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{{Short description|2004 video game}}
{{Infobox CVG| title =Half-Life 2
{{Use mdy dates|date=April 2022}}
| image = [[Image:421px-HL2box.jpg|250px]]<br />Box art for the PC version featuring [[Gordon Freeman]]. Two other versions were sold, featuring art of either The [[G-Man (Half-Life)|G-Man]] or [[Alyx Vance]].
{{Infobox video game
| developer = [[Valve Corporation]]
| title = Half-Life 2
| publisher = <del>[[Vivendi|Vivendi Universal Games]]</del> ([[Half-Life 2 controversies and criticisms#Contract dispute with Vivendi Universal Games|expired]])<br /><sup>'''[[International|INT]]'''</sup></small> [[Valve Corporation]] ([[Steam (content delivery)|Steam]])
| image = Half-Life 2 cover.jpg
| distributor = <sup>'''[[International|INT]]'''</sup></small> [[Electronic Arts]] ([[Microsoft Windows|Win]], [[Xbox]], [[Xbox 360]], [[PlayStation 3|PS3]])<br /><sup>'''[[Taiwan|TW]]'''</sup></small> [[Unalis]] ([[Microsoft Windows|Win]])<br /><sup>'''[[Japan|JP]]'''</sup></small> [[Cyberfront]] ([[Microsoft Windows|Win]])
| engine = [[Source engine]]
| caption = Box art featuring [[Gordon Freeman]]
| developer = [[Valve Corporation|Valve]]{{efn|[[Nvidia Lightspeed Studios]] developed the Nvidia Shield version.|lead=yes}}
| released = <sup>'''[[North America|NA]]'''</sup></small> [[November 16]] [[2004]] ([[Microsoft Windows|Win]])<br /><sup>'''[[International|INT]]'''</sup></small> [[November 16]] [[2004]] ([[Steam (content delivery)|Steam]])<br /><sup>'''[[Europe|EU]]'''</sup></small> [[November 25]] [[2004]] ([[Microsoft Windows|Win]])<br /><sup>'''[[Australia|AU]]'''</sup></small> [[December 21]] [[2004]] ([[Microsoft Windows|Win]])<br /><sup>'''[[North America|NA]]'''</sup></small> [[November 15]] [[2005]] ([[Xbox]])<br />
| publisher = Valve
<sup>'''[[International|INT]]'''</sup></small> Q2 [[2007 in video gaming|2007]] ([[Xbox 360|X360]], [[PlayStation 3|PS3]])
| writer = [[Marc Laidlaw]]
| artist = [[Viktor Antonov (art director)|Viktor Antonov]]
| composer = [[Kelly Bailey (composer)|Kelly Bailey]]
| series = ''[[Half-Life (series)|Half-Life]]''
| engine = [[Source (game engine)|Source]]
| platforms = {{Unbulleted list|[[Windows]]|[[Xbox (console)|Xbox]]|[[Xbox 360]]|[[PlayStation 3]]|[[Mac OS X]]|[[Linux]]|[[Android (operating system)|Android]]}}
| released = {{Collapsible list|title={{nobold|November 16, 2004}}|'''Windows'''{{Video game release|WW|November 16, 2004}}'''Xbox'''{{Video game release|NA|November 15, 2005|EU|November 18, 2005}}'''Xbox 360'''{{Video game release|NA|October 10, 2007|EU|October 19, 2007|AU|October 25, 2007}}'''PlayStation 3'''{{Video game release|NA|December 11, 2007|EU|December 14, 2007|AU|December 20, 2007}}'''Mac OS X'''{{Video game release|WW|May 26, 2010}}'''Linux'''{{Video game release|WW|May 9, 2013}}'''Android'''{{Video game release|WW|May 12, 2014}}}}
| genre = [[First-person shooter]]
| genre = [[First-person shooter]]
| modes = [[Single player|Singleplayer]], [[Multiplayer game|multiplayer]]
| modes = [[Single-player]]
| ratings = [[Entertainment Software Rating Board|ESRB]]: M (Mature) 17+<br />[[British Board of Film Classification|BBFC]]: 15<br />[[Office of Film and Literature Classification (Australia)|OFLC]]: MA 15+<br />[[Pan European Game Information|PEGI]]: 16+<br />PEGI: 15+ ([[Finland|FI]])
| platforms = [[IBM PC compatible|PC]] [[Microsoft Windows|Windows]], [[Xbox]], [[Xbox 360]], [[PlayStation 3]]
| media = [[Compact Disc|CD]], [[DVD]], [[Blu-ray Disc|Blu-ray]] or [[Steam (content delivery)|Steam]] download
| requirements = 1.2 GHz processor, 256 MB [[Random access memory|RAM]], [[DirectX]] 9.0c or higher (included), Internet connection (broadband or better recommended)
| input = [[Computer keyboard|Keyboard]] and [[Mouse (computing)|mouse]] (PC) or [[gamepad]] (Xbox, Xbox 360 and PS3)
}}
}}


'''''Half-Life 2'''''<!--Do not add stylization in this since it's only used in box art and title screen.--> is a 2004 [[first-person shooter]] (FPS) game developed and published by [[Valve Corporation]]. It was published for [[Windows]] on Valve's digital distribution service, [[Steam (service)|Steam]]. Like the original ''[[Half-Life (video game)|Half-Life]]'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and adds features such as vehicles and [[Game physics|physics]]-based gameplay. The player controls [[Gordon Freeman]], who joins a resistance to liberate Earth from the [[Combine (Half-Life)|Combine]], an interplanetary alien empire.
'''''Half-Life 2''''' ('''''HL2''''') is a [[science fiction]] [[first-person shooter]] [[Computer and video games|computer game]] and the sequel to ''[[Half-Life]]''. It was developed by the [[Valve Corporation|Valve Software Corporation]] and was released on [[November 16]] [[2004]] following a protracted five-year development cycle<ref name="developmenttime">{{cite web | url = http://www.gamespot.com/features/6112889/p-3.html | title = Behind the Games: The Final Hours of Half-Life 2 (Part III) | work = GameSpot | accessdate = July 9 | accessyear = 2006}}</ref> during which the game's [[source code]] was [[Half-Life 2 controversies and criticisms#Source code leak|leaked to the Internet]]. The game garnered near unanimous positive reviews and received critical acclaim,<ref name="reviews1">{{cite web | url = http://www.gametab.com/pc/half-life.2/1449/ | title = Half-Life 2 reviews for the PC | work = GameTab | accessdate = June 5 | accessyear = 2005}}</ref><ref name="reviews2">{{cite web | url = http://www.gamerankings.com/htmlpages4/914642.asp | title = Half-Life 2 reviews | work = GameRankings | accessdate = May 19 | accessyear = 2006}}</ref><ref name="metacritic">{{cite web | url = http://www.metacritic.com/games/platforms/pc/halflife2 | title = Half-Life 2 (pc: 2004): reviews) | work = Metacritic | accessdate = May 20|accessyear = 2006}}</ref> winning over 35 [[Game of the Year]] awards for [[2005 in video gaming|2005]].<ref name="sales">{{cite web | url = http://www.forbes.com/archive/forbes/2005/1212/064.html | title = It's A Mod, Mod Underworld | work = Forbes Magazine | accessdate = December 12 | accessyear = 2005}}</ref> Originally available only for [[Microsoft Windows|Windows]]-based [[personal computer]]s, the game has since been [[Porting|ported]] onto the [[Xbox]] [[video game console|console]], and is due to be released additionally for the [[Xbox 360]] and [[PlayStation 3]] in [[2007 in video gaming|2007]].<ref name="nextgenconfirmation">{{cite web | url = http://www.gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6156496 | title= Half-Life 2: Episode Two pushed to 2007? | work = GameSpot | accessdate = September 3|accessyear= 2006}}</ref>


''Half-Life 2'' was created using Valve's [[Source (game engine)|Source]] game engine, which was developed simultaneously. Development lasted five years and cost US$40{{nbsp}}million. Valve's president, [[Gabe Newell]], set his team the goal of redefining the FPS genre. They integrated the [[Havok (software)|Havok]] physics engine, which simulates real-world physics, to reinforce the sense of presence and create new gameplay. They also developed the characterization, with more detailed character models and animations.
Taking place in and around the fictional [[City 17]] sometime in the near future, ''Half-Life 2'' follows the [[scientist]] [[Gordon Freeman]]. Dr. Freeman is thrust into a [[dystopia]]n environment in which the aftermath of the [[Half-Life|Black Mesa Incident]] has come to bear fully upon human society. Freeman is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various allies, including fellow Black Mesa colleagues, oppressed citizens of City 17, and the [[Vortigaunt]]s.


Valve announced ''Half-Life 2'' at [[E3 2003]] with a release date of September of that year. They failed to meet the release date, leading to fan backlash. A year before its release, an unfinished version was stolen by a hacker and published online, which damaged the team's morale and slowed their work.
The game uses the [[Source engine|Source]] [[game engine]], which includes a heavily modified version of the [[Havok (software)|Havok physics engine]]. ''Half-Life 2'' has been critically acclaimed for advances in [[computer animation]], [[sound]], [[narrator|narration]], [[computer graphics]], [[Game AI|artificial intelligence]] (AI) and [[Physics engine|physics]]. When sales figures were last announced, over four million copies of ''Half-Life 2'' had been sold.<ref name="hl2sales">{{cite web | url = http://www.steampowered.com/index.php?area=news&id=648 | title = About Half-Life 2 | work = Steam News | date=[[June 9]] [[2006]] | accessdate = June 09|accessyear = 2006}}</ref> Exact numbers for digital delivery service [[Steam (content delivery)|Steam]] and [[Retailing|retail]] haven't been revealed, but in general, the former accounts for 25% of Valve's business and is significantly more profitable per unit.<ref name="valvebusiness">{{cite web | url = http://www.gamedev.net/reference/articles/article2271.asp | title= Valve's Digital Distribution | work = GameDev.net | accessdate = December 20 | accessyear= 2006}}</ref><ref name="steamsales">{{cite web | url = http://www.hollywoodreporter.com/hr/search/article_display.jsp?vnu_content_id=1000955338 | title= Digital distribution: Keep the money and run? | work = Hollywoodreporter.com | accessdate = December 20 | accessyear= 2006}}</ref> Overall, the ''Half-Life'' franchise, including ''[[Counter-Strike]]'' and ''[[Day of Defeat]]'', has seen over 15 million sales.<ref name="franchise-sales">{{cite web | url = http://steampowered.com/index.php?area=news&id=648 | title= Valve Reveals New Details On Episode Two | work = Valve Software Press Release | date = [[July 14]] [[2006]] | accessdate = July 16 | accessyear= 2006}}</ref>


''Half-Life 2'' was released on Steam on November 16, 2004. It won 39 [[List of Game of the Year awards|Game of the Year]] awards and has been cited as one of the [[best games ever made]]. It was [[Video game port|ported]] to [[Xbox (console)|Xbox]], [[Xbox 360]], [[PlayStation 3]], [[macOS]] and [[Linux]]. By 2011, it had sold 12 million copies. ''Half-Life 2'' was followed by the free extra level ''[[Half-Life 2: Lost Coast|Lost Coast]]'' (2005) and the [[Episodic video game|episodic]] sequels ''[[Half-Life 2: Episode One|Episode One]]'' (2006) and ''[[Half-Life 2: Episode Two|Episode Two]]'' (2007). In 2020, after canceling ''[[Half-Life 2: Episode Three|Episode Three]]'' and [[Unreleased Half-Life games|several further ''Half-Life'' projects]], Valve released a prequel, ''[[Half-Life: Alyx]]''.
== Story ==
{{spoiler}}
=== Prologue ===


== Gameplay ==
The original ''Half-Life'', released on [[November 19]], [[1998]], largely took place at a remote civilian and military laboratory called the [[Black Mesa Research Facility]]. During an experiment, researchers at Black Mesa accidentally caused a "resonance cascade" which ripped open a portal to an alien world called [[Xen (Half-Life)|Xen]]. Creatures from Xen flooded into Black Mesa via the portal and started to kill anyone in sight. The player took on the role of [[Gordon Freeman]], one of the research scientists involved in the accident, guiding him in his attempt to escape the facility. At the end of the game, Gordon was extracted by a mysterious figure colloquially known as the [[G-Man (Half-Life)|G-Man]] who "offered" him employment. Freeman was subsequently put into [[stasis (fiction)|stasis]] by the G-Man.
Like the original ''[[Half-Life (video game)|Half-Life]]'' (1998), ''Half-Life 2'' is a single-player [[first-person shooter]] (FPS) in which players control [[Gordon Freeman]].<ref name="Marcone-2004">{{Cite web |last=Marcone |first=Julian |date=2004-12-02 |title=Half-Life 2 |url=https://arstechnica.com/gaming/2004/12/hl2/ |access-date=2023-10-07 |website=[[Ars Technica]] |language=en-us}}</ref> It features combat, exploration, jumping challenges and puzzle-solving, and narrative elements conveyed through [[Scripted sequence|scripted sequences]].<ref name="Marcone-2004" /> Weapons include a pistol, submachine gun, shotgun, and the powerful Combine pulse rifle.<ref name="Marcone-2004" /> With the [[pheromone]] item, enemy antlions become allies and can be called to the player or sent to attack enemies.<ref name="Marcone-2004" />


''Half-Life 2'' introduces detailed [[Game physics|physics simulation]].<ref name="Stanton-2014" /> With the new [[gravity gun|Gravity Gun]] tool, players can repel objects or pull them from a distance.<ref name="Marcone-2004" /> For example, objects can be fired at enemies, held as shields, or placed to reach new areas, and enemy grenades can be caught and thrown back.<ref name="Marcone-2004" /><ref name="gamesradarreview" /> The player must also use physics to solve puzzles.<ref name="ignreview" /> ''Half-Life 2'' also adds vehicle sections in which the player controls an airboat and a dune buggy.<ref name="Marcone-2004" />
''Half-Life'' [[canon (fiction)|canon]] dictates that Gordon Freeman either agreed or was not given a real option in regards to the G-Man's ultimatum. ''Half-Life 2'' picks up the story with the G-Man taking Freeman out of stasis and inserting him on a train en-route to [[City 17]] an indeterminate number of years after the Black Mesa Incident. Official sources differ on the actual length of this intermission—a story fragment written by author [[Marc Laidlaw]] for the development team puts the intermission at ten years,<ref name="raisebar">{{cite book | author = Hodgson, David | year = 2004 | title = Half-Life 2: Raising the Bar | publisher = Prima Games | id = ISBN 0-7615-4364-3 }}</ref> while ''[[Half-Life 2: Episode One]]'''s website puts this intermission as "nearly two [[decade]]s" after the end of the events of ''Half-Life''.<ref name="episode1webpage">{{cite web | url = http://ep1.half-life2.com/story.php | title = Half-Life 2: Episode One | work = Valve Corporation | accessdate = May 19|accessyear = 2006}}</ref> A preview of ''Half-Life 2'' by [[1UP.com|1UP]] mentions the game taking place "15 years after the first game".<ref name="1UP preview">{{cite web | url = http://www.1up.com/do/previewPage?cId=3107708 | title = ''Half-Life 2'' preview | work = 1UP | accessdate = November 15 | accessyear = 2006}}</ref>


=== Plot ===
== Plot ==
[[File:Antlions1HL2.jpg|thumb|A screenshot of the player engaging enemy antlions]]
{{wikibooks|Half-Life Fact File|Half-Life 2 Plot Summary|Half-Life 2 plot summary}}
After the [[alien invasion]] at the [[Black Mesa Research Facility]], a multidimensional alien empire known as the [[Combine (Half-Life)|Combine]] invaded and subjugated Earth following a "Seven Hour War". Approximately twenty years after being placed in stasis, [[Gordon Freeman]] is inserted into a passenger train by the [[G-Man (Half-Life)|G-Man]] ([[Michael Shapiro (actor)|Michael Shapiro]]) bound for City 17. Helped by the undercover Resistance member [[Barney Calhoun]] (Shapiro), Gordon attempts to reach the laboratory of [[Dr. Isaac Kleiner]] ([[Harry S. Robins]]) before being subdued by Combine officers. He is rescued by [[Alyx Vance]] ([[Merle Dandridge]]), who guides him to the laboratory. Kleiner’s attempt to teleport Gordon to the Resistance base fails, and Gordon is briefly teleported to the Citadel, the headquarters of [[Characters of the Half-Life series|Dr. Wallace Breen]] ([[Robert Culp]]), the former Black Mesa administrator and the Combine's [[puppet ruler]]. With the Combine alerted to Gordon’s presence, Gordon progresses to the base using the city's canal system, navigating it on an [[airboat]].


At the base, Gordon reunites with [[Eli Vance|Dr. Eli Vance]] ([[Robert Guillaume]]) and meets [[Dr. Judith Mossman]] ([[Michelle Forbes]]). Alyx introduces Gordon to her pet robot [[Dog (Half-Life 2)|Dog]] and gives Gordon the [[gravity gun|Gravity Gun]]. The base is attacked by Combine forces, who capture Eli and Judith. Gordon diverts through the zombie-infested [[ghost town]] of [[Ravenholm]], aided by lone inhabitant [[Father Grigori]] ([[Jim French (radio host)|Jim French]]), to reach a Resistance outpost whose occupants provide him with a [[dune buggy]]. He drives across coastlines of severely depleted water levels to reach the Combine prison of Nova Prospekt, where Eli and Judith are being held. Reuniting with Alyx, they locate Eli in the prison and discover that Judith is a Combine spy. Before they can stop her, Judith teleports herself and Eli to the Citadel. The teleporter explodes moments after Gordon and Alyx use it to escape Nova Prospekt.
[[Image:800px-Breen1HL2.jpg|left|thumb|250px|When [[Doctor Isaac Kleiner|Doctor Kleiner]]'s teleporter malfunctions, Gordon is momentarily transported to [[Doctor Wallace Breen|Doctor Breen]]'s office.]]


