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| developer = [[Valve Corporation]]
| developer = [[Valve Corporation]]
| publisher = <del>[[Vivendi|Vivendi Universal Games]]</del> ([[Half-Life 2 controversies and criticisms#Contract dispute with Vivendi Universal Games|expired]])<br /><sup>'''[[International|INT]]'''</sup></small> [[Valve Corporation]] ([[Steam (content delivery)|Steam]])
| publisher = <del>[[Vivendi|Vivendi Universal Games]]</del> ([[Half-Life 2 controversies and criticisms#Contract dispute with Vivendi Universal Games|expired]])<br /><sup>'''[[International|INT]]'''</sup></small> [[Valve Corporation]] ([[Steam (content delivery)|Steam]])
| distributor = <sup>'''[[http://halflife.neoseeker.com/halflife2/PC/pages/awards/ | title = Half-Life 2 - Awards | work = Neoseaker | accessdate = May 21 | accessyear = 2006}}</ref> including Overall Game of the Year at IGN, GameSpot's Award for Best Shooter, Gamespot's Reader's Choice - PC Game of the Year Award, Game of the Year from The Academy of Interactive Arts & Sciences, and "Best Game" with the [[Game Developers Choice Awards]], where it was also given various awards for technology, characters, and writing. The game also had a strong showing at the 2004 [[BAFTA Games Awards]], picking up 6 awards, more than any other game that night, with awards including "Best Game" and "Best Online Game."<ref name = "BBC">{{cite web | url = http://halflife.neoseeker.com/halflife2/PC/pages/awards/ | title = Half-Life 2 sweeps Bafta awards | work = BBC News | accessdate = May 22 | accessyear = 2006}}</ref>
| distributor = <sup>'''[[International|INT]]'''</sup></small> [[Electronic Arts]] ([[Microsoft Windows|Win]], [[Xbox]], [[Xbox 360]], [[PlayStation 3|PS3]])<br /><sup>'''[[Taiwan|TW]]'''</sup></small> [[Unalis]] ([[Microsoft Windows|Win]])<br /><sup>'''[[Japan|JP]]'''</sup></small> [[Cyberfront]] ([[Microsoft Windows|Win]])
| engine = [[Source engine]]
| released = <sup>'''[[North America|NA]]'''</sup></small> [[November 16]] [[2004]] ([[Microsoft Windows|Win]])<br /><sup>'''[[International|INT]]'''</sup></small> [[November 16]] [[2004]] ([[Steam (content delivery)|Steam]])<br /><sup>'''[[Europe|EU]]'''</sup></small> [[November 25]] [[2004]] ([[Microsoft Windows|Win]])<br /><sup>'''[[Australia|AU]]'''</sup></small> [[December 21]] [[2004]] ([[Microsoft Windows|Win]])<br /><sup>'''[[North America|NA]]'''</sup></small> [[November 15]] [[2005]] ([[Xbox]])<br />
<sup>'''[[International|INT]]'''</sup></small> Q2 [[2007 in video gaming|2007]] ([[Xbox 360|X360]], [[PlayStation 3|PS3]])
| genre = [[First-person shooter]]
| modes = [[Single player|Singleplayer]], [[Multiplayer game|multiplayer]]
| ratings = [[Entertainment Software Rating Board|ESRB]]: M (Mature) 17+<br />[[British Board of Film Classification|BBFC]]: 15<br />[[Office of Film and Literature Classification (Australia)|OFLC]]: MA 15+<br />[[Pan European Game Information|PEGI]]: 16+<br />PEGI: 15+ ([[Finland|FI]])
| platforms = [[IBM PC compatible|PC]] [[Microsoft Windows|Windows]], [[Xbox]], [[Xbox 360]], [[PlayStation 3]]
| media = [[Compact Disc|CD]], [[DVD]], [[Blu-ray Disc|Blu-ray]] or [[Steam (content delivery)|Steam]] download
| requirements = 1.2 GHz processor, 256 MB [[Random access memory|RAM]], [[DirectX]] 9.0c or higher (included), Internet connection (broadband or better recommended)
| input = [[Computer keyboard|Keyboard]] and [[Mouse (computing)|mouse]] (PC) or [[gamepad]] (Xbox, Xbox 360 and PS3)
}}

