated Press|title=Sony to Stop Selling PlayStation Portable|publisher=[[Associated Press]]|date=June 3, 2014|url=http://bigstory.ap.org/article/sony-stop-selling-playstation-portable|accessdate=July 10, 2014|archiveurl=https://web.archive.org/web/20140813204932/http://bigstory.ap.org/article/sony-stop-selling-playstation-portable|archivedate=August 13, 2014|url-status=dead}}</ref>
<ref name="PSP discontinued">{{cite news|agency=Associated Press|title=Sony to Stop Selling PlayStation Portable|publisher=[[Associated Press]]|date=June 3, 2014|url=http://bigstory.ap.org/article/sony-stop-selling-playstation-portable|access-date=July 10, 2014|archive-url=https://web.archive.org/web/20140813204932/http://bigstory.ap.org/article/sony-stop-selling-playstation-portable|archive-date=August 13, 2014|url-status=dead}}</ref>


<ref name="turbo eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|title= SNES celebrates 20th birthday in UK|accessdate=April 2, 2014|first=Tom|last=Phillips|website=[[Eurogamer]]|date=April 11, 2012|archiveurl=https://web.archive.org/web/20120413151550/http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|archivedate=April 13, 2012|url-status=live}}</ref>
<ref name="turbo eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|title= SNES celebrates 20th birthday in UK|access-date=April 2, 2014|first=Tom|last=Phillips|website=[[Eurogamer]]|date=April 11, 2012|archive-url=https://web.archive.org/web/20120413151550/http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|archive-date=April 13, 2012|url-status=live}}</ref>


<ref name="Lynx 1 mill">{{cite news |last= Pereira|first=Joseph |date=November 16, 1992 |title=Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While |newspaper=[[The Wall Street Journal]] |page=R10|ISSN=0099-9660|quote=Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.}}</ref>
<ref name="Lynx 1 mill">{{cite news |last= Pereira|first=Joseph |date=November 16, 1992 |title=Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While |newspaper=[[The Wall Street Journal]] |page=R10|issn=0099-9660|quote=Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.}}</ref>


<ref name="Atari refocused">{{cite journal| journal=[[Computer Shopper (US magazine)|Computer Shopper]]|publisher=SX2 Media Labs| title=The Riddle of the Lynx|first=John|last=Dvorak |author-link= John C. Dvorak|date=September 1999| page=97|issn=0886-0556 |url=http://www.highbeam.com/doc/1G1-55480741.html|archive-url=https://web.archive.org/web/20140611061844/http://www.highbeam.com/doc/1G1-55480741.html|url-status=dead|archive-date=2014-06-11|accessdate=February 13, 2014|url-access=subscription | quote=The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.}}</ref>
<ref name="Atari refocused">{{cite journal| journal=[[Computer Shopper (US magazine)|Computer Shopper]]|publisher=SX2 Media Labs| title=The Riddle of the Lynx|first=John|last=Dvorak |author-link= John C. Dvorak|date=September 1999| page=97|issn=0886-0556 |url=http://www.highbeam.com/doc/1G1-55480741.html|archive-url=https://web.archive.org/web/20140611061844/http://www.highbeam.com/doc/1G1-55480741.html|url-status=dead|archive-date=June 11, 2014|access-date=February 13, 2014|url-access=subscription | quote=The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.}}</ref>


<ref name="robin chwan">{{Cite web| title =第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】| work = [[Famitsu]]| date =March 8, 2003| url = http://www.famitsu.com/game/serial/2003/03/07/364,1047015949,11347,0,0.html|accessdate=February 8, 2014| archiveurl=https://web.archive.org/web/20140201214839/http://www.famitsu.com/game/serial/2003/03/07/364%2C1047015949%2C11347%2C0%2C0.html| archivedate=February 1, 2014|language=Japanese|url-status=live}}</ref>
<ref name="robin chwan">{{Cite magazine| title =第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】| magazine = [[Famitsu]]| date =March 8, 2003| url = http://www.famitsu.com/game/serial/2003/03/07/364,1047015949,11347,0,0.html|access-date=February 8, 2014| archive-url=https://web.archive.org/web/20140201214839/http://www.famitsu.com/game/serial/2003/03/07/364%2C1047015949%2C11347%2C0%2C0.html| archive-date=February 1, 2014|language=ja|url-status=live}}</ref>


<ref name="egn swan">{{cite journal| journal=[[Electronic Gaming Monthly]]|publisher=EGM Media Group| title=Hands-On With Bandai's SwanCrystal ; Move over, Game Boy Advance - there's a new bird in town|first=John|last=Ricciardi |issue=159|date=October 1, 2002| page=58 |issn=1058-918X| quote=On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.}}</ref>
<ref name="egn swan">{{cite magazine| magazine=[[Electronic Gaming Monthly]]|publisher=EGM Media Group| title=Hands-On With Bandai's SwanCrystal; Move over, Game Boy Advance - there's a new bird in town|first=John|last=Ricciardi |issue=159|date=October 1, 2002| page=58 |issn=1058-918X| quote=On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.}}</ref>


<ref name="nami swan">{{cite news|title =Bandai to Launch WonderSwan Color in Dec.|work = [[Jiji Press|Jiji Press English News Service]]|date = August 30, 2000|quote=A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. [...] The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.}}</ref>
<ref name="nami swan">{{cite news|title =Bandai to Launch WonderSwan Color in Dec.|work = [[Jiji Press|Jiji Press English News Service]]|date = August 30, 2000|quote=A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. [...] The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.}}</ref>
Line 766: Line 518:
<ref name="swan song">{{cite news|title =Bandai to Supply Software for Nintendo's Game Boy|work = [[Jiji Press|Jiji Press English News Service]]|date = February 18, 2003|quote=The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.}}</ref>
<ref name="swan song">{{cite news|title =Bandai to Supply Software for Nintendo's Game Boy|work = [[Jiji Press|Jiji Press English News Service]]|date = February 18, 2003|quote=The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.}}</ref>


<ref name="koto">{{cite web|url=http://www.koto.co.jp/english/products/device.html|title=Device solution|accessdate=February 12, 2014|publisher=Koto|archive-url=https://web.archive.org/web/20140216031358/http://www.koto.co.jp/english/products/device.html|archive-date=February 16, 2014|url-status=dead}}</ref>
<ref name="koto">{{cite web|url=http://www.koto.co.jp/english/products/device.html|title=Device solution|access-date=February 12, 2014|publisher=Koto|archive-url=https://web.archive.org/web/20140216031358/http://www.koto.co.jp/english/products/device.html|archive-date=February 16, 2014|url-status=dead}}</ref>

<ref name="best ps2">{{cite news| title= Xbox 360 beats Wii as the UK’s best-selling console| date= June 27, 2013| newspaper= [[Metro (British newspaper)|Metro]]| url= http://metro.co.uk/2013/06/27/xbox-360-beats-wii-as-the-uks-best-selling-console-3858990/| accessdate= October 31, 2013| author= GameCentral staff| archive-url= https://web.archive.org/web/20190419064841/https://metro.co.uk/2013/06/27/xbox-360-beats-wii-as-the-uks-best-selling-console-3858990/| archive-date= April 19, 2019| url-status= live}}</ref>

<ref name="GB and GBC">{{cite web|url=https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|title=Happy 20th b-day, Game Boy: here are 6 reasons why you’re #1|accessdate=January 30, 2014|first=Benj|last=Edwards|date=April 21, 2009|website=[[Ars Technica]]|archive-url=https://web.archive.org/web/20170815023656/https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|archive-date=August 15, 2017|url-status=live}}</ref>


<ref name="IGN PSP estimate">{{cite web |url=https://www.ign.com/articles/2014/06/03/sony-discontinuing-psp |title=Sony Discontinuing PSP |first=Evan |last=Campbell |date=June 3, 2014 |accessdate=July 10, 2014 |website=[[IGN]] |archive-url=https://web.archive.org/web/20180927014433/https://www.ign.com/articles/2014/06/03/sony-discontinuing-psp |archive-date=September 27, 2018 |url-status=live }}</ref>
<ref name="best ps2">{{cite news| title= Xbox 360 beats Wii as the UK's best-selling console| date= June 27, 2013| newspaper= [[Metro (British newspaper)|Metro]]| url= http://metro.co.uk/2013/06/27/xbox-360-beats-wii-as-the-uks-best-selling-console-3858990/| access-date= October 31, 2013| author= GameCentral staff| archive-url= https://web.archive.org/web/20190419064841/https://metro.co.uk/2013/06/27/xbox-360-beats-wii-as-the-uks-best-selling-console-3858990/| archive-date= April 19, 2019| url-status= live}}</ref>


