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Revision as of 05:21, 10 July 2022

Devil Dice
Developer(s)Shift
Publisher(s)
Director(s)Hiroyuki Kotani
Producer(s)Tomikazu Kirita
Designer(s)Yuichi Sugiyama
Programmer(s)Masahiko Wada
Shuichi Yano
Artist(s)Seiji Yamagishi
Composer(s)Kemmei Adachi
SeriesXI
Platform(s)PlayStation
Release
  • JP: 18 June 1998
  • NA: 24 September 1998[1]
  • EU: 15 January 1999
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Devil Dice (in Japan known as XI, pronounced [sai]) is a puzzle video game developed by Shift exclusively on PlayStation. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable (PSP) on 7 November 2007.[2]

Gameplay

Screenshot of gameplay.

Devil Dice is a unique puzzle video game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging.

The game features the following modes:

  • Battle - Pits the player against a single computer opponent, both attempting to build up chains and negate those of the opponent.
  • Puzzle - Mode in which players must solve puzzles (i.e., clear all dice) using only a limited number of steps or moves. Solving a whole row of puzzles allows players access to a picture that they can play on in Battle mode.
  • Trial - The standard arcade-style mode, where the objective is to remove as many dice as possible (and thus score as many points as possible) before the grid completely fills with dice.
  • Wars - A frenzied multiplayer mode, supporting up to four simultaneous computer opponents, or five human players when using a multitap. Players damage each other as they complete chains, with the "last devil standing" becoming the winner.

Reception

Devil Dice received favorable reviews according to the review aggregation website GameRankings.[3] GamePro said: "If you thought Intelligent Qube was a walk in the park, Devil Dice will have you screaming in frustration. This one's truly devilish."[14][b] Next Generation said: "THQ's puzzler may be too hard for some [...] but its learning curve is just right for any player who's been around the puzzle gaming block once or twice. Devil Dice comes highly recommended."[12] In Japan, Famitsu gave it a score of 30 out of 40.[8]

Famitsu reported that the title sold over 131,815 units in its first week on the market and approximately 864,844 units during its lifetime in Japan.[citation needed] GamesTM regarded it as one of "10 Underrated PlayStation Gems".[15]

The game won the award for both "Best Puzzle Game" and "Best Multiplayer Game" at the 1998 OPM Editors' Awards.[16]

Sequels

XI Jumbo was only released in Japan exclusively on PlayStation.

XI Little was also only released in Japan exclusively on WonderSwan Color.

Bombastic (XI Go in Japan) was released in Japan, North America and Europe exclusively on PlayStation 2. It incorporates all play modes from previous releases.

Xi Coliseum was only released in Japan exclusively on PlayStation Portable. This version includes support for ad hoc wireless play between up to five players.[17]

Notes

  1. ^ In Electronic Gaming Monthly's review of the game, two critics gave it each a score of 9/10, another gave it 9.5/10, and one more critic gave it 8/10.
  2. ^ GamePro gave the game 3.5/5 for graphics, 3/5 for sound, and two 4/5 scores for control and fun factor.

References

  1. ^ GameSpot staff (24 September 1998). "New Releases [date mislabeled as "April 28, 2000"]". GameSpot. Red Ventures. Archived from the original on 19 February 1999. Retrieved 27 November 2021.
  2. ^ "XI[sai] Trial Version(for PS3/PSP)(Japanese Ver". PlayStation.com (in Japanese). Sony Computer Entertainment. Archived from the original on 24 August 2007. Retrieved 7 April 2008.
  3. ^ a b "Devil Dice for PlayStation". GameRankings. CBS Interactive. Archived from the original on 9 December 2019. Retrieved 17 February 2021.
  4. ^ Weiss, Brett Alan. "Devil Dice - Review". AllGame. All Media Network. Archived from the original on 15 November 2021. Retrieved 17 February 2021. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; 15 November 2014 suggested (help)
  5. ^ Chick, Tom (6 October 1998). "Devil Dice". Gamecenter. CNET. Archived from the original on 16 August 2021. Retrieved 27 November 2021. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; 16 August 2000 suggested (help)
  6. ^ Edge staff (August 1998). "Xi [sic]" (PDF). Edge. No. 61. Future Publishing. p. 97. Retrieved 27 November 2021.
  7. ^ Hsu, Dan; Smith, Shawn; Davison, John; Williams, Ken "Sushi-X" (October 1998). "Review Crew - Devil Dice" (PDF). Electronic Gaming Monthly. No. 111. Ziff Davis. p. 262. Retrieved 27 November 2021.
  8. ^ a b "XI[sai]". Famitsu (in Japanese). Enterbrain. Retrieved 27 November 2021.
  9. ^ "Devil Dice". Game Informer. No. 65. FuncoLand. September 1998.
  10. ^ Mielke, James (21 July 1998). "Devil Dice Review [JP Import] [date mislabaeled as "April 28, 2000"]". GameSpot. Red Ventures. Archived from the original on 12 December 2004. Retrieved 27 November 2021.
  11. ^ Perry, Douglass C. (29 September 1998). "Devil Dice". IGN. Ziff Davis. Archived from the original on 1 May 2019. Retrieved 17 February 2021.
  12. ^ a b "Devil Dice". Next Generation. No. 47. Imagine Media. November 1998. p. 156. Retrieved 27 November 2021.
  13. ^ "Devil Dice". Official U.S. PlayStation Magazine. Vol. 2, no. 1. Ziff Davis. October 1998.
  14. ^ Tommy Boy (October 1998). "Devil Dice". GamePro. No. 121. IDG. p. 170. Retrieved 27 November 2021.
  15. ^ "Essentials: 10 Underrated PlayStation Gems". GamesTM. No. 155. Future plc. December 2014. pp. 156–157.
  16. ^ "1998 OPM Editors' Awards (Best Puzzle Game; Best Multiplayer Game)". Official U.S. PlayStation Magazine. Vol. 2, no. 5. Ziff Davis. February 1999. pp. 97–98. Retrieved 27 November 2021.
  17. ^ Gantayat, Anoop (17 January 2006). "Sony Brings Puzzlers to PSP". IGN. Ziff Davis. Archived from the original on 4 March 2021. Retrieved 27 November 2021.