StarCraft: Ghost: Difference between revisions
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{{short description|Cancelled video game}} |
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{{Featured article}} |
{{Featured article}} |
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{{Use mdy dates|date=February 2016}} |
{{Use mdy dates|date=February 2016}} |
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* Jacob Stephens <small>(Nihilistic Software)</small> |
* Jacob Stephens <small>(Nihilistic Software)</small> |
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* Dave Maldonado <small>(Swingin' Ape Studios)</small>}} |
* Dave Maldonado <small>(Swingin' Ape Studios)</small>}} |
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| composer = Kevin Manthei |
| composer = [[Kevin Manthei]] |
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| series = ''[[ |
| series = ''[[StarCraft]]'' |
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|platforms = [[PlayStation 2]], [[GameCube]], [[Xbox (console)|Xbox]] |
|platforms = [[PlayStation 2]], [[GameCube]], [[Xbox (console)|Xbox]] |
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| released = Cancelled |
| released = Cancelled |
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}} |
}} |
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'''''StarCraft: Ghost''''' |
'''''StarCraft: Ghost''''' was a [[military science fiction]] [[stealth game|stealth]]-[[action game|action]] [[video game]] developed by [[Blizzard Entertainment]]. It was intended to be part of Blizzard's [[StarCraft|''StarCraft'' series]] and was announced in September 20, 2002. It was to be developed by [[Nihilistic Software]] for the [[GameCube]], [[Xbox (console)|Xbox]], and [[PlayStation 2]] [[video game console]]s. After several delays, Nihilistic Software ceded development to [[Swingin' Ape Studios]] in 2004. In 2005, Blizzard announced plans for the GameCube version were canceled. |
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Blizzard announced in March 2006 that the game was put on "indefinite hold" while the company investigated [[History of video game consoles (seventh generation)|seventh generation video game console]] possibilities. Subsequent public statements from company personnel had been contradictory about whether production was to be renewed or planned story elements worked into other products. The continued delay of ''Ghost'' |
Blizzard announced in March 2006 that the game was put on "indefinite hold" while the company investigated [[History of video game consoles (seventh generation)|seventh generation video game console]] possibilities. Subsequent public statements from company personnel had been contradictory about whether production was to be renewed or planned story elements worked into other products. The continued delay of ''Ghost'' caused it to be labeled [[vaporware]], and it was ranked fifth in ''[[Wired News]]''{{'}} annual Vaporware Awards in 2005. In 2014, Blizzard president Mike Morhaime confirmed that ''Ghost'' had been canceled. |
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Unlike its [[real-time strategy]] predecessor ''[[StarCraft (video game)|StarCraft]]'', ''Ghost'' was to be a [[third-person shooter]], and intended to give players a closer and more personal view of the ''StarCraft'' universe. Following [[Characters of StarCraft#Nova|Nova]], a [[Races of StarCraft#Terrans|Terran]] psychic espionage operative called a "[[Ghost agent|ghost]]", the game would have been set four years after the conclusion of ''[[StarCraft: Brood War]]'' and cover a conspiracy about a secretive military project conducted by Nova's superiors in the imperial [[Races of StarCraft#Society|Terran Dominion]]. Very little of the game's storyline has been released; however, in November 2006 after the game's postponement, a novel was published called ''[[StarCraft |
Unlike its [[real-time strategy]] predecessor ''[[StarCraft (video game)|StarCraft]]'', ''Ghost'' was to be a [[third-person shooter]], and intended to give players a closer and more personal view of the ''StarCraft'' universe. Following [[Characters of StarCraft#Nova|Nova]], a [[Races of StarCraft#Terrans|Terran]] psychic espionage operative called a "[[Ghost agent|ghost]]", the game would have been set four years after the conclusion of ''[[StarCraft: Brood War]]'' and cover a conspiracy about a secretive military project conducted by Nova's superiors in the imperial [[Races of StarCraft#Society|Terran Dominion]]. Very little of the game's storyline has been released; however, in November 2006 after the game's postponement, a novel was published called ''[[StarCraft#Novelizations|StarCraft Ghost: Nova]]'', which covers the [[backstory]] of the central character. |
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== Gameplay == |
== Gameplay == |
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[[File:Nova in combat (StarCraft).jpg|thumb|A screenshot of the game in 2005 just prior to its postponement. Nova is shown engaging a group of Terran guards in a firefight.|alt=A young blonde woman in an armored suit and carrying a gun runs for cover behind crates while a group of guards take aim, using a sensor device to sweep the area.]] |
[[File:Nova in combat (StarCraft).jpg|thumb|A screenshot of the game in 2005 just prior to its postponement. Nova is shown engaging a group of Terran guards in a firefight.|alt=A young blonde woman in an armored suit and carrying a gun runs for cover behind crates while a group of guards take aim, using a sensor device to sweep the area.]] |
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During ''StarCraft: Ghost''{{'}}s gameplay, the player's character [[Characters of StarCraft#Nova|Nova]] |
During ''StarCraft: Ghost''{{'}}s gameplay, the player's character [[Characters of StarCraft#Nova|Nova]] used stealth and darkness to reach objectives and remain undetected. Nova had a [[cloaking device]] that allowed for temporary concealment, but certain hostile [[non-player character]]s could overcome this with special devices and abilities.<ref name="shacknews1" /> Nova was also equipped with [[Thermography|thermal imaging]] goggles and a special [[electromagnetic pulse|EMP]] device for disabling electronic devices and vehicles. In addition to the focus on stealth elements, ''StarCraft: Ghost'' included a complex combat system. Blizzard planned to include a small arsenal of weaponry with [[assault rifle|assault]] and [[sniper rifle|sniper]] rifles, [[grenade]]s, [[shotgun]]s, and [[flamethrower]]s.<ref>{{cite web|url=http://www.blizzard.com/ghost/covertops/weapons/|title=Covert Ops: Weapons|work=StarCraft: Ghost|publisher=[[Blizzard Entertainment]]|archive-url=https://web.archive.org/web/20060206032414/http://www.blizzard.com/ghost/covertops/weapons/|archive-date=February 6, 2006|access-date=April 11, 2008}}</ref> Nova could engage in hand-to-hand combat and used these skills to eliminate enemy threats quietly. If alerted, enemy characters would hunt for the player, set up traps, and fire blindly to nullify Nova's cloaking device.<ref name="shacknews1" /> |
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Nova |