<ref name="IGN PSP estimate 2">{{cite web |url=https://www.ign.com/articles/2019/04/17/top-15-best-selling-video-game-consoles-of-all-time |title=Top 15 Best-Selling Video Game Consoles of All Time |first=Jordan |last=Sirani |date=April 17, 2019 |accessdate=April 26, 2019 |website=[[IGN]] |archive-url=https://web.archive.org/web/20190428233729/https://www.ign.com/articles/2019/04/17/top-15-best-selling-video-game-consoles-of-all-time |archive-date=April 28, 2019 |url-status=live }}</ref>
<ref name="GB and GBC">{{cite web|url=https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|title=Happy 20th b-day, Game Boy: here are 6 reasons why you're #1|access-date=January 30, 2014|first=Benj|last=Edwards|date=April 21, 2009|website=[[Ars Technica]]|archive-url=https://web.archive.org/web/20170815023656/https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|archive-date=August 15, 2017|url-status=live}}</ref>


<ref name="IGN PSP 82million">{{cite web|url=https://uk.ign.com/articles/2014/11/17/vita-sales-are-picking-up-thanks-to-ps4-remote-play|title=Vita Sales Are Picking Up Thanks to PS4 Remote Play|first=Colin|last=Moriarty|date=November 17, 2014|accessdate=November 18, 2014|website=[[IGN]]|archive-url=https://web.archive.org/web/20190925130203/https://uk.ign.com/articles/2014/11/17/vita-sales-are-picking-up-thanks-to-ps4-remote-play|archive-date=September 25, 2019|url-status=live}}</ref>
<ref name="IGN PSP estimate">{{cite web |url=https://www.ign.com/articles/2014/06/03/sony-discontinuing-psp |title=Sony Discontinuing PSP |first=Evan |last=Campbell |date=June 3, 2014 |access-date=July 10, 2014 |website=[[IGN]] |archive-url=https://web.archive.org/web/20180927014433/https://www.ign.com/articles/2014/06/03/sony-discontinuing-psp |archive-date=September 27, 2018 |url-status=live }}</ref>


<ref name=nintendosales>{{cite web |url=https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|title=Historical Data: Consolidated Sales Transition by Region |accessdate=April 27, 2017|date=April 27, 2017|publisher=[[Nintendo]] |format=xlsx|archiveurl=https://web.archive.org/web/20171026163943/https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|archivedate= October 26, 2017|url-status=live}}</ref>
<ref name="IGN PSP estimate 2">{{cite web |url=https://www.ign.com/articles/2019/04/17/top-15-best-selling-video-game-consoles-of-all-time |title=Top 15 Best-Selling Video Game Consoles of All Time |first=Jordan |last=Sirani |date=April 17, 2019 |access-date=April 26, 2019 |website=[[IGN]] |archive-url=https://web.archive.org/web/20190428233729/https://www.ign.com/articles/2019/04/17/top-15-best-selling-video-game-consoles-of-all-time |archive-date=April 28, 2019 |url-status=live }}</ref>


<ref name=i4u>{{cite web|last=Lugmayr|first=Luigi|title=Sega Genesis Flashback HD 2017 Console Pre-order|url=https://www.i4u.com/2017/10/125106/sega-genesis-flashback-hd-2017-console-pre-order|work=Oct 26 2017|publisher=i4u News|accessdate=August 17, 2019|archive-url=https://web.archive.org/web/20190817210846/https://www.i4u.com/2017/10/125106/sega-genesis-flashback-hd-2017-console-pre-order|archive-date=August 17, 2019|url-status=live}}</ref>
<ref name="IGN PSP 82million">{{cite web|url=https://uk.ign.com/articles/2014/11/17/vita-sales-are-picking-up-thanks-to-ps4-remote-play|title=Vita Sales Are Picking Up Thanks to PS4 Remote Play|first=Colin|last=Moriarty|date=November 17, 2014|access-date=November 18, 2014|website=[[IGN]]|archive-url=https://web.archive.org/web/20190925130203/https://uk.ign.com/articles/2014/11/17/vita-sales-are-picking-up-thanks-to-ps4-remote-play|archive-date=September 25, 2019|url-status=live}}</ref>


<ref name="ps1">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdataps_e.html|title=PlayStation Cumulative Production Shipments of Hardware|accessdate=October 31, 2013|publisher=[[Sony Computer Entertainment]]|url-status=dead|archiveurl = https://web.archive.org/web/20110524023857/http://www.scei.co.jp/corporate/data/bizdataps_e.html|archivedate = May 24, 2011}}</ref>
<ref name=nintendosales>{{cite web |url=https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|title=Historical Data: Consolidated Sales Transition by Region |access-date=April 27, 2017|date=April 27, 2017|publisher=[[Nintendo]] |format=xlsx|archive-url=https://web.archive.org/web/20171026163943/https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|archive-date= October 26, 2017|url-status=live}}</ref>


<ref name="Xbone 10">{{cite web |url=http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |title=Microsoft Annual Meeting of Shareholders |accessdate=January 31, 2015 |date=December 3, 2014 |publisher=[[Microsoft]] |quote=Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft. |archive-url=https://web.archive.org/web/20161130042326/http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |archive-date=November 30, 2016 |url-status=dead }}</ref>
<ref name="ps1">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdataps_e.html|title=PlayStation Cumulative Production Shipments of Hardware|access-date=October 31, 2013|publisher=[[Sony Computer Entertainment]]|url-status=dead|archive-url = https://web.archive.org/web/20110524023857/http://www.scei.co.jp/corporate/data/bizdataps_e.html|archive-date = May 24, 2011}}</ref>


<ref name="Xbone 10">{{cite web |url=http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |title=Microsoft Annual Meeting of Shareholders |access-date=January 31, 2015 |date=December 3, 2014 |publisher=[[Microsoft]] |quote=Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft. |archive-url=https://web.archive.org/web/20161130042326/http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |archive-date=November 30, 2016 |url-status=dead }}</ref>
<ref name="Magnavox Odyssey2">{{cite web|url=https://www.ign.com/top-25-consoles/21.html |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |accessdate=October 31, 2013 |website=[[IGN]]|archiveurl =https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html|archivedate =September 8, 2009|url-status=live}}</ref>


<ref name="SIE Business Development">{{cite web|url=https://www.sie.com/en/corporate/data.html|title=SIE Business Development|accessdate=July 30, 2019|publisher=[[Sony Computer Entertainment]]|date=May 26, 2019|archive-url=https://web.archive.org/web/20190427203732/https://www.sie.com/en/corporate/data.html|archive-date=April 27, 2019|url-status=live}}</ref>
<ref name="Magnavox Odyssey2">{{cite web|url=https://www.ign.com/top-25-consoles/21.html |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |access-date=October 31, 2013 |website=[[IGN]]|archive-url =https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html|archive-date =September 8, 2009|url-status=live}}</ref>


<ref name="SIE Corporate Press">{{cite web|url=https://www.playstation.com/en-us/corporate/press-releases/2020/playstation-network-monthly-active-users-reaches-103-million/ |title=SIE Corporate Press |accessdate=January 6, 2020|publisher=[[Sony Computer Entertainment]]|date=January 6, 2020}}</ref>
<ref name="SIE Business Development">{{cite web|url=https://www.sie.com/en/corporate/data.html|title=SIE Business Development|access-date=November 2, 2021|publisher=[[Sony Computer Entertainment]]|date=September 30, 2021|archive-url=https://web.archive.org/web/20210428094110/https://www.sie.com/en/corporate/data.html|archive-date=April 28, 2021|url-status=live}}</ref>