Returning to Kleiner's lab, Gordon and Alyx learn that the teleporter malfunctioned and that a week has passed, during which time the Resistance has used the attack on Nova Prospekt to launch an armed rebellion against the Combine. Aided by Barney and Dog, Gordon fights his way to the Citadel. Inside, a security system vaporizes Gordon's weapons but inadvertently super-charges the Gravity Gun, helping Gordon progress in climbing the tower. Gordon is taken in a transport pod to Breen’s private office, near the Citadel's apex, where he and Judith are waiting with Eli and Alyx as captives. Breen reveals that he plans to use them as leverage during negotiations with the Combine, which contradicts what he had told Judith.<ref name="darkenergy while-face-to-face2">{{Cite video game |title=Half-Life 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |platform=[[Windows]], [[Xbox (console)|Xbox]], [[Xbox 360]], [[PlayStation 3]], [[Mac OS X]] |level=Chapter 13: Dark Energy |date=November 16, 2004 |quote='''Dr. Breen''': Having both of you in my keeping ensures I can dictate the terms of any bargain I care to make with the Combine.}}</ref> Angered, Judith frees the captives and Breen attempts to escape using a teleporter on the Citadel’s roof. Gordon destroys the reactor and Breen falls into the abyss. Moments after the reactor explodes, the G-Man reappears and freezes time, praising Gordon's actions and returning him to stasis.
At the start of the game, the G-Man speaks to Gordon Freeman as part of a [[hallucination]]-like vision as he is pulled out of stasis. The world has been overtaken by aliens known as the [[Combine (Half-Life 2)|Combine]].<ref name = "hl2guideI">{{cite web | url = http://www.hlfallout.net/articles.php/pointinsertion_40/ | title = Chapter I: Point Insertion | work = Half-Life Fallout | accessdate = May 21|accessyear = 2006}}</ref> Gordon meets up with [[Barney Calhoun]] and sets out for [[Doctor Isaac Kleiner]]'s lab while being chased by Civil Protection. Gordon eventually meets [[Alyx Vance]] and is taken to Doctor Kleiner's lab. At the lab, an attempt to teleport Alyx to [[Black Mesa East]] works, but the teleporter fails for Gordon and alerts the Combine of Gordon's arrival in [[City 17]]. Barney instructs Gordon to take the city's canals to get to Eli's lab.<ref name = "hl2guideII">{{cite web | url = http://www.hlfallout.net/articles.php/redletterday_41/ | title = Chapter II: Red Letter Day | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref>


== Development ==
While navigating the city's canals, Gordon is chased by the Combine on foot until being outfitted with an [[air boat]] at a rebel outpost.<ref name = "hl2guideIII">{{cite web | url = http://www.hlfallout.net/articles.php/routekanal_42/ | title = Chapter III: Route Kanal | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> However, the air boat is soon spotted by the Combine and pursued by a [[List of Combine combat technology in Half-Life 2#Hunter-chopper|hunter-chopper]] assault [[helicopter]]. Using a salvaged [[List of weapons in Half-Life 2#Overwatch Hunter-Chopper Turret|Overwatch hunter-chopper turret]], Gordon manages to take down the pursuing helicopter.<ref name = "hl2guideIV">{{cite web | url = http://www.hlfallout.net/articles.php/waterhazard_33/ | title = Chapter IV: Water Hazard | work = Half-Life Fallout | accessdate = May 21|accessyear = 2006}}</ref> He arrives at [[Black Mesa East]] and meets [[Doctor Eli Vance]] and [[Judith Mossman|Doctor Judith Mossman]], as well as rejoining Alyx. Alyx gives him a tool originally developed for handling hazardous materials called the [[List of weapons in Half-Life 2#Zero-Point Energy Field Manipulator (a.k.a. "Gravity Gun")|Zero-Point Energy Field Manipulator]] (also known as the ''gravity gun'') and instructs Gordon on its use while also introducing [[Dog (Half-Life 2)|Dog]], a giant "pet" robot. The lab is attacked by the Combine, forcing Gordon to escape along an old tunnel leading to [[Ravenholm]].<ref name = "hl2guideV">{{cite web | url = http://www.hlfallout.net/articles.php/bmeast_34/ | title = Chapter V: Black Mesa East | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref>
[[File:Gabe newell doug lombardi.jpg|thumb|The Valve president, [[Gabe Newell]], in 2007]]
Development of ''Half-Life 2'' began in June 1999, six months after the release of the original ''[[Half-Life (video game)|Half-Life]]''. It was developed by a team of 82.<ref name="Geoff-2016">{{Cite web |last=Geoff |first=Keighley |author-link=Geoff Keighley |date=April 28, 2016 |title=The Final Hours of Half-Life 2 |url=https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ |url-status=live |archive-url=https://web.archive.org/web/20191226173658/https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ |archive-date=December 26, 2019 |access-date=November 30, 2019 |website=[[GameSpot]] |language=en-US}}</ref> With voice actors included, this number is 100.<ref>{{Cite web |last=Musgrove |first=Mike |date=November 16, 2004 |title=Half-Life 2's Real Battle |url=https://www.washingtonpost.com/wp-dyn/articles/A52849-2004Nov15.html?nav=rss_technology |url-status=live |archive-url=https://web.archive.org/web/20121025083004/http://www.washingtonpost.com/wp-dyn/articles/A52849-2004Nov15.html?nav=rss_technology |archive-date=October 25, 2012 |access-date=September 27, 2021 |newspaper=[[The Washington Post]]}}</ref><ref>{{Cite web |last=Musgrove |first=Mike |date=November 29, 2004 |title=Tougher life |url=https://www.newspapers.com/clip/86018623/northwest-herald/ |url-status=live |archive-url=https://web.archive.org/web/20210927015314/https://www.newspapers.com/clip/86018623/northwest-herald/ |archive-date=September 27, 2021 |access-date=September 27, 2021 |page=16 |via=[[Newspapers.com]] |newspaper=[[Northwest Herald]]}}</ref> Valve's president, [[Gabe Newell]], wanted to redefine the FPS genre, saying: "Why spend four years of your life building something that isn't innovative and is basically pointless? If ''Half-Life 2'' isn't viewed as the best PC game of all time, it's going to completely bum out most of the guys on this team."<ref name="Geoff-2016" /> Newell gave his team no deadline and a "virtually unlimited" budget, promising to fund the project himself if necessary.<ref name="Geoff-2016" /> They used Valve's new in-house [[game engine]], [[Source (game engine)|Source]], developed simultaneously.<ref name="Geoff-2016" />


=== Setting and characters ===
[[Image:Antlions1HL2.jpg|right|thumb|250px|A group of [[Antlion (Half-Life 2)|Antlions]] attacking Gordon.]]
Whereas ''Half-Life'' was set in a single location, the Black Mesa research facility, Valve wanted "a much more epic and global feel" for the sequel. One concept had the player teleporting between planets, which was discarded as it would make continuity between levels difficult. At the suggestion of the art director, [[Viktor Antonov (art director)|Viktor Antonov]], who was Bulgarian, the team settled on a city in an Eastern European location. In this early concept, players would start the game by boarding the ''Borealis'', an [[icebreaker]] bound for the city.<ref name="Geoff-2016" /> [[Nova Prospekt]] was conceived as a small rail depot built on an old prison in the wasteland and grew from a stopping-off point to the destination itself.<ref name="raisebar2">{{Cite book |last=Hodgson |first=David |title=Half-Life 2: Raising the Bar |publisher=Prima Games |year=2004 |isbn=978-0-7615-4364-0}}</ref>{{Page needed|date=April 2022}}


After observing how players had connected to minor characters in ''Half-Life'', the team developed the characterization, with more detailed character models and realistic animation. The animator Ken Birdwell studied the work of the psychologist [[Paul Ekman]], who had researched how facial muscles express emotion.<ref name="Geoff-2016" /> The writer [[Marc Laidlaw]] created family relationships between the characters, saying as it was a "basic dramatic unit everyone understands" rarely used in games.<ref name="Geoff-2016" />
A Combine shelling caused Ravenholm to be overrun with headcrabs and zombies, making [[Father Grigori]] the last human resident of Ravenholm. Grigori helps Gordon through Ravenholm and ultimately leads him to the dockyards outside City 17.<ref name = "hl2guideVI">{{cite web | url = http://www.hlfallout.net/articles.php/ravenholm_38/ | title = Chapter VI: We Don't Go To Ravenholm | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> Freeman is alerted by Alyx via radio that Eli has been captured and is being held in [[Nova Prospekt]].<ref name = "hl2guideVII">{{cite web | url = http://www.hlfallout.net/articles.php/highway17_46/ | title = Chapter VII: Highway 17 | work = Half-Life Fallout | accessdate = May 21|accessyear = 2006}}</ref> Freeman travels to Nova Prospekt in a [[dune buggy]], helping down a [[List of humanoid and synthetic Combine in Half-Life 2#Gunship|Combine gunship]] after meeting [[Colonel]] [[Odessa Cubbage]] at another resistance base, who gives him an [[Rocket propelled grenade|RPG]] launcher. The journey is made more difficult due to [[Antlion (Half-Life 2)|Antlion]]s and an [[Antlion Guard#Antlion Guards|Antlion Guard]]. A vortigaunt extracts a ''[[List of weapons in Half-Life 2#Antlion Pheropod (Bugbait)|pheropod]]'' from the Antlion Guard's carcass and gives it to Gordon, allowing him to command the Antlions, though not their Antlion Guard masters.<ref name = "hl2guideVIII">{{cite web | url = http://www.hlfallout.net/articles.php/sandtraps_47/ | title = Chapter VIII: Sandtraps | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref>


=== Physics and design ===
At Nova Prospekt, Freeman searches for Eli.<ref name = "hl2guideIX">{{cite web | url = http://www.hlfallout.net/articles.php/novaprospekt_36/ | title = Chapter IX: Nova Prospekt | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> Alyx joins with Gordon again, and together they find both Eli and Doctor Judith Mossman (now discovered to be a Combine spy). Mossman creates a distraction and teleports herself and Eli into the [[List of Combine non-combat technology in Half-Life 2#Citadels|Citadel]], while Gordon and Alyx teleport themselves to Doctor Kleiner's lab. A malfunction in the equipment causes them to arrive at Doctor Kleiner's lab more than a week after they teleported.<ref name = "hl2guideX">{{cite web | url = http://www.hlfallout.net/articles.php/entanglement_48/ | title = Chapter X: Entanglement | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> During this lost week, the resistance has considerably strengthened. Gordon leads fighters towards the Citadel to free Doctor Vance while Alyx helps Doctor Kleiner escape the lab. Later, Alyx briefly rejoins and accompanies Gordon in a battle to disable a Combine power generator, but she is subsequently captured by Combine forces.<ref name = "hl2guideXI">{{cite web | url = http://www.hlfallout.net/articles.php/anticitizenone_53/ | title = Chapter XI: Anticitizen One | work = Half-Life Fallout | accessdate = May 21|accessyear = 2006}}</ref> After reaching Barney, Gordon shuts down a [[List of Combine combat technology in Half-Life 2#Suppression device|suppression device]] blocking access to the Citadel and brings down a pack of [[List of humanoid and synthetic Combine in Half-Life 2#Strider|Striders]].<ref name = "hl2guideXII">{{cite web | url = http://www.hlfallout.net/articles.php/followfreeman_51/ | title = Chapter XII: Follow Freeman | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref>
Valve integrated the [[Havok physics engine]], which simulates real-world physics,<ref name="Stanton-2014">{{Cite web |last=Stanton |first=Rich |date=November 16, 2014 |title=''Half-Life 2'': 10 years on |url=https://www.eurogamer.net/articles/2014-11-16-half-life-2-10-years-on |url-status=live |archive-url=https://web.archive.org/web/20190726132459/https://www.eurogamer.net/articles/2014-11-16-half-life-2-10-years-on |archive-date=July 26, 2019 |access-date=December 1, 2019 |website=[[Eurogamer]] |language=en}}</ref> to reinforce the player's sense of presence and create new gameplay.<ref name="Geoff-2016" /> To experiment, they created a minigame, Zombie Basketball, in which players used a physics-manipulating gun to throw zombies through hoops.<ref name="Geoff-2016" /> In mid-2001, to test the physics and [[Non-player character|non-player characters]], Valve built a battle between rioting citizens and police.<ref name="Geoff-2016" />


In late 2001, Valve began creating a [[showreel]], hoping to demonstrate it at [[Electronic Entertainment Expo|E3]] the next year.<ref name="Geoff-2016" /> For several months, Newell let the team work without his input so he could provide unbiased feedback, and focused on developing [[Steam (service)|Steam]], Valve's upcoming digital distribution service. The team presented the showreel to Newell, showcasing physics, environments such as the ''Borealis'', and a dialogue-heavy scene with the scientist character Dr. Kleiner. Newell felt the showreel did not adequately show how the physics would affect gameplay and that the Kleiner scene was overlong. Reflecting on the feedback, Laidlaw concluded that the character drama had to support interactivity and gameplay.<ref name="Geoff-2016" />
[[Image:800px-City17HL2.jpg|left|thumb|250px|Resistance fighters help Gordon take down a [[List of humanoid and synthetic Combine in Half-Life 2#Strider|strider]].]]


In September 2002, the team completed a second showreel, featuring a buggy race along the City 17 coast, an encounter with headcrabs on a pier, an alien strider attacking the city, and a greatly shortened Kleiner sequence. In October, Newell told the team they would announce ''Half-Life 2'' at E3 2003 and release it by the end of the year.<ref name="Geoff-2016" /> As with the original ''Half-Life'', the team split into "cabals" working on different levels. Designers created levels using placeholder shapes and surfaces, which then were worked on by the artists.<ref name="Geoff-2016" />
Gordon enters the Citadel through an underground passage. All of his weapons are destroyed or removed by a "confiscation field", save the gravity gun. The field instead strengthens the gravity gun, and using this Gordon wreaks havoc upon the Citadel.<ref name = "hl2guideXIII">{{cite web | url = http://www.hlfallout.net/articles.php/ourbenefactors_50/ | title = Chapter XIII: Our Benefactors | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> Freeman enters a containment apparatus, which brings him face-to-face with Doctor Breen. Doctor Judith Mossman is with Breen, and he summons Eli and Alyx, who are being held in similar devices. During the confrontation, Breen remarks that Freeman's services are "open to the highest bidder." As Breen threatens the Vances, Judith finally turns against him. Breen manages to escape to a "Dark Energy Reactor" at the top of the Citadel with the intent of teleporting him away from Earth. Gordon and Alyx pursue him, and Gordon destroys the reactor, both to depower the Citadel and to prevent Breen's escape. This triggers a massive explosion in which Alyx and Gordon are imperiled.<ref name = "hl2guideXIV">{{cite web | url = http://www.hlfallout.net/articles.php/darkenergy_39/ | title = Chapter XIV: Dark Energy | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> However, at the moment the reactor explodes, time stops. The G-Man emerges, commenting on Gordon's successful endeavors, before placing Gordon back into stasis, and leaving through a door of pure light. The game ends exactly as it began, in darkness. The story continues from this point in ''[[Half-Life 2: Episode One]]''.


=== Announcement and delay ===
===Narration===
[[File:HalfLife2 City17 TrainStationSquare.jpg|thumb|A square in City 17, showing the Source engine's lighting and shadow effects]] Valve announced ''Half-Life 2'' at E3 2003, with demonstrations of the characters, animation and physics. The reaction was positive, and the game won the E3 Game of the Show award.<ref>{{Cite news |title=E3 2003 wiki |agency=IGN |issue=June 8, 2003 |url=https://www.ign.com/wikis/e3/E3_2003 |url-status=live |access-date=January 2, 2021 |archive-url=https://web.archive.org/web/20210126125703/https://www.ign.com/wikis/e3/E3_2003 |archive-date=January 26, 2021}}</ref> Newell also announced a release date of September 30, 2003, hoping this would motivate the team. They worked long hours to meet the deadline, but by July it was clear they would miss it. Rumors spread of a delay. On September 23, Valve released a statement targeting a release for the holiday season, leading to fan backlash.<ref name="Geoff-2016" />
Throughout the entire game, Freeman [[Silent protagonist|never speaks]], the action is viewed through his eyes only (i.e., there are no [[cut scene]]s), and there are no discontinuities or jumps in time (from his point of view).


