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{{Infobox video game
{{Short description|1998 video game}}
{{Use mdy dates|date=August 2024}}{{Infobox video game
|title = Devil Dice
|image = Devil Dice Pal.jpg
| title = Devil Dice
| image = Devil Dice Pal.jpg
|developer = Shift
| caption = PAL box art
|publisher = {{vgrelease|JP|[[Sony Interactive Entertainment|SCEI]]|NA|[[THQ]]|EU|[[Sony Interactive Entertainment|SCEE]]}}
| developer = Shift{{efn|Additional work by [[Sony Computer Entertainment Japan]].<ref>{{cite web |year=2021 |title=JAPANスタジオ作品一覧 1998年~1994年 |trans-title=List of Japan Studio works 1998–1994 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1994-1998/ |url-status=dead |archive-url=https://web.archive.org/web/20210226134223/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1994-1998/ |archive-date=26 February 2021 |access-date=1 March 2021 |publisher=[[Sony Interactive Entertainment]] |language=ja}}</ref>}}
|director = Hiroyuki Kotani
| publisher = {{vgrelease|WW|[[Sony Computer Entertainment]]|NA|[[THQ]]}}
|producer = Tomikazu Kirita
| director = Hiroyuki Kotani
|designer = Yuichi Sugiyama
| producer = Tomikazu Kirita
|programmer = Masahiko Wada<br />Shuichi Yano
| designer = Yuichi Sugiyama
|artist = Seiji Yamagishi
| programmer = Masahiko Wada <br /> Shuichi Yano
|composer = Kemmei Adachi
| artist = Seiji Yamagishi
|series = ''XI''
| composer = Kemmei Adachi
|platforms = [[PlayStation (console)|PlayStation]]
| platforms = [[PlayStation (console)|PlayStation]]
|released = {{vgrelease|JP|18 June 1998|NA|24 September 1998<ref>{{cite web|author=GameSpot staff|date=24 September 1998|url=https://www.gamespot.com/articles/new-releases/1100-2464250/|title=New Releases [date mislabeled as "April 28, 2000"]|website=[[GameSpot]]|publisher=[[Red Ventures]]|access-date=27 November 2021|archive-url=https://web.archive.org/web/19990219180048/http://headline.gamespot.com/news/98_09/24_thq/index.html|archive-date=19 February 1999|url-status=live}}</ref>|EU|15 January 1999}}
| released = {{vgrelease|JP|June 18, 1998<ref>{{cite web|first=Chris|last=Johnston|url=http://headline.gamespot.com/news/98_05/12_thq/index.html|archiveurl=https://web.archive.org/web/20001014113526/http://headline.gamespot.com/news/98_05/12_thq/index.html|title=THQ Rolls Devil Dice|website=[[GameSpot]]|archivedate=October 14, 2000|date=May 12, 1998|accessdate=November 14, 2022}}</ref>|NA|September 24, 1998<ref>{{cite web|author=GameSpot staff|date=24 September 1998|url=https://www.gamespot.com/articles/new-releases/1100-2464250/|title=New Releases [date mislabeled as "April 28, 2000"]|website=[[GameSpot]]|publisher=[[Red Ventures]]|access-date=27 November 2021|archive-url=https://web.archive.org/web/19990219180048/http://headline.gamespot.com/news/98_09/24_thq/index.html|archive-date=19 February 1999|url-status=live}}</ref>|EU|January 15, 1999}}
|genre = [[Puzzle video game|Puzzle]]
| genre = [[Puzzle video game|Puzzle]]
|modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
}}
}}