<ref name="Series X">{{Cite web|title=Xbox Series X{{!}}S Reaches 12 Million Shipped, Analyst Says|url=https://www.gamespot.com/articles/xbox-series-x-s-reaches-12-million-shipped-analyst-says/1100-6499507/|access-date=2022-01-16|website=GameSpot|language=en-US}}</ref>
<ref name="atari2600 PR">{{cite press release|publisher=[[PR Newswire]]|title=AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!|date=November 12, 2012|url=http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|accessdate=April 11, 2014|archiveurl=https://web.archive.org/web/20121127175838/http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|archivedate=November 27, 2012|url-status=dead}}</ref>


<ref name="xbox">{{cite web|url= http://www.xbox.com/zh-SG/community/news/2006/20060510.htm|title=Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming|accessdate=September 5, 2007|publisher=Xbox.com|date=May 10, 2006|archiveurl = https://web.archive.org/web/20070709062832/http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archivedate = July 9, 2007|url-status=dead}}</ref>
<ref name="atari2600 PR">{{cite press release|publisher=[[PR Newswire]]|title=AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!|date=November 12, 2012|url=http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|access-date=April 11, 2014|archive-url=https://web.archive.org/web/20121127175838/http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|archive-date=November 27, 2012|url-status=dead}}</ref>


<ref name="sms and gen ign">{{cite web | last = Buchanan | first = Levi | url = https://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | title = Genesis vs. SNES: By the Numbers | website = [[IGN]] | date = March 20, 2009 | accessdate = October 31, 2013 | quote = Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. [...] The Master System sold an anemic 13 million to the NES count of 62 million. | archive-url = https://web.archive.org/web/20180918231636/http://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | archive-date = September 18, 2018 | url-status = live }}</ref>
<ref name="xbox">{{cite web|url= http://www.xbox.com/zh-SG/community/news/2006/20060510.htm|title=Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming|access-date=September 5, 2007|publisher=Xbox.com|date=May 10, 2006|archive-url = https://web.archive.org/web/20070709062832/http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archive-date = July 9, 2007|url-status=dead}}</ref>


<ref name="sms and gen ign">{{cite web | last = Buchanan | first = Levi | url = https://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | title = Genesis vs. SNES: By the Numbers | website = [[IGN]] | date = March 20, 2009 | access-date = October 31, 2013 | quote = Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. [...] The Master System sold an anemic 13 million to the NES count of 62 million. | archive-url = https://web.archive.org/web/20180918231636/http://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | archive-date = September 18, 2018 | url-status = live }}</ref>
<ref name=intellivision2>{{cite web|url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |title=Intellivision: Intelligent Television |publisher=[[GameSpy]] |accessdate=October 31, 2013 |archiveurl=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archivedate=October 23, 2013 |url-status=dead}}</ref>


<ref name=PSVita>{{cite web|url=https://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years|title=PlayStation 2 manufacture ends after 12 years|date=January 4, 2013|first=Keith|last=Stuart|work=[[The Guardian]]|accessdate=November 22, 2013|archive-url=https://web.archive.org/web/20170305144917/https://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years|archive-date=March 5, 2017|url-status=live}}</ref>
<ref name=intellivision2>{{cite web|url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |title=Intellivision: Intelligent Television |publisher=[[GameSpy]] |access-date=October 31, 2013 |archive-url=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archive-date=October 23, 2013 |url-status=dead}}</ref>


<ref name=PSVita2>{{cite web|url=https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|title=PlayStation Vita's Rebirth as a Boutique Platform|first=Chris|last=Baker|date=June 28, 2017|publisher=[[Glixel]]|accessdate=July 7, 2017|archiveurl=https://web.archive.org/web/20180612142936/https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|archivedate=June 12, 2018|url-status=dead|df=mdy-all}}</ref>
<ref name=PSVita>{{cite web|url=https://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years|title=PlayStation 2 manufacture ends after 12 years|date=January 4, 2013|first=Keith|last=Stuart|work=[[The Guardian]]|access-date=November 22, 2013|archive-url=https://web.archive.org/web/20170305144917/https://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years|archive-date=March 5, 2017|url-status=live}}</ref>


<ref name=PSVita2>{{cite web|url=https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|title=PlayStation Vita's Rebirth as a Boutique Platform|first=Chris|last=Baker|date=June 28, 2017|publisher=[[Glixel]]|access-date=July 7, 2017|archive-url=https://web.archive.org/web/20180612142936/https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|archive-date=June 12, 2018|url-status=dead}}</ref>
<ref name="coleco report">{{cite press release | publisher=[[PR Newswire]] | title=Coleco Industries sales report | date=April 17, 1984|url=https://pqasb.pqarchiver.com/boston/doc/294244496.html|accessdate=November 3, 2013|archiveurl=https://web.archive.org/web/20131104144354/https://pqasb.pqarchiver.com/boston/doc/294244496.html| archivedate=November 4, 2013|url-status=live| quote='First quarter sales of ColecoVision were substantial, although much less {{sic|that}} those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.}}</ref>
<!-- see Talk:Atari 7800 by Indrian
<ref name="atari7800">{{cite journal| journal=[[Retro Gamer]]| title=Retrospection: Atari 7800|publisher=Imagine Publishing|issue=78| page=53 | quote=[...] the 7800 had sold 3,772,751 units in the US alone during its lifetime.|issn=1742-3155}}</ref>


<ref name="coleco report">{{cite press release | publisher=[[PR Newswire]] | title=Coleco Industries sales report | date=April 17, 1984|url=https://pqasb.pqarchiver.com/boston/doc/294244496.html|access-date=November 3, 2013|archive-url=https://web.archive.org/web/20131104144354/https://pqasb.pqarchiver.com/boston/doc/294244496.html| archive-date=November 4, 2013|url-status=live| quote='First quarter sales of ColecoVision were substantial, although much less {{sic|that}} those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.}}</ref>
<ref name="stuff mag">{{cite journal | journal=[[Stuff (magazine)|Stuff]]|issue=152| title=Retro chic – Atari 7800 (1987)|url=http://www.stuff.tv/retro-chic-%E2%80%93-atari-7800-1987/news|accessdate=February 24, 2014| page=42 | date=November 2011|issn=1364-9639| quote= After a successful launch in America in 1986, Atari's latest machine made it to Europe a year later, where it went up against the NES and Sega's Master System.}}</ref> -->


<ref name="a5200">{{cite journal | last=Schrage | first=Michael | journal=[[The Washington Post]] | title=Atari Introduces Game In Attempt for Survival | url=https://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html | accessdate=July 29, 2009 | page=C3 | date=May 22, 1984 | issn=0190-8286 | quote=The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold. | url-access=subscription | archive-url=https://web.archive.org/web/20131104140619/http://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html | archive-date=November 4, 2013 | url-status=live }}</ref>
<ref name="a5200">{{cite news | last=Schrage | first=Michael | newspaper=[[The Washington Post]] | title=Atari Introduces Game In Attempt for Survival | url=https://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html | access-date=July 29, 2009 | page=C3 | date=May 22, 1984 | issn=0190-8286 | quote=The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold. | url-access=subscription | archive-url=https://web.archive.org/web/20131104140619/http://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html | archive-date=November 4, 2013 | url-status=live }}</ref>


<ref name="sony combined">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdata_hardware_e.html |title=Business Development: Hardware |accessdate=October 28, 2013|publisher=[[Sony Computer Entertainment]]|archiveurl=https://web.archive.org/web/20130630080935/http://www.scei.co.jp/corporate/data/bizdata_hardware_e.html |archivedate=June 30, 2013|url-status=dead}}</ref>
<ref name="sony combined">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdata_hardware_e.html |title=Business Development: Hardware |access-date=October 28, 2013|publisher=[[Sony Computer Entertainment]]|archive-url=https://web.archive.org/web/20130630080935/http://www.scei.co.jp/corporate/data/bizdata_hardware_e.html |archive-date=June 30, 2013|url-status=dead}}</ref>


<ref name="sony stop combined">{{cite web |url=http://www.scei.co.jp/corporate/data/hardware_sale_e.html |title=Business Development: Unit Sales of Hardware(FY2013-) |accessdate=April 30, 2015 |publisher=[[Sony Computer Entertainment]] |url-status=dead |archiveurl=https://web.archive.org/web/20150424092348/http://scei.co.jp/corporate/data/hardware_sale_e.html |archivedate=April 24, 2015 }}</ref>
<ref name="sony stop combined">{{cite web |url=http://www.scei.co.jp/corporate/data/hardware_sale_e.html |title=Business Development: Unit Sales of Hardware(FY2013-) |access-date=April 30, 2015 |publisher=[[Sony Computer Entertainment]] |url-status=dead |archive-url=https://web.archive.org/web/20150424092348/http://scei.co.jp/corporate/data/hardware_sale_e.html |archive-date=April 24, 2015 }}</ref>