Nova was agile, acrobatic, and able to perform maneuvers such as mantling and climbing ledges, hanging from pipes, and sliding down ziplines.<ref name="shacknews1">{{cite web|url=http://www.shacknews.com/extras/2005/111105_ghost_1.x|title=''StarCraft: Ghost'' Preview: single-player|publisher=[[Shacknews]]|date=November 5, 2005|archive-url=https://web.archive.org/web/20051127031758/http://www.shacknews.com/extras/2005/111105_ghost_1.x|archive-date=November 27, 2005|author=Remo, Chris|access-date=April 11, 2008}}</ref> The player had access to Nova's [[psionic]] powers honed through training as a ghost agent, such as the ability to improve her speed and reflexes drastically.<ref>{{cite web|url=http://www.blizzard.com/ghost/covertops/psi/ |title=Covert Ops: Psi Powers |work=StarCraft: Ghost |publisher=[[Blizzard Entertainment]] |archive-url=https://web.archive.org/web/20060206032414/http://www.blizzard.com/ghost/covertops/psi/ |archive-date=February 6, 2006 |access-date=April 11, 2008 |url-status=dead }}</ref> ''StarCraft: Ghost'' included many of the vehicle units featured in ''StarCraft'' and ''StarCraft: Brood War''. Some vehicles, such as space battlecruisers and starfighters, only played support roles, while others, such as hoverbikes, scout cars, and futuristic siege tanks, could be piloted.<ref>{{cite web|url=http://www.blizzard.com/ghost/covertops/vehicles/ |title=Covert Ops: Vehicles |work=StarCraft: Ghost |publisher=[[Blizzard Entertainment]] |archive-url=https://web.archive.org/web/20060206025804/http://www.blizzard.com/ghost/covertops/vehicles/ |archive-date=February 6, 2006 |access-date=April 11, 2008 |url-status=dead }}</ref> |
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=== Multiplayer === |
=== Multiplayer === |
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The multiplayer mode in ''StarCraft: Ghost'' |
The multiplayer mode in ''StarCraft: Ghost'' differed from the stealth-based mechanics of the single-player portion. It aimed to give players a personal view of the battles from the real-time strategy games of the series. Accordingly, ''Ghost''{{'}}s multiplayer was structured around class-based team gameplay and fighting in a variety of game modes. ''Ghost'' incorporated traditional game modes from multiplayer video games such as [[Deathmatch (gaming)|deathmatch]], [[capture the flag]], and [[King of the Hill (game)|king of the hill]], but also introduced two game modes specifically designed for the ''StarCraft'' universe. The first was "Mobile Conflict", which required two teams to fight for control of a single [[Races of StarCraft#Terrans|Terran]] military factory with the ability of atmospheric flight. Using vehicles and team tactics, both teams were required to first board the structure and then capture its control room to fly it to the team's starting point. The structure was then landed and had to be defended from capture by the opposing team for a set amount of time.<ref name="officialMP">{{cite web|url=http://www.blizzard.com/ghost/covertops/multiplayer/ |title=Multiplayer |work=StarCraft: Ghost |publisher=[[Blizzard Entertainment]] |archive-url=https://web.archive.org/web/20060206035636/http://www.blizzard.com/ghost/covertops/multiplayer/ |archive-date=February 6, 2006 |access-date=April 11, 2008 |url-status=dead }}</ref> |
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The second |
The second mode was "Invasion", in which two teams fought for control of mineral resource nodes. Whenever teams captured a node they gained points that could be used to purchase classes and vehicles.<ref name="shacknewsMP1">{{cite web|url=http://www.shacknews.com/featuredarticle.x?id=50&page=2|title=''StarCraft: Ghost'' Preview: Multiplayer|author=Remo, Chris|publisher=[[Shacknews]]|date=November 11, 2005|access-date=April 11, 2008|url-status=dead|archive-url=https://web.archive.org/web/20081207061729/http://www.shacknews.com/featuredarticle.x?id=50&page=2|archive-date=December 7, 2008|df=mdy-all}}</ref> In all of the team-based game modes, teams had access to four Terran unit classes: light infantry, [[space marine|marine]], firebat, and [[ghost agent|ghost]]. The light infantry class had minimal armor but a larger range of weapons,<ref>{{cite web|url=http://www.blizzard.com/ghost/covertops/characters/light-infantry.shtml |title=Multiplayer Characters: Light Infantry |work=StarCraft: Ghost |publisher=[[Blizzard Entertainment]] |archive-url=https://web.archive.org/web/20060317165242/http://www.blizzard.com/ghost/covertops/characters/light-infantry.shtml |archive-date=March 17, 2006 |access-date=April 11, 2008 |url-status=dead }}</ref> while the marine was a heavily armored soldier with an assault rifle and grenades.<ref>{{cite web|url=http://www.blizzard.com/ghost/covertops/characters/light-infantry.shtml |title=Multiplayer Characters: Marine |work=StarCraft: Ghost |publisher=[[Blizzard Entertainment]] |archive-url=https://web.archive.org/web/20060317165301/http://www.blizzard.com/ghost/covertops/characters/Marine.shtml |archive-date=March 17, 2006 |access-date=April 11, 2008 |url-status=dead }}</ref> The firebat was a heavy marine armed with a flamethrower and [[napalm]] rockets.<ref>{{cite web|url=http://www.blizzard.com/ghost/covertops/characters/firebat.shtml |title=Multiplayer Characters: Firebat |work=StarCraft: Ghost |publisher=[[Blizzard Entertainment]] |archive-url=https://web.archive.org/web/20060317165250/http://www.blizzard.com/ghost/covertops/characters/firebat.shtml |archive-date=March 17, 2006 |access-date=April 11, 2008 |url-status=dead }}</ref> Finally, the ghost was a variation of Nova's character in the single-player mode, equipped with a [[cloaking device]], thermal vision, EMP device, and sniper rifle, but lacked the speed ability.<ref>{{cite web|url=http://www.blizzard.com/ghost/covertops/characters/Ghost.shtml |title=Multiplayer Characters: Ghost |work=StarCraft: Ghost |publisher=[[Blizzard Entertainment]] |archive-url=https://web.archive.org/web/20060317165310/http://www.blizzard.com/ghost/covertops/characters/Ghost.shtml |archive-date=March 17, 2006 |access-date=April 11, 2008 |url-status=dead }}</ref> Due to the size of the armor worn by marines and firebats, only ghosts and light infantry could pilot vehicles.<ref>{{cite web|access-date=October 5, 2008|url=http://www.1up.com/do/previewPage?cId=3145155|title=StarCraft Ghost (Xbox)|author=1UP Staff|website=[[1UP.com]]|date=October 28, 2005|url-status=dead|archive-url=https://web.archive.org/web/20060614190210/http://www.1up.com/do/previewPage?cId=3145155|archive-date=June 14, 2006|df=mdy-all}}</ref> |
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== Plot == |
== Plot == |
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''Ghost'' |
''Ghost'' took place in the fictional universe of the [[StarCraft|''StarCraft'' series]]. The series is set in a distant part of the galaxy called the Koprulu Sector and begins in the year 2499. [[Races of StarCraft#Terrans|Terran]] exiles from Earth are governed by a totalitarian empire, the [[Races of StarCraft#Society|Terran Dominion]], that is opposed by several smaller rebel groups. Two alien races discover humanity: the insectoid [[Races of StarCraft#Zerg|Zerg]], who begin to invade planets controlled by the Terrans; and the [[Races of StarCraft#Protoss|Protoss]], an enigmatic race with strong [[psionic]] power that attempt to eradicate the Zerg.<ref name="Story1">{{cite web|url=http://eu.starcraft2.com/features/storysofar.xml|title=The Story So Far: Part 1: ''StarCraft''|publisher=[[Blizzard Entertainment]]|date=November 21, 2007|access-date=November 22, 2007|archive-url=https://web.archive.org/web/20071123100044/http://eu.starcraft2.com/features/storysofar.xml|archive-date=November 23, 2007|url-status=dead|df=mdy-all}}</ref> ''Ghost'' took place four years after the conclusion of ''[[StarCraft: Brood War]]'', in which the Zerg become the dominant power in the sector and leave both the Protoss and the Dominion in ruins.<ref name="Story2">{{cite web|url=http://eu.starcraft2.com/features/storysofar2.xml|title=The Story So Far: Part 2: The Brood War|publisher=[[Blizzard Entertainment]]|date=April 16, 2008|access-date=April 16, 2008|archive-date=October 1, 2011|archive-url=https://web.archive.org/web/20111001164615/http://eu.starcraft2.com/features/storysofar2.xml|url-status=live}}</ref> The game followed the story of [[Characters of StarCraft#Nova|Nova]], a young [[ghost agent]]—a human espionage operative with psychic abilities—in the employ of the Dominion. |