Newell had been hesitant to announce a delay without a new release date. He said later: "We were paralyzed. We knew we weren't going to make the date we promised, and that was going to be a huge fiasco and really embarrassing. But we didn't have a new date to give people either."<ref name="Geoff-2016" /> The [[Video card|graphics card]] manufacturer [[ATI Technologies|ATI]] had arranged a promotional event on [[Alcatraz Island]] to coincide with the planned release of ''Half-Life 2.'' Unable to pull out of the event, Newell gave a prepared speech, demonstrated the Source engine, and left without addressing questions.<ref name="Geoff-2016" />
There has been some criticism of these narrative holdovers from ''[[Half-Life]]'',<ref name="gamespot">{{cite web | url = http://www.gamespot.com/pc/action/halflife2/review.html?page=1 | title = Half-Life 2 for PC Review | work = GameSpot | accessdate = October 10 | accessyear = 2005}}</ref> since they effectively limit how much of the [[backstory]] is explained. Due to the lack of cut scenes, the player never directly sees what has happened in Gordon's absence. Ultimately, it is not clear to what extent Gordon exists as a separate character outside of the player's influence. Since the start of ''Half-Life'', Valve has made sure that the player's and Gordon's experience are one and the same. An example of Valve's player strategy is shown during the scene in Eli's lab. Investigation of certain props (most notably the newspaper board) triggers Eli to give some explanation to their meaning and history, thus indicating that Gordon presents emotions that the [[non-player character]]s can detect.<ref name = hl2guideV />


=== Leak ===
The ending of ''Half-Life 2'' is also very similar to that of the original: after completing a difficult task against seemingly overwhelming odds, Gordon is extracted by the G-Man. Freeman is smugly congratulated and told that further assignments should follow. The fate of many of the major characters, such as Alyx, Eli, and Judith, go unexplained. Very few of the questions raised by ''Half-Life'' are answered, and several new ones are presented. The identity and nature of the G-Man remains a mystery.
On September 19, the ''Half-Life 2'' [[source code]] was obtained by a German hacker, Axel Gembe, who had infiltrated Valve's internal network months earlier. According to Gembe, he shared it with another person, who leaked the code online in early October.<ref name="Parkin-2014" /> Fans soon [[Compiled language|compiled]] a playable version of ''Half-Life 2'', revealing how unfinished it was. The leaks damaged morale at Valve and slowed development.<ref name="Geoff-2016" /> In March 2004, Gembe contacted Newell, saying he was a fan and had not acted maliciously. Newell worked with the [[FBI]] to invite Gembe to a fake job interview, planning to have him arrested in the United States; however, police arrested him in Germany.<ref name="Parkin-2014">{{Cite web |last=Parkin |first=Simon |date=May 25, 2014 |title=The boy who stole Half-Life 2 |url=https://www.eurogamer.net/articles/2011-02-21-the-boy-who-stole-half-life-2-article |url-status=live |archive-url=https://web.archive.org/web/20191128020137/https://www.eurogamer.net/articles/2011-02-21-the-boy-who-stole-half-life-2-article |archive-date=November 28, 2019 |access-date=December 1, 2019 |website=Eurogamer |language=en}}</ref> In November 2006, Gembe was sentenced to two years' [[probation]].<ref name="Parkin-2014" />


=== Setting ===
=== Final months ===
In 2004, the team returned after Christmas to long hours, stressful working conditions, and no guarantee that ''Half-Life 2'', which was costing $1 million a month to develop, would be finished soon. However, Newell felt that momentum was gathering, with the team producing about three hours of gameplay per month. In March, they created the first version playable from start to finish and stopped development for a week to play through the game. Major changes by this point included the cutting of the ''Borealis'', the replacement of the jet ski with a hovercraft, and introducing the physics-manipulating gravity gun earlier in the game. Feedback was positive across the company. Newell recalled: "The fact that you could go from one end of the game to the other was a really big thing for us. Then we knew it just had to get better ''–'' but it was all there."<ref name="Geoff-2016" /> After several months of bug fixes and [[playtesting]], ''Half-Life 2'' was completed on October 13, 2004.<ref name="Geoff-2016" />
[[Image:800px-Metrocop GScott.jpg|250px|thumb|right|A Civil Protection officer attacking Gordon. In the background is an example of the cityscape showing the Eastern European style, mixed with elements of Combine architecture.]]
The environments in ''Half-Life 2'' are varied, ranging from the generally Eastern European-styled [[City 17]] and the zombie-infested town of [[Ravenholm]], to the coastal [[Nova Prospekt]] prison and the massive [[List of Combine non-combat technology in Half-Life 2#Citadels|Combine Citadel]]. Viktor Antonov, the art director of ''Half-Life 2'', wrote that Eastern Europe was favored as a setting for the game as it is capable of depicting a combination of both new and old architecture, creating a city with history; "gothic themes associated with Prague and vampires" were also overlooked in favor of a different aspect of the region.<ref name="raisebar" />


== Release ==
The game's setting sees frequent appearances of [[Cyrillic alphabet|Cyrillic letters]] on signs and graffiti. Old cars scattered throughout the game are similar to ones commonly found in Eastern Europe, such as [[Moskvitch]]s, [[Trabant]]s and [[Volga (automobile)|Volga]]s. During the game, Gordon comes to a coastal Resistance settlement called "New Little Odessa"; Odessa is a major city located on the coast of Ukraine. [[Father Grigori]] has a name common to Eastern European countries and an accent that is stereotypically Eastern European. The naming of City 17 itself is similar to the Soviet practice of numbering secret [[Closed city|closed cities]] rather than naming them. In addition to incorporating Eastern European elements, examples of Norwegian, Polish, Romanian, Swedish, Finnish, French and Russian influences also exist, suggesting that the setting is something of a montage of European and Russian locations.
Valve made a 1&nbsp;GB portion of ''Half-Life 2'' available for download in an encrypted format through Steam on August 26, 2004. On the day of release, Steam customers were able to pay, unlock the files, and play the game immediately, without having to wait for the game to download.<ref>{{Cite web |last=Adams |first=David |date=August 18, 2004 |title=Gabe Newell on CS: Source, HL2 Preloads |url=http://pc.ign.com/articles/540/540054p1.html |url-status=dead |archive-url=https://web.archive.org/web/20090113161546/http://pc.ign.com/articles/540/540054p1.html |archive-date=January 13, 2009 |access-date=September 21, 2008 |website=[[IGN]]}}</ref> In retail, distribution of the game was handled by [[Vivendi Universal Games]] through their [[Sierra Entertainment]] subsidiary.<ref>{{Cite web |date=November 9, 2004 |title=Game industry's Steam-powered war |url=https://www.gamespot.com/articles/game-industrys-steam-powered-war/1100-6112757/ |url-status=live |archive-url=https://web.archive.org/web/20211221135802/https://www.gamespot.com/articles/game-industrys-steam-powered-war/1100-6112757/ |archive-date=December 21, 2021 |access-date=December 21, 2021 |website=[[GameSpot]]}}</ref>


''Half-Life 2'' was simultaneously released through Steam, CD, and on DVD in several editions. Through Steam, ''Half-Life 2'' had three packages that a customer could order. The basic version ("Bronze") includes only ''Half-Life 2'' and ''Counter-Strike: Source'', whereas the "Silver" and "Gold" (collector's edition) versions also include ''[[Half-Life: Source]]'' and ''Day of Defeat: Source'' (ports of the original ''Half-Life'' and ''Day of Defeat'' mod to the new engine). The collector's edition/"Gold" version additionally includes merchandise, such as a baseball cap, a [[strategy guide]] and CD containing the soundtrack used in ''Half-Life 2''. Both the disc and Steam versions require Steam to be installed and active for play to occur.<ref>{{Cite web |last=Van Autrijve |first=Rainier |date=October 6, 2004 |title=Blow Off Some Steam and Pre-Order Half-Life 2 (PC) |url=http://pc.gamespy.com/pc/half-life-2/554654p1.html |url-status=live |archive-url=https://web.archive.org/web/20081006131105/http://pc.gamespy.com/pc/half-life-2/554654p1.html |archive-date=October 6, 2008 |access-date=October 3, 2008 |website=GameSpy}}</ref> The retail copies of the game came in two versions, standard and Collector's Edition. The Collector's Edition differed from the physical items in the "Gold" edition, and included a T-shirt and sample of the [[Prima Games|Prima]] strategy guide.<ref>{{Cite web |last=Adams |first=David |date=September 29, 2004 |title=Half-Life 2 Packages Revealed |url=https://www.ign.com/articles/2004/09/29/half-life-2-packages-revealed |url-status=live |archive-url=https://web.archive.org/web/20171004090921/http://www.ign.com/articles/2004/09/29/half-life-2-packages-revealed |archive-date=October 4, 2017 |access-date=May 31, 2022 |website=IGN}}</ref>
{{endspoiler}}


A [[demoware|demo]] version with the file size of a single CD was made available in December 2004 at the website of [[graphics card]] manufacturer [[ATI Technologies]], who teamed up with Valve for the game. The demo contains a portion of two chapters: ''Point Insertion'' and ''"We Don't Go To Ravenholm..."''. In September 2005, [[Electronic Arts]] distributed the ''Game of the Year'' edition of ''Half-Life 2''. Compared to the original CD-release of ''Half-Life 2'', the ''Game of the Year'' edition also includes ''Half-Life: Source''.<ref>{{Cite web |title=Half-Life 2 Demo now available |url=http://ati.amd.com/gitg/promotions/halflife2demo/index.html |url-status=dead |archive-url=https://web.archive.org/web/20081206061933/http://ati.amd.com/gitg/promotions/halflife2demo/index.html |archive-date=December 6, 2008 |access-date=October 3, 2008 |website=ATI}}</ref>
== Gameplay ==
[[Image:800px-Half-Life 2.jpg|left|thumb|251px|Navigating through the canals on the [[air boat]], Gordon comes under attack from a Combine [[List of Combine combat technology in Half-Life 2#Hunter-chopper|hunter-chopper]].]]


The soundtrack was written by [[Kelly Bailey (composer)|Kelly Bailey]]. ''The Soundtrack of Half-Life 2'', containing most of the music from ''Half-Life 2'' and many tracks from the original ''Half-Life'', was included with the ''Half-Life 2'' "Gold" edition and sold separately from Valve's online store.<ref>{{Cite web |date=September 27, 2013 |title=Half Life 2 Packages Revealed |url=http://ie.ign.com/articles/2004/09/29/half-life-2-packages-revealed |website=IGN}}</ref> Valve released a [[Half-Life 2: Deathmatch|deathmatch mode]] in 2004.<ref>{{Cite web |last=Adams |first=David |date=December 1, 2004 |title=Half-Life 2 Deathmatch Released |url=http://www.ign.com/articles/2004/12/01/half-life-2-deathmatch-released |url-status=live |archive-url=https://web.archive.org/web/20121108095226/http://www.ign.com/articles/2004/12/01/half-life-2-deathmatch-released |archive-date=November 8, 2012 |access-date=March 23, 2014 |website=[[IGN]]}}</ref> In 2022, fans discovered that the [[Texture mapping|texture]] used for a corpse model originated from a real photograph of a corpse published in a medical textbook on treating burns, leading to criticism.<ref>{{Cite web |last=Troughton |first=James |date=2022-12-21 |title=Half-Life 2 Fans Discover That Corpse Model Was Ripped From Real Medical Book |url=https://www.thegamer.com/half-life-2-fans-discover-that-corpse-model-was-ripped-from-real-medical-book/ |access-date=2023-06-21 |website=TheGamer |language=en}}</ref><ref>{{Cite web |last=Zwiezen |first=Zack |date=2022-12-22 |title=Fans Discover Half-Life 2 Corpse Has Actual Dead Human's Face |url=https://kotaku.com/half-life-2-creepy-corpse01-mdl-face-dead-guy-explained-1849925387 |access-date=2023-06-21 |website=Kotaku |language=en}}</ref>
''Half-Life 2'''s gameplay is broadly similar to that of the original. Players make their way through a linear series of levels, encountering both human troops and hostile alien creatures. As in ''Half-Life'', the gameplay is broken up with a series of puzzles; however, ''Half-Life 2'' includes [[physics]]-based puzzles. For example, one puzzle requires the player to either turn a [[seesaw]]-like [[lever]] into a ramp by placing [[cinder block]]s at one end, or to stack the cinder blocks into a crude [[stairway]].


=== Dispute with Vivendi ===
The use of physics extends into combat with the gravity gun. This unique weapon plays a crucial function throughout the game, granting the player an unprecedented amount of creativity in its use, such as picking up and throwing objects at enemies, holding objects indefinitely for use as makeshift cover, grabbing health and [[ammunition]] from out of reach places, returning enemies' [[hand grenade|grenades]], building makeshift bridges, or manipulating objects through [[List of Combine non-combat technology in Half-Life 2#Forcefield generators|Combine forcefields]].
On September 20, 2004, ''[[GameSpot]]'' reported that Sierra's parent company, [[Vivendi Universal Games]], was in a legal battle with Valve over the distribution of ''Half-Life 2'' to [[Internet cafe|cyber cafés]]. Cyber cafés were important for the gaming market in Asia, where PC and broadband penetration per capita were much lower in most territories.<ref>{{Cite web |last=Feldman |first=Curt |date=December 15, 2004 |title=Valve vs. Vivendi dogfight heats up in US District Court |url=http://www.gamespot.com/pc/action/halflife2/news_6107712.html |url-status=live |archive-url=https://web.archive.org/web/20070930145805/http://www.gamespot.com/pc/action/halflife2/news_6107712.html |archive-date=September 30, 2007 |access-date=September 21, 2008 |website=GameSpot}}</ref>


According to Vivendi, the distribution contract they signed with Valve included cyber cafés. This would mean that only Vivendi could distribute ''Half-Life 2'' to cyber cafés&nbsp;— not Valve through the Steam system. On November 29, 2004, Judge Thomas S. Zilly, of [[United States district court|U.S. Federal District Court]] in Seattle, Washington, ruled that Vivendi and its affiliates are not authorized to distribute (directly or indirectly) Valve games through cyber cafés for [[Pay to Play|pay-to-play]] activities according to the parties' current publishing agreement. Zilly also ruled in favor of the Valve motion regarding the contractual limitation of liability, allowing Valve to recover copyright damages for any infringement as allowed by law without regard to the publishing agreement's limitation of liability clause.<ref>{{Cite news |date=November 30, 2004 |title=Half-Life 2 maker wins legal case |work=BBC |url=http://news.bbc.co.uk/2/hi/technology/4054643.stm |url-status=live |access-date=October 3, 2008 |archive-url=https://web.archive.org/web/20090208192206/http://news.bbc.co.uk/2/hi/technology/4054643.stm |archive-date=February 8, 2009}}</ref>
[[Vehicle]]s are another major gameplay addition. The player has the ability to drive two vehicles during the single player campaign; an [[air boat]], which Gordon uses to navigate through the canal network, and a [[dune buggy]] which Gordon uses to get to Nova Prospekt. The air boat is initially unarmed, but is later mounted with a Combine weapon from a downed [[List of Combine combat technology in Half-Life 2#Hunter-chopper|hunter-chopper]]. The buggy is armed with a [[List of weapons in Half-Life 2#Tau Cannon (Gauss Gun)|Tau Cannon]] that functions exactly like the one found in the original ''Half-Life''.


On April 29, 2005, Valve and Vivendi announced a settlement. Vivendi would cease distributing all retail packaged versions of Valve games by August 31, 2005. Vivendi was also to notify distributors and cyber cafés that had been licensed by Vivendi that only Valve had the authority to distribute cyber café licenses; their licenses were revoked and switched to Valve's.<ref>{{Cite web |title=Valve cyber café program |url=http://store.steampowered.com/?area=cybercafespPublisher=Valve |url-status=live |archive-url=https://web.archive.org/web/20080921205315/http://store.steampowered.com/?area=cybercafespPublisher%3DValve |archive-date=September 21, 2008 |access-date=March 6, 2007}}</ref> Valve partnered with Electronic Arts for the retail distribution of its games, including the Xbox version of ''Half-Life 2''.<ref>{{Cite web |last=Fahey |first=Rob |date=July 19, 2005 |title=EA to publish Half-Life 2 Xbox, distribute Valve PC titles |url=https://www.gamesindustry.biz/articles/ea-to-publish-half-life-2-xbox-distribute-valve-pc-titles |url-status=live |archive-url=https://web.archive.org/web/20181001182147/https://www.gamesindustry.biz/articles/ea-to-publish-half-life-2-xbox-distribute-valve-pc-titles |archive-date=October 1, 2018 |access-date=December 21, 2021 |website=[[GamesIndustry.biz]]}}</ref>
The game also integrates [[Tutorial#Computing|tutorial]]-like tasks in the storyline itself and includes on-screen instructions on game controls (but no longer includes separate tutorial levels featured in the original) to allow familiarization of the game's mechanics and weapons for players as they go. Several such examples include an early incident in game where a Civil Protection unit orders the player to "pick up" a tin can and "throw it" into the trash can, and Alyx Vance's introduction of the gravity gun at Black Mesa East, which incorporates an impromptu game of "catch" with her robot Dog.


=== Characters and creatures ===
=== Ports and updates ===
In 2005, Valve released an extra level, ''[[Half-Life 2: Lost Coast|Lost Coast]]'', as a free download to anyone who purchased ''Half-Life 2''.<ref>{{Cite web |last=Pinckard |first=Jane |date=October 27, 2005 |title=Lost Coast Out Now |url=http://www.1up.com/do/newsStory?cId=3145123 |url-status=dead |archive-url=https://web.archive.org/web/20071031171241/http://www.1up.com/do/newsStory?cId=3145123 |archive-date=October 31, 2007 |access-date=November 20, 2008 |publisher=1UP}}</ref> ''Lost Coast'' acted as a [[technology demonstration]], showcasing new lighting techniques and high-dynamic-range rendering in the [[Source (game engine)|Source engine]]. On December 22, Valve released a [[64-bit]] version of the Source engine for [[x86-64]] processor-based systems running [[Windows XP Professional x64 Edition]], [[Windows Server 2003|Windows Server 2003 x64]], [[Windows Vista|Windows Vista x64]], or [[Windows Server 2008|Windows Server 2008 x64]]. This enabled ''Half-Life 2'' and other Source games to run [[Native (computing)|natively]] on 64-bit processors, bypassing the [[WOW64|32-bit compatibility layer]]. Newell said it was "an important step in the evolution of our game content and tools", and that the game benefited greatly from the update.<ref name="amd64">{{Cite web |date=December 22, 2005 |title=Valve unveils 64-bit source (TM) gaming technology developed in conjunction with AMD |url=http://store.steampowered.com/news/496/ |url-status=live |archive-url=https://web.archive.org/web/20100418034254/http://store.steampowered.com/news/496/ |archive-date=April 18, 2010 |access-date=March 23, 2006 |website=Steam Powered}}</ref> Some users reported major performance improvements, though the technology site ''Techgage'' found stability problems and no notable [[frame rate]] improvement.<ref name="techgage">{{Cite web |last=Williams |first=Rob |title=Review: Half-Life 2: 64-Bit&nbsp;— Reason to get excited? |url=http://techgage.com/article/half-life_2_64-bit_-_reason_to_get_excited |url-status=live |archive-url=https://web.archive.org/web/20061116010914/http://techgage.com/article/half-life_2_64-bit_-_reason_to_get_excited |archive-date=November 16, 2006 |access-date=March 23, 2006 |website=Techgage}}</ref>
Although Gordon battles through much of ''Half-Life 2'' alone, he is at times assisted by friendly allies. For the most part these are human members of the resistance, but Gordon is also helped by [[Vortigaunt]]s and later [[Antlion (Half-Life 2)|Antlions]]. This latter [[insect]]oid species is new to the ''Half-Life'' universe and is encountered first as a fiercely territorial foe, but is later co-opted into acting as an abundant and obedient ally. At several key locations, Gordon also meets up with, and fights alongside, more significant [[non-player character]]s like [[Alyx Vance]], [[Barney Calhoun]] and Alyx's robot, [[Dog (Half-Life 2)|Dog]].