<ref name="former self">{{cite news|last =Kleinfield|first =N. R.|title =Coleco Moves Out Of The Cabbage Patch|work =[[The New York Times]]|date =July 21, 1985|page =F4|url =https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|accessdate =January 13, 2014|quote =Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.|archive-url =https://web.archive.org/web/20180111054228/http://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|archive-date =January 11, 2018|url-status =live}}</ref>
<ref name="former self">{{cite news|last =Kleinfield|first =N. R.|title =Coleco Moves Out Of The Cabbage Patch|work =[[The New York Times]]|date =July 21, 1985|page =F4|url =https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|access-date =January 13, 2014|quote =Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.|archive-url =https://web.archive.org/web/20180111054228/http://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|archive-date =January 11, 2018|url-status =live}}</ref>


<ref name="near bankrupt">{{cite news|last =Mehegan|first =David|title =Putting Coleco Industries Back Together|work = [[The Boston Globe]]|date =May 8, 1988 |page=A1|url =http://www.highbeam.com/doc/1P2-8061028.html|archive-url =https://web.archive.org/web/20150924200716/http://www.highbeam.com/doc/1P2-8061028.html|url-status =dead|archive-date =September 24, 2015|accessdate =April 23, 2014|ISSN=0743-1791|quote=When the game [Telstar] crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.|url-access=subscription }}</ref>
<ref name="near bankrupt">{{cite news|last =Mehegan|first =David|title =Putting Coleco Industries Back Together|work = [[The Boston Globe]]|date =May 8, 1988 |page=A1|url =http://www.highbeam.com/doc/1P2-8061028.html|archive-url =https://web.archive.org/web/20150924200716/http://www.highbeam.com/doc/1P2-8061028.html|url-status =dead|archive-date =September 24, 2015|access-date =April 23, 2014|issn=0743-1791|quote=When the game [Telstar] crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.|url-access=subscription }}</ref>


<ref name="Colecovision inventory">{{cite news|author=Associated Press|title=Coleco's Net In Sharp Rise|work=[[The New York Times]]|date=October 19, 1985|page=45|url=https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|accessdate=January 13, 2014|issn=0362-4331|quote=Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.|archive-url=https://web.archive.org/web/20180612200044/https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|archive-date=June 12, 2018|url-status=live}}</ref>
<ref name="Colecovision inventory">{{cite news|agency=Associated Press|title=Coleco's Net In Sharp Rise|work=[[The New York Times]]|date=October 19, 1985|page=45|url=https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|access-date=January 13, 2014|issn=0362-4331|quote=Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.|archive-url=https://web.archive.org/web/20180612200044/https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|archive-date=June 12, 2018|url-status=live}}</ref>


<ref name="N-Gage">{{cite web|first=Mark|last=Androvich|title=N-gage's Second Coming|url=http://www.gamesindustry.biz/articles/n-gages-second-coming|date=February 19, 2008|accessdate=May 16, 2014|publisher=[[Gamesindustry.biz]]|quote=We had 700,000 active users and we had 3 million N-Gage devices out there.|archiveurl=https://web.archive.org/web/20080505002659/http://www.gamesindustry.biz/articles/n-gages-second-coming|archivedate=May 5, 2008|url-status=live}}</ref>
<ref name="N-Gage">{{cite web|first=Mark|last=Androvich|title=N-gage's Second Coming|url=http://www.gamesindustry.biz/articles/n-gages-second-coming|date=February 19, 2008|access-date=May 16, 2014|publisher=[[Gamesindustry.biz]]|quote=We had 700,000 active users and we had 3 million N-Gage devices out there.|archive-url=https://web.archive.org/web/20080505002659/http://www.gamesindustry.biz/articles/n-gages-second-coming|archive-date=May 5, 2008|url-status=live}}</ref>


<ref name="Sega Stats">{{cite book|last=Ernkvist|first=Mirko|editor1-last=Zackariasson|editor1-first=Peter|editor2-last=Wilson|editor2-first=Timothy|title=The Video Game Industry: Formation, Present State, and Future|publisher=[[Routledge]]|date=August 21, 2012|isbn=9781136258244|page=158|url=https://books.google.com/books?id=oQKFmX9m25sC&q=158#v=snippet&q=158&f=false|accessdate=December 5, 2015|archive-url=https://web.archive.org/web/20160511170931/https://books.google.com/books?id=oQKFmX9m25sC&q=158#v=snippet&q=158&f=false|archive-date=May 11, 2016|url-status=live}}</ref>
<ref name="Sega Stats">{{cite book|last=Ernkvist|first=Mirko|editor1-last=Zackariasson|editor1-first=Peter|editor2-last=Wilson|editor2-first=Timothy|title=The Video Game Industry: Formation, Present State, and Future|publisher=[[Routledge]]|date=August 21, 2012|isbn=9781136258244|page=158|url=https://books.google.com/books?id=oQKFmX9m25sC&q=158|access-date=December 5, 2015|archive-url=https://web.archive.org/web/20160511170931/https://books.google.com/books?id=oQKFmX9m25sC&q=158#v=snippet&q=158&f=false|archive-date=May 11, 2016|url-status=live}}</ref>


<ref name="famitsu 306">{{cite journal| date= June 21, 1996| title= Yearly market report| journal= [[Famitsu Weekly]]| issue= 392|page=8|language=Japanese}}</ref>
<ref name="famitsu 306">{{cite journal| date= June 21, 1996| title= Yearly market report| journal= [[Famitsu Weekly]]| issue= 392|page=8|language=ja}}</ref>


<!-- ============Sega Master System sources begin=========== -->
<!-- ============Sega Master System sources begin=========== -->
<ref name="encyclopedia">{{cite book|author=Forster, Winnie|title=The Encyclopedia of Game.Machines: Consoles, Handhelds, and Home Computers 1972–2005|publisher=Magdalena Gniatczynska|isbn=3-00-015359-4|year=2005|page=139}}</ref>
<ref name="encyclopedia">{{cite book|author=Forster, Winnie|title=The Encyclopedia of Game.Machines: Consoles, Handhelds, and Home Computers 1972–2005|publisher=Magdalena Gniatczynska|isbn=3-00-015359-4|year=2005|page=139}}</ref>


<ref name="digest 60">{{cite journal|title=Sega Consoles: Active installed base estimates|date=March 1995|publisher=[[Screen Digest]]|page=60}} ([[cf.]] here [https://books.google.com/books?ei=L0UeT47oMouEhQeoldjNDQ&id=jFnvAAAAMAAJ&dq=sega+active+installed], here [https://books.google.com/books?ei=XjkeT5KCHImJhQe45eiBDg&id=jFnvAAAAMAAJ&dq=8-bit+16-bit+32-bit], and here [https://books.google.com/books?ei=L0UeT47oMouEhQeoldjNDQ&id=jFnvAAAAMAAJ&dq=%22UK+600+1.100%22&q=%22UK+600%22])</ref>
<ref name="digest 60">{{cite magazine|title=Sega Consoles: Active installed base estimates|date=March 1995|magazine=[[Screen Digest]]|page=60|url=https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg}}</ref>


<ref name="business japan">{{cite journal|title=Amusement|journal=Business Japan|year=1986|volume=31|issue=7-12|url=https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22&dq=%22Sega+is+estimated+to+have+sold%22&hl=en&sa=X&ei=CM8eT7m8JonLsgbPpdnHDA&ved=0CDYQ6AEwAA|accessdate=January 24, 2012|author=Nihon Kōgyō Shinbunsha|page=89|publisher=Nihon Kogyo Shimbun|archive-url=https://web.archive.org/web/20191217032015/https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22&dq=%22Sega+is+estimated+to+have+sold%22&hl=en&sa=X&ei=CM8eT7m8JonLsgbPpdnHDA&ved=0CDYQ6AEwAA|archive-date=December 17, 2019|url-status=live}}</ref>
<ref name="business japan">{{cite journal|title=Amusement|journal=Business Japan|year=1986|volume=31|issue=7–12|url=https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22|access-date=January 24, 2012|author=Nihon Kōgyō Shinbunsha|page=89|publisher=Nihon Kogyo Shimbun|archive-url=https://web.archive.org/web/20191217032015/https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22&dq=%22Sega+is+estimated+to+have+sold%22&hl=en&sa=X&ei=CM8eT7m8JonLsgbPpdnHDA&ved=0CDYQ6AEwAA|archive-date=December 17, 2019|url-status=live}}</ref>