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[[File:Nova (StarCraft).jpg|thumb|left|Nova, the game's protagonist, appears in a cinematic from ''Ghost''. The cinematics were designed to be of higher quality than those in previous ''StarCraft'' titles.|alt=A young blonde woman in an armored suit loads a sniper rifle in a red lit room.]] |
[[File:Nova (StarCraft).jpg|thumb|left|Nova, the game's protagonist, appears in a cinematic from ''Ghost''. The cinematics were designed to be of higher quality than those in previous ''StarCraft'' titles.|alt=A young blonde woman in an armored suit loads a sniper rifle in a red lit room.]] |
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Although the game |
Although the game was canceled, the backstory for Nova was released in the novel ''[[StarCraft#Novelizations|StarCraft Ghost: Nova]]'' by [[Keith R. A. DeCandido]]. It was meant to accompany the game's release, but was published in 2006 after development halted.<ref>{{cite book| last= Metzen| first=Chris| chapter=Introduction | title=[[StarCraft#Novelizations|StarCraft Ghost: Nova]]| publisher=[[Simon & Schuster]]| date=May 2006|pages=v–vii}}</ref> In the novel, Nova is a fifteen-year-old girl and daughter to one of the ruling families of the [[Races of StarCraft#Society|Confederacy of Man]], an oppressive government featured in ''[[StarCraft (video game)|StarCraft]]''. The Confederacy is overthrown by rebels, who go on to form the Dominion. Nova has significant psionic potential, but has been kept out of the Confederate ghost operative training program because of her father's influence. After her family is murdered by rebels, Nova loses control of her mental abilities and accidentally kills 300 people around her home. She flees from her home before she is caught, and is later forced to work for an [[crime boss|organized crime boss]] as an enforcer and executioner. She is rescued by a Confederate agent who is investigating her disappearance during a rebel attack on the Confederate capital that leads to the Confederacy's destruction. Nova is consequently acquired by the newly formed Terran Dominion, who erase her memory and train her as a ghost agent.<ref>{{cite web|url=http://www.blizzard.com/ghost/covertops/story/nova-story.shtml |title=Covert Ops: Nova Backstory |work=StarCraft: Ghost |publisher=[[Blizzard Entertainment]] |archive-url=https://web.archive.org/web/20060206025502/http://www.blizzard.com/ghost/covertops/story/nova-story.shtml |archive-date=February 6, 2006 |access-date=April 15, 2008 |url-status=dead }}</ref> |
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Few details have been revealed about ''Ghost''{{'}}s plot beyond Nova's backstory. Under emperor [[Characters of StarCraft#Arcturus Mengsk|Arcturus Mengsk]], the Terran Dominion has rebuilt much of its former strength and controls a new military formed to counter the Zerg. To further bolster the effectiveness of his military, Mengsk initiates a secret research operation codenamed Project: Shadow Blade and places it under the command of his right-hand man, General Horace Warfield. In the program, an experimental and potentially lethal gas called terrazine is used to enhance the genetic structure of the Dominion's psychic ghost agents. The process is described as changing the agents into "shadowy superhuman beings bent on executing the will of their true master". It is into the midst of this that Nova finishes her training and is dispatched in operations against the Koprulu Liberation Front, a rebel group that challenges Mengsk's empire. However, Nova's mission leads her to uncover a conspiracy that involves Shadow Blade. This revelation causes her to question her loyalty to the Dominion and could upset the balance of power within the galaxy.<ref>{{cite web|url=http://www.blizzard.com/ghost/covertops/story/ |title=Covert Ops: Story |work=StarCraft: Ghost |publisher=[[Blizzard Entertainment]] | |
Few details have been revealed about ''Ghost''{{'}}s plot beyond Nova's backstory. Under emperor [[Characters of StarCraft#Arcturus Mengsk|Arcturus Mengsk]], the Terran Dominion has rebuilt much of its former strength and controls a new military formed to counter the Zerg. To further bolster the effectiveness of his military, Mengsk initiates a secret research operation codenamed Project: Shadow Blade and places it under the command of his right-hand man, General Horace Warfield. In the program, an experimental and potentially lethal gas called terrazine is used to enhance the genetic structure of the Dominion's psychic ghost agents. The process is described as changing the agents into "shadowy superhuman beings bent on executing the will of their true master". It is into the midst of this that Nova finishes her training and is dispatched in operations against the Koprulu Liberation Front, a rebel group that challenges Mengsk's empire. However, Nova's mission leads her to uncover a conspiracy that involves Shadow Blade. This revelation causes her to question her loyalty to the Dominion and could upset the balance of power within the galaxy.<ref>{{cite web|url=http://www.blizzard.com/ghost/covertops/story/ |title=Covert Ops: Story |work=StarCraft: Ghost |publisher=[[Blizzard Entertainment]] |archive-url=https://web.archive.org/web/20060206040039/http://www.blizzard.com/ghost/covertops/story/ |archive-date=February 6, 2006 |access-date=April 15, 2008 |url-status=dead }}</ref> |
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== Development and cancellation == |
== Development and cancellation == |
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On September 20, 2002, Blizzard Entertainment announced the development of ''StarCraft: Ghost'' in conjunction with fellow video game company [[Nihilistic Software]].<ref name="press">{{cite web|url=http://www.blizzard.com/ghost/pressrelease.shtml |date=September 20, 2002 |publisher=[[Blizzard Entertainment]] |work=StarCraft: Ghost |title=Press Release | |