'''''Devil Dice''''' (in Japan known as '''''XI''''', {{IPA-ja|sai|pron}}) is a [[puzzle video game]] developed by Shift exclusively on [[PlayStation (console)|PlayStation]]. The game is a million-seller and a demo version was released as a PlayStation Classic game for the [[PlayStation 3]] and [[PlayStation Portable]] (PSP) on 7 November 2007.<ref>{{cite web|url=http://asia.playstation.com/eng_hk/index.php?q=node/936|title=XI[sai] Trial Version(for PS3/PSP)(Japanese Ver.|language=ja|website=PlayStation.com|publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment]]|accessdate=7 April 2008|archive-url=https://web.archive.org/web/20070824083538/http://asia.playstation.com/eng_hk/index.php?q=node%2F936|archive-date=24 August 2007|url-status=dead}}</ref>
'''''Devil Dice''''', known in Japan as '''''XI''''', {{IPA|ja|sai|pron}}, is a [[puzzle video game]] developed by Shift and published by [[Sony Computer Entertainment]] for the [[PlayStation (console)|PlayStation]]. It was released in Japan in 1998 and Europe in 1999, and by [[THQ]] in North America in 1998. The game is a million-seller and a demo version was released as a PlayStation Classic game for the [[PlayStation 3]] and [[PlayStation Portable]] (PSP) on 7 November 2007.<ref>{{cite web|url=http://asia.playstation.com/eng_hk/index.php?q=node/936|title=XI[sai] Trial Version(for PS3/PSP)(Japanese Ver.|language=ja|website=PlayStation.com|publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment]]|accessdate=7 April 2008|archive-url=https://web.archive.org/web/20070824083538/http://asia.playstation.com/eng_hk/index.php?q=node%2F936|archive-date=24 August 2007|url-status=dead}}</ref>


==Gameplay==
==Gameplay==
[[Image:DevilDice01.jpg|left|thumb|Screenshot of gameplay.]]
[[Image:DevilDice01.jpg|left|thumb|Screenshot of gameplay]]
''Devil Dice'' is a unique [[puzzle video game]], where the player controls a small devil that runs around a grid covered in large [[dice]]. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging.
''Devil Dice'' is a unique [[puzzle video game]], where the player controls a small devil that runs around a grid covered in large [[dice]]. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction they run, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging.


The game features the following modes:
The game features the following modes:
* '''Battle''' - pits the player against a single computer opponent, both attempting to build up chains and negate those of the opponent.
* '''Puzzle''' - mode in which players must solve puzzles (i.e., clear all dice) using only a limited number of steps or moves. Solving a whole row of puzzles allows players access to a picture that they can play on in Battle mode.
* '''Trial''' - the standard arcade-style mode, where the objective is to remove as many dice as possible (and thus score as many points as possible) before the grid completely fills with dice.
* '''Wars''' - quickfire multiplayer mode, supporting up to four simultaneous computer opponents, or five human players when using a [[multitap]]. Players damage each other as they complete chains, with the [[last man standing (gaming)|last man standing]] becoming the winner.


== Development ==
* '''Battle''' - Pits the player against a single computer opponent, both attempting to build up chains and negate those of the opponent.
''Devil Dice'' was created for Game Yarōze, a Japan-exclusive competition, where participants competed for access to a development environment for the creation of PlayStation games intended for commercial release. The original program was held between 1995 and 1999, with over 3,000 participants and 1,200 submitted game concepts. Ultimately, over thirty Game Yarōze titles went to market, including ''Devil Dice'' and the first ''[[Doko Demo Issyo]]'' game.<ref>{{Cite web |last=Szczepaniak |first=John |date=19 September 2023 |title=PS1 Puzzler Devil Dice Was Never A 'Net Yaroze' Title, So Why Does The Internet Think It Was? |url=https://www.timeextension.com/features/ps1-puzzler-devil-dice-was-never-a-net-yaroze-title-so-why-does-the-internet-think-it-was |url-status=live |archive-url=https://web.archive.org/web/20230919235800/https://www.timeextension.com/features/ps1-puzzler-devil-dice-was-never-a-net-yaroze-title-so-why-does-the-internet-think-it-was |archive-date=19 September 2023 |access-date=20 February 2024 |website=Time Extension}}</ref> In late 2005, the Game Yarōze competition was revived, this time focusing on the development of PlayStation Portable and PlayStation 3 games.<ref>{{Cite web |last=Sheffield |first=Brandon |date=26 October 2005 |title=Sony Japan Announces Game Yarouze Design Competition |url=http://www.gamasutra.com/view/news/97928/Sony_Japan_Announces_Game_Yarouze_Design_Competition.php |url-status=dead |archive-url=https://web.archive.org/web/20120512194448/http://www.gamasutra.com/view/news/97928/Sony_Japan_Announces_Game_Yarouze_Design_Competition.php |archive-date=12 May 2012 |access-date=20 February 2024 |website=Gamasutra}}</ref> Around this time, the official website interviewed lead designer Yuichi Sugiyama (then the representative director of Shift), which revealed that the game was created within the scope of the Game Yarōze program.<ref>{{Cite web |date=1 November 2005 |title=ゲームやろうぜ!過去の記事 週刊やろうぜ!バックナンバー【第1回 05/11/01号】|trans-title=Game Yarouze! - Yarouze Weekly! Back Issue (1st Issue 05/11/01) |url=https://www.gameyarouze.com/gyz_log/gyzd_log_magazine01.html |url-status=dead |archive-url=https://web.archive.org/web/20070629094759/https://www.gameyarouze.com/gyz_log/gyzd_log_magazine01.html |archive-date=29 June 2007 |access-date=20 February 2024 |website=Game Yarouze! |language=ja}}</ref> According to an interview with Shuichi Yano (one of the programmers of ''Devil Dice''), he was a successful applicant of Game Yarōze, which is unrelated to [[Net Yaroze|Net Yarōze]].<ref>{{Cite book |last=Szczepaniak |first=John |title=The Untold History of Game Developers Volume 5 |date=2023-08-31 |publisher=SMG SZCZEPANIAK |year=2023 |isbn=9798391091547 |location=United States |publication-date= |pages=165}}</ref>
* '''Puzzle''' - Mode in which players must solve puzzles (i.e., clear all dice) using only a limited number of steps or moves. Solving a whole row of puzzles allows players access to a picture that they can play on in Battle mode.
* '''Trial''' - The standard arcade-style mode, where the objective is to remove as many dice as possible (and thus score as many points as possible) before the grid completely fills with dice.
* '''Wars''' - A frenzied multiplayer mode, supporting up to four simultaneous computer opponents, or five human players when using a [[multitap]]. Players damage each other as they complete chains, with the "last devil standing" becoming the winner.

