Jen Zee: Difference between revisions
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=== Early work at Supergiant Games === |
=== Early work at Supergiant Games === |
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Zee was inspired to become an artist by [[Tetsuya Nomura]]'s character art for ''[[Final Fantasy VII]]'' at an early age.<ref name=":0">{{Cite magazine |last=Wallace |first=Kimberley |date=2023-04-16 |title=The Story Behind Supergiant Games' Bastion |url=https://www.gameinformer.com/2021/04/16/the-story-behind-supergiant-games-bastion |access-date=2023-03-16 |magazine=Game Informer |language=en |archive-date=December 19, 2021 |archive-url=https://web.archive.org/web/20211219222609/https://www.gameinformer.com/2021/04/16/the-story-behind-supergiant-games-bastion |url-status= |
Zee was inspired to become an artist by [[Tetsuya Nomura]]'s character art for ''[[Final Fantasy VII]]'' at an early age.<ref name=":0">{{Cite magazine |last=Wallace |first=Kimberley |date=2023-04-16 |title=The Story Behind Supergiant Games' Bastion |url=https://www.gameinformer.com/2021/04/16/the-story-behind-supergiant-games-bastion |access-date=2023-03-16 |magazine=Game Informer |language=en |archive-date=December 19, 2021 |archive-url=https://web.archive.org/web/20211219222609/https://www.gameinformer.com/2021/04/16/the-story-behind-supergiant-games-bastion |url-status=dead }}</ref> Before moving to work at [[Supergiant Games]], Zee worked for [[Gaia Online]] in her first job and made isometric environmental designs.<ref name=":0" /><ref>{{cite AV media |url=https://www.youtube.com/watch?v=uo7TcJ2E0-I |title=The Making of Bastion – Documentary |date=2023-12-19 |type=Documentary |publisher=Noclip |time=11:13 |access-date=2023-03-16 |via=YouTube |people=Jayne, Jeremy |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181944/https://www.youtube.com/watch?v=uo7TcJ2E0-I |url-status=live }}</ref> She joined Supergiant in March 2010 as the company's third employee, initially as a temporary contractor, to work on Supergiant's first game, ''[[Bastion (video game)|Bastion]]''.<ref name=":0" /><ref>{{Cite web |last=Sarkar |first=Samit |date=2012-04-13 |title=A 4-week-old Bastion looked ugly but played beautifully |url=https://www.destructoid.com/a-4-week-old-bastion-looked-ugly-but-played-beautifully/ |access-date=2023-03-16 |website=Destructoid |language=en-US |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181952/https://www.destructoid.com/a-4-week-old-bastion-looked-ugly-but-played-beautifully/ |url-status=live }}</ref><ref>{{Cite book |last=Dreskin |first=Joel |url=https://books.google.com/books?id=h5ZACwAAQBAJ&dq=jen+zee&pg=PT51 |title=A Practical Guide to Indie Game Marketing |date=2015-12-22 |publisher=CRC Press |isbn=978-1-317-62550-6 |language=en |access-date=March 21, 2023 |archive-date=March 27, 2023 |archive-url=https://web.archive.org/web/20230327143050/https://books.google.com/books?id=h5ZACwAAQBAJ&dq=jen+zee&pg=PT51 |url-status=live }}</ref> After seeing Zee's work where she drew "The Bastion" for the game, the two co-founders at Supergiant immediately asked her to join the project full time.<ref name=":0" /> Zee later called it "serendipitous" as she was considering a career change anyways, and took the position as Supergiant's art director.<ref name=":0" /> Her artwork for ''Bastion'' often went straight into the game, and she later described the work as "super empowering" because of the ownership she was given.<ref name=":0" /> Reviews for ''Bastion'' repeatedly praised the game's striking visuals.<ref name=":1">{{Cite web |last=Dyce |first=Andrew |date=2011-07-20 |title='Bastion' Review |url=https://gamerant.com/bastion-reviews/ |access-date=2023-03-16 |website=Game Rant |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181944/https://gamerant.com/bastion-reviews/ |url-status=live }}</ref><ref>{{Cite web |last=Miller |first=Greg |date=2011-08-22 |title=Bastion Review |url=https://www.ign.com/articles/2011/08/22/bastion-review |access-date=2023-03-16 |website=IGN |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181946/https://www.ign.com/articles/2011/08/22/bastion-review |url-status=live }}</ref><ref>{{Cite web |last=McGee |first=Maxwell |date=2011-07-19 |title=Bastion Review |url=https://www.gamespot.com/reviews/bastion-review/1900-6323664/#:~:text=It%27s%20a%20beautifully%20detailed%20action,for%20what%27s%20coming%20up%20next. |access-date=2023-03-16 |website=GameSpot |language=en-US |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181952/https://www.gamespot.com/reviews/bastion-review/1900-6323664/#:~:text=It%27s%20a%20beautifully%20detailed%20action,for%20what%27s%20coming%20up%20next. |url-status=live }}</ref> ''[[Game Rant]]''<nowiki/>'s Andrew Dyce said, "The hand-painted artwork of Jen Zee certainly doesn't disappoint, breathing into the game a style that may immediately conjure up images of a childhood fairy tale."