On September 20, 2002, Blizzard Entertainment announced the development of ''StarCraft: Ghost'' in conjunction with fellow video game company [[Nihilistic Software]].<ref name="press">{{cite web|url=http://www.blizzard.com/ghost/pressrelease.shtml |date=September 20, 2002 |publisher=[[Blizzard Entertainment]] |work=StarCraft: Ghost |title=Press Release |archive-url=https://web.archive.org/web/20021004122855/http://www.blizzard.com/ghost/pressrelease.shtml |archive-date=October 4, 2002 |access-date=April 16, 2008 |url-status=dead }}</ref> Nihilistic aimed to release the game for the [[Xbox (console)|Xbox]], [[PlayStation 2]], and [[GameCube]] [[video game console]]s in late 2003, which elicited positive reactions from the press.<ref>{{cite web|url=http://uk.xbox.ign.com/articles/371/371778p1.html |title=TGS 2002: StarCraft: Ghost Impressions |website=IGN |date=September 20, 2002 |access-date=April 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20081213074837/http://uk.xbox.ign.com/articles/371/371778p1.html |archive-date=December 13, 2008 }}</ref> The game was consistently delayed, and during the third quarter of 2004, Nihilistic discontinued their work on the project.<ref>{{cite web|url=http://uk.xbox.ign.com/articles/525/525418p1.html |title=Nihilistic Exits ''StarCraft: Ghost'' |website=IGN |author=Adams, David |date=June 22, 2004 |access-date=April 16, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120111150254/http://uk.xbox.ign.com/articles/525/525418p1.html |archive-date=January 11, 2012 }}</ref> Blizzard stated that Nihilistic had completed the tasks it had been contracted for, and the game would be delivered on time.<ref>{{cite web|url=http://www.blizzard.com/ghost/faq.shtml |title=FAQ |year=2004 |publisher=[[Blizzard Entertainment]] |work=StarCraft: Ghost |archive-url=https://web.archive.org/web/20040701072122/http://blizzard.com/ghost/faq.shtml |archive-date=July 1, 2004 |access-date=April 16, 2008 |url-status=dead }}</ref> |
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[[File:Starcraft Ghost E3 2005.jpg|thumb|''StarCraft: Ghost'' at the Electronic Entertainment Expo in 2005.]] |
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In July 2004, Blizzard Entertainment began collaboration with [[Swingin' Ape Studios]] to work on the game,<ref>{{cite web|url=http://uk.xbox.gamespy.com/xbox/starcraft-ghost/529012p1.html|title=Blizzard Taps Swingin' Ape to work on ''StarCraft: Ghost''|publisher=[[GameSpy]]|author=Van Autrijve, Rainier|date=July 7, 2004| |
In July 2004, Blizzard Entertainment began collaboration with [[Swingin' Ape Studios]] to work on the game,<ref>{{cite web|url=http://uk.xbox.gamespy.com/xbox/starcraft-ghost/529012p1.html|title=Blizzard Taps Swingin' Ape to work on ''StarCraft: Ghost''|publisher=[[GameSpy]]|author=Van Autrijve, Rainier|date=July 7, 2004|access-date=April 16, 2008|archive-date=September 24, 2008|archive-url=https://web.archive.org/web/20080924044030/http://uk.xbox.gamespy.com/xbox/starcraft-ghost/529012p1.html|url-status=live}}</ref> and bought the company in May 2005.<ref>{{cite web|url=http://uk.xbox.gamespy.com/xbox/starcraft-ghost/614491p1.html|title=Blizzard Gets a New Monkey on its Back|publisher=[[GameSpy]]|author=Vasconcellos, Eduardo|date=May 16, 2004|access-date=April 16, 2008|archive-date=September 24, 2008|archive-url=https://web.archive.org/web/20080924022025/http://uk.xbox.gamespy.com/xbox/starcraft-ghost/614491p1.html|url-status=live}}</ref> Despite anticipation for the game by industry journalists,<ref>{{cite web|url=http://uk.xbox.ign.com/articles/513/513755p1.html|title=E3 2004: StarCraft Ghost|website=IGN|date=May 11, 2004|access-date=April 23, 2008|url-status=dead|archive-url=https://web.archive.org/web/20110713005118/http://uk.xbox.ign.com/articles/513/513755p1.html|archive-date=July 13, 2011|df=mdy-all}}</ref><ref>{{cite news |first=Steve |last=Polak |title=''Ghost'' rider in the sky |work=[[The Courier-Mail]]|publisher=[[News Corporation (1980–2013)|News Corporation]] |location=Queensland, Australia|page=8 |date=February 26, 2004}}</ref> ''Ghost'' was delayed again and its release date was pushed back to September 2005. At [[E3 2005|Electronic Entertainment Expo 2005]], ''Ghost'' was officially reannounced,<ref>{{cite web|url=http://uk.xbox.ign.com/articles/615/615760p1.html |title=E3 2005: ''StarCraft Ghost'' Returns |website=IGN |date=May 18, 2005 |author=Clayman, David |access-date=April 16, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120111151558/http://uk.xbox.ign.com/articles/615/615760p1.html |archive-date=January 11, 2012 }}</ref> but the GameCube version was canceled by Swingin' Ape Studios due to the platform's lack of online support.<ref>{{cite web|url=http://www.gamespot.com/xbox/action/starcraftghost/news.html?sid=6137109|title=''StarCraft: Ghost'' not beaming onto GameCube|author=Thorsen, Tor|date=November 3, 2005|website=[[GameSpot]]|access-date=April 16, 2008|archive-date=December 7, 2008|archive-url=https://web.archive.org/web/20081207180540/http://www.gamespot.com/xbox/action/starcraftghost/news.html?sid=6137109|url-status=live}}</ref> The game's release on the remaining two platforms was again delayed until 2006. Despite the efforts of Swingin' Ape, ''Ghost'' failed to materialize as scheduled, and in March 2006 Blizzard Entertainment announced an indefinite postponement on development of ''Ghost'' while the company explored new options with the emerging [[History of video game consoles (seventh generation)|seventh generation of video game consoles]].<ref>{{cite web|url=http://uk.xbox.gamespy.com/xbox/starcraft-ghost/698419p1.html|title=Blizzard Postpones ''StarCraft: Ghost'' Indefinitely|publisher=[[GameSpy]]|date=March 24, 2006|access-date=April 16, 2008|archive-date=February 11, 2012|archive-url=https://web.archive.org/web/20120211150832/http://uk.xbox.gamespy.com/xbox/starcraft-ghost/698419p1.html|url-status=live}}</ref> Despite its long development history, [[IGN]] noted that the concept of ''Ghost'' still held promise.<ref>{{cite web|url=http://uk.xbox.ign.com/articles/698/698434p1.html|title=''StarCraft: Ghost'' Goes To Heaven?|website=IGN|date=March 24, 2006|access-date=April 24, 2008|url-status=dead|archive-url=https://web.archive.org/web/20081213074842/http://uk.xbox.ign.com/articles/698/698434p1.html|archive-date=December 13, 2008|df=mdy-all}}</ref> Although the game's development was suspended, Keith R. A. DeCandido's novel ''StarCraft Ghost: Nova'' was published several months later in November 2006.<ref>{{cite web |url=http://www.simonsays.com/content/book.cfm?tab=1&pid=516059 |archive-url=https://web.archive.org/web/20081207025559/http://www.simonsays.com/content/book.cfm?tab=1&pid=516059 |archive-date=December 7, 2008 |title=''StarCraft Ghost: Nova'' (Mass Market Paperback) |publisher=[[Simon & Schuster]] |access-date=December 2, 2007 |url-status=dead }}</ref> |
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Complementing Nihilistic's and Swingin Ape Studio's work on the game, Blizzard's [[Cutscene|cinematic]]s team—originally formed to develop ''StarCraft''{{'}}s [[cut scene]]s<ref name="cutscene">{{cite web|url=http://www.blizzard.com/blizz-anniversary/joeyray.shtml|title=Joeyray: Blizzard Movie-Making|work=10th Anniversary Celebration|publisher=[[Blizzard Entertainment]]| |