<ref name="MDB">{{cite web|url=http://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|title=Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil|language=Portuguese|accessdate=May 13, 2016|publisher=[[Universo Online]]|first=Théo|last=Azevedo|quote=Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy.|date=May 12, 2016|archive-url=https://web.archive.org/web/20190424021047/https://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|archive-date=April 24, 2019|url-status=live}}</ref>
<ref name="MDB">{{cite web|url=http://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|title=Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil|language=pt|access-date=May 13, 2016|publisher=[[Universo Online]]|first=Théo|last=Azevedo|quote=Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy.|date=May 12, 2016|archive-url=https://web.archive.org/web/20190424021047/https://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|archive-date=April 24, 2019|url-status=live}}</ref>


<!-- ============Sega Master System sources end=========== -->
<!-- ============Sega Master System sources end=========== -->
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{{Refbegin|35em}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/05/21/121,1053521250,12889,0,0.html |title=2003年5月5日~2003年5月11日 |work=[[Famitsu]] |date=May 23, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20140225193629/http://www.famitsu.com/game/rank/hard/2003/05/21/121%2C1053521250%2C12889%2C0%2C0.html |archivedate=February 25, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/05/21/121,1053521250,12889,0,0.html |title=2003年5月5日~2003年5月11日 |magazine=[[Famitsu]] |date=May 23, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225193629/http://www.famitsu.com/game/rank/hard/2003/05/21/121%2C1053521250%2C12889%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/05/27/121,1054033636,13057,0,0.html |title=2003年5月12日~2003年5月18日 |work=[[Famitsu]] |date=May 30, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20111209011436/http://www.famitsu.com/game/rank/hard/2003/05/27/121%2C1054033636%2C13057%2C0%2C0.html |archivedate=December 9, 2011 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/05/27/121,1054033636,13057,0,0.html |title=2003年5月12日~2003年5月18日 |magazine=[[Famitsu]] |date=May 30, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20111209011436/http://www.famitsu.com/game/rank/hard/2003/05/27/121%2C1054033636%2C13057%2C0%2C0.html |archive-date=December 9, 2011 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/06/26/121,1056620607,13539,0,0.html |title=2003年6月9日~2003年6月15日 |work=[[Famitsu]] |date=June 27, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20140225192939/http://www.famitsu.com/game/rank/hard/2003/06/26/121%2C1056620607%2C13539%2C0%2C0.html |archivedate=February 25, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/06/26/121,1056620607,13539,0,0.html |title=2003年6月9日~2003年6月15日 |magazine=[[Famitsu]] |date=June 27, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225192939/http://www.famitsu.com/game/rank/hard/2003/06/26/121%2C1056620607%2C13539%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/07/03/121,1057214622,13673,0,0.html |title=2003年6月16日~2003年6月22日 |work=[[Famitsu]] |date=July 4, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20140225193841/http://www.famitsu.com/game/rank/hard/2003/07/03/121%2C1057214622%2C13673%2C0%2C0.html |archivedate=February 25, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/07/03/121,1057214622,13673,0,0.html |title=2003年6月16日~2003年6月22日 |magazine=[[Famitsu]] |date=July 4, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225193841/http://www.famitsu.com/game/rank/hard/2003/07/03/121%2C1057214622%2C13673%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/08/07/121,1060258115,14628,0,0.html |title=2003年7月21日~2003年7月27日 |work=[[Famitsu]] |date=August 8, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20140225193334/http://www.famitsu.com/game/rank/hard/2003/08/07/121%2C1060258115%2C14628%2C0%2C0.html |archivedate=February 25, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/08/07/121,1060258115,14628,0,0.html |title=2003年7月21日~2003年7月27日 |magazine=[[Famitsu]] |date=August 8, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225193334/http://www.famitsu.com/game/rank/hard/2003/08/07/121%2C1060258115%2C14628%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/08/27/121,1061984145,15600,0,0.html |title=2003年8月11日~2003年8月17日 |work=[[Famitsu]] |date=August 29, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20120102023430/http://www.famitsu.com/game/rank/hard/2003/08/27/121%2C1061984145%2C15600%2C0%2C0.html |archivedate=January 2, 2012 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/08/27/121,1061984145,15600,0,0.html |title=2003年8月11日~2003年8月17日 |magazine=[[Famitsu]] |date=August 29, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20120102023430/http://www.famitsu.com/game/rank/hard/2003/08/27/121%2C1061984145%2C15600%2C0%2C0.html |archive-date=January 2, 2012 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/10/01/121,1065007067,16982,0,0.html |title=2003年9月15日~2003年9月21日 |work=[[Famitsu]] |date=October 3, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20140222100317/http://www.famitsu.com/game/rank/hard/2003/10/01/121%2C1065007067%2C16982%2C0%2C0.html |archivedate=February 22, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/10/01/121,1065007067,16982,0,0.html |title=2003年9月15日~2003年9月21日 |magazine=[[Famitsu]] |date=October 3, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100317/http://www.famitsu.com/game/rank/hard/2003/10/01/121%2C1065007067%2C16982%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/10/22/121,1066796442,17559,0,0.html |title=2003年10月6日~2003年10月12日 |work=[[Famitsu]] |date=October 24, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20140222100306/http://www.famitsu.com/game/rank/hard/2003/10/22/121%2C1066796442%2C17559%2C0%2C0.html |archivedate=February 22, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/10/22/121,1066796442,17559,0,0.html |title=2003年10月6日~2003年10月12日 |magazine=[[Famitsu]] |date=October 24, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100306/http://www.famitsu.com/game/rank/hard/2003/10/22/121%2C1066796442%2C17559%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/10/29/121,1067413229,17784,0,0.html |title=2003年10月13日~2003年10月19日 |work=[[Famitsu]] |date=October 31, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20140222100259/http://www.famitsu.com/game/rank/hard/2003/10/29/121%2C1067413229%2C17784%2C0%2C0.html |archivedate=February 22, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/10/29/121,1067413229,17784,0,0.html |title=2003年10月13日~2003年10月19日 |magazine=[[Famitsu]] |date=October 31, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100259/http://www.famitsu.com/game/rank/hard/2003/10/29/121%2C1067413229%2C17784%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/11/19/121,1069232087,18401,0,0.html |title=2003年11月3日~2003年11月9日 |work=[[Famitsu]] |date=November 21, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20090918200124/http://famitsu.com/game/rank/hard/2003/11/19/121%2C1069232087%2C18401%2C0%2C0.html |archivedate=September 18, 2009 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/11/19/121,1069232087,18401,0,0.html |title=2003年11月3日~2003年11月9日 |magazine=[[Famitsu]] |date=November 21, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20090918200124/http://famitsu.com/game/rank/hard/2003/11/19/121%2C1069232087%2C18401%2C0%2C0.html |archive-date=September 18, 2009 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/11/26/121,1069817736,18575,0,0.html |title=2003年11月10日~2003年11月16日 |work=[[Famitsu]] |date=November 28, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20140220115520/http://www.famitsu.com/game/rank/hard/2003/11/26/121%2C1069817736%2C18575%2C0%2C0.html |archivedate=February 20, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/11/26/121,1069817736,18575,0,0.html |title=2003年11月10日~2003年11月16日 |magazine=[[Famitsu]] |date=November 28, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140220115520/http://www.famitsu.com/game/rank/hard/2003/11/26/121%2C1069817736%2C18575%2C0%2C0.html |archive-date=February 20, 2014 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/12/03/121,1070432131,18832,0,0.html |title=2003年11月17日~2003年11月23日 |work=[[Famitsu]] |date=December 5, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20140222100310/http://www.famitsu.com/game/rank/hard/2003/12/03/121%2C1070432131%2C18832%2C0%2C0.html |archivedate=February 22, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/12/03/121,1070432131,18832,0,0.html |title=2003年11月17日~2003年11月23日 |magazine=[[Famitsu]] |date=December 5, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100310/http://www.famitsu.com/game/rank/hard/2003/12/03/121%2C1070432131%2C18832%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/12/24/121,1072236397,19411,0,0.html |title=2003年12月8日~2003年12月14日 |work=[[Famitsu]] |date=December 27, 2003 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20140220031240/http://www.famitsu.com/game/rank/hard/2003/12/24/121%2C1072236397%2C19411%2C0%2C0.html |archivedate=February 20, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/12/24/121,1072236397,19411,0,0.html |title=2003年12月8日~2003年12月14日 |magazine=[[Famitsu]] |date=December 27, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140220031240/http://www.famitsu.com/game/rank/hard/2003/12/24/121%2C1072236397%2C19411%2C0%2C0.html |archive-date=February 20, 2014 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2003/12/26/121,1072428992,19497,0,0.html |title=2003年12月15日~2003年12月21日 |work=[[Famitsu]] |date=January 9, 2004 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20050310143836/http://www.famitsu.com/game/rank/hard/2003/12/26/121%2C1072428992%2C19497%2C0%2C0.html |archivedate=March 10, 2005 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2003/12/26/121,1072428992,19497,0,0.html |title=2003年12月15日~2003年12月21日 |magazine=[[Famitsu]] |date=January 9, 2004 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20050310143836/http://www.famitsu.com/game/rank/hard/2003/12/26/121%2C1072428992%2C19497%2C0%2C0.html |archive-date=March 10, 2005 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2004/01/14/121,1074079869,20037,0,0.html |title=2003年12月22日~2004年1月4日 |work=[[Famitsu]] |date=January 16, 2004 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20141017231646/http://www.famitsu.com/game/rank/hard/2004/01/14/121%2C1074079869%2C20037%2C0%2C0.html |archivedate=October 17, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2004/01/14/121,1074079869,20037,0,0.html |title=2003年12月22日~2004年1月4日 |magazine=[[Famitsu]] |date=January 16, 2004 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20141017231646/http://www.famitsu.com/game/rank/hard/2004/01/14/121%2C1074079869%2C20037%2C0%2C0.html |archive-date=October 17, 2014 |url-status=live}}
* {{Cite web|url=http://www.famitsu.com/game/rank/hard/2004/01/21/121,1074659830,20330,0,0.html |title=2004年1月5日~2004年1月11日 |work=[[Famitsu]] |date=January 23, 2004 |accessdate=February 25, 2014 |language=Japanese |archiveurl=https://web.archive.org/web/20141017231727/http://www.famitsu.com/game/rank/hard/2004/01/21/121%2C1074659830%2C20330%2C0%2C0.html |archivedate=October 17, 2014 |url-status=live}}
* {{Cite magazine|url=http://www.famitsu.com/game/rank/hard/2004/01/21/121,1074659830,20330,0,0.html |title=2004年1月5日~2004年1月11日 |magazine=[[Famitsu]] |date=January 23, 2004 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20141017231727/http://www.famitsu.com/game/rank/hard/2004/01/21/121%2C1074659830%2C20330%2C0%2C0.html |archive-date=October 17, 2014 |url-status=live}}
{{Refend}}
{{Refend}}