{{clear}}


== Reception ==
== Reception ==
{{Video game reviews
{{Video game reviews
|GR = 79%<ref name="GRdd">{{cite web|url=https://www.gamerankings.com/ps/197108-devil-dice/|title=Devil Dice for PlayStation|website=[[GameRankings]]|publisher=[[CBS Interactive]]|access-date=17 February 2021|archive-url=https://web.archive.org/web/20191209012412/https://www.gamerankings.com/ps/197108-devil-dice/|archive-date=9 December 2019|url-status=dead}}</ref>
|GR = 79%<ref name="GRdd">{{cite web|url=https://www.gamerankings.com/ps/197108-devil-dice/|title=Devil Dice for PlayStation|website=[[GameRankings]]|publisher=[[CBS Interactive]]|access-date=17 February 2021|archive-url=https://web.archive.org/web/20191209012412/https://www.gamerankings.com/ps/197108-devil-dice/|archive-date=9 December 2019|url-status=dead}}</ref>
|Allgame = {{Rating|3.5|5}}<ref>{{cite web|last=Weiss|first=Brett Alan|url=http://www.allgame.com/game.php?id=14095&tab=review|title=Devil Dice - Review|website=[[AllGame]]|publisher=[[All Media Network]]|access-date=17 February 2021|archive-url=https://web.archive.org/web/20141115161155/http://www.allgame.com/game.php?id=14095&tab=review|archive-date=15 November 2021|url-status=dead}}</ref>
|Allgame = {{Rating|3.5|5}}<ref>{{cite web|last=Weiss|first=Brett Alan|url=http://www.allgame.com/game.php?id=14095&tab=review|title=Devil Dice - Review|website=[[AllGame]]|publisher=[[All Media Network]]|access-date=17 February 2021|archive-url=https://web.archive.org/web/20141115161155/http://www.allgame.com/game.php?id=14095&tab=review|archive-date=15 November 2014|url-status=dead}}</ref>
|CNG = 7/10<ref>{{cite web|last=Chick|first=Tom|date=6 October 1998|url=http://www.gamecenter.com/Consoles/Sony/Devildice/|title=Devil Dice|website=Gamecenter|publisher=[[CNET]]|access-date=27 November 2021|archive-url=https://web.archive.org/web/20000816204727/http://www.gamecenter.com/Consoles/Sony/Devildice/|archive-date=16 August 2021|url-status=dead}}</ref>
|CNG = 7/10<ref>{{cite web|last=Chick|first=Tom|date=6 October 1998|url=http://www.gamecenter.com/Consoles/Sony/Devildice/|title=Devil Dice|website=Gamecenter|publisher=[[CNET]]|access-date=27 November 2021|archive-url=https://web.archive.org/web/20000816204727/http://www.gamecenter.com/Consoles/Sony/Devildice/|archive-date=16 August 2000|url-status=dead}}</ref>
|Edge = 8/10<ref>{{cite magazine|author=Edge staff|url=https://retrocdn.net/images/a/a1/Edge_UK_061.pdf|title=Xi [sic]|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc|Future Publishing]]|issue=61|date=August 1998|page=97|access-date=27 November 2021}}</ref>
|Edge = 8/10<ref>{{cite magazine|author=Edge staff|url=https://retrocdn.net/images/a/a1/Edge_UK_061.pdf|title=Xi [sic]|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc|Future Publishing]]|issue=61|date=August 1998|page=97|access-date=27 November 2021}}</ref>
|EGM = 8.875/10<ref>{{cite magazine|last1=Hsu|first1=Dan|author-link=Dan Hsu|last2=Smith|first2=Shawn|last3=Davison|first3=John|last4=Williams|first4=Ken "Sushi-X"|url=https://retrocdn.net/images/1/1d/EGM_US_111.pdf|title=Review Crew - Devil Dice|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis]]|issue=111|date=October 1998|page=262|access-date=27 November 2021}}</ref>{{efn|In ''[[Electronic Gaming Monthly]]''{{'}}s review of the game, two critics gave it each a score of 9/10, another gave it 9.5/10, and one more critic gave it 8/10.}}
|EGM = 8.875/10<ref>{{cite magazine|last1=Hsu|first1=Dan|author-link=Dan Hsu|last2=Smith|first2=Shawn|last3=Davison|first3=John|last4=Williams|first4=Ken "Sushi-X"|url=https://retrocdn.net/images/1/1d/EGM_US_111.pdf|title=Review Crew - Devil Dice|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis]]|issue=111|date=October 1998|page=262|access-date=27 November 2021}}</ref>{{efn|In ''[[Electronic Gaming Monthly]]''{{'}}s review of the game, two critics gave it each a score of 9/10, another gave it 9.5/10, and one more critic gave it 8/10.}}
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}}
}}