Complementing Nihilistic's and Swingin' Ape Studio's work on the game, Blizzard's [[Cutscene|cinematic]]s team—originally formed to develop ''StarCraft''{{'}}s [[cut scene]]s<ref name="cutscene">{{cite web|url=http://www.blizzard.com/blizz-anniversary/joeyray.shtml|title=Joeyray: Blizzard Movie-Making|work=10th Anniversary Celebration|publisher=[[Blizzard Entertainment]]|access-date=January 8, 2008|archive-url=https://web.archive.org/web/20010418022350/http://www.blizzard.com/blizz-anniversary/joeyray.shtml|archive-date=April 18, 2001}}</ref>—created the cut scenes for ''Ghost''{{'}}s single-player campaign, which are integral to the game's storyline. The team, which originally consisted of six people, grew to 25, and used newer hardware, software, and cinematics techniques to create higher quality cut scenes than those featured in ''StarCraft'' and ''Brood War''.<ref>{{cite web|url=http://www.blizzard.com/ghost/insider/cinematics.shtml|date=March 12, 2003|publisher=[[Blizzard Entertainment]]|work=StarCraft: Ghost|title=Interview with the ''StarCraft: Ghost'' Cinematics Team |archive-url=https://web.archive.org/web/20030312014848/http://www.blizzard.com/ghost/insider/cinematics.shtml|archive-date=March 12, 2003|access-date=October 6, 2008}}</ref> The game's trailer, composed of the cinematics team's work, was released in August 2005.<ref>{{cite web|access-date=October 6, 2008|url=http://uk.media.xbox.ign.com/media/489/489845/vids_1.html|title=StarCraft: Ghost Videos|website=IGN|date=August 25, 2005|url-status=dead|archive-url=https://web.archive.org/web/20100221150043/http://uk.media.xbox.ign.com/media/489/489845/vids_1.html|archive-date=February 21, 2010|df=mdy-all}}</ref> |
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Since ''Ghost''{{'}}s production halted, Blizzard Entertainment has sporadically released information about the title. The game's protagonist, Nova, shows up in one campaign mission of ''[[StarCraft II: Wings of Liberty]]'', in which players are given the option to side with her or fight against her forces. She also features in ''[[StarCraft II: Heart of the Swarm]],'' as well her own campaign in ''[[StarCraft II: Nova Covert Ops]]''. Metzen further stated that he believed ''Ghost'' had an excellent storyline that may be told in future novels following from DeCandido's ''Nova''.<ref>{{cite web| |
Since ''Ghost''{{'}}s production halted, Blizzard Entertainment has sporadically released information about the title. The game's protagonist, Nova, shows up in one campaign mission of ''[[StarCraft II: Wings of Liberty]]'', in which players are given the option to side with her or fight against her forces. She also features in ''[[StarCraft II: Heart of the Swarm]],'' as well her own campaign in ''[[StarCraft II: Nova Covert Ops]]''. Metzen further stated that he believed ''Ghost'' had an excellent storyline that may be told in future novels following from DeCandido's ''Nova''.<ref>{{cite web|access-date=October 5, 2008|url=http://www.gamespot.com/pc/strategy/starcraft2/video/6176406/starcraft-panel-discussion-lore-|title=Starcraft Panel Discussion: Lore|website=GameSpot|date=August 8, 2007|archive-date=April 8, 2010|archive-url=https://web.archive.org/web/20100408061855/http://www.gamespot.com/pc/strategy/starcraft2/video/6176406/starcraft-panel-discussion-lore-|url-status=live}}</ref> In June 2007, [[Rob Pardo]], one of the lead developers at Blizzard Entertainment, indicated that there still was interest in finishing ''Ghost''.<ref>{{cite web|url=http://games.slashdot.org/article.pl?sid=07/06/28/1857245|title=Blizzard Still Has Hope For ''StarCraft: Ghost''|publisher=Slashdot|date=June 28, 2007|access-date=November 29, 2007|archive-date=February 6, 2010|archive-url=https://web.archive.org/web/20100206040055/http://games.slashdot.org/article.pl?sid=07/06/28/1857245|url-status=live}}</ref> Later in an interview, Pardo stated that Blizzard had been "stubborn" in persevering with ''Ghost'', but they "were not able to execute [the game] at the level we wanted to".<ref>{{cite magazine|url=http://www.next-gen.biz/news/blizzard-still-has-quothopequot-starcraft-ghost|title=Blizzard Still Has Hope For ''StarCraft: Ghost''|magazine=[[Edge (magazine)|Edge]]|date=June 27, 2007|access-date=October 9, 2008|url-status=dead|archive-url=https://web.archive.org/web/20110809102406/http://www.next-gen.biz/news/blizzard-still-has-quothopequot-starcraft-ghost|archive-date=August 9, 2011|df=mdy-all}}</ref> Blizzard's president [[Michael Morhaime|Mike Morhaime]] and Pardo gave a presentation on the company's history at the [[D.I.C.E. Summit]] in February 2008. During the presentation, they listed games canceled by Blizzard, which did not include ''Ghost''. When questioned about this, Blizzard's co-founder [[Frank Pearce (businessman)|Frank Pearce]] explained that the title was never "technically canceled" and that it was not in the company's focus at the time due to a finite amount of development resources.<ref name="MTV">{{cite web|url=http://multiplayerblog.mtv.com/2008/02/13/blizzard-explains-why-starcraft-ghost-wasnt-on-the-dice-canceled-games-list/|title=Blizzard Explains Why ''StarCraft: Ghost'' Wasn't On The DICE Canceled Games List|publisher=[[MTV|MTV Multiplayer]]|date=February 13, 2008|author=Totilo, Stephen|access-date=April 15, 2008|url-status=dead|archive-url=https://web.archive.org/web/20080509135642/http://multiplayerblog.mtv.com/2008/02/13/blizzard-explains-why-starcraft-ghost-wasnt-on-the-dice-canceled-games-list/|archive-date=May 9, 2008|df=mdy-all}}</ref> Morhaime later elaborated that it was the sudden success of ''[[World of Warcraft]]'' and the concurrent development of ''StarCraft II'' that consumed Blizzard's resources, leading to ''Ghost'' being put on hold.<ref>{{cite web|url=http://uk.kotaku.com/5759800/the-head-of-blizzard-explains-the-death-of-starcraft-ghost|title=The Head of Blizzard Explains the Death of StarCraft Ghost|publisher=Kokatu|first=Brian|last=Crecente|date=February 14, 2011|access-date=September 17, 2011|archive-url=https://web.archive.org/web/20120119044134/http://uk.kotaku.com/5759800/the-head-of-blizzard-explains-the-death-of-starcraft-ghost|archive-date=January 19, 2012|url-status=dead|df=mdy-all}}</ref> Despite Blizzard's announcements, many of the video games industry's journalists now list ''Ghost'' as canceled and consider it [[vaporware]]; the game was ranked fifth in the 2005 edition of ''[[Wired News]]''{{'}} annual Vaporware Awards.<ref name="IGN">{{cite web|url=http://uk.xbox.ign.com/objects/489/489845.html|title=''StarCraft: Ghost''|website=IGN|access-date=April 15, 2008|url-status=dead|archive-url=https://web.archive.org/web/20080131204445/http://uk.xbox.ign.com/objects/489/489845.html|archive-date=January 31, 2008|df=mdy-all}}</ref><ref name="GameSpot">{{cite web|url=http://uk.gamespot.com/xbox/action/starcraftghost/index.html?tag=result;title;0|title=''StarCraft: Ghost''|website=[[GameSpot]]|access-date=April 15, 2008|url-status=dead|archive-url=https://web.archive.org/web/20081207234850/http://uk.gamespot.com/xbox/action/starcraftghost/index.html?tag=result%3Btitle%3B0|archive-date=December 7, 2008|df=mdy-all}}</ref><ref>{{cite magazine|url=https://www.wired.com/science/discoveries/news/2006/02/70143?currentPage=3|title=Vaporware: Better Late Than Never|magazine=[[Wired News]]|author=Kahney, Leander|date=February 6, 2006|access-date=April 15, 2008}}</ref> |
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On September 23, 2014 in an interview with [[Polygon (website)|''Polygon'']] about the cancellation of Blizzard's next generation MMO ''[[Titan (Blizzard Entertainment project)|Titan]],'' Mike Morhaime confirmed that ''StarCraft: Ghost'' was also cancelled. Morhaime said, "It was hard when we canceled ''Warcraft Adventures''. It was hard when we canceled ''StarCraft: Ghost'', but it has always resulted in better-quality work."<ref>{{cite web|url=http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc|title=Blizzard cancels its next-gen MMO Titan after seven years|last=Philip |