In 2006, Valve partnered with [[Taito]] to release ''Half-Life 2: Survivor'', an [[arcade game]] for the Japanese market.<ref name="gamespot">{{Cite web |date=November 29, 2005 |title=Half-Life 2 to hit Japanese arcades |url=https://www.gamespot.com/articles/half-life-2-to-hit-japanese-arcades/1100-6140527/ |url-status=live |archive-url=https://web.archive.org/web/20170411135522/https://www.gamespot.com/articles/half-life-2-to-hit-japanese-arcades/1100-6140527/ |archive-date=April 11, 2017 |access-date=April 10, 2017 |website=[[GameSpot]]}}</ref><ref>{{Cite web |last=Gantayat |first=Anoop |date=February 17, 2006 |title=AOU 2006: Half-Life 2 Survivor Debuts |url=http://www.ign.com/articles/2006/02/17/aou-2006-half-life-2-survivor-debuts |url-status=live |archive-url=https://web.archive.org/web/20170411061306/http://www.ign.com/articles/2006/02/17/aou-2006-half-life-2-survivor-debuts |archive-date=April 11, 2017 |access-date=April 10, 2017 |website=[[IGN]]}}</ref> Valve rereleased ''Half-Life 2'' as part of the 2007 compilation ''[[The Orange Box]]'' for Windows, [[Xbox 360]] and [[PlayStation 3]].<ref>{{Cite news |date=October 18, 2007 |title=Orange Box packs action, value |work=USA Today |url=https://www.usatoday.com/tech/columnist/marcsaltzman/2007-10-18-orangebox_N.htm |url-status=live |access-date=October 3, 2008 |archive-url=https://web.archive.org/web/20090106051332/http://www.usatoday.com/tech/columnist/marcsaltzman/2007-10-18-orangebox_N.htm |archive-date=January 6, 2009}}</ref> On May 26, 2010, ''Half-Life 2, Episode One'' and ''Episode Two'' were released for [[Mac OS X]].<ref name="osx announce">{{Cite web |date=May 26, 2010 |title=Steam For Mac Launch: Week 3 |url=https://store.steampowered.com/oldnews/3874 |url-status=live |archive-url=https://web.archive.org/web/20210401234032/https://store.steampowered.com/oldnews/3874 |archive-date=April 1, 2021 |access-date=August 16, 2024 |website=Steam |publisher=Valve}}</ref> In 2013, Valve ported ''Half-Life 2'' to Linux<ref>{{Cite web |date=May 10, 2013 |title='Half-Life 2' Hits Linux, Available on Steam |url=https://www.omgubuntu.co.uk/2013/05/half-life-2-steam-linux |url-status=live |archive-url=https://web.archive.org/web/20210412135230/https://www.omgubuntu.co.uk/2013/05/half-life-2-steam-linux |archive-date=April 12, 2021 |access-date=March 2, 2021 |website=OMG! Ubuntu! |language=en-GB}}</ref> and released a free update adding support for the [[Oculus Rift]] [[virtual reality]] headset.<ref name="Polygon: Valve gives">{{Cite web |last=Blagdon |first=Jeff |date=May 10, 2013 |title=Valve gives 'Half-Life 2' official Oculus Rift support |url=https://www.theverge.com/2013/5/10/4317926/half-life-2-gets-official-oculus-rift-support |url-status=live |archive-url=https://web.archive.org/web/20130607044302/http://www.theverge.com/2013/5/10/4317926/half-life-2-gets-official-oculus-rift-support |archive-date=June 7, 2013 |access-date=May 10, 2013 |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]]}}</ref> An [[NVIDIA Shield Tablet]]-exclusive port for [[Android (operating system)|Android]] was released on May 12, 2014.<ref>{{Cite web |last=Salov |first=Vlav |date=May 12, 2014 |title=''Half-Life 2'' and ''Portal'' arrive on Android, but only for the Shield |url=https://www.theverge.com/2014/5/12/5709518/half-life-2-and-portal-arrive-on-android |url-status=live |archive-url=https://web.archive.org/web/20170102040929/http://www.theverge.com/2014/5/12/5709518/half-life-2-and-portal-arrive-on-android |archive-date=January 2, 2017 |access-date=March 16, 2017 |website=[[The Verge]]}}</ref> In January 2022, Valve updated ''Half-Life 2'' with a new interface designed for its portable [[Steam Deck]] device.<ref>{{Cite web |last=Subhan |first=Ishraq |date=January 27, 2022 |title=''Half-Life 2'''s UI is getting Steam Deck ready |url=https://www.eurogamer.net/articles/2022-01-27-half-life-2s-ui-is-getting-steam-deck-ready |url-status=live |archive-url=https://web.archive.org/web/20220228164310/https://www.eurogamer.net/articles/2022-01-27-half-life-2s-ui-is-getting-steam-deck-ready |archive-date=February 28, 2022 |access-date=February 28, 2022 |website=[[Eurogamer]] |language=en}}</ref>
Many familiar enemies from ''Half-Life'' return in this game, such as [[headcrab]]s, [[Barnacle (Half-Life)|barnacles]], and [[Headcrab#Headcrab zombie|headcrab zombie]]s. However, the majority of the game is spent fighting the [[Combine (Half-Life 2)|Combine]], who wield large military forces against Gordon and the people of City 17. Combine forces are varied and consist of [[List of humanoid and synthetic Combine in Half-Life 2#Humanoid Combine|modified humans]], [[List of humanoid and synthetic Combine in Half-Life 2#Combine synths|biomechanical machines]], [[List of Combine combat technology in Half-Life 2#Combine combat tech|robotic weapons]], including the use of [[List of Combine combat technology in Half-Life 2#Headcrab shell and launcher|headcrabs as biological weapons]].


=== Weapons ===
== Reception ==
{{Video game reviews
{{main|List of weapons in Half-Life 2}}
| MC = 96/100 (PC)<ref name="MC-PC" /><br />90/100 (Xbox)<ref name="MC-Xbox" />
| 1UP = A+<ref name="1UP">{{Cite web |last=Pfister |first=Andrew |date=January 17, 2005 |title=Half-Life 2 Review |url=http://www.1up.com/reviews/half-life-2_4 |archive-url=https://web.archive.org/web/20150402222427/http://www.1up.com/reviews/half-life-2_4 |archive-date=April 2, 2015 |access-date=September 20, 2022 |publisher=[[1Up.com]]}}</ref>
| Edge = 10/10 (PC)<ref name="edgereview" />
| EuroG = 10/10 (PC)<ref name="europc" /><br />9/10 (Xbox)<ref name="euroxbox" />
| GamePro = {{rating|5|5}} (PC)<ref name="gameproreview" />
| GSpot = 9.2/10 (PC)<ref name="gamespotreview" />
| GSpy = {{rating|5|5}}<ref name="gamespyreview" />
| GRadar = {{rating|4.5|5}}<ref name="gamesradarreview" />
| IGN = 9.7/10 (PC)<ref name="ignreview" />
| MaxPC = 11/10<ref name="maximumpcreview" />
| PCGUS = 98%<ref name="pcgamerreview" />
| VG = 10/10<ref name="vgreview" />
| rev1 = ''[[The Cincinnati Enquirer]]''
| rev1Score = {{rating|4|4}}<ref name="cincin" />
| rev2 = ''[[The New York Times]]''
| rev2Score = Positive<ref name="nytreview" />
}}


''Half-Life 2'' has an aggregate score of 96/100 on [[Metacritic]] based on 81 reviews. Sources such as [[1Up.com|''1UP'']],<ref name=1UP/> ''[[GameSpy]]'',<ref name="gamespyreview">{{Cite web |title=Half-Life 2 review |url=http://pc.gamespy.com/pc/half-life-2/566585p1.html |url-status=live |archive-url=https://web.archive.org/web/20060428054001/http://pc.gamespy.com/pc/half-life-2/566585p1.html |archive-date=April 28, 2006 |access-date=May 20, 2006 |website=GameSpy}}</ref> ''[[The Cincinnati Enquirer]]'',<ref name="cincin">{{Cite web |title=Half-Life 2: A Tech Masterpiece |url=http://www.cincinnati.com/freetime/games/reviews/120204_half-life2.html |archive-url=https://web.archive.org/web/20060316101825/http://www.cincinnati.com/freetime/games/reviews/120204_half-life2.html |archive-date=March 16, 2006 |access-date=May 20, 2006 |website=Cincinnati Enquirer}}</ref> ''[[The New York Times]]'',<ref name="nytreview">{{Cite news |last=Herold |first=Charles |date=November 25, 2004 |title=A Big Sequel That's Worthy of Its Lineage |work=The New York Times |url=https://www.nytimes.com/2004/11/25/technology/circuits/a-big-sequel-thats-worthy-of-its-lineage.html |url-status=live |access-date=May 20, 2006 |archive-url=https://web.archive.org/web/20161020103350/http://www.nytimes.com/2004/11/25/technology/circuits/a-big-sequel-thats-worthy-of-its-lineage.html |archive-date=October 20, 2016}}</ref> and ''VideoGamer.com''<ref name="vgreview">{{Cite web |last=Dick |first=Robert |date=December 14, 2004 |title="Half-Life 2" Review |url=http://www.videogamer.com/pc/hl2/review.html |url-status=live |archive-url=https://web.archive.org/web/20150626120537/http://www.videogamer.com/pc/hl2/review.html |archive-date=June 26, 2015 |access-date=May 26, 2015 |website=VideoGamer.com}}</ref> gave it perfect scores, and others, such as ''[[PC Gamer]]'',<ref name="pcgamerreview">{{Cite journal |date=December 2004 |title=Half-Life 2 |journal=PC Gamer |page=48}}</ref> ''[[IGN]]'',<ref name="ignreview">{{Cite web |date=November 15, 2004 |title=''Half-Life 2'' Review |url=https://www.ign.com/articles/2004/11/15/half-life-2-review |url-status=live |archive-url=https://web.archive.org/web/20060524133916/http://pc.ign.com/articles/566/566202p1.html |archive-date=May 24, 2006 |access-date=May 20, 2006 |website=IGN}}</ref> ''[[GamesRadar]]'',<ref name="gamesradarreview">{{Cite web |last=Brandon |first=John |date=December 18, 2007 |title=''Half-Life 2'' Review |url=http://www.gamesradar.com/half-life-2-review/ |url-status=live |archive-url=https://web.archive.org/web/20150527000046/http://www.gamesradar.com/half-life-2-review/ |archive-date=May 27, 2015 |access-date=May 26, 2015 |website=[[GamesRadar]]}}</ref> and ''[[Eurogamer]]'',<ref name="europc">{{Cite web |last=Reed |first=Kristan |date=November 18, 2004 |title=''Half-Life 2'' PC Review |url=http://www.eurogamer.net/articles/r_half-life2_pc |url-status=live |archive-url=https://web.archive.org/web/20150624192250/http://www.eurogamer.net/articles/r_half-life2_pc |archive-date=June 24, 2015 |access-date=May 15, 2015 |website=[[Eurogamer]]}}</ref><ref name="euroxbox">{{Cite web |last=Reed |first=Kristan |date=November 21, 2005 |title=''Half-Life 2'' Xbox Review |url=http://www.eurogamer.net/articles/r_halflife2_xbox |url-status=live |archive-url=https://web.archive.org/web/20150518085033/http://www.eurogamer.net/articles/r_halflife2_xbox |archive-date=May 18, 2015 |access-date=May 15, 2015 |website=[[Eurogamer]]}}</ref> gave near-perfect scores. It was the fifth game to receive ten out of ten from ''[[Edge (magazine)|Edge]]''.<ref name="edgereview">{{Cite web |title=Reviews Database |url=http://www.edge-online.co.uk/edgedb/ |archive-url=https://web.archive.org/web/20070429124358/http://www.edge-online.co.uk/edgedb/ |archive-date=April 29, 2007 |access-date=September 3, 2006 |website=Edge Online}}</ref> Critics praised the graphics, physics, story and gameplay.<ref name="gameproreview">{{Cite magazine |title=Half-Life 2 - Australian Review (Reviews) |url=http://www.gamepro.com.au/index.php/id;1181166017;fp;2;fpid;36 |url-status=dead |magazine=GamePro |archive-url=https://web.archive.org/web/20080917115121/http://www.gamepro.com.au/index.php/id%3B1181166017%3Bfp%3B2%3Bfpid%3B36 |archive-date=September 17, 2008 |access-date=May 21, 2006}}</ref><ref name="nytreview" /> ''[[Maximum PC]]'' awarded ''Half-Life 2'' 11 on their rating scale which normally peaks at 10, calling it "the best game ever made".<ref name="maximumpcreview">{{Cite journal |date=January 2005 |title=Half-Life 2 Review |url=http://dl.maximumpc.com/Archives/MPC0105-web.pdf |url-status=dead |journal=Maximum PC |archive-url=https://web.archive.org/web/20100401052137/http://dl.maximumpc.com/Archives/MPC0105-web.pdf |archive-date=April 1, 2010 |access-date=March 13, 2010}}</ref>
Several of the weapons featured in ''Half-Life 2'' are carried over from ''Half-Life'', including the trademark [[crowbar (tool)|crowbar]] for mêlée fighting, the conventional [[firearm]]s of the [[Franchi SPAS-12|SPAS-12]] [[shotgun]], [[.357 Magnum]] [[revolver]], [[crossbow]], and [[rocket propelled grenade]] launcher as well as the [[List of weapons in Half-Life 2#Tau Cannon (Gauss Gun)|Gauss Gun]] experimental particle weapon (mounted on the dune buggy). Several new weapons are also introduced: the Combine [[List of weapons in Half-Life 2#Overwatch Standard Issue Pulse Rifle .28AR2.29|pulse rifle]], pheropods which grant control over Antlions, and most significantly, the "[[List of weapons in Half-Life 2#Zero-Point Energy Field Manipulator (a.k.a. "Gravity Gun")|Zero-Point Energy Field Manipulator]]", or "gravity gun".


In the United States, ''Half-Life 2''{{'s}} PC version sold 680,000 copies and had earned $34.3 million by August 2006. It was the country's 17th best-selling PC game between January 2000 and August 2006.<ref name="edgesales">{{Cite magazine |date=August 25, 2006 |title=The Top 100 PC Games of the 21st Century |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url-status=dead |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |archive-date=October 17, 2012}}</ref> It received a "Platinum" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name="platinumelspa">{{Cite web |title=ELSPA Sales Awards: Platinum |url=http://www.elspa.com:80/?i=3944 |url-status=dead |archive-url=https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944 |archive-date=May 15, 2009 |website=[[Entertainment and Leisure Software Publishers Association]]}}</ref> indicating sales of at least 300,000 copies in the United Kingdom.<ref name="gamasutrasales">{{Cite web |last=Caoili |first=Eric |date=November 26, 2008 |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url-status=dead |archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |archive-date=September 18, 2017 |website=[[Gamasutra]]}}</ref> ''[[Forbes]]'' reported on February 9, 2011, that the game had sold 12 million copies worldwide.<ref>{{Cite news |last=Chiang |first=Oliver |date=February 28, 2011 |title=The Master of Online Mayhem |work=Forbes |url=https://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html |url-status=live |archive-url=https://web.archive.org/web/20110213025041/http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html |archive-date=February 13, 2011}}</ref>
===Multiplayer===
''Half-Life 2'' was released without a multiplayer component, and was instead packaged with ''[[Counter-Strike: Source]]''. This later changed on [[November 30]], [[2004]] when Valve released the ''Half-Life 2: [[Deathmatch (gaming)|Deathmatch]]'' component along with the full [[Software development kit|SDK]] as a free download to all ''Half-Life 2'' owners.


In a review of ''The Orange Box'', IGN stated that although ''Half-Life 2'' has already been released through other media, the game itself is still enjoyable on a console. They also noted that the physics of ''Half-Life 2'' are impressive despite being a console game. However, it was noted that the graphics on the Xbox 360 version of ''Half-Life 2'' were not as impressive as when it was released on the PC.<ref>{{Cite web |last=Goldstein |first=Hilary |date=October 9, 2007 |title=The Orange Box Review |url=http://xbox360.ign.com/articles/826/826062p1.html |url-status=live |archive-url=https://web.archive.org/web/20100418163632/http://xbox360.ign.com/articles/826/826062p1.html |archive-date=April 18, 2010 |access-date=May 29, 2010 |website=IGN}}</ref> GameSpot's review of ''The Orange Box'' noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PlayStation 3 version was that it had noticeable frame-rate hiccups. GameSpot continued to say that the frame rates issues were only minor but some consider them to be a significant irritation.<ref name="gamespotreview">{{Cite web |last=Ocampo |first=Jason |date=December 12, 2007 |title=The Orange Box Review for PlayStation 3 |url=http://www.gamespot.com/reviews/the-orange-box-review/1900-6183951/ |url-status=live |archive-url=https://web.archive.org/web/20140302002221/http://www.gamespot.com/reviews/the-orange-box-review/1900-6183951/ |archive-date=March 2, 2014 |access-date=May 29, 2010 |website=GameSpot}}</ref>
Like other deathmatch games, the aim of ''Half-Life 2: Deathmatch'' is to kill as many other players as possible, using a variety of means, in either free-for-all or team matches. The player [[Spawning (computer gaming)|spawns]] with a [[List of weapons in Half-Life 2#Zero-Point Energy Field Manipulator (a.k.a. "Gravity Gun")|gravity gun]], a [[List of weapons in Half-Life 2#USP Match 9mm|pistol]], a [[List of weapons in Half-Life 2#MP7A1 Submachine Gun|sub-machine gun]], and [[List of weapons in Half-Life 2#Fragmentation Grenade|grenades]]. All weapons included in the single player portion of ''Half-Life 2'', with the exception of the [[List of weapons in Half-Life 2#Pheropod ("Bug Bait")|pheropod]] Antlion (bugbait), are available and scattered randomly around the maps. Players can be killed in a number of ways, including gunfire, explosions, or through contact with physics objects traveling at high speeds.