<ref name=":1" /><ref>{{Cite book |last=Suvilay |first=Bounthavy |url=https://books.google.com/books?id=Csd8EAAAQBAJ&dq=jen+zee&pg=PA142 |title=Indie Games: The Origins of Minecraft, Journey, Limbo, Dead Cells, The Banner Saga and Firewatch |date=2020-02-04 |publisher=Ablaze Publishing |language=en |access-date=March 21, 2023 |archive-date=March 27, 2023 |archive-url=https://web.archive.org/web/20230327143112/https://books.google.com/books?id=Csd8EAAAQBAJ&dq=jen+zee&pg=PA142 |url-status=live }}</ref> |
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Zee described her work on Supergiant's next game, ''[[Transistor (video game)|Transistor]]'', as a love-letter to [[John William Waterhouse|William Waterhouse]] and [[Gustav Klimt]] along with other classical work, while intentionally eschewing [[Cyberpunk]] aesthetics despite the game's storyline and content.<ref name=":2">{{Cite web |last=Hansen |first=Steven |date=2014-05-22 |title=Transistor's sword was a briefcase at one point |url=https://www.destructoid.com/transistors-sword-was-a-briefcase-at-one-point/ |access-date=2023-03-16 |website=Destructoid |language=en-US |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181946/https://www.destructoid.com/transistors-sword-was-a-briefcase-at-one-point/ |url-status=live }}</ref> Her work on designing the main character Red took time and coordination with the story team, which landed on having Red's companion be a sentient sword.<ref name=":2" /> Again, critical reception praised the game's visuals.<ref>{{Cite web |last=Sliva |first=Marty |date=2014-05-20 |title=Transistor Review |url=https://www.ign.com/articles/2014/05/20/transistor-review |access-date=2023-03-16 |website=IGN |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181944/https://www.ign.com/articles/2014/05/20/transistor-review |url-status=live }}</ref><ref>{{Cite news |last=Donlan |first=Christian |date=2014-05-20 |title=Transistor review |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/transistor-review |access-date=2023-03-16 |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181944/https://www.eurogamer.net/transistor-review |url-status=live }}</ref> ''The Mary Sue''<nowiki/>'s Becky Chambers singled out Zee and the game's composer [[Darren Korb]], saying, "Art director Jen Zee and composer Darren Korb deserve heaps of praise for the world they conjured here."<ref>{{Cite web |last=Chambers |first=Becky |date=2014-05-23 |title=Video Game Review: Transistor Supergiant Games |url=https://www.themarysue.com/transistor-review/ |access-date=2023-03-16 |website=The Mary Sue |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181952/https://www.themarysue.com/transistor-review/ |url-status=live }}</ref> |
Zee described her work on Supergiant's next game, ''[[Transistor (video game)|Transistor]]'', as a love-letter to [[John William Waterhouse|William Waterhouse]] and [[Gustav Klimt]] along with other classical work, while intentionally eschewing [[Cyberpunk]] aesthetics despite the game's storyline and content.<ref name=":2">{{Cite web |last=Hansen |first=Steven |date=2014-05-22 |title=Transistor's sword was a briefcase at one point |url=https://www.destructoid.com/transistors-sword-was-a-briefcase-at-one-point/ |access-date=2023-03-16 |website=Destructoid |language=en-US |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181946/https://www.destructoid.com/transistors-sword-was-a-briefcase-at-one-point/ |url-status=live }}</ref> Her work on designing the main character Red took time and coordination with the story team, which landed on having Red's companion be a sentient sword.<ref name=":2" /> Again, critical reception praised the game's visuals.<ref>{{Cite web |last=Sliva |first=Marty |date=2014-05-20 |title=Transistor Review |url=https://www.ign.com/articles/2014/05/20/transistor-review |access-date=2023-03-16 |website=IGN |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181944/https://www.ign.com/articles/2014/05/20/transistor-review |url-status=live }}</ref><ref>{{Cite news |last=Donlan |first=Christian |date=2014-05-20 |title=Transistor review |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/transistor-review |access-date=2023-03-16 |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181944/https://www.eurogamer.net/transistor-review |url-status=live }}</ref> ''The Mary Sue''<nowiki/>'s [[Becky Chambers]] singled out Zee and the game's composer [[Darren Korb]], saying, "Art director Jen Zee and composer Darren Korb deserve heaps of praise for the world they conjured here."<ref>{{Cite web |last=Chambers |first=Becky |date=2014-05-23 |title=Video Game Review: Transistor Supergiant Games |url=https://www.themarysue.com/transistor-review/ |access-date=2023-03-16 |website=The Mary Sue |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181952/https://www.themarysue.com/transistor-review/ |url-status=live }}</ref> |