''Devil Dice'' received favorable reviews according to the [[Review aggregator|review aggregation]] website [[GameRankings]].<ref name="GRdd"/> ''[[GamePro]]'' said: "If you thought ''[[I.Q.: Intelligent Qube|Intelligent Qube]]'' was a walk in the park, ''Devil Dice'' will have you screaming in frustration. This one's truly devilish."<ref>{{cite magazine|author=Tommy Boy|url=https://archive.org/details/GamePro_Issue_111_October_1998/page/n169/mode/2up|title=Devil Dice|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=121|date=October 1998|page=170|access-date=27 November 2021}}</ref>{{efn|''[[GamePro]]'' gave the game 3.5/5 for graphics, 3/5 for sound, and two 4/5 scores for control and fun factor.}} ''[[Next Generation (magazine)|Next Generation]]'' said: "THQ's puzzler may be too hard for some [...] but its learning curve is just right for any player who's been around the puzzle gaming block once or twice. ''Devil Dice'' comes highly recommended."<ref name="NGenDD"/> In Japan, ''[[Famitsu]]'' gave it a score of 30 out of 40.<ref name="Famdd"/>
''Devil Dice'' received favorable reviews according to the [[Review aggregator|review aggregation]] website [[GameRankings]].<ref name="GRdd"/> Both ''[[GamePro]]'' and ''[[Next Generation (magazine)|Next Generation]]'' were positive to the game despite noting its high difficulty.<ref>{{cite magazine|author=Tommy Boy|url=https://archive.org/details/GamePro_Issue_111_October_1998/page/n169/mode/2up|title=Devil Dice|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=121|date=October 1998|page=170|access-date=27 November 2021}}</ref>{{efn|''[[GamePro]]'' gave the game 3.5/5 for graphics, 3/5 for sound, and two 4/5 scores for control and fun factor.}}<ref name="NGenDD"/> In Japan, ''[[Famitsu]]'' gave it a score of 30 out of 40.<ref name="Famdd"/>


''Famitsu'' reported that the title sold over 131,815 units in its first week on the market and approximately 864,844 units during its lifetime in Japan.{{citation needed|date=November 2021}} ''[[GamesTM]]'' regarded it as one of "10 Underrated PlayStation Gems".<ref>{{cite magazine|title=Essentials: 10 Underrated PlayStation Gems|magazine=[[GamesTM]]|publisher=[[Future plc]]|issue=155|date=December 2014|pages=156–157}}</ref>
''Famitsu'' reported that the title sold over 131,815 units in its first week on the market and approximately 864,844 units during its lifetime in Japan.{{citation needed|date=November 2021}} ''[[GamesTM]]'' regarded it as one of "10 Underrated PlayStation Gems".<ref>{{cite magazine|title=Essentials: 10 Underrated PlayStation Gems|magazine=[[GamesTM]]|publisher=[[Future plc]]|issue=155|date=December 2014|pages=156–157}}</ref>