On September 23, 2014 in an interview with [[Polygon (website)|''Polygon'']] about the cancellation of Blizzard's next generation MMO ''[[Titan (Blizzard Entertainment project)|Titan]],'' Mike Morhaime confirmed that ''StarCraft: Ghost'' was also cancelled. Morhaime said, "It was hard when we canceled ''Warcraft Adventures''. It was hard when we canceled ''StarCraft: Ghost'', but it has always resulted in better-quality work."<ref>{{cite web|url=http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc|title=Blizzard cancels its next-gen MMO Titan after seven years|last=Philip|first=Kollar|date=September 23, 2014|website=[[Polygon (website)|Polygon]]|access-date=July 2, 2015|archive-date=September 23, 2014|archive-url=https://web.archive.org/web/20140923203528/http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc|url-status=live}}</ref> In a July 2016 ''Polygon'' article, it was suggested that when the game's production halted the main reasons it was shelved were because the game worked on the PlayStation 2 and Xbox, but it was scheduled to be released in 2005 when the [[Xbox 360]] was about to be released, and it would take a lot of resources to move from the previous console generation to the current generation as well as Blizzard having a lot of success with its then recently released PC-only game ''World of Warcraft''.<ref>{{Cite web |last1=Stafford |first1=Patrick |title=StarCraft: Ghost: What went wrong |work=[[Polygon (website)|Polygon]] |date=2016-07-05 |url=http://www.polygon.com/2016/7/5/11819438/starcraft-ghost-what-went-wrong |access-date=2016-07-05 |df=mdy-all |archive-date=July 5, 2016 |archive-url=https://web.archive.org/web/20160705171802/http://www.polygon.com/2016/7/5/11819438/starcraft-ghost-what-went-wrong |url-status=live }}</ref> |
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== Leak == |
== Leak == |
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In January 2020, videos appearing to be from the Xbox version of the cancelled game started appearing online.<ref>{{Cite web|url=https://www.youtube.com/watch?v=OQyvB2nagHQ|title=YouTube|website=www.youtube.com|access-date=2020-02-17}}</ref> On February 16, 2020, numerous videos showing different missions, areas, and gameplay were uploaded to the web.<ref>{{Citation|title=Starcraft Ghost 720p|url=https://www.youtube.com/watch?v=DHQVsejt_bE|language=en|access-date=2020-02-17}}</ref> Reports of the Xbox development version game files leaking to the public started to emerge. Journalists at gaming publications such as Kotaku verified the legitimacy of the code that began to disseminate online.<ref>{{Cite web|url=https://kotaku.com/it-seems-an-playable-xbox-build-of-starcraft-ghost-has-1841731450|title=It Seems A Playable Xbox Build Of StarCraft Ghost Has Leaked (Update)|website=Kotaku|language=en-us|access-date=2020-02-17}}</ref><ref>{{Cite web|url=https://www.resetera.com/threads/an-xbox-build-of-starcraft-ghost-has-apparently-been-leaked-online.170343/|title=An Xbox Build of "Starcraft Ghost" Has Apparently Been Leaked Online|website=ResetEra|language=en-US|access-date=2020-02-16}}</ref> |
In January 2020, videos appearing to be from the Xbox version of the cancelled game started appearing online.<ref>{{Cite web|url=https://www.youtube.com/watch?v=OQyvB2nagHQ|title=YouTube|website=www.youtube.com|access-date=2020-02-17|archive-date=February 21, 2020|archive-url=https://web.archive.org/web/20200221034140/https://www.youtube.com/watch?v=OQyvB2nagHQ&t=1s|url-status=live}}</ref> On February 16, 2020, numerous videos showing different missions, areas, and gameplay were uploaded to the web.<ref>{{Citation|title=Starcraft Ghost 720p|url=https://www.youtube.com/watch?v=DHQVsejt_bE| archive-url=https://ghostarchive.org/varchive/youtube/20211114/DHQVsejt_bE| archive-date=2021-11-14 | url-status=live|language=en|access-date=2020-02-17}}{{cbignore}}</ref> Reports of the Xbox development version game files leaking to the public started to emerge. Journalists at gaming publications such as Kotaku verified the legitimacy of the code that began to disseminate online.<ref>{{Cite web|url=https://kotaku.com/it-seems-an-playable-xbox-build-of-starcraft-ghost-has-1841731450|title=It Seems A Playable Xbox Build Of StarCraft Ghost Has Leaked (Update)|website=Kotaku|date=February 16, 2020|language=en-us|access-date=2020-02-17|archive-date=February 17, 2020|archive-url=https://web.archive.org/web/20200217003509/https://kotaku.com/it-seems-an-playable-xbox-build-of-starcraft-ghost-has-1841731450|url-status=live}}</ref><ref>{{Cite web|url=https://www.resetera.com/threads/an-xbox-build-of-starcraft-ghost-has-apparently-been-leaked-online.170343/|title=An Xbox Build of "Starcraft Ghost" Has Apparently Been Leaked Online|website=ResetEra|date=February 16, 2020 |language=en-US|access-date=2020-02-16|archive-date=February 16, 2020|archive-url=https://web.archive.org/web/20200216223941/https://www.resetera.com/threads/an-xbox-build-of-starcraft-ghost-has-apparently-been-leaked-online.170343/|url-status=live}}</ref><ref>{{Cite web|url=https://www.polygon.com/2020/2/16/21140101/starcraft-ghost-leak-build-video-devkit-xbox|title=See Blizzard's cancelled StarCraft: Ghost in HD video|last=Good|first=Owen S.|date=2020-02-16|website=Polygon|language=en|access-date=2020-02-16|archive-date=February 16, 2020|archive-url=https://web.archive.org/web/20200216223940/https://www.polygon.com/2020/2/16/21140101/starcraft-ghost-leak-build-video-devkit-xbox|url-status=live}}</ref> Throughout the day, infringement notices were issued to channels hosting footage of the game on YouTube, resulting in many videos being removed.<ref>{{Cite web|url=https://www.youtube.com/watch?v=OQyvB2nagHQ|title=YouTube|website=www.youtube.com|access-date=2020-02-17|archive-date=February 21, 2020|archive-url=https://web.archive.org/web/20200221034140/https://www.youtube.com/watch?v=OQyvB2nagHQ&t=1s|url-status=live}}</ref><ref>{{Cite web|url=https://www.youtube.com/watch?v=B452K1t79KY| archive-url=https://web.archive.org/web/20200216195215/https://www.youtube.com/watch?v=B452K1t79KY| archive-date=2020-02-16 | url-status=dead|title=YouTube|website=www.youtube.com|access-date=2020-02-17}}</ref> Eventually the files widely disseminated online through filesharing methods such as public [[BitTorrent tracker|torrent trackers.]] This was the second time a playable, albeit unfinished and rough, version of a cancelled Blizzard game has leaked online, with ''[[Warcraft Adventures: Lord of the Clans]]'' being leaked online in September 2016. |
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==References== |
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Latest revision as of 00:25, 10 October 2024
StarCraft: Ghost | |
---|---|
Developer(s) | |
Designer(s) |
|
Composer(s) | Kevin Manthei |
Series | StarCraft |
Platform(s) | PlayStation 2, GameCube, Xbox |
Release | Cancelled |
Genre(s) | Stealth, action |
Mode(s) | Single-player, multiplayer |
StarCraft: Ghost was a military science fiction stealth-action video game developed by Blizzard Entertainment. It was intended to be part of Blizzard's StarCraft series and was announced in September 20, 2002. It was to be developed by Nihilistic Software for the GameCube, Xbox, and PlayStation 2 video game consoles. After several delays, Nihilistic Software ceded development to Swingin' Ape Studios in 2004. In 2005, Blizzard announced plans for the GameCube version were canceled.