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For Supergiant's third game, ''[[Pyre (video game)|Pyre]]'', Zee noted that she was inspired by [[Pen-and-ink drawing|pen-and-ink artists]] at the time of the game, but was not able to incorporate them into the design.<ref name=":3">{{Cite news |last=((MCV Editors)) |date=2021-06-09 |title=Behind the art of Hades: "We value artistic integrity and excellence in artistic craft at Supergiant, however we're first and foremost a game design-led team." |language=en |work=MCV |url=https://www.mcvuk.com/business-news/behind-the-art-of-hades-we-value-artistic-integrity-and-excellence-in-artistic-craft-at-supergiant-however-were-first-and-foremost-a-game-design-lead-team/ |access-date=2023-03-16 |issn= |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181946/https://www.mcvuk.com/business-news/behind-the-art-of-hades-we-value-artistic-integrity-and-excellence-in-artistic-craft-at-supergiant-however-were-first-and-foremost-a-game-design-lead-team/ |url-status=live }}</ref> Zee noted that they were "sick of doing worlds where there was only one person" in the inspiration for her work on the game.<ref>{{Cite magazine |last=Wallace |first=Kimberley |date=2021-04-30 |title=The Story Behind Supergiant Games' Pyre |url=https://www.gameinformer.com/2021/04/30/the-story-behind-supergiant-games-pyre |access-date=2023-03-16 |magazine=Game Informer |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181944/https://www.gameinformer.com/2021/04/30/the-story-behind-supergiant-games-pyre |url-status= |
For Supergiant's third game, ''[[Pyre (video game)|Pyre]]'', Zee noted that she was inspired by [[Pen-and-ink drawing|pen-and-ink artists]] at the time of the game, but was not able to incorporate them into the design.<ref name=":3">{{Cite news |last=((MCV Editors)) |date=2021-06-09 |title=Behind the art of Hades: "We value artistic integrity and excellence in artistic craft at Supergiant, however we're first and foremost a game design-led team." |language=en |work=MCV |url=https://www.mcvuk.com/business-news/behind-the-art-of-hades-we-value-artistic-integrity-and-excellence-in-artistic-craft-at-supergiant-however-were-first-and-foremost-a-game-design-lead-team/ |access-date=2023-03-16 |issn= |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181946/https://www.mcvuk.com/business-news/behind-the-art-of-hades-we-value-artistic-integrity-and-excellence-in-artistic-craft-at-supergiant-however-were-first-and-foremost-a-game-design-lead-team/ |url-status=live }}</ref> Zee noted that they were "sick of doing worlds where there was only one person" in the inspiration for her work on the game.<ref>{{Cite magazine |last=Wallace |first=Kimberley |date=2021-04-30 |title=The Story Behind Supergiant Games' Pyre |url=https://www.gameinformer.com/2021/04/30/the-story-behind-supergiant-games-pyre |access-date=2023-03-16 |magazine=Game Informer |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181944/https://www.gameinformer.com/2021/04/30/the-story-behind-supergiant-games-pyre |url-status=dead }}</ref> Reviews again reacted positively to ''Pyre''<nowiki/>'s art, and in an article for ''[[Gamasutra]]'', Cherish Socro called Zee "one of the major stars of the company" when describing ''Pyre''.<ref>{{Cite web |last=Socro |first=Cherish |date=2017-12-21 |title=A Detailed Look into Pyre |url=https://www.gamedeveloper.com/design/a-detailed-look-into-pyre |access-date=2023-03-16 |website=Game Developer |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316183446/https://www.gamedeveloper.com/design/a-detailed-look-into-pyre |url-status=live }}</ref><ref>{{Cite web |last=Hafer |first=Leana |date=2017-07-25 |title=Pyre Review |url=https://www.ign.com/articles/2017/07/25/pyre-review |access-date=2023-03-16 |website=IGN |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181944/https://www.ign.com/articles/2017/07/25/pyre-review |url-status=live }}</ref><ref>{{Cite news |last=Khaw |first=Cassandra |date=2017-07-24 |title=Pyre review |language=en-gb |work=Eurogamer |url=https://www.eurogamer.net/pyre-review |access-date=2023-03-16 |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181952/https://www.eurogamer.net/pyre-review |url-status=live }}</ref> |