The game won the award for both "Best Puzzle Game" and "Best Multiplayer Game" at the 1998 ''[[Official U.S. PlayStation Magazine|OPM]]'' Editors' Awards.<ref>{{cite magazine|url=https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_5_1999-02_Ziff_Davis_US/page/n95/mode/2up|title=1998 OPM Editors' Awards (Best Puzzle Game; Best Multiplayer Game)|magazine=Official U.S. PlayStation Magazine|publisher=Ziff Davis|volume=2|issue=5|date=February 1999|pages=97–98|access-date=27 November 2021}}</ref>
The game won the award for both "Best Puzzle Game" and "Best Multiplayer Game" at the 1998 ''[[Official U.S. PlayStation Magazine|OPM]]'' Editors' Awards.<ref>{{cite magazine|url=https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_5_1999-02_Ziff_Davis_US/page/n95/mode/2up|title=1998 OPM Editors' Awards (Best Puzzle Game; Best Multiplayer Game)|magazine=Official U.S. PlayStation Magazine|publisher=Ziff Davis|volume=2|issue=5|date=February 1999|pages=97–98|access-date=27 November 2021}}</ref> [[Hyper (magazine)|Hyper]] later named ''Devil Dice'' a second runner-up for "1999 ''Hyper'' Reader Awards" for "Best Puzzle Game", which went to ''[[Puzzle Bobble 3|Bust-A-Move 99]]'' for PlayStation and [[Nintendo 64]].<ref>{{cite magazine|url=https://archive.org/details/hyper-079/page/42/mode/2up|title=1999 ''Hyper'' Reader Awards|magazine=[[Hyper (magazine)|Hyper]]|publisher=[[Future plc]]|issue=79|date=May 2000|pages=42|access-date=September 22, 2022}}</ref>

{{clear}}
{{clear}}


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''XI Jumbo'' was only released in Japan exclusively on [[PlayStation (console)|PlayStation]].
''XI Jumbo'' was only released in Japan exclusively on [[PlayStation (console)|PlayStation]].


''XI Little'' was also only released in Japan exclusively on [[WonderSwan Color]].
A [[demake]] titled ''XI Little'' was only released in Japan exclusively on the [[WonderSwan Color]] by [[Bandai]] in 2001. It is the first portable video game based on a Sony Computer Entertainment property.


''[[Bombastic (video game)|Bombastic]]'' (''XI Go'' in Japan) was released in Japan, North America and Europe exclusively on [[PlayStation 2]]. It incorporates all play modes from previous releases.
''[[Bombastic (video game)|Bombastic]]'' (''XI Go'' in Japan) was released in Japan, North America and Europe exclusively on [[PlayStation 2]]. It incorporates all play modes from previous releases.
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== External links ==
== External links ==
{{Portal|1990s|Japan|Video games}}
{{Portal|1990s|Japan|Video games}}

* {{moby game|id=/devil-dice}}
* {{moby game|id=/devil-dice}}


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{{DEFAULTSORT:Devil Dice}}
{{DEFAULTSORT:Devil Dice}}
[[Category:1998 video games]]
[[Category:1998 video games]]
[[Category:Fiction about the Devil]]
[[Category:Multiplayer and single-player video games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation Network games]]
[[Category:PlayStation Network games]]
[[Category:Puzzle video games]]
[[Category:Puzzle video games]]
[[Category:Sony Interactive Entertainment games]]
[[Category:Sony Interactive Entertainment games]]
[[Category:Fiction about the Devil]]
[[Category:THQ games]]
[[Category:Video games about demons]]
[[Category:Video games about demons]]
[[Category:THQ games]]
[[Category:Video games developed in Japan]]
[[Category:Video games developed in Japan]]
[[Category:Japan Studio games]]
[[Category:PlayStation (console)-only games]]

