SuperPower: Difference between revisions
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{{Italic title}} |
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{{AfDM|page=SuperPower|logdate=2009 August 5|substed=yes}} |
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{{Infobox video game |
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| image = |
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| developer = [[GolemLabs]] |
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| publisher = {{vgrelease|NA|[[DreamCatcher Interactive]]|EU|GMX Media}} |
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| designer = Jean-René Couture<br />Sébastien Kerjean<br />Luc Lussier<br />Germain Sauvé |
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| released = {{vgrelease|NA|March 27, 2002<ref>{{Cite web |last=Sulic |first=Ivan |date=2002-03-27 |title=Shipping SuperPower |url=https://www.ign.com/articles/2002/03/27/shipping-superpower |access-date=2024-01-04 |website=IGN |language=en}}</ref>|EU|January 10, 2003}} |
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| genre = [[Turn-based strategy]] |
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| platforms = [[Microsoft Windows]] |
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| modes = [[Single-player]] |
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}} |
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'''''SuperPower''''' is a [[political simulation]] [[computer game]] designed by GolemLabs and published by DreamCatcher Interactive |
'''''SuperPower''''' is a 2002 [[political simulation]] [[computer game]]. The game was designed by [[GolemLabs]] and published by [[DreamCatcher Interactive]], debuting on March 28, 2002, for [[Microsoft Windows]]. ''[[SuperPower 2]]'' was released in 2004. ''SuperPower 3'' was released in 2022. |
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== |
==Gameplay== |
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⚫ | The start of play is set during the first week of January 1997, with the player assuming the role of the newly appointed leader of one of 140 controllable nations. Players are given complete command over their nation from the use of thermonuclear weapons, to the level of taxes, to what kind of government is in control, to sending secret service operatives to conduct covert missions. ''SuperPower'' has two different game modes; scenarios and freeplay. |
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⚫ | The |
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== Game Modes == |
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SuperPower was two different game modes you can play in: scenarios and freeplay. |
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Superpower has some premade scenarios that offer a challenge in the way you have to solve a problem. The main factor that makes the scenarios difficult is that they restrict what kind of actions you can take (Ex: not being able to use [[military action]]) |
Superpower has some premade scenarios that offer a challenge in the way you have to solve a problem. The main factor that makes the scenarios difficult is that they restrict what kind of actions you can take (Ex: not being able to use [[military action]]) |
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* [[China]] - Sign a strategic alliance with [[Taiwan]] |
* [[China]] - Sign a strategic alliance with [[Taiwan]] |
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=== |
===Freeplay=== |
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Freeplay is a sandbox mode, beginning with the choices of which nation to control, which objectives to complete and a time limit to complete them within. Play continues until the objectives are completed or the time limit expires. Freeplay can be played for one in-game year, five years, ten years, or for an unlimited amount of time. The mandatory objective is to stay in power, optional objectives include conquering the world, eliminating armed rebels, or balancing the nation's resources. The game can be set to play with the one mandatory objective, staying in power, and the unlimited time period for an objective free game. |
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==Reception== |
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Freeplay is an open sandbox mode, you choose your country and your objectives and a time period to complete them and go on playing until your time period is over or you have completed your objective(s). |
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{{Video game reviews |
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| MC = 39/100<ref name=MC>{{cite web |url=https://www.metacritic.com/game/superpower/critic-reviews/?platform=pc |title=SuperPower for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=March 28, 2018}}</ref> |
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| Allgame = {{Rating|3.5|5}}<ref>{{cite web |last=Racer |first=Scott |url=http://www.allgame.com/game.php?id=37995&tab=review |title=SuperPower - Review |website=[[AllGame]] |publisher=[[All Media Network]] |archive-url=https://web.archive.org/web/20141117054926/http://www.allgame.com/game.php?id=37995&tab=review |archive-date=November 17, 2014 |url-status=dead |access-date=March 28, 2018}}</ref> |
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| CGW = {{Rating|1|5}}<ref>{{cite magazine |last=McDonald |first=Thomas L. |url=http://www.cgwmuseum.org/galleries/issues/cgw_216.pdf |title=SuperPower |magazine=[[Computer Gaming World]] |publisher=[[Ziff Davis]] |issue=216 |date=July 2002 |page=82 |accessdate=March 28, 2018}}</ref> |
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| GSpot = 4.2/10<ref>{{cite web |last=Grey |first=Bruce |date=March 29, 2002 |url=https://www.gamespot.com/reviews/superpower-review/1900-2859372/ |title=SuperPower Review |website=[[GameSpot]] |publisher=CBS Interactive |accessdate=March 28, 2018}}</ref> |
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| PCGUS = 42%<ref>{{cite magazine |last=Morris |first=Daniel |url=http://www.pcgamer.com/archives/2005/06/superpower.html |title=SuperPower |magazine=[[PC Gamer]] |publisher=[[Future US]] |date=June 2002 |page=69 |archive-url=https://web.archive.org/web/20060315135739/http://www.pcgamer.com/archives/2005/06/superpower.html |archive-date=March 15, 2006 |url-status=dead |access-date=March 28, 2018}}</ref> |
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}} |
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⚫ | The game received "unfavorable" reviews according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MC/> It has been heavily criticized for its many bugs, including some that do not allow the player to complete the game in the amount of time listed, the game often crashing back to the desktop even when all the computer requirements have been met, and the country's budget suddenly crashing.{{citation needed|date=March 2018}} |