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=== ''Hades'' === |
=== ''Hades'' and ''Hades II'' === |
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''[[Hades (video game)|Hades]]'', Supergiant's fourth game, is an action roguelike set in [[Greek mythology]] with the main character [[Zagreus]] attempting to flee the [[Greek underworld|Underworld]] with aid of the gods. For the game, Zee said she was inspired by the work of [[Mike Mignola]] and [[Fred Taylor (artist)|Fred Taylor]], a 19th-century poster artist.<ref name=":3" /> With a larger team than she previously managed on earlier games, Zee oversaw the artistic concept for the game, along with its character and environmental designs, while members of her team handled other pieces.<ref name=":3" /> They originally made the game with a painterly aesthetic, but changed to a pen-and-ink look after the narrative changed in [[post-production]].<ref name=":3" /> ''[[The Guardian]]''<nowiki/>'s Keza MacDonald noted that "social media has gone mad" for Zee's character portraits which he described as "beautiful."<ref>{{Cite news |last=MacDonald |first=Keza |date=2020-10-01 |title=Hades review: a sexy, scintillating sojourn in the Greek underworld |language=en |work=The Guardian |url=https://www.theguardian.com/games/2020/oct/01/hades-review-a-sexy-scintillating-sojourn-in-the-greek-underworld |access-date=2023-03-16 |archive-date=June 26, 2022 |archive-url=https://web.archive.org/web/20220626175517/https://www.theguardian.com/games/2020/oct/01/hades-review-a-sexy-scintillating-sojourn-in-the-greek-underworld |url-status=live }}</ref> Game Designer [[Greg Kasavin]] said that the reason the characters in the game were so attractive in the game was "Because Jen Zee" and credited Zee's respect for the [[classical tradition]] as being key to honoring the source material and the expression of Zee as an artist.<ref>{{Cite web |last=Parrish |first=Ash |date=2020-10-01 |title=Why Everyone's Horny For Hades |url=https://kotaku.com/why-everyones-horny-for-hades-1845245468 |access-date=2023-03-16 |website=Kotaku |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181944/https://kotaku.com/why-everyones-horny-for-hades-1845245468 |url-status=live }}</ref> |
''[[Hades (video game)|Hades]]'', Supergiant's fourth game, is an action roguelike set in [[Greek mythology]] with the main character [[Zagreus (Hades)|Zagreus]] attempting to flee the [[Greek underworld|Underworld]] with aid of the gods. For the game, Zee said she was inspired by the work of [[Mike Mignola]] and [[Fred Taylor (artist)|Fred Taylor]], a 19th-century poster artist.<ref name=":3" /> With a larger team than she previously managed on earlier games, Zee oversaw the artistic concept for the game, along with its character and environmental designs, while members of her team handled other pieces.<ref name=":3" /> They originally made the game with a painterly aesthetic, but changed to a pen-and-ink look after the narrative changed in [[post-production]].<ref name=":3" /> ''[[The Guardian]]''<nowiki/>'s Keza MacDonald noted that "social media has gone mad" for Zee's character portraits which he described as "beautiful."<ref>{{Cite news |last=MacDonald |first=Keza |date=2020-10-01 |title=Hades review: a sexy, scintillating sojourn in the Greek underworld |language=en |work=The Guardian |url=https://www.theguardian.com/games/2020/oct/01/hades-review-a-sexy-scintillating-sojourn-in-the-greek-underworld |access-date=2023-03-16 |archive-date=June 26, 2022 |archive-url=https://web.archive.org/web/20220626175517/https://www.theguardian.com/games/2020/oct/01/hades-review-a-sexy-scintillating-sojourn-in-the-greek-underworld |url-status=live }}</ref> Game Designer [[Greg Kasavin]] said that the reason the characters in the game were so attractive in the game was "Because Jen Zee" and credited Zee's respect for the [[classical tradition]] as being key to honoring the source material and the expression of Zee as an artist.<ref>{{Cite web |last=Parrish |first=Ash |date=2020-10-01 |title=Why Everyone's Horny For Hades |url=https://kotaku.com/why-everyones-horny-for-hades-1845245468 |access-date=2023-03-16 |website=Kotaku |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181944/https://kotaku.com/why-everyones-horny-for-hades-1845245468 |url-status=live }}</ref> |