Blizzard announced in March 2006 that the game was put on "indefinite hold" while the company investigated seventh generation video game console possibilities. Subsequent public statements from company personnel had been contradictory about whether production was to be renewed or planned story elements worked into other products. The continued delay of Ghost caused it to be labeled vaporware, and it was ranked fifth in Wired News' annual Vaporware Awards in 2005. In 2014, Blizzard president Mike Morhaime confirmed that Ghost had been canceled.
Unlike its real-time strategy predecessor StarCraft, Ghost was to be a third-person shooter, and intended to give players a closer and more personal view of the StarCraft universe. Following Nova, a Terran psychic espionage operative called a "ghost", the game would have been set four years after the conclusion of StarCraft: Brood War and cover a conspiracy about a secretive military project conducted by Nova's superiors in the imperial Terran Dominion. Very little of the game's storyline has been released; however, in November 2006 after the game's postponement, a novel was published called StarCraft Ghost: Nova, which covers the backstory of the central character.
Gameplay
[edit]Campaign
[edit]During StarCraft: Ghost's gameplay, the player's character Nova used stealth and darkness to reach objectives and remain undetected. Nova had a cloaking device that allowed for temporary concealment, but certain hostile non-player characters could overcome this with special devices and abilities.[1] Nova was also equipped with thermal imaging goggles and a special EMP device for disabling electronic devices and vehicles. In addition to the focus on stealth elements, StarCraft: Ghost included a complex combat system. Blizzard planned to include a small arsenal of weaponry with assault and sniper rifles, grenades, shotguns, and flamethrowers.[2] Nova could engage in hand-to-hand combat and used these skills to eliminate enemy threats quietly. If alerted, enemy characters would hunt for the player, set up traps, and fire blindly to nullify Nova's cloaking device.[1]
Nova was agile, acrobatic, and able to perform maneuvers such as mantling and climbing ledges, hanging from pipes, and sliding down ziplines.[1] The player had access to Nova's psionic powers honed through training as a ghost agent, such as the ability to improve her speed and reflexes drastically.[3] StarCraft: Ghost included many of the vehicle units featured in StarCraft and StarCraft: Brood War. Some vehicles, such as space battlecruisers and starfighters, only played support roles, while others, such as hoverbikes, scout cars, and futuristic siege tanks, could be piloted.[4]
Multiplayer
[edit]The multiplayer mode in StarCraft: Ghost differed from the stealth-based mechanics of the single-player portion. It aimed to give players a personal view of the battles from the real-time strategy games of the series. Accordingly, Ghost's multiplayer was structured around class-based team gameplay and fighting in a variety of game modes. Ghost incorporated traditional game modes from multiplayer video games such as deathmatch, capture the flag, and king of the hill, but also introduced two game modes specifically designed for the StarCraft universe. The first was "Mobile Conflict", which required two teams to fight for control of a single Terran military factory with the ability of atmospheric flight. Using vehicles and team tactics, both teams were required to first board the structure and then capture its control room to fly it to the team's starting point. The structure was then landed and had to be defended from capture by the opposing team for a set amount of time.[5]
The second mode was "Invasion", in which two teams fought for control of mineral resource nodes. Whenever teams captured a node they gained points that could be used to purchase classes and vehicles.[6] In all of the team-based game modes, teams had access to four Terran unit classes: light infantry, marine, firebat, and ghost. The light infantry class had minimal armor but a larger range of weapons,[7] while the marine was a heavily armored soldier with an assault rifle and grenades.[8] The firebat was a heavy marine armed with a flamethrower and napalm rockets.[9] Finally, the ghost was a variation of Nova's character in the single-player mode, equipped with a cloaking device, thermal vision, EMP device, and sniper rifle, but lacked the speed ability.[10] Due to the size of the armor worn by marines and firebats, only ghosts and light infantry could pilot vehicles.[11]
Plot
[edit]Ghost took place in the fictional universe of the StarCraft series. The series is set in a distant part of the galaxy called the Koprulu Sector and begins in the year 2499. Terran exiles from Earth are governed by a totalitarian empire, the Terran Dominion, that is opposed by several smaller rebel groups. Two alien races discover humanity: the insectoid Zerg, who begin to invade planets controlled by the Terrans; and the Protoss, an enigmatic race with strong psionic power that attempt to eradicate the Zerg.[12] Ghost took place four years after the conclusion of StarCraft: Brood War, in which the Zerg become the dominant power in the sector and leave both the Protoss and the Dominion in ruins.[13] The game followed the story of Nova, a young ghost agent—a human espionage operative with psychic abilities—in the employ of the Dominion.