Several critics, including some that had given positive reviews, complained about the required usage of the program Steam, the requirement to create an account, register the products, and permanently lock them to the account before being allowed to play, along with installation difficulties and lack of support.<ref name="nytreview" />
''Half-Life 2: Deathmatch''<nowiki>'</nowiki>s [[February 17]] update introduced a new map (''dm_steamlab'') and three new weapons that had been missing from the game previously, or cut before it shipped. This included the [[List of weapons in Half-Life 2#Crowbar|crowbar]] and the [[List of weapons in Half-Life 2#Stunstick|stunstick]] (dependent upon the player model); and the [[List of weapons in Half-Life 2#Selectable Lightweight Attack Munition .28SLAM.29|SLAM]], or "Selectable Lightweight Attack Munition", a real-world weapon which can either be thrown and detonated or planted on walls to produce a "[[tripwire]]" laser which detonates the device when in contact with an object or person.

While the [[Xbox]] release of the original ''Half-Life 2'' contains no multiplayer component, the upcoming re-release of ''Half-Life 2'' for the [[Xbox 360]] will also include ''[[Team Fortress 2]]'', in addition to ''[[Half-Life 2: Episode One|Episodes One]]'' and ''[[Half-Life 2: Episode Two|Two]]''.

==Reception==
''Half-Life 2'''s public reception was overwhelmingly positive in terms of reviews, acclaim and sales. Over four million copies of the game have been sold either through Steam or through retail.<ref name = episode1webpage /> This is around half the number of sold copies of ''[[Half-Life]]'', but sales for ''Half-Life 2'' have been relatively steady since its release. If ''Half-Life 2'' eventually surpasses ''Half-Life'' in sales, it will take the title of the best-selling [[first-person shooter]] game to date.

===Critical response===
''Half-Life 2'' became and remains one of the most highly acclaimed video games in history. At least 35 Game of the Year awards were given to ''Half-Life 2'', and most major game reviewers gave ratings within the 90-100% range.<ref name = reviews2 /> ''Half-Life 2'' holds [[Metacritic]]'s highest ranking and standing ("universal acclaim") among PC games with a score of 96, followed directly by ''Half-Life'' (also with a score of 96).<ref name = metacritic /> ''[[Maximum PC]]'' awarded ''Half-Life 2'' an unprecedented 11 on their rating scale which peaks at 10, and named it the "best game ever made."

Individual reviews were almost universally glowing. Sources such as [[GameSpy]],<ref name="gamespyreview">{{cite web | url = http://pc.gamespy.com/pc/half-life-2/566585p1.html | title = Half-Life 2 review | work = GameSpy | accessdate = May 20 | accessyear = 2006}}</ref> ''[[The Cincinnati Enquirer]]'',<ref name = "cincin">{{cite web | url = http://www.cincinnati.com/freetime/games/reviews/120204_half-life2.html | title = Half-Life 2: A Tech Masterpiece | work = Cincinnati Enquirer | accessdate = May 20 | accessyear = 2006}}</ref> and ''[[The New York Times]]''<ref name="nytreview">{{cite web | url = http://www.nytimes.com/2004/11/25/technology/circuits/25game.html?ex=1102400752&ei=1&en=e3a5cf6f48defd10 | title = A Big Sequel That's Worthy of Its Lineage | work = The New York Times | accessdate = May 20 | accessyear = 2006}}</ref> have given perfect reviewing scores, and others such as ''[[PC Gamer]]'' and [[IGN]]<ref name = "ignreview">{{cite web | url = http://pc.ign.com/articles/566/566202p1.html | title = ''Half-Life 2'' Review | work = IGN | accessdate = May 20 | accessyear = 2006}}</ref> gave near-perfect scores (it was one of only four games ever to get 96% from ''PC Gamer UK'', the best score they have ever awarded, and the game is only one of two games ever to get a near perfect score, 98%, from ''PC Gamer US''), while the game became the fifth title to receive ''[[Edge (magazine)|Edge]]'' magazine's ten-out-of-ten score.<ref name = "edgereview">{{cite web | url = http://www.edge-online.co.uk/edgedb/ | title = Reviews Database | work = Edge Online | accessdate = September 3 | accessyear = 2006}}</ref> Critics who applauded the game cited the advanced graphics and physics<ref name = nytreview /> along with the relatively lax system requirements.<ref name = "gameproreview">{{cite web | url = http://www.gamepro.com.au/index.php/id;1181166017;fp;2;fpid;36 | title = Half-Life 2 - Australian Review (Reviews) | work = GamePro | accessdate = May 21 | accessyear = 2006}}</ref>

Very few reviewers gave ''Half-Life 2'' lower than a nine out of ten rating. One such critic was [[Netjak]], a reviewing website known for its relative harshness, which gave ''Half-Life 2'' a rating of 8.5.<ref name = "netjakreview">{{cite web | url = http://www.netjak.com/review.php/780 | title = Half-Life 2 - Windows Review | work = Netjak | accessdate = May 20 | accessyear = 2006}}</ref> Several critics, including some that had given glowing reviews, complained about the required usage of Steam along with a difficult installation process.<ref name = nytreview />

:''See also: [[Half-Life 2 controversies and criticisms]]''


=== Awards ===
=== Awards ===
''Half-Life 2'' earned over 35 Game of the Year awards,<ref name = sales /><ref name = "neoseaker">{{cite web | url = http://halflife.neoseeker.com/halflife2/PC/pages/awards/ | title = Half-Life 2 - Awards | work = Neoseaker | accessdate = May 21 | accessyear = 2006}}</ref> including Overall Game of the Year at IGN, GameSpot's Award for Best Shooter, Gamespot's Reader's Choice - PC Game of the Year Award, Game of the Year from The Academy of Interactive Arts & Sciences, and "Best Game" with the [[Game Developers Choice Awards]], where it was also given various awards for technology, characters, and writing. The game also had a strong showing at the 2004 [[BAFTA Games Awards]], picking up 6 awards, more than any other game that night, with awards including "Best Game" and "Best Online Game."<ref name = "BBC">{{cite web | url = http://halflife.neoseeker.com/halflife2/PC/pages/awards/ | title = Half-Life 2 sweeps Bafta awards | work = BBC News | accessdate = May 22 | accessyear = 2006}}</ref>
''Half-Life 2'' earned 39 [[List of Game of the Year awards|Game of the Year]] awards,<ref name="valve">{{Cite web |title=Valve Awards |url=http://www.valvesoftware.com/awards.html |url-status=live |archive-url=https://web.archive.org/web/20140108083038/http://www.valvesoftware.com/awards.html |archive-date=January 8, 2014 |access-date=September 22, 2008 |website=Valve}}</ref> including Overall Game of the Year at ''IGN'', ''GameSpot''{{'s}} Award for Best Shooter, ''GameSpot''{{'s}} Reader's Choice&nbsp;— PC Game of the Year Award, "[[D.I.C.E. Award for Game of the Year|Game of the Year]]" and "Computer Game of the Year" from the [[8th Annual Interactive Achievement Awards|Interactive Achievement Awards]], and "Best Game" with the [[Game Developers Choice Awards]], where it was also given various awards for technology, characters, and writing.


The editors of ''[[Computer Gaming World]]'' nominated ''Half-Life 2'' for their 2004 "Single-Player Shooter of the Year" and overall "Game of the Year" awards, although it lost to ''[[Painkiller (video game)|Painkiller]]'' and ''[[World of Warcraft]]''. They wrote, "''Half-Life 2'', everyone's default pick to win this year, is indeed a fantastic roller coaster of a ride, not as great as the original but still leagues above most other shooters."<ref name="cgwpremier2004">{{Cite magazine |date=March 2005 |title=2004 Games of the Year |magazine=[[Computer Gaming World]] |issue=249 |pages=56–67}}</ref>
=== Products ===
The popularity of ''Half-Life 2'' and the ''Half-Life'' series has led way to an array of side products and collectibles. [[Valve Corporation|Valve]] offers ''Half-Life''-related products such as a [[plush]] [[headcrab]],<ref name="cuteheadcrab">{{cite web | url = http://store.valvesoftware.com/productshowcase/productshowcase_HL2HeadCrabPlush.html | title = HL2 Headcrab Collectible | work = Valve Corporation | accessdate = May 20 | accessyear = 2006}}</ref> posters, clothing and mousepads.<ref name="valvestore">{{cite web | url = http://store.valvesoftware.com/index.html | title = The Valve Store | work = Valve Corporation | accessdate = May 20 | accessyear = 2006}}</ref>


''Edge'' awarded ''Half-Life 2'' with its top honor of the year with the award for Best Game, as well as awards for Innovation and Visual Design. The game also had a strong showing at the 2004 [[British Academy Video Games Awards]], picking up six awards, more than any other game that night, with awards including "Best Game" and "Best Online and Multiplayer."<ref name="BBC">{{Cite news |date=March 1, 2005 |title=Half-Life 2 sweeps Bafta awards |work=BBC News |url=http://news.bbc.co.uk/2/hi/technology/4308315.stm |url-status=live |access-date=May 22, 2006 |archive-url=https://web.archive.org/web/20051113120121/http://news.bbc.co.uk/2/hi/technology/4308315.stm |archive-date=November 13, 2005}}</ref> ''[[Computer Games Magazine]]'' named ''Half-Life 2'' the fourth-best computer game of 2004. The editors call it "a masterful single-player experience that plays a constant game of one-upmanship with itself." It won the magazine's "Best Technology" (beating out ''[[Doom 3]]'') and "Best Writing" awards, and was a runner-up in the "Best Sound Effects", "Best AI" and "Best Voice Acting" categories.<ref name="cgm14th">{{Cite magazine |date=March 2005 |title=The Best of 2004; The 14th Annual ''Computer Games'' Awards |magazine=[[Computer Games Magazine]] |issue=172 |pages=48–56}}</ref>
== Technical ==
=== Source engine ===
{{main|Source engine}}


''[[Guinness World Records]]'' awarded ''Half-Life 2'' the world record for "Highest Rated Shooter by PC Gamer Magazine" in the Guinness World Records: Gamer's Edition 2008. Other records awarded the game in the book include, "Largest Digital Distribution Channel" for Valve's Steam service, "First Game to Feature a Gravity Gun", and "First PC Game to Feature Developer Commentary".<ref>{{Cite magazine |last=Snow |first=Blake |date=January 28, 2008 |title=Guinness World Records: Gamer's Edition comes Mar. 11 |url=http://www.gamepro.com/article/news/158708/guinness-world-records-gamers-edition-comes-mar-11/ |magazine=GamePro |archive-url=https://web.archive.org/web/20090219133531/http://www.gamepro.com/article/news/158708/guinness-world-records-gamers-edition-comes-mar-11/ |archive-date=February 19, 2009 |access-date=September 22, 2008}}</ref> In 2009, ''[[Game Informer]]'' put ''Half-Life 2'' 5th on their list of "The Top 200 Games of All Time", saying that "with ''Half-Life 2'', Valve redefined the way first-person shooters were created".<ref name="gi best">{{Cite magazine |date=December 2009 |title=The Top 200 Games of All Time |magazine=[[Game Informer]] |issue=200 |pages=44–79 |issn=1067-6392 |oclc=27315596}}</ref>
[[Image:800px-Half-Life 2 Dr Breen Office.jpg|right|thumb|250px|Doctor Breen's office at the top of the Citadel, showing the advanced lighting abilities of the Source engine]]
For ''Half-Life 2'', [[Valve Corporation]] developed a new [[game engine]] called the ''[[Source engine]]'', which handles the game's visual, audio, and [[artificial intelligence]] elements. The Source engine comes packaged with a heavily modified version of the [[Havok (software)|Havok physics engine]] that allows for an extra dimension of interactivity in both single player and online environments.


''Half-Life 2'' was selected by readers of ''[[The Guardian]]'' as the best game of the decade, with particular praise for the environment design. The ''Guardian'' journalist Keith Stuart wrote that it "pushed the envelope for the genre, and set a new high watermark for FPS narrative". One author commented: "''Half-Life 2'' always felt like the European arthouse answer to the Hollywood bluster of ''[[Halo (video game)|Halo]]'' and ''[[Call of Duty]]''."<ref name="guardian1">{{Cite news |last=Stuart |first=Keith |date=December 17, 2009 |title=The Gamesblog 50 games of the Noughties: number one |url=https://www.theguardian.com/technology/gamesblog/2009/dec/16/games-events2 |url-status=live |archive-url=https://web.archive.org/web/20131104210109/http://www.theguardian.com/technology/gamesblog/2009/dec/16/games-events2 |archive-date=November 4, 2013 |access-date=March 31, 2010 |work=[[The Guardian]] |location=London}}</ref> ''Half-Life 2'' won [[Crispy Gamer]]'s Game of the Decade<ref name="crispygamer1">{{Cite web |date=December 11, 2009 |title=Game of the Decade: Championship Round |url=http://www.crispygamer.com/features/2009-12-11/game-of-the-decade-championship-round.aspx |url-status=live |archive-url=https://web.archive.org/web/20100421081351/http://www.crispygamer.com/features/2009-12-11/game-of-the-decade-championship-round.aspx |archive-date=April 21, 2010 |access-date=April 2, 2010 |website=CrispyGamer}}</ref> tournament style poll. It also won [[Reviews on the Run]]'s,<ref name="reviewsontherun1">{{Cite web |title=Best Games of 2004 |url=http://www.reviewsontherun.com/index/index/vid_id/20429/rp/10 |access-date=April 5, 2010 |website=Reviewsontherun}}{{dead link|date=July 2017 |bot=Al83tito |fix-attempted=yes}}{{cite web |url=http://www.spike.com/articles/jhwbki/video-game-awards-video-game-awards-2004-winners |title=Video Game Awards |date=December 2014 |url-status=live |archive-url=https://web.archive.org/web/20141223172214/http://www.spike.com/articles/jhwbki/video-game-awards-video-game-awards-2004-winners |archive-date=December 23, 2014}}</ref> ''IGN''{{'s}}<ref>{{Cite web |title=Best Games Overall |url=http://uk.ign.com/decade/best-games-decade.html |url-status=dead |archive-url=https://web.archive.org/web/20100619022832/http://uk.ign.com/decade/best-games-decade.html |archive-date=June 19, 2010 |access-date=April 5, 2010 |website=IGN}}</ref> Best Game of the Decade and [[Spike Video Game Awards]] 2012 Game of the Decade.<ref name="spikeaward">{{Cite web |date=December 7, 2012 |title=Backstage with Game of the Decade and Game of the Year Winners |url=http://www.spike.com/video-clips/wek7t4/video-game-awards-backstage-with-game-of-the-decade-and-game-of-the-year-winners |url-status=live |archive-url=https://web.archive.org/web/20150622045721/http://www.spike.com/video-clips/wek7t4/video-game-awards-backstage-with-game-of-the-decade-and-game-of-the-year-winners |archive-date=June 22, 2015 |access-date=May 21, 2015 |website=[[Spike (TV network)|Spike]]}}</ref> In December 2021, ''IGN'' named ''Half-Life 2'' the ninth-best game of all time.<ref name="I. G. N. Staff">{{Cite web |last=I. G. N. Staff |date=December 31, 2021 |title=The Top 100 Video Games of All Time |url=https://www.ign.com/articles/the-best-100-video-games-of-all-time |archive-url=https://web.archive.org/web/20220406155741/https://www.ign.com/articles/the-best-100-video-games-of-all-time?amp=1 |archive-date=April 6, 2022 |access-date=April 6, 2022 |website=IGN |language=en}}</ref>
Additionally, when coupled with [[Steam (content delivery)|Steam]], the engine can be easily upgraded to include many new graphical technologies. One such example is [[high dynamic range imaging]], which Valve Corporation released as a free outdoor level called ''[[Half-Life 2: Lost Coast|Lost Coast]]''.