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On top of the awards that the game itself has garnered, Zee has been nominated for and received numerous accolades for her own work on the game. Zee received the 2020 [[British Academy Games Award for Artistic Achievement|BAFTA Games Award for Artistic Achievement]] for the work of her and her art team.<ref>{{Cite web |date=2021-03-02 |title=Hades - Artistic Achievement |url=https://www.bafta.org/games/awards/artistic-achievement-2 |access-date=2023-03-16 |website=BAFTA |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181954/https://www.bafta.org/games/awards/artistic-achievement-2 |url-status=live }}</ref><ref>{{Cite web |last=Rosario |first=Alexandra Del |date=2021-03-25 |title=BAFTA Games Awards: Supergiant Games' 'Hades' Takes Home Top Prize – Complete Winners List |url=https://deadline.com/2021/03/bafta-games-awards-2021-hades-takes-home-top-prize-complete-winners-list-1234721128/ |access-date=2023-03-17 |website=Deadline |language=en-US |archive-date=March 26, 2021 |archive-url=https://web.archive.org/web/20210326001145/https://deadline.com/2021/03/bafta-games-awards-2021-hades-takes-home-top-prize-complete-winners-list-1234721128/ |url-status=live }}</ref> At the [[24th Annual D.I.C.E. Awards]], Zee was nominated for "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art Direction]]", and received awards in four other categories where she was specifically credited as part of the larger development team, including for "[[D.I.C.E. Award for Game of the Year|Game of the Year]]".<ref>{{Cite web |last=Rousseau |first=Jeffrey |date=2021-04-22 |title=Hades wins Game of the Year at DICE Awards 2021 |url=https://www.gamesindustry.biz/hades-wins-game-of-the-year-at-dice-awards-2021 |access-date=2023-03-16 |website=GamesIndustry.biz |language=en |archive-date=December 26, 2022 |archive-url=https://web.archive.org/web/20221226002419/https://www.gamesindustry.biz/hades-wins-game-of-the-year-at-dice-awards-2021 |url-status=live }}</ref> |
On top of the awards that the game itself has garnered, Zee has been nominated for and received numerous accolades for her own work on the game. Zee received the 2020 [[British Academy Games Award for Artistic Achievement|BAFTA Games Award for Artistic Achievement]] for the work of her and her art team.<ref>{{Cite web |date=2021-03-02 |title=Hades - Artistic Achievement |url=https://www.bafta.org/games/awards/artistic-achievement-2 |access-date=2023-03-16 |website=BAFTA |language=en |archive-date=March 16, 2023 |archive-url=https://web.archive.org/web/20230316181954/https://www.bafta.org/games/awards/artistic-achievement-2 |url-status=live }}</ref><ref>{{Cite web |last=Rosario |first=Alexandra Del |date=2021-03-25 |title=BAFTA Games Awards: Supergiant Games' 'Hades' Takes Home Top Prize – Complete Winners List |url=https://deadline.com/2021/03/bafta-games-awards-2021-hades-takes-home-top-prize-complete-winners-list-1234721128/ |access-date=2023-03-17 |website=Deadline |language=en-US |archive-date=March 26, 2021 |archive-url=https://web.archive.org/web/20210326001145/https://deadline.com/2021/03/bafta-games-awards-2021-hades-takes-home-top-prize-complete-winners-list-1234721128/ |url-status=live }}</ref> At the [[24th Annual D.I.C.E. Awards]], Zee was nominated for "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art Direction]]", and received awards in four other categories where she was specifically credited as part of the larger development team, including for "[[D.I.C.E. Award for Game of the Year|Game of the Year]]".<ref>{{Cite web |last=Rousseau |first=Jeffrey |date=2021-04-22 |title=Hades wins Game of the Year at DICE Awards 2021 |url=https://www.gamesindustry.biz/hades-wins-game-of-the-year-at-dice-awards-2021 |access-date=2023-03-16 |website=GamesIndustry.biz |language=en |archive-date=December 26, 2022 |archive-url=https://web.archive.org/web/20221226002419/https://www.gamesindustry.biz/hades-wins-game-of-the-year-at-dice-awards-2021 |url-status=live }}</ref> |
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Zee remained art director for the game's sequel ''[[Hades II]]'', which was released into early access in May 2024.<ref>{{cite web | url = https://kotaku.com/hades-2-release-date-early-access-chronos-melinoe-1849876057 | title = Everyone’s Hot As Hell In Hades II, As They Should Be | first = Isaiah | last = Colbert | date = December 9, 2022 | accessdate = May 7, 2024 | work = [[Kotaku]] }}</ref> |
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== References == |
== References == |
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Latest revision as of 03:29, 8 August 2024
Jen Zee | |
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Nationality | American |