Although the game was canceled, the backstory for Nova was released in the novel StarCraft Ghost: Nova by Keith R. A. DeCandido. It was meant to accompany the game's release, but was published in 2006 after development halted.[14] In the novel, Nova is a fifteen-year-old girl and daughter to one of the ruling families of the Confederacy of Man, an oppressive government featured in StarCraft. The Confederacy is overthrown by rebels, who go on to form the Dominion. Nova has significant psionic potential, but has been kept out of the Confederate ghost operative training program because of her father's influence. After her family is murdered by rebels, Nova loses control of her mental abilities and accidentally kills 300 people around her home. She flees from her home before she is caught, and is later forced to work for an organized crime boss as an enforcer and executioner. She is rescued by a Confederate agent who is investigating her disappearance during a rebel attack on the Confederate capital that leads to the Confederacy's destruction. Nova is consequently acquired by the newly formed Terran Dominion, who erase her memory and train her as a ghost agent.[15]
Few details have been revealed about Ghost's plot beyond Nova's backstory. Under emperor Arcturus Mengsk, the Terran Dominion has rebuilt much of its former strength and controls a new military formed to counter the Zerg. To further bolster the effectiveness of his military, Mengsk initiates a secret research operation codenamed Project: Shadow Blade and places it under the command of his right-hand man, General Horace Warfield. In the program, an experimental and potentially lethal gas called terrazine is used to enhance the genetic structure of the Dominion's psychic ghost agents. The process is described as changing the agents into "shadowy superhuman beings bent on executing the will of their true master". It is into the midst of this that Nova finishes her training and is dispatched in operations against the Koprulu Liberation Front, a rebel group that challenges Mengsk's empire. However, Nova's mission leads her to uncover a conspiracy that involves Shadow Blade. This revelation causes her to question her loyalty to the Dominion and could upset the balance of power within the galaxy.[16]
Development and cancellation
[edit]On September 20, 2002, Blizzard Entertainment announced the development of StarCraft: Ghost in conjunction with fellow video game company Nihilistic Software.[17] Nihilistic aimed to release the game for the Xbox, PlayStation 2, and GameCube video game consoles in late 2003, which elicited positive reactions from the press.[18] The game was consistently delayed, and during the third quarter of 2004, Nihilistic discontinued their work on the project.[19] Blizzard stated that Nihilistic had completed the tasks it had been contracted for, and the game would be delivered on time.[20]
In July 2004, Blizzard Entertainment began collaboration with Swingin' Ape Studios to work on the game,[21] and bought the company in May 2005.[22] Despite anticipation for the game by industry journalists,[23][24] Ghost was delayed again and its release date was pushed back to September 2005. At Electronic Entertainment Expo 2005, Ghost was officially reannounced,[25] but the GameCube version was canceled by Swingin' Ape Studios due to the platform's lack of online support.[26] The game's release on the remaining two platforms was again delayed until 2006. Despite the efforts of Swingin' Ape, Ghost failed to materialize as scheduled, and in March 2006 Blizzard Entertainment announced an indefinite postponement on development of Ghost while the company explored new options with the emerging seventh generation of video game consoles.[27] Despite its long development history, IGN noted that the concept of Ghost still held promise.[28] Although the game's development was suspended, Keith R. A. DeCandido's novel StarCraft Ghost: Nova was published several months later in November 2006.[29]
Complementing Nihilistic's and Swingin' Ape Studio's work on the game, Blizzard's cinematics team—originally formed to develop StarCraft's cut scenes[30]—created the cut scenes for Ghost's single-player campaign, which are integral to the game's storyline. The team, which originally consisted of six people, grew to 25, and used newer hardware, software, and cinematics techniques to create higher quality cut scenes than those featured in StarCraft and Brood War.[31] The game's trailer, composed of the cinematics team's work, was released in August 2005.[32]
Since Ghost's production halted, Blizzard Entertainment has sporadically released information about the title. The game's protagonist, Nova, shows up in one campaign mission of StarCraft II: Wings of Liberty, in which players are given the option to side with her or fight against her forces. She also features in StarCraft II: Heart of the Swarm, as well her own campaign in StarCraft II: Nova Covert Ops. Metzen further stated that he believed Ghost had an excellent storyline that may be told in future novels following from DeCandido's Nova.[33] In June 2007, Rob Pardo, one of the lead developers at Blizzard Entertainment, indicated that there still was interest in finishing Ghost.[34] Later in an interview, Pardo stated that Blizzard had been "stubborn" in persevering with Ghost, but they "were not able to execute [the game] at the level we wanted to".[35] Blizzard's president Mike Morhaime and Pardo gave a presentation on the company's history at the D.I.C.E. Summit in February 2008. During the presentation, they listed games canceled by Blizzard, which did not include Ghost. When questioned about this, Blizzard's co-founder Frank Pearce explained that the title was never "technically canceled" and that it was not in the company's focus at the time due to a finite amount of development resources.[36] Morhaime later elaborated that it was the sudden success of World of Warcraft and the concurrent development of StarCraft II that consumed Blizzard's resources, leading to Ghost being put on hold.[37] Despite Blizzard's announcements, many of the video games industry's journalists now list Ghost as canceled and consider it vaporware; the game was ranked fifth in the 2005 edition of Wired News' annual Vaporware Awards.[38][39][40]
On September 23, 2014 in an interview with Polygon about the cancellation of Blizzard's next generation MMO Titan, Mike Morhaime confirmed that StarCraft: Ghost was also cancelled. Morhaime said, "It was hard when we canceled Warcraft Adventures. It was hard when we canceled StarCraft: Ghost, but it has always resulted in better-quality work."[41] In a July 2016 Polygon article, it was suggested that when the game's production halted the main reasons it was shelved were because the game worked on the PlayStation 2 and Xbox, but it was scheduled to be released in 2005 when the Xbox 360 was about to be released, and it would take a lot of resources to move from the previous console generation to the current generation as well as Blizzard having a lot of success with its then recently released PC-only game World of Warcraft.[42]
Leak
[edit]In January 2020, videos appearing to be from the Xbox version of the cancelled game started appearing online.[43] On February 16, 2020, numerous videos showing different missions, areas, and gameplay were uploaded to the web.[44] Reports of the Xbox development version game files leaking to the public started to emerge. Journalists at gaming publications such as Kotaku verified the legitimacy of the code that began to disseminate online.[45][46][47] Throughout the day, infringement notices were issued to channels hosting footage of the game on YouTube, resulting in many videos being removed.[48][49] Eventually the files widely disseminated online through filesharing methods such as public torrent trackers. This was the second time a playable, albeit unfinished and rough, version of a cancelled Blizzard game has leaked online, with Warcraft Adventures: Lord of the Clans being leaked online in September 2016.
References
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- ^ "Multiplayer". StarCraft: Ghost. Blizzard Entertainment. Archived from the original on February 6, 2006. Retrieved April 11, 2008.
- ^ Remo, Chris (November 11, 2005). "StarCraft: Ghost Preview: Multiplayer". Shacknews. Archived from the original on December 7, 2008. Retrieved April 11, 2008.
- ^ "Multiplayer Characters: Light Infantry". StarCraft: Ghost. Blizzard Entertainment. Archived from the original on March 17, 2006. Retrieved April 11, 2008.
- ^ "Multiplayer Characters: Marine". StarCraft: Ghost. Blizzard Entertainment. Archived from the original on March 17, 2006. Retrieved April 11, 2008.
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- ^ "Multiplayer Characters: Ghost". StarCraft: Ghost. Blizzard Entertainment. Archived from the original on March 17, 2006. Retrieved April 11, 2008.
- ^ 1UP Staff (October 28, 2005). "StarCraft Ghost (Xbox)". 1UP.com. Archived from the original on June 14, 2006. Retrieved October 5, 2008.
{{cite web}}
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See also
[edit]- Warcraft Adventures: Lord of the Clans, another cancelled Blizzard project
- Action games
- Cancelled GameCube games
- Cancelled PlayStation 2 games
- Cancelled Xbox games
- Multiplayer and single-player video games
- Spy video games
- StarCraft games
- Stealth video games
- Third-person shooters
- Vaporware video games
- Video games scored by Kevin Manthei
- Video games about psychic powers
- Video games developed in the United States
- Video games featuring female protagonists