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Mandatory Objectives |
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{{Clear}} |
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* Stay in power |
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Optional Objectives |
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==References== |
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* Eliminate Armed Rebels |
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{{Reflist}} |
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* Conquer the World |
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* Balance Resources |
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These objectives can be completed in several time periods. The periods are: |
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* Unlimited |
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* Ten Years |
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* Five Years |
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* One Year |
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The game can be set to play with the one mandatory objective, staying in power, and the unlimited time period for an objective free game. |
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== Flaws == |
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⚫ | The game has been heavily criticized for its many bugs, including some that |
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==External links== |
==External links== |
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*{{moby game|id=/superpower |
*{{moby game|id=/windows/superpower}} |
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* [http://www.superpower2.co.uk SuperPower Fansite] |
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{{DEFAULTSORT:Superpower}} |
{{DEFAULTSORT:Superpower}} |
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[[Category:2002 video games]] |
[[Category:2002 video games]] |
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[[Category:DreamCatcher Interactive games]] |
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[[Category:GolemLabs games]] |
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[[Category:Government simulation video games]] |
[[Category:Government simulation video games]] |
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[[Category:Grand strategy video games]] |
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[[Category:Single-player video games]] |
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[[Category:Video games developed in Canada]] |
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[[Category:Windows games]] |
[[Category:Windows games]] |
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[[Category:Windows-only games]] |
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{{simulation-videogame-stub}} |
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Latest revision as of 18:03, 21 January 2024
SuperPower | |
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Developer(s) | GolemLabs |
Publisher(s) |
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Designer(s) | Jean-René Couture Sébastien Kerjean Luc Lussier Germain Sauvé |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player |
SuperPower is a 2002 political simulation computer game. The game was designed by GolemLabs and published by DreamCatcher Interactive, debuting on March 28, 2002, for Microsoft Windows. SuperPower 2 was released in 2004. SuperPower 3 was released in 2022.
Gameplay
[edit]The start of play is set during the first week of January 1997, with the player assuming the role of the newly appointed leader of one of 140 controllable nations. Players are given complete command over their nation from the use of thermonuclear weapons, to the level of taxes, to what kind of government is in control, to sending secret service operatives to conduct covert missions. SuperPower has two different game modes; scenarios and freeplay.
Scenarios
[edit]Superpower has some premade scenarios that offer a challenge in the way you have to solve a problem. The main factor that makes the scenarios difficult is that they restrict what kind of actions you can take (Ex: not being able to use military action)
Scenarios
- Argentina - Protect Bolivia from invasion
- Côte d'Ivoire - Reclaim control over territory
- United States - Restore democracy in Haiti
- South Korea - Sign an alliance with North Korea
- United Kingdom - Create anarchy in Poland
- Russia - Rebuilding the communist superpower
- China - Sign a strategic alliance with Taiwan
Freeplay
[edit]Freeplay is a sandbox mode, beginning with the choices of which nation to control, which objectives to complete and a time limit to complete them within. Play continues until the objectives are completed or the time limit expires. Freeplay can be played for one in-game year, five years, ten years, or for an unlimited amount of time. The mandatory objective is to stay in power, optional objectives include conquering the world, eliminating armed rebels, or balancing the nation's resources. The game can be set to play with the one mandatory objective, staying in power, and the unlimited time period for an objective free game.
Reception
[edit]Aggregator | Score |
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Metacritic | 39/100[2] |
Publication | Score |
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AllGame | [3] |
Computer Gaming World | [4] |
GameSpot | 4.2/10[5] |
PC Gamer (US) | 42%[6] |
The game received "unfavorable" reviews according to the review aggregation website Metacritic.[2] It has been heavily criticized for its many bugs, including some that do not allow the player to complete the game in the amount of time listed, the game often crashing back to the desktop even when all the computer requirements have been met, and the country's budget suddenly crashing.[citation needed]
See also
[edit]References
[edit]- ^ Sulic, Ivan (2002-03-27). "Shipping SuperPower". IGN. Retrieved 2024-01-04.
- ^ a b "SuperPower for PC Reviews". Metacritic. CBS Interactive. Retrieved March 28, 2018.
- ^ Racer, Scott. "SuperPower - Review". AllGame. All Media Network. Archived from the original on November 17, 2014. Retrieved March 28, 2018.
- ^ McDonald, Thomas L. (July 2002). "SuperPower" (PDF). Computer Gaming World. No. 216. Ziff Davis. p. 82. Retrieved March 28, 2018.
- ^ Grey, Bruce (March 29, 2002). "SuperPower Review". GameSpot. CBS Interactive. Retrieved March 28, 2018.
- ^ Morris, Daniel (June 2002). "SuperPower". PC Gamer. Future US. p. 69. Archived from the original on March 15, 2006. Retrieved March 28, 2018.