Occupation | Artist |
Known for | Art director for Supergiant Games |
Jen Zee is an American artist and the art director for Supergiant Games. She joined Supergiant Games in March 2010 as a contractor on Bastion and was quickly brought on as the full time art director for the company. Her art has received positive accolades from critics, and for her work on Hades, she received numerous awards, including the 2021 BAFTA Games Award for Artistic Achievement.[1]
Career
[edit]Early work at Supergiant Games
[edit]Zee was inspired to become an artist by Tetsuya Nomura's character art for Final Fantasy VII at an early age.[2] Before moving to work at Supergiant Games, Zee worked for Gaia Online in her first job and made isometric environmental designs.[2][3] She joined Supergiant in March 2010 as the company's third employee, initially as a temporary contractor, to work on Supergiant's first game, Bastion.[2][4][5] After seeing Zee's work where she drew "The Bastion" for the game, the two co-founders at Supergiant immediately asked her to join the project full time.[2] Zee later called it "serendipitous" as she was considering a career change anyways, and took the position as Supergiant's art director.[2] Her artwork for Bastion often went straight into the game, and she later described the work as "super empowering" because of the ownership she was given.[2] Reviews for Bastion repeatedly praised the game's striking visuals.[6][7][8] Game Rant's Andrew Dyce said, "The hand-painted artwork of Jen Zee certainly doesn't disappoint, breathing into the game a style that may immediately conjure up images of a childhood fairy tale."[6][9]
Zee described her work on Supergiant's next game, Transistor, as a love-letter to William Waterhouse and Gustav Klimt along with other classical work, while intentionally eschewing Cyberpunk aesthetics despite the game's storyline and content.[10] Her work on designing the main character Red took time and coordination with the story team, which landed on having Red's companion be a sentient sword.[10] Again, critical reception praised the game's visuals.[11][12] The Mary Sue's Becky Chambers singled out Zee and the game's composer Darren Korb, saying, "Art director Jen Zee and composer Darren Korb deserve heaps of praise for the world they conjured here."[13]
For Supergiant's third game, Pyre, Zee noted that she was inspired by pen-and-ink artists at the time of the game, but was not able to incorporate them into the design.[14] Zee noted that they were "sick of doing worlds where there was only one person" in the inspiration for her work on the game.[15] Reviews again reacted positively to Pyre's art, and in an article for Gamasutra, Cherish Socro called Zee "one of the major stars of the company" when describing Pyre.[16][17][18]
Hades and Hades II
[edit]Hades, Supergiant's fourth game, is an action roguelike set in Greek mythology with the main character Zagreus attempting to flee the Underworld with aid of the gods. For the game, Zee said she was inspired by the work of Mike Mignola and Fred Taylor, a 19th-century poster artist.[14] With a larger team than she previously managed on earlier games, Zee oversaw the artistic concept for the game, along with its character and environmental designs, while members of her team handled other pieces.[14] They originally made the game with a painterly aesthetic, but changed to a pen-and-ink look after the narrative changed in post-production.[14] The Guardian's Keza MacDonald noted that "social media has gone mad" for Zee's character portraits which he described as "beautiful."[19] Game Designer Greg Kasavin said that the reason the characters in the game were so attractive in the game was "Because Jen Zee" and credited Zee's respect for the classical tradition as being key to honoring the source material and the expression of Zee as an artist.[20]
On top of the awards that the game itself has garnered, Zee has been nominated for and received numerous accolades for her own work on the game. Zee received the 2020 BAFTA Games Award for Artistic Achievement for the work of her and her art team.[21][22] At the 24th Annual D.I.C.E. Awards, Zee was nominated for "Outstanding Achievement in Art Direction", and received awards in four other categories where she was specifically credited as part of the larger development team, including for "Game of the Year".[23]
Zee remained art director for the game's sequel Hades II, which was released into early access in May 2024.[24]
References
[edit]- ^ "2021 BAFTA Games Awards: The Winners". www.bafta.org. March 1, 2021. Retrieved August 2, 2023.