{| class="wikitable plainrowheaders sortable"
=== Steam content delivery system ===
|-
{{main|Steam (content delivery)}}
! scope="col"| Award
! scope="col"| Category
! scope="col"| Recipient(s) and nominee(s)
! scope="col"| Result
! scope="col" class="unsortable" | {{Refh}}
|-
! scope="row" rowspan="4" | [[Game Critics Awards]] 2003
| Best of Show
| ''Half-Life 2''
| {{Won}}
| align="center" rowspan="12" | <ref>{{cite web |url=https://www.imdb.com/title/tt0374692/awards/ |title=Half-Life 2 Awards |publisher=[[iMDB]] |access-date=30 October 2023}}</ref>
|-
| Best PC Game
| ''Half-Life 2''
| {{Won}}
|-
| Best Action Game
| ''Half-Life 2''
| {{Won}}
|-
| Special Commendation for Graphics
| ''Half-Life 2''
| {{Won}}
|-
! scope="row" rowspan="1" |[[Game Critics Awards]] 2004
| Best of Show
| ''Half-Life 2''
| {{Nominated}}
|-
! scope="row"| [[Spike Video Game Awards]] 2003
| Most Anticipated Game
| ''Half-Life 2''
| {{Nominated}}
|-
! scope="row" rowspan="4"| [[Spike Video Game Awards]] 2004
| Game of the Year
| ''Half-Life 2''
| {{Nominated}}
|-
| Best PC Game
| ''Half-Life 2''
| {{Won}}
|-
| Best First-Person Action
| ''Half-Life 2''
| {{Nominated}}
|-
| Best Graphics
| ''Half-Life 2''
| {{Won}}
|-
! rowspan="1" scope="row" | [[Spike Video Game Awards]] 2012
| Best Game of the Decade
| ''Half-Life 2''
| {{Won}}
|-
! rowspan="1" scope="row" | [[Golden Joystick Awards]] 2005
| PC Game of the Year
| ''Half-Life 2''
| {{Won}}
|-
! rowspan="11" scope="row" | [[8th Annual Interactive Achievement Awards]]
| [[D.I.C.E. Award for Game of the Year|Game of the Year]]
| ''Half-Life 2''
| {{Won}}
| align="center" rowspan="11"| <ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=100 |title=D.I.C.E. Awards By Video Game Details Half-Life 2 |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=30 October 2023}}</ref>
|-
| Computer Game of the Year
| ''Half-Life 2''
| {{Won}}
|-
| [[D.I.C.E. Award for Action Game of the Year|Computer First-Person Action Game of the Year]]
| ''Half-Life 2''
| {{Won}}
|-
| Outstanding Innovation in Computer Gaming
| ''Half-Life 2''
| {{Won}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Character|Outstanding Character Performance - Male]]
| [[Robert Guillaume]] as [[Dr. Eli Vance]]
| {{Won}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Character or Story Development]]
| ''Half-Life 2''
| {{Nom}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Animation|Outstanding Achievement in Animation]]
| ''Half-Life 2''
| {{Won}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art Direction]]
| ''Half-Life 2''
| {{Won}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Game Design|Outstanding Achievement in Game Design]]
| ''Half-Life 2''
| {{Nom}}
|-
| [[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Gameplay Engineering]]
|''Half-Life 2''
| {{Won}}
|-
| [[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Visual Engineering]]
| ''Half-Life 2''
| {{Won}}
|-
! rowspan="6" scope="row" | [[Game Developers Choice Awards|5th Annual Game Developers Choice Awards]]
| [[Game Developers Choice Award for Game of the Year|Best Game]]
| ''Half-Life 2''
| {{Won}}
| align="center" rowspan="6"| <ref>{{cite web |url=https://gamechoiceawards.com/archive/gdca_5th |title=Finalists & Winners: Honoring the Best Games of 2004 |publisher=[[Game Developers Conference]] |website=gamechoiceawards.com |access-date=30 October 2023}}</ref>
|-
| Character Design
| ''Half-Life 2''
| {{Won}}
|-
| Game Design
| ''Half-Life 2''
| {{Nominated}}
|-
| Technology
| ''Half-Life 2''
| {{Won}}
|-
| Visual Arts
| ''Half-Life 2''
| {{Nominated}}
|-
| Writing
| ''Half-Life 2''
| {{Won}}
|-
! rowspan="8" scope="row" | [[2nd British Academy Games Awards]]
| [[British Academy Games Award for Best Game|Best Game]]
| ''Half-Life 2''
| {{Won}}
| align="center" rowspan="8"| <ref>{{cite web |url=http://awards.bafta.org/award/2005/games? |title=BAFTA Games in 2005 |publisher=[[BAFTA]] |website=awards.bafta.org |access-date=30 October 2023}}</ref>
|-
| PC
| ''Half-Life 2''
| {{Won}}
|-
| Action Game
| ''Half-Life 2''
| {{Won}}
|-
| Sunday Times Reader Award for Games
| ''Half-Life 2''
| {{Nom}}
|-
| [[British Academy Games Award for Animation|Animation]]
| ''Half-Life 2''
| {{Won}}
|-
| [[British Academy Games Award for Artistic Achievement|Art Direction]]
| ''Half-Life 2''
| {{Won}}
|-
| [[British Academy Games Award for Multiplayer|Online Multiplayer]]
| ''Half-Life 2''
| {{Won}}
|-
| Technical Direction
| ''Half-Life 2''
| {{Nom}}
|-
! scope="row" rowspan="3" | [[Game Audio Network Guild Awards]]
| Audio of the Year
| ''Half-Life 2''
| {{Nom}}
| align="center" rowspan="3" | <ref>{{cite web |url=https://www.audiogang.org/awards-archive-old/2005-awards/ |title=3rd Annual GANG Awards - 2004 Released Games |publisher=[[Game Audio Network Guild]] |website=audiogang.org |access-date=30 October 2023}}</ref>
|-
| Sound Design of the Year
| ''Half-Life 2''
| {{Nom}}
|-
| Best Dialogue
| ''Half-Life 2''
| {{Nom}}
|}


== Mods ==
[[Image:steam3beta.PNG|thumb|250px|left|The [[Steam (content delivery)|Steam content delivery system]] version 3 user interface]]
{{See also|List of Source engine mods|Source SDK}}
Integral to ''Half-Life 2'' is the [[Steam (content delivery)|Steam]] content delivery system developed by Valve Corporation. All ''Half-Life 2'' players are required to have Steam installed and a valid account in order to play. Steam allows customers to purchase games and other software straight from the developer and have it downloaded directly to their computer as well as receiving "micro updates." These updates also make [[hack]]ing the game harder to do and has thus far been somewhat successful in staving off [[Cheating in online games|cheats]] and playability for users with [[Copyright infringement of software|unauthorized copies]]. Steam can also be used for finding and playing multi-player games through an integrated server browser and friends list, and game data can be backed up with a standard CD or DVD burner. Steam and a customer's purchased content can be downloaded onto any computer, as long as that account is only logged in at one location at a time.


Since the release of the Source engine [[Software development kit|SDK]], a large number of [[mod (video gaming)|modifications]] (mods) have been developed by the ''Half-Life 2'' community. Mods vary in scale, from fan-created levels and weapons, to partial conversions such as ''Rock 24'', ''Half-Life 2 Substance'' and ''SMOD'' (which modify the storyline and gameplay of the pre-existing game), [[SourceForts]] and ''[[Garry's Mod]]'' (which allow the player to experiment with the physics system in a [[sandbox (videogames)|sandbox]] mode), to [[total conversion]]s such as ''[[Black Mesa (video game)|Black Mesa]]'', ''[[Dystopia (video game)|Dystopia]]'', ''Zombie Master'' or ''[[Iron Grip: The Oppression]]'', the last of which transforms the game from a first-person shooter into a real-time strategy game.<ref>{{Cite web |last=Young |first=Tom |date=January 27, 2006 |title=Source Forts |url=http://planethalflife.gamespy.com/View.php?view=Reviews.Detail&id=13 |url-status=dead |archive-url=https://web.archive.org/web/20110711071737/http://planethalflife.gamespy.com/View.php?view=Reviews.Detail&id=13 |archive-date=July 11, 2011 |access-date=June 3, 2010 |website=[[Planet Half-Life]]}}</ref><ref>{{Cite magazine |last=Francis |first=Tom |date=December 19, 2006 |title=Garry's Mod Review |url=http://www.computerandvideogames.com/152602/reviews/garrys-mod-review/?site=pcg |url-status=live |magazine=[[Computer and Video Games|CVG]] |archive-url=https://web.archive.org/web/20130607042507/http://www.computerandvideogames.com/152602/reviews/garrys-mod-review/?site=pcg |archive-date=June 7, 2013 |access-date=June 3, 2010}}</ref> Some mods take place in the ''Half-Life'' universe; others in completely original settings. Many more mods are still in development, including ''Lift'', ''The Myriad'', ''Operation Black Mesa'', and the [[episodic games|episodic]] single-player mod ''[[Minerva (video game)|Minerva]]''.<ref>{{Cite magazine |date=August 8, 2006 |title=Half-Life 2 Minerva mod |url=http://www.computerandvideogames.com/144068/interviews/half-life-2-minerva-mod/ |url-status=live |magazine=[[Computer and Video Games (magazine)|CVG]] |archive-url=https://web.archive.org/web/20110303040203/http://www.computerandvideogames.com/144068/interviews/half-life-2-minerva-mod/ |archive-date=March 3, 2011 |access-date=June 2, 2010}}</ref> Several multiplayer mods, such as ''[[Pirates, Vikings and Knights II]]'', a predominately sword-fighting game; ''[[Insurgency: Modern Infantry Combat]]'', which focuses on realistic modern infantry combat; and ''[[Jailbreak Source]]'' have been opened to the public as a beta.<ref>{{Cite web |last=Rogers |first=Thomas |date=February 18, 2014 |title=Pirates, Vikings, & Knights II Beta 2.0 |url=http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=194 |url-status=dead |archive-url=https://web.archive.org/web/20080304143009/http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=194 |archive-date=March 4, 2008 |access-date=June 3, 2010 |website=[[Planet Half-Life]]}}</ref><ref name="insurgencywebpage">{{Cite web |title=Insurgency: Modern Infantry Combat |url=http://www.insmod.net |url-status=dead |archive-url=https://web.archive.org/web/20080210045223/http://www.insmod.net/ |archive-date=February 10, 2008 |access-date=February 4, 2008 |website=Insurgency Team}}</ref> As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the [[Steam (service)|Steamworks]] program, allowing the mods to make full use of Steam's distribution and update capabilities.<ref>{{Cite web |date=September 22, 2008 |title=Steam News Update Friday, September 26, 2008 |url=http://storefront.steampowered.com/Steam/Marketing/message/1843/ |url-status=dead |archive-url=https://web.archive.org/web/20080928091100/http://storefront.steampowered.com/Steam/Marketing/message/1843/ |archive-date=September 28, 2008 |access-date=September 22, 2008 |website=[[Steam (service)|Steam]] |publisher=[[Valve Corporation|Valve]]}}</ref> In September 2022, after a decade of development, a fan made full-VR mod was released titled "Half Life 2: VR Mod".<ref>{{Cite web |date=2022-10-01 |title=Half-Life 2's Excellent VR Mod Is Almost Too Good To Be True |url=https://kotaku.com/half-life-2-vr-mod-alyx-pc-valve-steam-gordon-freeman-1849603782 |url-status=live |archive-url=https://web.archive.org/web/20221209062955/https://kotaku.com/half-life-2-vr-mod-alyx-pc-valve-steam-gordon-freeman-1849603782 |archive-date=December 9, 2022 |access-date=2022-12-09 |website=Kotaku |language=en}}</ref>
The usage of Steam has not gone without controversy. Some users have reported numerous problems with Steam, sometimes being serious enough to prevent a reviewer from recommending a given title available on the service. In other cases, review scores have been lowered. Long [[download]] times, seemingly unnecessary updates, and verification checks are criticisms leveled by critics of the system's use for single player games such as ''Half-Life 2''. Whether or not a customer intends to use any multi-player features, the computer which the game was installed on must have Steam and an [[Internet]] connection to verify the transaction.


== Sequels ==
=== Release and distribution ===
''Half-Life 2'' was followed by two [[Episodic video game|episodic sequels]]: ''[[Half-Life 2: Episode One|Episode One]]'' (2006) and ''[[Half-Life 2: Episode Two|Episode Two]]'' (2007).<ref>{{Cite web |last=Marks |first=Tom |date=March 23, 2020 |title=Valve Explains Why Half-Life 2: Episode 3 Was Never Made |url=https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made |url-status=live |archive-url=https://web.archive.org/web/20200323171744/https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made |archive-date=March 23, 2020 |access-date=March 23, 2020 |website=[[IGN]]}}</ref> After canceling ''[[Half-Life 2: Episode Three|Episode Three]]'' and [[Unreleased Half-Life games|several further ''Half-Life'' projects]],<ref>{{Citation |title=Details of Multiple Cancelled Valve Projects Revealed, Including Half-Life 3 - IGN |date=July 9, 2020 |url=https://www.ign.com/articles/half-life-3-left-4-dead-3-details-cancelled-valve |access-date=July 19, 2020 |archive-url=https://web.archive.org/web/20200713154054/https://www.ign.com/articles/half-life-3-left-4-dead-3-details-cancelled-valve |url-status=live |language=en |archive-date=July 13, 2020}}</ref> Valve released a prequel, ''[[Half-Life: Alyx]]'', in 2020.<ref>{{Cite web |last=McWhertor |first=Michael |date=November 18, 2019 |title=Valve's Half-Life series continues with Half-Life: Alyx for VR |url=https://www.polygon.com/2019/11/18/20970733/half-life-alyx-vr-release-date-valve-announcement |url-status=live |archive-url=https://web.archive.org/web/20191119134619/https://www.polygon.com/2019/11/18/20970733/half-life-alyx-vr-release-date-valve-announcement |archive-date=November 19, 2019 |access-date=November 21, 2019 |website=Polygon}}</ref>
A 1[[gigabyte|GB]] portion of ''Half-Life 2'' became available for pre-load through Steam on [[August 26]], [[2004]]. This meant that customers could begin to download encrypted game files to their computer before the game was released. When the game's release date arrived, customers were able to pay for the game through Steam, unlock the files on their hard drives and play the game immediately, without having to wait for the whole game to download. The pre-load period lasted for several weeks, with several subsequent portions of the game being made available, to ensure all customers had a chance to download the content before the game was released.


== See also ==
''Half-Life 2'' was simultaneously released through Steam, [[Compact disc|CD]] (most initial U.S. "bare-bones" retail copies), and on [[DVD]] in several editions. Through Steam, ''Half-Life 2'' had three packages that a customer could order. The basic version ("Bronze") includes only ''Half-Life 2'' and ''Counter-Strike: Source'', whereas the "Silver" and "Gold" (collector's edition) versions also include ''[[Half-Life#Later developments|Half-Life: Source]]'' and ''[[Day of Defeat: Source]]'' (ports of the original ''Half-Life'' and ''Day of Defeat'' mod to the new engine) as well as the right to download all previous games by Valve through Steam. The collector's edition/Gold version additionally includes merchandise such as a [[t-shirt]], a [[strategy guide]], and a CD containing the soundtrack used in ''Half-Life 2''. Both the disc and Steam version require Steam to be installed and active for play.
* {{Portal inline|Video games}}


== Notes ==
====Subsequent releases====
{{Notelist}}
A [[Demoware|demo]] version with the file size of a single-[[Compact Disc|CD]] was later made available in December 2004 at the web site of [[graphics card]] manufacturer [[ATI Technologies]], who teamed up with Valve for the game. The demo contains part of the opening level of the game, and also part of the chapter "We Don't Go To Ravenholm." In September 2005, [[Electronic Arts]] distributed the ''Game of the Year'' edition of ''Half-Life 2''. Compared to the original CD-release of ''Half-Life 2'', the ''GOTY'' edition adds ''Half-Life: Source''.


== References ==
On [[December 22]], [[2005]], Valve released a [[64-bit]] version of the Source game engine that takes advantage of [[AMD64]] processor based systems running [[Windows XP Professional x64 Edition|64-bit version of Windows]] [[operating system]]. This update, delivered via Steam, enabled ''Half-Life 2'' and other Source-based games to run natively on AMD64 processors, bypassing the [[WOW64|32-bit emulator]]. [[Gabe Newell]], one of the founders of Valve, stated that this is "an important step in the evolution of our game content and tools," and that the game benefits greatly from the update.<ref name="amd64">{{cite web | url = http://www.steampowered.com/index.php?area=news&id=496 | title= VALVE UNVEILS 64-BIT SOURCE(TM) GAMING TECHNOLOGY DEVELOPED IN CONJUNCTION WITH AMD | work = Steam Powered | accessdate = March 23|accessyear= 2006}}</ref> The response to the release varied: some users reported huge performance boosts, while technology site [[Techgage]] found several stability issues and no notable frame rate improvement.<ref name="techgage">{{cite web | url = http://techgage.com/review.php?id=3889 | title= Review: Half-Life 2: 64-Bit - Reason to get excited? | work = Techgage | accessdate = March 23 | accessyear= 2006}}</ref> 64-bit users have widely reported bizarre in-game errors including characters dropping dead, game script files not being pre-cached (i.e., loaded when first requested instead), map rules being bent by AI, and other glitches.
{{Reflist|30em|refs=


<ref name="MC-PC">{{Cite web |title=Half-Life 2 |url=https://www.metacritic.com/game/half-life-2/critic-reviews/?platform=pc |url-status=live |archive-url=https://web.archive.org/web/20100817224301/http://www.metacritic.com/game/pc/half-life-2 |archive-date=August 17, 2010 |access-date=September 22, 2008 |website=Metacritic}}</ref>
====Ports====
An [[Xbox]] [[Porting|port]] published by Electronic Arts was released on [[November 15]], [[2005]]. While subject to positive reception, critics cited its lack of [[multiplayer game|multiplayer]] and frame-rate issues as problems, and the game received much lower scores than its PC counterpart.<ref name="xbox reviews">{{cite web | url = http://www.gamerankings.com/htmlpages2/582864.asp?q=Half-Life%202 | title= Half-Life 2 reviews | work = GameRankings | accessdate = July 13 | accessyear= 2006}}</ref>


<ref name="MC-Xbox">{{Cite web |title=Half-Life 2 (Xbox) |url=https://www.metacritic.com/game/half-life-2/critic-reviews/?platform=xbox |url-status=live |archive-url=https://web.archive.org/web/20110830150538/http://www.metacritic.com/game/xbox/half-life-2 |archive-date=August 30, 2011 |access-date=September 12, 2011 |website=[[Metacritic]]}}</ref>
During Electronic Arts's summer press event on [[July 13]], [[2006]], Gabe Newell announced that ''Half-Life 2'' will ship on next-generation consoles (specifically, the [[PlayStation 3]] and [[Xbox 360]]) including episodes ''[[Half-Life 2: Episode One|One]]'' and ''[[Half-Life 2: Episode Two|Two]]'', ''[[Team Fortress 2]]'', and ''[[Portal (computer game)|Portal]]''.<ref name="nextgenconfirmation" /> The Xbox 360 and PlayStation 3 ports of the game were recently listed on the [[Electronics Boutique]] website, which indicated that the ports would be available for pre-release on [[June 1]], [[2007]].<ref name="nextgenxb360">{{cite web|url=http://www.ebgames.com/product.asp?product%5Fid=200198|title=Half-Life 2 (Xbox 360 version)|work=Electronic Boutique|accessdate=30 May|accessyear=2006}}</ref><ref name="nextgenps3">{{cite web|url=http://www.ebgames.com/product.asp?product%5Fid=270019|title=Half-Life 2 (PlayStation 3 version)|work=Electronic Boutique|accessdate=30 May|accessyear=2006}}</ref>
}}

== Expansions and mods ==
{{main|Half-Life 2: Lost Coast|Half-Life 2: Episode One|Half-Life 2: Episode Two|Half-Life 2: Episode Three}}

[[Image:750px-Hl2 lostcoast menu.jpg|250px|right|thumb|''Half-Life 2: Lost Coast'', showcasing Valve's [[high dynamic range imaging|HDR]] technology.]]

