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'''''Cyclemania''''' is a [[Real-time_game|real-time]] [[motorcycle]] [[racing video game]] released by [[Accolade (game company)|Accolade]] in 1994. Each of the game's five [[race track|race tracks]] uses digitized [[full motion video]] footage of American public roads. The game graphics are split between a third-person view of the [[player character]]'s motorcycle shot from behind and a lower window displaying its instrument panel. The player must compete with other motorcyclists to be the first to cross the finish line while dodging a variety of roadway obstacles including cows, horses, slow moving cars, and oil spills.<ref name=Goble>{{cite journal |last=Goble |first=Gordon |date=January 1995 |title=Lean Down On Your Steel Knees and Play |journal=[[Computer Gaming World]] |issue=126 |pages=161–164 |publisher=[[Ziff-Davis]] |accessdate=29 December 2012}}</ref>
'''''Cyclemania''''' is a [[Real-time game|real-time]] [[motorcycle]] [[racing video game]] released by [[Accolade (game company)|Accolade]] in 1994. Each of the game's five [[race track]]s uses digitized [[full motion video]] footage of American public roads. The game graphics are split between a third-person view of the [[player character]]'s motorcycle shot from behind and a lower window displaying its instrument panel. The player must compete with other motorcyclists to be the first to cross the finish line while dodging a variety of roadway obstacles including cows, horses, slow moving cars, and oil spills.<ref name=Goble>{{cite journal |last=Goble |first=Gordon |date=January 1995 |title=Lean Down On Your Steel Knees and Play |journal=[[Computer Gaming World]] |issue=126 |pages=161–164 |publisher=[[Ziff-Davis]] |accessdate=29 December 2012}}</ref>


''[[Computer Gaming World]]'' awarded the game three out of five stars. The magazine commended the game's effective use of animation and sound and its novel use of actual video footage, but criticized its lack of a replay feature. It wrote that "for a quick thrill, it excels" but also stated that the game is "not a simulation and not the greatest action game, and so may not rev the engines of some gamers."<ref name=Goble/>
''[[Computer Gaming World]]'' awarded the game three out of five stars. The magazine commended the game's effective use of animation and sound and its novel use of actual video footage, but criticized its lack of a replay feature. It wrote that "for a quick thrill, it excels" but also stated that the game is "not a simulation and not the greatest action game, and so may not rev the engines of some gamers."<ref name=Goble/>
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[[Category:Stub-Class video game articles]]
[[Category:Video game articles requesting screenshots]]
[[Category:Video game articles requesting screenshots]]



{{motorcycle-racing-videogame-stub}}
{{motorcycle-racing-videogame-stub}}

Revision as of 18:01, 26 October 2013

Cyclemania
Developer(s)Compro Games Ltd.
Publisher(s)Accolade
Designer(s)Ronnie Yaron
Platform(s)MS-DOS
Release1994
Genre(s)Racing video game, Action game
Mode(s)Single player

Cyclemania is a real-time motorcycle racing video game released by Accolade in 1994. Each of the game's five race tracks uses digitized full motion video footage of American public roads. The game graphics are split between a third-person view of the player character's motorcycle shot from behind and a lower window displaying its instrument panel. The player must compete with other motorcyclists to be the first to cross the finish line while dodging a variety of roadway obstacles including cows, horses, slow moving cars, and oil spills.[1]

Computer Gaming World awarded the game three out of five stars. The magazine commended the game's effective use of animation and sound and its novel use of actual video footage, but criticized its lack of a replay feature. It wrote that "for a quick thrill, it excels" but also stated that the game is "not a simulation and not the greatest action game, and so may not rev the engines of some gamers."[1]

References

  1. ^ a b Goble, Gordon (January 1995). "Lean Down On Your Steel Knees and Play". Computer Gaming World (126). Ziff-Davis: 161–164. {{cite journal}}: |access-date= requires |url= (help)