The official concept art book sold with the Collector's Edition of "The Elder Scrolls V: Skyrim."
The Elder Scrolls V: Skyrim is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks.
Two hundred years have passed since the events of The Elder Scrolls IV: Oblivion, and it is now 4E 201. The High King of Skyrim has been killed, and the threat of Civil War looms over the land of Skyrim; One side wishes to secede from the weakened Third Empire, while the other wishes to remain a part of it. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks became a publisher only. It currently also publishes games by ZeniMax Online Studios, id Software, Arkane Studios, MachineGames, Tango Gameworks and Bethesda Game Studios Austin.
BASIC SYNOPSIS This was the art book that came with the collector's edition of Skyrim. It contains a lot of concept art for various aspects of the game, such as environments, creatures, races, clothing, weapons etc.
MY THOUGHTS Beautiful artwork, but sadly none of the art was captioned so we don't know which artists produced which pieces. I would have given 5 stars if Bethesda had credited the artists.
This is such a gorgeous book. I've still never played the game, but hope to at some point. The level of detail demonstrated here does a lot to make the case for viewing video games through the lens of fine art. The scale of the game is enormous, but this book shines a light on the attention given to elements as small as the hand-painted stems and leaves on the game's thousands of trees. It's pretty awe-inspiring.
"The Art of Skyrim" is an absolute must-have for any fan of the Elder Scrolls franchise, especially those who have a particular appreciation for the stunning visuals that the game is known for. This book is a veritable treasure trove of concept art, illustrations, and behind-the-scenes information about the creation of one of the most beloved games of all time.
The artwork in this book is simply breathtaking. From the sprawling landscapes of Skyrim to the intricate designs of the armor and weapons, every page is a feast for the eyes. The attention to detail and the sheer scope of the artwork is truly impressive, and it's obvious that the artists and designers poured their hearts and souls into creating this world.
In addition to the gorgeous artwork, "The Art of Skyrim" also offers fascinating insights into the creative process behind the game. The book features interviews with the designers and artists, as well as notes and sketches that give a glimpse into how the game evolved from concept to finished product. It's clear that a lot of thought and care went into every aspect of the game's creation, and this book does an excellent job of highlighting that.
Overall, "The Art of Skyrim" is an absolute must-have for any fan of the Elder Scrolls series, or anyone who appreciates beautiful artwork and the creative process behind it. The book is beautifully produced, with high-quality printing and binding, and it's obvious that a lot of care went into creating this stunning volume. I would highly recommend this book to anyone who loves Skyrim or just appreciates great art and design.
Concept art for the video game Skyrim. It's a hard book to find-- it was only sold as part of a special collector's edition boxed set that cost $150 and came with a map and a statue as well. Every page is a full page color illustration. The architecture and the monsters were the most interesting parts. There's an inevitable degradation between what an artist designs and what shows up in-game, so it was nice to see what the artists were trying to get at with the Ice Wraiths, for example. If you haven't played Skyrim, it's hard to convey how huge an environment it is to explore. You know how the first time you go to Disney World, you come across Huck Finn's island with the caves and the fort and the mill and you just explore it? Skyrim is like that, except a thousand times over, with treasures and armor and monsters at the bottom of every cave. Ancient dwarven ruins, dragons threatening from the sky, magical shouts, unknown runes, building a homestead, making potions, collecting books, adopting street orphans, on and on and on. And it's all starkly beautiful, not ugly like Fallout. It's still one of the most popular games, six years after it came out.
When you see the concept art of Skyrim, you see it for what it is, Dark fantasy, the game is less dreary than one would think, but think of the Thematic material; necromancy, civil war, world domination, these arent light hearted. Seems like 80s dark fantasy, when you look at the age of the average Skyrim developer you wouldn't be surprised.
Among many things, Skyrim is famous for its excellent art, so I figured I'll check this book out.
It's about 200 pages of pure concept art. Now, you have to understand that concept art has to be done quickly, usually, I suppose, and on an industrial scale, so they are not that epic. In fact, they were kinda meh. The art was nice enough to get the jukebox of my mind play Skyrim soundtrack and make me feel like playing the game again where I left off my last playthrough, and it only took about 40 minutes of my life to flip through the book, and read those few lines every few pages about how the art came to be or what it meant, but it's nothing special.
Play the game instead, or check out fan art, fan music, listen to the OST or whatever, if you want that Skyrim feel.