Since the release of ''Half-Life 2'', Valve Corporation has released an additional level and an additional "expansion" sequel. The level, "[[Half-Life 2: Lost Coast|Lost Coast]]," takes place between the levels "Highway 17" and "Sandtraps" and is primarily a showcase for [[high dynamic range imaging]] (HDR) technology. The "expansion" sequel, ''[[Half-Life 2: Episode One]]'' takes place shortly after the events of ''Half-Life 2'', with the player taking on the role of Gordon Freeman once again and with Alyx Vance playing a more prominent role. Additionally, two further "episodes" are set to be released in the future, dubbed ''[[Half-Life 2: Episode Two|Episode Two]]'' and ''[[Half-Life 2: Episode Three|Episode Three]]''; the latter being the last expansion, "in a trilogy".<ref name="ep2.ep3.confirmation">{{cite web | url = http://www.gamespot.com/pc/action/halflife2aftermath/news.html?sid=6151796l | title = Half-Life 2: Episode One gold, Two dated, Three announced | work = GameSpot | accessdate = May 25|accessyear = 2006}}</ref> In an interview with [[Eurogamer]], Gabe Newell revealed that the ''Half-Life 2'' "episodes" are essentially ''Half-Life 3''.<ref name="eps.are.halflife3">{{cite web | url = http://www.eurogamer.net/article.php?article_id=65345&page=1 | title = Interview - Opening the Valve | work = Eurogamer | accessdate = June 7 | accessyear = 2006}}</ref> He reasons that rather than force fans to wait another six years for a full sequel, Valve Corporation would release the game in episodic installments.<ref name="eps.are.halflife3" /> Newell admits that a more correct title for these episodes should have been "''Half-Life 3: Episode One''" and so forth, having referred to the episodes as ''Half-Life 3'' repeatedly through the interview.<ref name="eps.are.halflife3" />

It was confirmed in April 2006 that ''Half-Life 2: Episode Four'' was in production, and that it would mark the start of a new story arc. Furthermore, it was confirmed that ''Episode Four'' was under development by a third-party studio under Valve Corporation's supervision.<ref name="ep4-announce">{{cite web|url=http://www.halflife2.net/forums/showthread.php?t=103706|title=Episode 4: 'stand alone plot'|work=Halflife2.net Forums|date=3 April 2006|accessdate=25 July|accessyear=2006}}<br />{{cite news|title=The World According to Gabe|work=[[PC Gamer]] magazine (US)|pages=22|date=April 2006}}<br />{{cite web|url=http://www.penny-arcade.com/forums/viewtopic.php?p=24863346#24863346|title=Re: Steam Source LOL|date=7 November 2006|accessdate=2006-11-07}}</ref>

Since the release of the Source engine SDK, a large number of [[mod (computer gaming)|mods]] have been developed by the ''Half-Life 2'' community. Mods vary in scale, from fan-created levels and weapons, to partial conversions such as ''Half-Life 2 Substance'' and ''Smod'' (which modify the storyline and gameplay of the pre-existing game), and [[Garry's Mod]] (which allow the player to experiment with the physics system in a [[sandbox (videogames)|sandbox]] mode), to [[mod (computer gaming)#Total conversion|total conversion]]s such as ''[[Dystopia (computer game)|Dystopia]]'' or ''Empires'', which transforms the game from a first-person shooter into a real-time strategy game. Some mods take place in the ''Half-Life'' universe; others in completely original settings; while some are tributes to other games, such as ''[[GoldenEye: Source]]'', a recreation of ''[[GoldenEye 007]]'', or ''Resident Evil: Twilight'', based on the [[Resident Evil (series)|''Resident Evil'' series]]. Many more mods are still in development, including ''Neotokyo'', the [[episodic games|episodic]] single player mod ''[[MINERVA (mod)|MINERVA]]'', ''Insurgency'', which focuses on realistic modern infantry combat, and the [[DED Series]] developed by GameSource, it promises recreated environments of Half-life 2 such as Nova Prospekt.

Valve Corporation's ''Half-Life: Source'' was a direct conversion of the original game to the Source engine. ''[[Black Mesa (game mod)|Black Mesa]]'', originally named ''Black Mesa: Source'', is an unofficial mod under development which takes the more ambitious route of attempting to fully recreate the original ''Half-Life'' from the ground up using improved graphical assets and effects, while maintaining the original storyline and [[level design]].

== Cuts ==
{{main|Content cut from Half-Life 2}}

The book ''[[Half-Life 2: Raising the Bar]]''<ref name="raisebar" /> revealed many of the game's original settings and action that were cut down or removed entirely from the final game. ''Half-Life 2'' was originally intended to be a far darker game with far grittier artwork where the Combine were more obviously draining the oceans for minerals and replacing the atmosphere with noxious, murky gases. [[Nova Prospekt]] was originally intended to be a small Combine rail depot built on an old prison in the wasteland (the depot model remains in the game, visible from the beach and trash compactor). Eventually, Nova Prospekt grew and grew from a stopping-off point along the way to the destination itself.

''Half-Life 2'' was also originally intended to be much more diverse in settings. Parts of the book detail how Gordon would fight alongside characters such as [[Odessa Cubbage]], albeit under a different name and in a different place, as well as fighting together with Colonel Vance - a character that was later merged with Eli to become [[Doctor Eli Vance]] - and Vance's forces. In addition, the player was to follow a vastly different journey than what is in the final release.

Other cuts from the game included a drivable [[personal water craft]] and additional weapons. Weapons cut included the [[List of weapons in Half-Life 2#XM29 OICW|OICW]] seen in an [[E3]] demonstration video and two different models of the [[List of weapons in Half-Life 2#Manipulator (Physgun)|gravity gun]] or Physgun, which is seen in another E3 video, also depicting a level cut from [[Ravenholm]], dubbed "Traptown."

It remains unknown if most of the cut ''Half-Life 2'' scenes will eventually be completed and released, or if they are lost forever. A removed section of the original ''Half-Life'' was eventually released as the ''[[Half-Life: Uplink]]'' demo; a similar situation was in place with the HDR [[technology demo]], ''Lost Coast'', which was based on a scene that was cut from the sequel. It is possible that more removed sections of ''HL2'' will be seen in future [[expansion pack]]s.

Some of the cut content is available in a work-in-progress mod called ''Missing Information'', constructed using the leaked ''Half-Life 2'' betas as a basis. In addition to several cut weapons, the mod also includes a level set on the stranded [[icebreaker]] ''Borealis'' and the E3 demonstrations. This mod has not been sanctioned by Valve, being described as "illegal content,"<ref>{{cite web|url=http://developer.valvesoftware.com/w/index.php?title=Special%3ALog&type=delete&user=&page=missing+information|accessdate=2006-10-10|work=Valve Developer Community wiki|title=Article deletion log}}</ref> and official permission has not been given for the redistribution of modified versions of the original leaked material.<ref>{{cite web|url=http://www.halflife2.net/forums/showpost.php?p=1894673&postcount=127|accessdate=2006-04-22|work=Halflife2.net|title=Mod developer's post}}</ref>

==Soundtrack==
All listed tracks have been composed by Kelly Bailey. Purchasers of the Gold Package of the game were given (among other things) a CD soundtrack containing nearly all the music from the game, along with three bonus tracks. This CD is not available for separate purchase.
:''(Note: Many of the tracks were retitled and carried over from the ''[[Half-Life]]'' soundtrack; The names in parentheses are the original titles. Tracks 32, 34, 41, and 42 are remixes.)''

Tracks 16, 18 and 42 are bonus tracks that are exclusive to the CD soundtrack. Tracks 44 to 51 are tracks from the game that did not appear on the soundtrack CD.

<center>
{|border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size:90%; valign:top; color:black;"
|-
| valign=top align=left |
*1. "Hazardous Environments" (Valve Theme [Long Version]) - 01:26
*2. "CP Violation" - 01:47
*3. "The Innsbruck Experiment" - 01:09
*4. "Brane Scan" - 01:42
*5. "Dark Energy" - 01:34
*6. "Requiem for Ravenholm" - 00:35
*7. "Pulse Phase" - 01:11
*8. "Ravenholm Reprise" - 00:54
*9. "Probably Not A Problem" - 01:28
*10. "Calabi-Yau Model" - 01:48
*11. "Slow Light" - 00:46
*12. "Apprehension and Evasion" - 02:19
*13. "Hunter Down" - 00:17
*14. "Our Resurrected Teleport" - 01:13
*15. "Miscount Detected" - 00:50
*16. "Headhumper" - 00:10
*17. "Triage at Dawn" - 00:47
*18. "Combine Harvester" - 01:27
*19. "Lab Practicum" - 02:56
*20. "Nova Prospekt" - 01:59
*21. "Broken Symmetry" - 01:05
*22. "LG Orbifold" - 02:54
*23. "Kaon" - 01:13
*24. "You're Not Supposed to Be Here" - 02:43
*25. "Suppression Field" - 00:57
*26. "Hard Fought" - 01:17
| valign=top align=left|
*27. "Particle Ghost" - 01:42
*28. "Shadows Fore and Aft" - 01:28
*29. "Neutrino Trap" (Hurricane Strings) - 01:37
*30. "Zero Point Energy Field" (Cavern Ambiance) - 01:44
*31. "Echoes of a Resonance Cascade" (Space Ocean) - 01:40
*32. "Black Mesa Inbound" (Vague Voices) - 02:15
*33. "Xen Relay" (Threatening Short) - 00:41
*34. "Tracking Device" (Credits / Closing Theme) - 01:05
*35. "Singularity" (Traveling Through Limbo) - 01:21
*36. "Dirac Shore" (Dimensionless Deepness) - 01:28
*37. "Escape Array" (Electric Guitar Ambiance) - 01:29
*38. "Negative Pressure" (Steam in the Pipes) - 01:59
*39. "Tau-9" (Drums and Riffs) - 02:08
*40. "Something Secret Steers Us" (Nuclear Mission Jam) - 02:04
*41. "Triple Entanglement" (Sirens in the Distance) - 01:34
*42. "Biozeminade Fragment" (Alien Shock) - 00:34
*43. "Lambda Core" (Diabolical Adrenaline Guitar) - 01:44
*44. "Entanglement" - 00:39
*45. "Highway 17" - 00:59
*46. "A Red Letter Day" - 00:39
*47. "Sand Traps" - 00:34
*48. "CP Violation (Remix)" - 01:45
*49. "Trainstation PT. 1" - 01:30
*50. "Trainstation PT. 2" - 01:12
*51. "Radio" 00:39
|}
</center>

== See also ==
*[[Half-Life 2 controversies and criticisms|''Half-Life 2'' controversies and criticisms]] (including information on notable bugs)
*[[:Category:Half-Life 2 mods|Category of ''Half-Life 2'' mods]]
*[[List of weapons in Half-Life 2|List of weapons in ''Half-Life 2'']]
*''[[Concerned|Concerned: The Half-Life and Death of Gordon Frohman]]''
*The [[Combine (Half-Life 2)|Combine]]:
**[[List of humanoid and synthetic Combine in Half-Life 2|List of humanoid and synthetic Combine in ''Half-Life 2'']]
**[[List of Combine combat technology in Half-Life 2|List of Combine combat technology in ''Half-Life 2'']]
**[[List of Combine non-combat technology in Half-Life 2|List of Combine non-combat technology in ''Half-Life 2'']]

*"Expansion" episodes:
**''[[Half-Life 2: Episode One]]''
**''[[Half-Life 2: Episode Two]]''
**''[[Half-Life 2: Episode Three]]''

== References ==
<div class="references-2column">
<references/>
</div>


== External links ==
== External links ==
{{Spoken Wikipedia|date=2024-04-17|Half-Life_2_Wikipedia_Article_Recording.ogg}}
{{wikiquote}}
* {{Official website|https://www.half-life.com/en/halflife2}}
{{Spoken Wikipedia|Half_life_2.ogg|2006-12-22}}
* [http://www.half-life2.com Official ''Half-Life 2'' website]
* [http://www.steampowered.com/ Official ''Steam'' website]
* {{dmoz|Games/Video_Games/Shooter/H/Half-Life_Series/Half-Life_2/|''Half-Life 2''}}.
* {{moby game|id=/half-life-2|name=''Half-Life 2''}}.
* [http://developer.valvesoftware.com/wiki/Main_Page Valve Developer Community]; a wiki made by Valve to aid in the editing of ''Half-Life 2''.


{{Half-Life series}}
{{Half-Life}}
{{Valve}}
{{Featured article}}
{{DICE GOTY}}
{{BAFTA Games BG}}
{{GDCA GOTY}}
{{Subject bar|Horror|Science fiction|Video games|d=yes|q=Half-Life#Half-Life_2_(2004)|auto=yes}}
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Latest revision as of 10:58, 4 November 2024

Half-Life 2
Box art featuring Gordon Freeman
Developer(s)Valve[a]
Publisher(s)Valve
Artist(s)Viktor Antonov
Writer(s)Marc Laidlaw
Composer(s)Kelly Bailey
SeriesHalf-Life
EngineSource
Platform(s)
Release
November 16, 2004
  • Windows
    • WW: November 16, 2004
    Xbox
    • NA: November 15, 2005
    • EU: November 18, 2005
    Xbox 360
    • NA: October 10, 2007
    • EU: October 19, 2007
    • AU: October 25, 2007
    PlayStation 3
    • NA: December 11, 2007
    • EU: December 14, 2007
    • AU: December 20, 2007
    Mac OS X
    • WW: May 26, 2010
    Linux
    • WW: May 9, 2013
    Android
    • WW: May 12, 2014
Genre(s)First-person shooter
Mode(s)Single-player

Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, an interplanetary alien empire.

Half-Life 2 was created using Valve's Source game engine, which was developed simultaneously. Development lasted five years and cost US$40 million. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the sense of presence and create new gameplay. They also developed the characterization, with more detailed character models and animations.

Valve announced Half-Life 2 at E3 2003 with a release date of September of that year. They failed to meet the release date, leading to fan backlash. A year before its release, an unfinished version was stolen by a hacker and published online, which damaged the team's morale and slowed their work.

Half-Life 2 was released on Steam on November 16, 2004. It won 39 Game of the Year awards and has been cited as one of the best games ever made. It was ported to Xbox, Xbox 360, PlayStation 3, macOS and Linux. By 2011, it had sold 12 million copies. Half-Life 2 was followed by the free extra level Lost Coast (2005) and the episodic sequels Episode One (2006) and Episode Two (2007). In 2020, after canceling Episode Three and several further Half-Life projects, Valve released a prequel, Half-Life: Alyx.

Gameplay

[edit]

Like the original Half-Life (1998), Half-Life 2 is a single-player first-person shooter (FPS) in which players control Gordon Freeman.[1] It features combat, exploration, jumping challenges and puzzle-solving, and narrative elements conveyed through scripted sequences.[1] Weapons include a pistol, submachine gun, shotgun, and the powerful Combine pulse rifle.[1] With the pheromone item, enemy antlions become allies and can be called to the player or sent to attack enemies.[1]

Half-Life 2 introduces detailed physics simulation.[2] With the new Gravity Gun tool, players can repel objects or pull them from a distance.[1] For example, objects can be fired at enemies, held as shields, or placed to reach new areas, and enemy grenades can be caught and thrown back.[1][3] The player must also use physics to solve puzzles.[4] Half-Life 2 also adds vehicle sections in which the player controls an airboat and a dune buggy.[1]

Plot

[edit]
A screenshot of the player engaging enemy antlions

After the alien invasion at the Black Mesa Research Facility, a multidimensional alien empire known as the Combine invaded and subjugated Earth following a "Seven Hour War". Approximately twenty years after being placed in stasis, Gordon Freeman is inserted into a passenger train by the G-Man (Michael Shapiro) bound for City 17. Helped by the undercover Resistance member Barney Calhoun (Shapiro), Gordon attempts to reach the laboratory of Dr. Isaac Kleiner (Harry S. Robins) before being subdued by Combine officers. He is rescued by Alyx Vance (Merle Dandridge), who guides him to the laboratory. Kleiner’s attempt to teleport Gordon to the Resistance base fails, and Gordon is briefly teleported to the Citadel, the headquarters of Dr. Wallace Breen (Robert Culp), the former Black Mesa administrator and the Combine's puppet ruler. With the Combine alerted to Gordon’s presence, Gordon progresses to the base using the city's canal system, navigating it on an airboat.

At the base, Gordon reunites with Dr. Eli Vance (Robert Guillaume) and meets Dr. Judith Mossman (Michelle Forbes). Alyx introduces Gordon to her pet robot Dog and gives Gordon the Gravity Gun. The base is attacked by Combine forces, who capture Eli and Judith. Gordon diverts through the zombie-infested ghost town of Ravenholm, aided by lone inhabitant Father Grigori (Jim French), to reach a Resistance outpost whose occupants provide him with a dune buggy. He drives across coastlines of severely depleted water levels to reach the Combine prison of Nova Prospekt, where Eli and Judith are being held. Reuniting with Alyx, they locate Eli in the prison and discover that Judith is a Combine spy. Before they can stop her, Judith teleports herself and Eli to the Citadel. The teleporter explodes moments after Gordon and Alyx use it to escape Nova Prospekt.

Returning to Kleiner's lab, Gordon and Alyx learn that the teleporter malfunctioned and that a week has passed, during which time the Resistance has used the attack on Nova Prospekt to launch an armed rebellion against the Combine. Aided by Barney and Dog, Gordon fights his way to the Citadel. Inside, a security system vaporizes Gordon's weapons but inadvertently super-charges the Gravity Gun, helping Gordon progress in climbing the tower. Gordon is taken in a transport pod to Breen’s private office, near the Citadel's apex, where he and Judith are waiting with Eli and Alyx as captives. Breen reveals that he plans to use them as leverage during negotiations with the Combine, which contradicts what he had told Judith.[5] Angered, Judith frees the captives and Breen attempts to escape using a teleporter on the Citadel’s roof. Gordon destroys the reactor and Breen falls into the abyss. Moments after the reactor explodes, the G-Man reappears and freezes time, praising Gordon's actions and returning him to stasis.