Latest revision as of 17:07, 29 October 2024

Devil Dice
PAL box art
Developer(s)Shift[a]
Publisher(s)
Director(s)Hiroyuki Kotani
Producer(s)Tomikazu Kirita
Designer(s)Yuichi Sugiyama
Programmer(s)Masahiko Wada
Shuichi Yano
Artist(s)Seiji Yamagishi
Composer(s)Kemmei Adachi
Platform(s)PlayStation
Release
  • JP: June 18, 1998[2]
  • NA: September 24, 1998[1]
  • EU: January 15, 1999
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Devil Dice, known in Japan as XI, pronounced [sai], is a puzzle video game developed by Shift and published by Sony Computer Entertainment for the PlayStation. It was released in Japan in 1998 and Europe in 1999, and by THQ in North America in 1998. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable (PSP) on 7 November 2007.[4]

Gameplay

[edit]
Screenshot of gameplay

Devil Dice is a unique puzzle video game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction they run, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging.

The game features the following modes:

  • Battle - pits the player against a single computer opponent, both attempting to build up chains and negate those of the opponent.
  • Puzzle - mode in which players must solve puzzles (i.e., clear all dice) using only a limited number of steps or moves. Solving a whole row of puzzles allows players access to a picture that they can play on in Battle mode.
  • Trial - the standard arcade-style mode, where the objective is to remove as many dice as possible (and thus score as many points as possible) before the grid completely fills with dice.
  • Wars - quickfire multiplayer mode, supporting up to four simultaneous computer opponents, or five human players when using a multitap. Players damage each other as they complete chains, with the last man standing becoming the winner.

Development

[edit]

Devil Dice was created for Game Yarōze, a Japan-exclusive competition, where participants competed for access to a development environment for the creation of PlayStation games intended for commercial release. The original program was held between 1995 and 1999, with over 3,000 participants and 1,200 submitted game concepts. Ultimately, over thirty Game Yarōze titles went to market, including Devil Dice and the first Doko Demo Issyo game.[5] In late 2005, the Game Yarōze competition was revived, this time focusing on the development of PlayStation Portable and PlayStation 3 games.[6] Around this time, the official website interviewed lead designer Yuichi Sugiyama (then the representative director of Shift), which revealed that the game was created within the scope of the Game Yarōze program.[7] According to an interview with Shuichi Yano (one of the programmers of Devil Dice), he was a successful applicant of Game Yarōze, which is unrelated to Net Yarōze.[8]

Reception

[edit]

Devil Dice received favorable reviews according to the review aggregation website GameRankings.[9] Both GamePro and Next Generation were positive to the game despite noting its high difficulty.[20][c][18] In Japan, Famitsu gave it a score of 30 out of 40.[14]

Famitsu reported that the title sold over 131,815 units in its first week on the market and approximately 864,844 units during its lifetime in Japan.[citation needed] GamesTM regarded it as one of "10 Underrated PlayStation Gems".[21]

The game won the award for both "Best Puzzle Game" and "Best Multiplayer Game" at the 1998 OPM Editors' Awards.[22] Hyper later named Devil Dice a second runner-up for "1999 Hyper Reader Awards" for "Best Puzzle Game", which went to Bust-A-Move 99 for PlayStation and Nintendo 64.[23]

Sequels

[edit]

XI Jumbo was only released in Japan exclusively on PlayStation.

A demake titled XI Little was only released in Japan exclusively on the WonderSwan Color by Bandai in 2001. It is the first portable video game based on a Sony Computer Entertainment property.

Bombastic (XI Go in Japan) was released in Japan, North America and Europe exclusively on PlayStation 2. It incorporates all play modes from previous releases.

Xi Coliseum was only released in Japan exclusively on PlayStation Portable. This version includes support for ad hoc wireless play between up to five players.[24]

Notes

[edit]
  1. ^ Additional work by Sony Computer Entertainment Japan.[3]
  2. ^ In Electronic Gaming Monthly's review of the game, two critics gave it each a score of 9/10, another gave it 9.5/10, and one more critic gave it 8/10.
  3. ^ GamePro gave the game 3.5/5 for graphics, 3/5 for sound, and two 4/5 scores for control and fun factor.

References

[edit]
  1. ^ GameSpot staff (September 24, 1998). "New Releases [date mislabeled as "April 28, 2000"]". GameSpot. Red Ventures. Archived from the original on February 19, 1999. Retrieved November 27, 2021.
  2. ^ Johnston, Chris (May 12, 1998). "THQ Rolls Devil Dice". GameSpot. Archived from the original on October 14, 2000. Retrieved November 14, 2022.
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