Line 867: Line 613:
** {{harvnb|Forster|2011|p=240}}: Atari VCS 2600, Atari 5200, Atari Lynx.
** {{harvnb|Forster|2011|p=240}}: Atari VCS 2600, Atari 5200, Atari Lynx.
* Microsoft consoles
* Microsoft consoles
** {{Cite web| url = http://news.microsoft.com/facts-about-microsoft/| title = Important Dates| publisher = [[Microsoft]]|accessdate=January 27, 2015|archiveurl=https://web.archive.org/web/20150113231532/http://news.microsoft.com/facts-about-microsoft/|archivedate=January 13, 2015|url-status=live}}
** {{Cite web| url = http://news.microsoft.com/facts-about-microsoft/| title = Important Dates| publisher = [[Microsoft]]|access-date=January 27, 2015|archive-url=https://web.archive.org/web/20150113231532/http://news.microsoft.com/facts-about-microsoft/|archive-date=January 13, 2015|url-status=live}}
* Nintendo consoles
* Nintendo consoles
** {{Cite web| title =Overview: Game Boy Color| publisher = [[AllGame]]| url = http://www.allgame.com/platform.php?id=17662|accessdate=January 26, 2015|first=Dave|last=Beuscher|archiveurl=https://web.archive.org/web/20141114093603/http://www.allgame.com/platform.php?id=17662|archivedate=November 14, 2014|url-status=dead}}
** {{Cite web| title =Overview: Game Boy Color| publisher = [[AllGame]]| url = http://www.allgame.com/platform.php?id=17662|access-date=January 26, 2015|first=Dave|last=Beuscher|archive-url=https://web.archive.org/web/20141114093603/http://www.allgame.com/platform.php?id=17662|archive-date=November 14, 2014|url-status=dead}}
** {{cite web|url=https://www.nintendo.co.jp/corporate/en/history/index.html|title=Company History |accessdate=January 27, 2015 |publisher=[[Nintendo]]|archiveurl =https://web.archive.org/web/20140730071446/http://www.nintendo.co.jp/corporate/en/history/index.html|archivedate =July 30, 2014|url-status=live}}
** {{cite web|url=https://www.nintendo.co.jp/corporate/en/history/index.html|title=Company History |access-date=January 27, 2015 |publisher=[[Nintendo]]|archive-url =https://web.archive.org/web/20140730071446/http://www.nintendo.co.jp/corporate/en/history/index.html|archive-date =July 30, 2014|url-status=live}}
** {{harvnb|Sheff|Eddy|1999|p=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=1977+color 27]}}: "Nintendo teamed with Mitsubishi to build the video-game system and, in 1977, Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6 [...]"
** {{harvnb|Sheff|Eddy|1999|p=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=1977+color 27]}}: "Nintendo teamed with Mitsubishi to build the video-game system and, in 1977, Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6 [...]"
* Sega consoles
* Sega consoles
** {{cite web|url=http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|title=Business Strategy: Interactive Education Business|accessdate=January 6, 2015|publisher=Sega Toys|archiveurl=https://web.archive.org/web/20090221144913/http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|archivedate=February 21, 2009|url-status=dead}}
** {{cite web|url=http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|title=Business Strategy: Interactive Education Business|access-date=January 6, 2015|publisher=Sega Toys|archive-url=https://web.archive.org/web/20090221144913/http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|archive-date=February 21, 2009|url-status=dead}}
** {{cite web|url=http://sega.jp/fb/segahard/gg/|title=ゲームギア|accessdate=January 27, 2015 |publisher=[[Sega]]|language=Japanese|archiveurl =https://web.archive.org/web/20140716103044/http://sega.jp/fb/segahard/gg/|archivedate =July 16, 2014|url-status=live}}
** {{cite web|url=http://sega.jp/fb/segahard/gg/|title=ゲームギア|access-date=January 27, 2015 |publisher=[[Sega]]|language=ja|archive-url =https://web.archive.org/web/20140716103044/http://sega.jp/fb/segahard/gg/|archive-date =July 16, 2014|url-status=live}}
** {{cite web|url=https://sega.jp/fb/segahard/md/|title=メガドライブ |accessdate=January 27, 2015 |publisher=[[Sega]]|language=Japanese|archiveurl =https://web.archive.org/web/20140716104139/http://sega.jp/fb/segahard/md/|archivedate =July 16, 2014|url-status=live}}
** {{cite web|url=https://sega.jp/fb/segahard/md/|title=メガドライブ |access-date=January 27, 2015 |publisher=[[Sega]]|language=ja|archive-url =https://web.archive.org/web/20140716104139/http://sega.jp/fb/segahard/md/|archive-date =July 16, 2014|url-status=live}}
** {{cite web|url=http://www.gamasutra.com/view/feature/4128/the_rise_and_fall_of_the_dreamcast.php|title=The Rise And Fall Of The Dreamcast|accessdate=January 27, 2015|first= Douglass |last=Perry |website=[[Gamasutra]]|archiveurl =https://web.archive.org/web/20140318193258/http://www.gamasutra.com/view/feature/4128/the_rise_and_fall_of_the_dreamcast.php|archivedate =March 18, 2014|url-status=live}}
** {{cite web|url=http://www.gamasutra.com/view/feature/4128/the_rise_and_fall_of_the_dreamcast.php|title=The Rise And Fall Of The Dreamcast|access-date=January 27, 2015|first= Douglass |last=Perry |website=[[Gamasutra]]|archive-url =https://web.archive.org/web/20140318193258/http://www.gamasutra.com/view/feature/4128/the_rise_and_fall_of_the_dreamcast.php|archive-date =March 18, 2014|url-status=live}}
** {{cite web|url=http://sega.jp/fb/segahard/ss/|title=セガサターン |accessdate=January 27, 2015 |publisher=[[Sega]]|language=Japanese|archiveurl =https://web.archive.org/web/20140716103105/http://sega.jp/fb/segahard/ss/|archivedate =July 16, 2014|url-status=live}}
** {{cite web|url=http://sega.jp/fb/segahard/ss/|title=セガサターン |access-date=January 27, 2015 |publisher=[[Sega]]|language=ja|archive-url =https://web.archive.org/web/20140716103105/http://sega.jp/fb/segahard/ss/|archive-date =July 16, 2014|url-status=live}}
* Sony consoles
* Sony consoles
** {{cite web|url=http://www.scei.co.jp/corporate/history/index_e.html|title=History of Sony Computer Entertainment|accessdate=January 27, 2015|publisher=[[Sony Computer Entertainment]]|archiveurl=https://web.archive.org/web/20141216063752/http://scei.co.jp/corporate/history/index_e.html|archivedate=December 16, 2014|url-status=dead}}
** {{cite web|url=http://www.scei.co.jp/corporate/history/index_e.html|title=History of Sony Computer Entertainment|access-date=January 27, 2015|publisher=[[Sony Computer Entertainment]]|archive-url=https://web.archive.org/web/20141216063752/http://scei.co.jp/corporate/history/index_e.html|archive-date=December 16, 2014|url-status=dead}}
* Others
* Others
** {{harvnb|Forster|2011|p=240}}: Bandai Wonderswan and ColecoVision.
** {{harvnb|Forster|2011|p=240}}: Bandai Wonderswan and ColecoVision.
** {{harvnb|Forster|2011|p=242}}: Nokia N-Gage.
** {{harvnb|Forster|2011|p=242}}: Nokia N-Gage.
** {{cite web|url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |title=Intellivision: Intelligent Television |publisher=[[GameSpy]] |accessdate=October 31, 2013 |archiveurl=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archivedate=October 23, 2013 |url-status=dead |quote=After successful test marketing in 1979, Mattel Electronics released its Intellivision system nationwide in late 1980.}}
** {{cite web|url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |title=Intellivision: Intelligent Television |publisher=[[GameSpy]] |access-date=October 31, 2013 |archive-url=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archive-date=October 23, 2013 |url-status=dead |quote=After successful test marketing in 1979, Mattel Electronics released its Intellivision system nationwide in late 1980.}}
** {{cite news|last =Kleinfield|first = N. R.|title =Coleco Moves Out Of The Cabbage Patch|work = [[The New York Times]]|date =July 21, 1985 |page=F4 |url =https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|accessdate =January 13, 2014|quote=So, in 1976, Coleco introduced Telstar, a Pong clone, for $50, about half Atari's price.}}
** {{cite news|last =Kleinfield|first = N. R.|title =Coleco Moves Out Of The Cabbage Patch|work = [[The New York Times]]|date =July 21, 1985 |page=F4 |url =https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|access-date =January 13, 2014|quote=So, in 1976, Coleco introduced Telstar, a Pong clone, for $50, about half Atari's price.}}
** {{harvnb|Sheff|Eddy|1999|p=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=%22pc+engine%22 350]}}: "To push its first video-game system, NEC formed a home-entertainment group and released PC Engine in Japan in October 1987."
** {{harvnb|Sheff|Eddy|1999|p=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=%22pc+engine%22 350]}}: "To push its first video-game system, NEC formed a home-entertainment group and released PC Engine in Japan in October 1987."
** {{harvnb|Sheff|Eddy|1999|p=376}}: "Philips released CD-I years behind schedule, in October 1991, months after CDTV, because of technical problems."
** {{harvnb|Sheff|Eddy|1999|p=376}}: "Philips released CD-I years behind schedule, in October 1991, months after CDTV, because of technical problems."
** {{cite web|url=https://www.ign.com/top-25-consoles/21.html |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |accessdate=October 31, 2013 |website=[[IGN]]|archiveurl =https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html|archivedate =September 8, 2009|url-status=live}}
** {{cite web|url=https://www.ign.com/top-25-consoles/21.html |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |access-date=October 31, 2013 |website=[[IGN]]|archive-url =https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html|archive-date =September 8, 2009|url-status=live}}
{{Refend}}
{{Refend}}