Development

[edit]
The Valve president, Gabe Newell, in 2007

Development of Half-Life 2 began in June 1999, six months after the release of the original Half-Life. It was developed by a team of 82.[6] With voice actors included, this number is 100.[7][8] Valve's president, Gabe Newell, wanted to redefine the FPS genre, saying: "Why spend four years of your life building something that isn't innovative and is basically pointless? If Half-Life 2 isn't viewed as the best PC game of all time, it's going to completely bum out most of the guys on this team."[6] Newell gave his team no deadline and a "virtually unlimited" budget, promising to fund the project himself if necessary.[6] They used Valve's new in-house game engine, Source, developed simultaneously.[6]

Setting and characters

[edit]

Whereas Half-Life was set in a single location, the Black Mesa research facility, Valve wanted "a much more epic and global feel" for the sequel. One concept had the player teleporting between planets, which was discarded as it would make continuity between levels difficult. At the suggestion of the art director, Viktor Antonov, who was Bulgarian, the team settled on a city in an Eastern European location. In this early concept, players would start the game by boarding the Borealis, an icebreaker bound for the city.[6] Nova Prospekt was conceived as a small rail depot built on an old prison in the wasteland and grew from a stopping-off point to the destination itself.[9][page needed]

After observing how players had connected to minor characters in Half-Life, the team developed the characterization, with more detailed character models and realistic animation. The animator Ken Birdwell studied the work of the psychologist Paul Ekman, who had researched how facial muscles express emotion.[6] The writer Marc Laidlaw created family relationships between the characters, saying as it was a "basic dramatic unit everyone understands" rarely used in games.[6]

Physics and design

[edit]

Valve integrated the Havok physics engine, which simulates real-world physics,[2] to reinforce the player's sense of presence and create new gameplay.[6] To experiment, they created a minigame, Zombie Basketball, in which players used a physics-manipulating gun to throw zombies through hoops.[6] In mid-2001, to test the physics and non-player characters, Valve built a battle between rioting citizens and police.[6]

In late 2001, Valve began creating a showreel, hoping to demonstrate it at E3 the next year.[6] For several months, Newell let the team work without his input so he could provide unbiased feedback, and focused on developing Steam, Valve's upcoming digital distribution service. The team presented the showreel to Newell, showcasing physics, environments such as the Borealis, and a dialogue-heavy scene with the scientist character Dr. Kleiner. Newell felt the showreel did not adequately show how the physics would affect gameplay and that the Kleiner scene was overlong. Reflecting on the feedback, Laidlaw concluded that the character drama had to support interactivity and gameplay.[6]

In September 2002, the team completed a second showreel, featuring a buggy race along the City 17 coast, an encounter with headcrabs on a pier, an alien strider attacking the city, and a greatly shortened Kleiner sequence. In October, Newell told the team they would announce Half-Life 2 at E3 2003 and release it by the end of the year.[6] As with the original Half-Life, the team split into "cabals" working on different levels. Designers created levels using placeholder shapes and surfaces, which then were worked on by the artists.[6]

Announcement and delay

[edit]
A square in City 17, showing the Source engine's lighting and shadow effects

Valve announced Half-Life 2 at E3 2003, with demonstrations of the characters, animation and physics. The reaction was positive, and the game won the E3 Game of the Show award.[10] Newell also announced a release date of September 30, 2003, hoping this would motivate the team. They worked long hours to meet the deadline, but by July it was clear they would miss it. Rumors spread of a delay. On September 23, Valve released a statement targeting a release for the holiday season, leading to fan backlash.[6]

Newell had been hesitant to announce a delay without a new release date. He said later: "We were paralyzed. We knew we weren't going to make the date we promised, and that was going to be a huge fiasco and really embarrassing. But we didn't have a new date to give people either."[6] The graphics card manufacturer ATI had arranged a promotional event on Alcatraz Island to coincide with the planned release of Half-Life 2. Unable to pull out of the event, Newell gave a prepared speech, demonstrated the Source engine, and left without addressing questions.[6]

Leak

[edit]

On September 19, the Half-Life 2 source code was obtained by a German hacker, Axel Gembe, who had infiltrated Valve's internal network months earlier. According to Gembe, he shared it with another person, who leaked the code online in early October.[11] Fans soon compiled a playable version of Half-Life 2, revealing how unfinished it was. The leaks damaged morale at Valve and slowed development.[6] In March 2004, Gembe contacted Newell, saying he was a fan and had not acted maliciously. Newell worked with the FBI to invite Gembe to a fake job interview, planning to have him arrested in the United States; however, police arrested him in Germany.[11] In November 2006, Gembe was sentenced to two years' probation.[11]

Final months

[edit]

In 2004, the team returned after Christmas to long hours, stressful working conditions, and no guarantee that Half-Life 2, which was costing $1 million a month to develop, would be finished soon. However, Newell felt that momentum was gathering, with the team producing about three hours of gameplay per month. In March, they created the first version playable from start to finish and stopped development for a week to play through the game. Major changes by this point included the cutting of the Borealis, the replacement of the jet ski with a hovercraft, and introducing the physics-manipulating gravity gun earlier in the game. Feedback was positive across the company. Newell recalled: "The fact that you could go from one end of the game to the other was a really big thing for us. Then we knew it just had to get better but it was all there."[6] After several months of bug fixes and playtesting, Half-Life 2 was completed on October 13, 2004.[6]

Release

[edit]

Valve made a 1 GB portion of Half-Life 2 available for download in an encrypted format through Steam on August 26, 2004. On the day of release, Steam customers were able to pay, unlock the files, and play the game immediately, without having to wait for the game to download.[12] In retail, distribution of the game was handled by Vivendi Universal Games through their Sierra Entertainment subsidiary.[13]

Half-Life 2 was simultaneously released through Steam, CD, and on DVD in several editions. Through Steam, Half-Life 2 had three packages that a customer could order. The basic version ("Bronze") includes only Half-Life 2 and Counter-Strike: Source, whereas the "Silver" and "Gold" (collector's edition) versions also include Half-Life: Source and Day of Defeat: Source (ports of the original Half-Life and Day of Defeat mod to the new engine). The collector's edition/"Gold" version additionally includes merchandise, such as a baseball cap, a strategy guide and CD containing the soundtrack used in Half-Life 2. Both the disc and Steam versions require Steam to be installed and active for play to occur.[14] The retail copies of the game came in two versions, standard and Collector's Edition. The Collector's Edition differed from the physical items in the "Gold" edition, and included a T-shirt and sample of the Prima strategy guide.[15]

A demo version with the file size of a single CD was made available in December 2004 at the website of graphics card manufacturer ATI Technologies, who teamed up with Valve for the game. The demo contains a portion of two chapters: Point Insertion and "We Don't Go To Ravenholm...". In September 2005, Electronic Arts distributed the Game of the Year edition of Half-Life 2. Compared to the original CD-release of Half-Life 2, the Game of the Year edition also includes Half-Life: Source.[16]

The soundtrack was written by Kelly Bailey. The Soundtrack of Half-Life 2, containing most of the music from Half-Life 2 and many tracks from the original Half-Life, was included with the Half-Life 2 "Gold" edition and sold separately from Valve's online store.[17] Valve released a deathmatch mode in 2004.[18] In 2022, fans discovered that the texture used for a corpse model originated from a real photograph of a corpse published in a medical textbook on treating burns, leading to criticism.[19][20]

Dispute with Vivendi

[edit]

On September 20, 2004, GameSpot reported that Sierra's parent company, Vivendi Universal Games, was in a legal battle with Valve over the distribution of Half-Life 2 to cyber cafés. Cyber cafés were important for the gaming market in Asia, where PC and broadband penetration per capita were much lower in most territories.[21]

According to Vivendi, the distribution contract they signed with Valve included cyber cafés. This would mean that only Vivendi could distribute Half-Life 2 to cyber cafés — not Valve through the Steam system. On November 29, 2004, Judge Thomas S. Zilly, of U.S. Federal District Court in Seattle, Washington, ruled that Vivendi and its affiliates are not authorized to distribute (directly or indirectly) Valve games through cyber cafés for pay-to-play activities according to the parties' current publishing agreement. Zilly also ruled in favor of the Valve motion regarding the contractual limitation of liability, allowing Valve to recover copyright damages for any infringement as allowed by law without regard to the publishing agreement's limitation of liability clause.[22]

On April 29, 2005, Valve and Vivendi announced a settlement. Vivendi would cease distributing all retail packaged versions of Valve games by August 31, 2005. Vivendi was also to notify distributors and cyber cafés that had been licensed by Vivendi that only Valve had the authority to distribute cyber café licenses; their licenses were revoked and switched to Valve's.[23] Valve partnered with Electronic Arts for the retail distribution of its games, including the Xbox version of Half-Life 2.[24]

Ports and updates

[edit]

In 2005, Valve released an extra level, Lost Coast, as a free download to anyone who purchased Half-Life 2.[25] Lost Coast acted as a technology demonstration, showcasing new lighting techniques and high-dynamic-range rendering in the Source engine. On December 22, Valve released a 64-bit version of the Source engine for x86-64 processor-based systems running Windows XP Professional x64 Edition, Windows Server 2003 x64, Windows Vista x64, or Windows Server 2008 x64. This enabled Half-Life 2 and other Source games to run natively on 64-bit processors, bypassing the 32-bit compatibility layer. Newell said it was "an important step in the evolution of our game content and tools", and that the game benefited greatly from the update.[26] Some users reported major performance improvements, though the technology site Techgage found stability problems and no notable frame rate improvement.[27]

In 2006, Valve partnered with Taito to release Half-Life 2: Survivor, an arcade game for the Japanese market.[28][29] Valve rereleased Half-Life 2 as part of the 2007 compilation The Orange Box for Windows, Xbox 360 and PlayStation 3.[30] On May 26, 2010, Half-Life 2, Episode One and Episode Two were released for Mac OS X.[31] In 2013, Valve ported Half-Life 2 to Linux[32] and released a free update adding support for the Oculus Rift virtual reality headset.[33] An NVIDIA Shield Tablet-exclusive port for Android was released on May 12, 2014.[34] In January 2022, Valve updated Half-Life 2 with a new interface designed for its portable Steam Deck device.[35]

Reception

[edit]

Half-Life 2 has an aggregate score of 96/100 on Metacritic based on 81 reviews. Sources such as 1UP,[38] GameSpy,[44] The Cincinnati Enquirer,[48] The New York Times,[49] and VideoGamer.com[47] gave it perfect scores, and others, such as PC Gamer,[46] IGN,[4] GamesRadar,[3] and Eurogamer,[40][41] gave near-perfect scores. It was the fifth game to receive ten out of ten from Edge.[39] Critics praised the graphics, physics, story and gameplay.[42][49] Maximum PC awarded Half-Life 2 11 on their rating scale which normally peaks at 10, calling it "the best game ever made".[45]

In the United States, Half-Life 2's PC version sold 680,000 copies and had earned $34.3 million by August 2006. It was the country's 17th best-selling PC game between January 2000 and August 2006.[50] It received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[51] indicating sales of at least 300,000 copies in the United Kingdom.[52] Forbes reported on February 9, 2011, that the game had sold 12 million copies worldwide.[53]

In a review of The Orange Box, IGN stated that although Half-Life 2 has already been released through other media, the game itself is still enjoyable on a console. They also noted that the physics of Half-Life 2 are impressive despite being a console game. However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when it was released on the PC.[54] GameSpot's review of The Orange Box noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PlayStation 3 version was that it had noticeable frame-rate hiccups. GameSpot continued to say that the frame rates issues were only minor but some consider them to be a significant irritation.[43]

Several critics, including some that had given positive reviews, complained about the required usage of the program Steam, the requirement to create an account, register the products, and permanently lock them to the account before being allowed to play, along with installation difficulties and lack of support.[49]

Awards

[edit]

Half-Life 2 earned 39 Game of the Year awards,[55] including Overall Game of the Year at IGN, GameSpot's Award for Best Shooter, GameSpot's Reader's Choice — PC Game of the Year Award, "Game of the Year" and "Computer Game of the Year" from the Interactive Achievement Awards, and "Best Game" with the Game Developers Choice Awards, where it was also given various awards for technology, characters, and writing.

The editors of Computer Gaming World nominated Half-Life 2 for their 2004 "Single-Player Shooter of the Year" and overall "Game of the Year" awards, although it lost to Painkiller and World of Warcraft. They wrote, "Half-Life 2, everyone's default pick to win this year, is indeed a fantastic roller coaster of a ride, not as great as the original but still leagues above most other shooters."[56]

Edge awarded Half-Life 2 with its top honor of the year with the award for Best Game, as well as awards for Innovation and Visual Design. The game also had a strong showing at the 2004 British Academy Video Games Awards, picking up six awards, more than any other game that night, with awards including "Best Game" and "Best Online and Multiplayer."[57] Computer Games Magazine named Half-Life 2 the fourth-best computer game of 2004. The editors call it "a masterful single-player experience that plays a constant game of one-upmanship with itself." It won the magazine's "Best Technology" (beating out Doom 3) and "Best Writing" awards, and was a runner-up in the "Best Sound Effects", "Best AI" and "Best Voice Acting" categories.[58]

Guinness World Records awarded Half-Life 2 the world record for "Highest Rated Shooter by PC Gamer Magazine" in the Guinness World Records: Gamer's Edition 2008. Other records awarded the game in the book include, "Largest Digital Distribution Channel" for Valve's Steam service, "First Game to Feature a Gravity Gun", and "First PC Game to Feature Developer Commentary".[59] In 2009, Game Informer put Half-Life 2 5th on their list of "The Top 200 Games of All Time", saying that "with Half-Life 2, Valve redefined the way first-person shooters were created".[60]

Half-Life 2 was selected by readers of The Guardian as the best game of the decade, with particular praise for the environment design. The Guardian journalist Keith Stuart wrote that it "pushed the envelope for the genre, and set a new high watermark for FPS narrative". One author commented: "Half-Life 2 always felt like the European arthouse answer to the Hollywood bluster of Halo and Call of Duty."[61] Half-Life 2 won Crispy Gamer's Game of the Decade[62] tournament style poll. It also won Reviews on the Run's,[63] IGN's[64] Best Game of the Decade and Spike Video Game Awards 2012 Game of the Decade.[65] In December 2021, IGN named Half-Life 2 the ninth-best game of all time.[66]

Award Category Recipient(s) and nominee(s) Result Ref.
Game Critics Awards 2003 Best of Show Half-Life 2 Won [67]
Best PC Game Half-Life 2 Won
Best Action Game Half-Life 2 Won
Special Commendation for Graphics Half-Life 2 Won
Game Critics Awards 2004 Best of Show Half-Life 2 Nominated
Spike Video Game Awards 2003 Most Anticipated Game Half-Life 2 Nominated
Spike Video Game Awards 2004 Game of the Year Half-Life 2 Nominated
Best PC Game Half-Life 2 Won
Best First-Person Action Half-Life 2 Nominated
Best Graphics Half-Life 2 Won
Spike Video Game Awards 2012 Best Game of the Decade Half-Life 2 Won
Golden Joystick Awards 2005 PC Game of the Year Half-Life 2 Won
8th Annual Interactive Achievement Awards Game of the Year Half-Life 2 Won [68]
Computer Game of the Year Half-Life 2 Won
Computer First-Person Action Game of the Year Half-Life 2 Won
Outstanding Innovation in Computer Gaming Half-Life 2 Won
Outstanding Character Performance - Male Robert Guillaume as Dr. Eli Vance Won
Outstanding Achievement in Character or Story Development Half-Life 2 Nominated
Outstanding Achievement in Animation Half-Life 2 Won
Outstanding Achievement in Art Direction Half-Life 2 Won
Outstanding Achievement in Game Design Half-Life 2 Nominated
Outstanding Achievement in Gameplay Engineering Half-Life 2 Won
Outstanding Achievement in Visual Engineering Half-Life 2 Won
5th Annual Game Developers Choice Awards Best Game Half-Life 2 Won [69]
Character Design Half-Life 2 Won
Game Design Half-Life 2 Nominated
Technology Half-Life 2 Won
Visual Arts Half-Life 2 Nominated
Writing Half-Life 2 Won
2nd British Academy Games Awards Best Game Half-Life 2 Won [70]
PC Half-Life 2 Won
Action Game Half-Life 2 Won
Sunday Times Reader Award for Games Half-Life 2 Nominated
Animation Half-Life 2 Won
Art Direction Half-Life 2 Won
Online Multiplayer Half-Life 2 Won
Technical Direction Half-Life 2 Nominated
Game Audio Network Guild Awards Audio of the Year Half-Life 2 Nominated [71]
Sound Design of the Year Half-Life 2 Nominated
Best Dialogue Half-Life 2 Nominated

Mods

[edit]

Since the release of the Source engine SDK, a large number of modifications (mods) have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels and weapons, to partial conversions such as Rock 24, Half-Life 2 Substance and SMOD (which modify the storyline and gameplay of the pre-existing game), SourceForts and Garry's Mod (which allow the player to experiment with the physics system in a sandbox mode), to total conversions such as Black Mesa, Dystopia, Zombie Master or Iron Grip: The Oppression, the last of which transforms the game from a first-person shooter into a real-time strategy game.[72][73] Some mods take place in the Half-Life universe; others in completely original settings. Many more mods are still in development, including Lift, The Myriad, Operation Black Mesa, and the episodic single-player mod Minerva.[74] Several multiplayer mods, such as Pirates, Vikings and Knights II, a predominately sword-fighting game; Insurgency: Modern Infantry Combat, which focuses on realistic modern infantry combat; and Jailbreak Source have been opened to the public as a beta.[75][76] As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the Steamworks program, allowing the mods to make full use of Steam's distribution and update capabilities.[77] In September 2022, after a decade of development, a fan made full-VR mod was released titled "Half Life 2: VR Mod".[78]

Sequels

[edit]

Half-Life 2 was followed by two episodic sequels: Episode One (2006) and Episode Two (2007).[79] After canceling Episode Three and several further Half-Life projects,[80] Valve released a prequel, Half-Life: Alyx, in 2020.[81]

See also

[edit]

Notes

[edit]
  1. ^ Nvidia Lightspeed Studios developed the Nvidia Shield version.

References

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