- ^ a b c d e f Wallace, Kimberley (April 16, 2023). "The Story Behind Supergiant Games' Bastion". Game Informer. Archived from the original on December 19, 2021. Retrieved March 16, 2023.
- ^ Jayne, Jeremy (December 19, 2023). The Making of Bastion – Documentary (Documentary). Noclip. Event occurs at 11:13. Archived from the original on March 16, 2023. Retrieved March 16, 2023 – via YouTube.
- ^ Sarkar, Samit (April 13, 2012). "A 4-week-old Bastion looked ugly but played beautifully". Destructoid. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ Dreskin, Joel (December 22, 2015). A Practical Guide to Indie Game Marketing. CRC Press. ISBN 978-1-317-62550-6. Archived from the original on March 27, 2023. Retrieved March 21, 2023.
- ^ a b Dyce, Andrew (July 20, 2011). "'Bastion' Review". Game Rant. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ Miller, Greg (August 22, 2011). "Bastion Review". IGN. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ McGee, Maxwell (July 19, 2011). "Bastion Review". GameSpot. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ Suvilay, Bounthavy (February 4, 2020). Indie Games: The Origins of Minecraft, Journey, Limbo, Dead Cells, The Banner Saga and Firewatch. Ablaze Publishing. Archived from the original on March 27, 2023. Retrieved March 21, 2023.
- ^ a b Hansen, Steven (May 22, 2014). "Transistor's sword was a briefcase at one point". Destructoid. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ Sliva, Marty (May 20, 2014). "Transistor Review". IGN. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ Donlan, Christian (May 20, 2014). "Transistor review". Eurogamer.net. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ Chambers, Becky (May 23, 2014). "Video Game Review: Transistor Supergiant Games". The Mary Sue. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ a b c d MCV Editors (June 9, 2021). "Behind the art of Hades: "We value artistic integrity and excellence in artistic craft at Supergiant, however we're first and foremost a game design-led team."". MCV. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ Wallace, Kimberley (April 30, 2021). "The Story Behind Supergiant Games' Pyre". Game Informer. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ Socro, Cherish (December 21, 2017). "A Detailed Look into Pyre". Game Developer. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ Hafer, Leana (July 25, 2017). "Pyre Review". IGN. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ Khaw, Cassandra (July 24, 2017). "Pyre review". Eurogamer. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ MacDonald, Keza (October 1, 2020). "Hades review: a sexy, scintillating sojourn in the Greek underworld". The Guardian. Archived from the original on June 26, 2022. Retrieved March 16, 2023.
- ^ Parrish, Ash (October 1, 2020). "Why Everyone's Horny For Hades". Kotaku. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ "Hades - Artistic Achievement". BAFTA. March 2, 2021. Archived from the original on March 16, 2023. Retrieved March 16, 2023.
- ^ Rosario, Alexandra Del (March 25, 2021). "BAFTA Games Awards: Supergiant Games' 'Hades' Takes Home Top Prize – Complete Winners List". Deadline. Archived from the original on March 26, 2021. Retrieved March 17, 2023.
- ^ Rousseau, Jeffrey (April 22, 2021). "Hades wins Game of the Year at DICE Awards 2021". GamesIndustry.biz. Archived from the original on December 26, 2022. Retrieved March 16, 2023.
- ^ Colbert, Isaiah (December 9, 2022). "Everyone's Hot As Hell In Hades II, As They Should Be". Kotaku. Retrieved May 7, 2024.