'''Bibliography'''
'''Bibliography'''
{{Refbegin}}
{{Refbegin}}
* {{cite book |last=Forster |first=Winnie |title=Game Machines: The encyclopedia of consoles, handhelds & home computers 1972 - 2012 |year=2011 |edition=2nd|publisher=Enati Media |isbn=9780987830500|ref=harv}}
* {{cite book |last=Forster |first=Winnie |title=Game Machines: The encyclopedia of consoles, handhelds & home computers 1972 - 2012 |year=2011 |edition=2nd|publisher=Enati Media |isbn=9780987830500}}
* {{Cite book |title=Game Over: Press Start to Continue - The Maturing of Mario|last=Sheff |first=David |last2=Eddy |first2=Andy |author-link=David Sheff |publisher=Cyberactive Media Group/GamePress |date= April 15, 1999 |url=https://archive.org/stream/Game_Over_1999_Cyberactive_Publishing#page/n0/mode|isbn=9780966961706|ref=harv}}
* {{Cite book |title=Game Over: Press Start to Continue - The Maturing of Mario|last1=Sheff |first1=David |last2=Eddy |first2=Andy |author-link=David Sheff |publisher=Cyberactive Media Group/GamePress |date= April 15, 1999 |url=https://archive.org/stream/Game_Over_1999_Cyberactive_Publishing#page/n0/mode|isbn=9780966961706}}
{{Refend}}
{{Refend}}



Revision as of 08:02, 17 November 2022

Sony's PlayStation 2 is the best-selling game system overall with over 155 million units worldwide.[1]

A home video game console is a standardized computing device tailored for video gaming that requires a computer monitor or television set as an output.[2] These self-contained pieces of electronic equipment[2] weigh between 2 and 9 pounds (1–4 kg) on average,[3] and their compact size allows them to be easily used in a variety of locations with an electrical outlet.[3] Handheld controllers are commonly used as input devices. Video game consoles may use one or more data storage device, such as hard disk drives, optical discs, and memory cards for downloaded content.[3] Each are usually developed by a single business organization.[2] Dedicated consoles are a subset of these devices only able to play built-in games.[4][5] Video game consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics.[6][7][8] Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in Magnavox Odyssey's 1972 release—the first commercially available video game console.[9]

A handheld game console is a lightweight device with a built-in screen, games controls, speakers,[10] and has greater portability than a standard video game console.[3] It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and early 1980s are the precursors of handheld game consoles.[11] Mattel introduced the first handheld electronic game with the 1977 release of Auto Race.[12] Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices.[13] The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979.[14] Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989[11] and continues to dominate the handheld console market.[15][16]

Best-selling game consoles

The Game Boy (combined with the Game Boy Color) was the first handheld system to sell over 100 million units, selling 118.69 million units worldwide. It popularised the handheld gaming market.
The Nintendo DS product line are the best-selling handheld consoles, selling 154.02 million units worldwide. The original DS sold 18.79 million units. The majority of sales came from the DS Lite at 93.86 million units.[17]
Latter two members of the DS product line, the DSi and DSi XL, helped to further drive sales by moving 41.37 million units combined.[17]
Only the PlayStation 4, Nintendo Switch, PlayStation and the Wii join the PlayStation 2 in home consoles surpassing 100 million units sold.
The first popular home console, the Atari 2600 (1980 version pictured), was released in 1977.[18]
Sony's PlayStation Portable signified the company's debut in the handheld market. Forbes editor Penelope Patsuris noted "The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years."[15]

The following table contains video game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the home or handheld game console was first released—excluding test markets. Each year links to the corresponding "year in video games".

  # Background shading indicates consoles currently on the market.
  † Dagger glyph indicates dedicated video game consoles.
  ‡ Double-dagger glyph indicates hybrid video game consoles. Nintendo Switch Lite sales included.
   • Bullet glyph indicates home console add-ons.
Million-selling game consoles
Platform Type Firm Released[2] Units sold Ref.
PlayStation 2 Home Sony 2000 >155 million [note 1]
Nintendo DS Handheld Nintendo 2004 154.02 million [32]
Game Boy & Game Boy Color Handheld Nintendo 1989, 1998 118.69 million [32][note 2]
PlayStation 4 Home Sony 2013 117.2 million [34]
Nintendo Switch #‡ Hybrid Nintendo 2017 114.33 million [32]
PlayStation Home Sony 1994 102.49 million [35]
Wii Home Nintendo 2006 101.63 million [32]
PlayStation 3 Home Sony 2006 >87.4 million [note 1]
Xbox 360 Home Microsoft 2005 >84 million [note 3]
Game Boy Advance Handheld Nintendo 2001 81.51 million [32]
PlayStation Portable Handheld Sony 2004 80–82 million (estimate) [note 1]
Nintendo 3DS Handheld Nintendo 2011 75.94 million [32]
NES/Famicom Home Nintendo 1983 61.91 million [32]
Xbox One Home Microsoft 2013 51–58.5 million (estimate) [43]
SNES/Super Famicom Home Nintendo 1990 49.1 million [32]
Game & Watch Handheld Nintendo 1980 43.4 million [44]
Nintendo 64 Home Nintendo 1996 32.93 million [32]
Sega Genesis/Mega Drive Home Sega 1988 30.75 million [note 4]
Atari 2600 Home Atari 1977 30 million [48]
PlayStation 5 # Home Sony 2020 25 million [49]
Xbox Home Microsoft 2001 24 million [50]
GameCube Home Nintendo 2001 21.74 million [32]
Wii U Home Nintendo 2012 13.56 million [32]
PlayStation Vita Handheld Sony 2011 10–15 million (estimate) [note 1]
Xbox Series X/S # Home Microsoft 2020 12 million (estimate) [51]
Sega Master System Home Sega 1986 10–13 million [note 5]
Sega Game Gear Handheld Sega 1990 10.62 million [45]
PC Engine/TurboGrafx-16 Home NEC/Hudson Soft[note 6] 1987 10 million [58]
Sega Saturn Home Sega 1994 9.26 million [46]
Dreamcast Home Sega 1998 9.13 million [46][59][60][61]
Master System (Brazilian variants) Home Tectoy 1989 8 million [62]
Dendy (Famiclone) Home Micro Genius 1992 6 million [63]
Super NES Classic Edition Dedicated Nintendo 2017 5.28 million [64]
Famicom Disk System  • Home console add-on Nintendo 1986 4.5 million [65]
NES Classic Edition Dedicated Nintendo 2016 3.56 million [66][67]
WonderSwan Handheld Bandai 1999 3.5 million [note 7]
Sega Pico Home Sega 1993 >3.4 million [note 8]
Color TV-Game Dedicated Nintendo 1977 3 million [76][77]
Intellivision Home Mattel 1980 3 million [78]
Mega Drive (Brazilian variants) Home Tectoy 1990 3 million [79][80]
N-Gage Handheld Nokia 2003 3 million [81]
Sega CD  • Home console add-on Sega 1991 2.24 million [45]
ColecoVision Home Coleco 1982 >2 million [note 9]
Magnavox Odyssey² Home Magnavox/Philips 1978 2 million [85]
PC Engine CD-ROM²  • Home console add-on NEC 1988 1.92 million [86][87]
Atari Lynx Handheld Atari 1989 >1 million [note 10]
Philips CD-i Home Philips 1990 >1 million [note 11]
Telstar Dedicated Coleco 1976 >1 million [92][note 12]
Atari 7800 Home Atari 1986 >1 million [note 13]
Atari 5200 Home Atari 1982 1 million [95]

>Final sales are greater than the reported figure. See notes.

Notes

  1. ^ a b c d Sony stopped reporting individual platform sales on a regular basis in 2012[19][20] but continues to do so sporadically.[21] PlayStation 2: 155 million units sold as of March 31, 2012.[22] It was discontinued worldwide on January 4, 2013.[23] PlayStation 3: Sony corporate data reports 87.4 million sold as of March 31, 2017.[22] PS3 shipments to Japanese retailers, the last country Sony was selling units to, ceased by May.[24] PlayStation Portable: 76.4 million units sold as of March 31, 2012.[22] A June 3, 2014 Associated Press report noted this was "the last time a tally was taken."[25] IGN's Evan Campbell reported on the same day around 80 million sold,[26] and Jordan Sirani reaffirmed Campbell's estimate 5 years later.[27] Shipments to North America ended in January 2014, and to Japan in June 2014; shipments to Europe ended during the latter part of the year.[25] IGN's Colin Moriarty reported in mid-November that 82 million PSPs were manufactured and shipped at the end of production.[28] PlayStation Vita: Third-party estimates range from 10–15 million.[29] Glixel stated in June 2017 that 15 million were sold,[30] while the Electronic Entertainment Design and Research suggests several million less by the end of 2015.[31] Production ceased in Japan in March 2019.[29]
  2. ^ Nintendo only provided a combined sales total.[33] Before Game Boy Color's release in late-1998,[2] previous models sold 64.42 million units combined worldwide.[17]
  3. ^ Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed. The company shifted focus to the amount of active users on Xbox Live as its "primary metric for [sic] success".[36] Monthly active Xbox Live users reached nearly 90 million by Q3 2020.[37] Xbox 360: Production ended in 2016; 84 million in total lifetime sales.[38] Xbox One: Microsoft CEO Satya Nadella unveiled at a December 3, 2014, shareholder presentation that 10 million units were sold.[39] Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million".[40] Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020.[41] Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue.[42]
  4. ^ 30.75 million sold by Sega worldwide as of March 1996,[45][46] not including sales of third-party licensed consoles from manufacturers such as Majesco Entertainment in the United States (which projected it would sell 1.5 million)[47] or Tec Toy in Brazil (listed separately).
  5. ^ 10–13 million, not including Brazilian variants.[52][53] Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, the United Kingdom at 1.35 million, Germany at 700 thousand, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe.[54] 1 million were sold in Japan as of 1986.[55] 2 million were sold in the United States.[56] Not including sales of licensed Tectoy variants in Brazil (listed separately).
  6. ^ Designed by Hudson and manufactured and marketed by NEC.[57]
  7. ^ Bandai released three WonderSwan iterations.[68] A March 2003 Famitsu article reported the original (March 1999)[69] and color (December 2000)[69] versions sold approximately 3 million units combined,[70] while the SwanCrystal (July 2002)[68] sold over 200 thousand units.[70] Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.[71] Average weekly Famitsu sales during the transition were only a couple hundred units,[1] and the SwanCrystal went build to order starting in autumn 2003.[70] WonderSwan hardware designer Koto claimed over 3.5 million were sold.[72]
  8. ^ Sega sold this amount as of April 2005.[73] Its successor launched on August 6, 2005.[74] Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.[75]
  9. ^ The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly[82][83] with most inventory gone by October 1985.[84]
  10. ^ The Wall Street Journal reported in November 1992 approximately 1 million were sold.[88] Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.[89]
  11. ^ This Philips-reported figure was in The New York Times on September 15, 1994.[90] The CD-i was discontinued in 1998.[91]
  12. ^ Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year[83]—almost bankrupting the company.[93]
  13. ^ Atari reported on June 1, 1988 that 7800 sold more than million units to date.[94] Production and support of the 7800 was officially discontiniued on January 1, 1992.

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1 WonderSwan Famitsu sources

2 Release year sources

Bibliography