'''''Half-Life 2''''' ('''''HL2''''') is a [[science fiction]] [[first-person shooter]] [[Computer and video games|computer game]] and the sequel to ''[[Half-Life]]''. It was developed by the [[Valve Corporation|Valve Software Corporation]] and was released on [[November 16]] [[2004]] following a protracted five-year development cycle<ref name="developmenttime">{{cite web | url = http://www.gamespot.com/features/6112889/p-3.html | title = Behind the Games: The Final Hours of Half-Life 2 (Part III) | work = GameSpot | accessdate = July 9 | accessyear = 2006}}</ref> during which the game's [[source code]] was [[Half-Life 2 controversies and criticisms#Source code leak|leaked to the Internet]]. The game garnered near unanimous positive reviews and received critical acclaim,<ref name="reviews1">{{cite web | url = http://www.gametab.com/pc/half-life.2/1449/ | title = Half-Life 2 reviews for the PC | work = GameTab | accessdate = June 5 | accessyear = 2005}}</ref><ref name="reviews2">{{cite web | url = http://www.gamerankings.com/htmlpages4/914642.asp | title = Half-Life 2 reviews | work = GameRankings | accessdate = May 19 | accessyear = 2006}}</ref><ref name="metacritic">{{cite web | url = http://www.metacritic.com/games/platforms/pc/halflife2 | title = Half-Life 2 (pc: 2004): reviews) | work = Metacritic | accessdate = May 20|accessyear = 2006}}</ref> winning over 35 [[Game of the Year]] awards for [[2005 in video gaming|2005]].<ref name="sales">{{cite web | url = http://www.forbes.com/archive/forbes/2005/1212/064.html | title = It's A Mod, Mod Underworld | work = Forbes Magazine | accessdate = December 12 | accessyear = 2005}}</ref> Originally available only for [[Microsoft Windows|Windows]]-based [[personal computer]]s, the game has since been [[Porting|ported]] onto the [[Xbox]] [[video game console|console]], and is due to be released additionally for the [[Xbox 360]] and [[PlayStation 3]] in [[2007 in video gaming|2007]].<ref name="nextgenconfirmation">{{cite web | url = http://www.gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6156496 | title= Half-Life 2: Episode Two pushed to 2007? | work = GameSpot | accessdate = September 3|accessyear= 2006}}</ref>

Taking place in and around the fictional [[City 17]] sometime in the near future, ''Half-Life 2'' follows the [[scientist]] [[Gordon Freeman]]. Dr. Freeman is thrust into a [[dystopia]]n environment in which the aftermath of the [[Half-Life|Black Mesa Incident]] has come to bear fully upon human society. Freeman is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various allies, including fellow Black Mesa colleagues, oppressed citizens of City 17, and the [[Vortigaunt]]s.

The game uses the [[Source engine|Source]] [[game engine]], which includes a heavily modified version of the [[Havok (software)|Havok physics engine]]. ''Half-Life 2'' has been critically acclaimed for advances in [[computer animation]], [[sound]], [[narrator|narration]], [[computer graphics]], [[Game AI|artificial intelligence]] (AI) and [[Physics engine|physics]]. When sales figures were last announced, over four million copies of ''Half-Life 2'' had been sold.<ref name="hl2sales">{{cite web | url = http://www.steampowered.com/index.php?area=news&id=648 | title = About Half-Life 2 | work = Steam News | date=[[June 9]] [[2006]] | accessdate = June 09|accessyear = 2006}}</ref> Exact numbers for digital delivery service [[Steam (content delivery)|Steam]] and [[Retailing|retail]] haven't been revealed, but in general, the former accounts for 25% of Valve's business and is significantly more profitable per unit.<ref name="valvebusiness">{{cite web | url = http://www.gamedev.net/reference/articles/article2271.asp | title= Valve's Digital Distribution | work = GameDev.net | accessdate = December 20 | accessyear= 2006}}</ref><ref name="steamsales">{{cite web | url = http://www.hollywoodreporter.com/hr/search/article_display.jsp?vnu_content_id=1000955338 | title= Digital distribution: Keep the money and run? | work = Hollywoodreporter.com | accessdate = December 20 | accessyear= 2006}}</ref> Overall, the ''Half-Life'' franchise, including ''[[Counter-Strike]]'' and ''[[Day of Defeat]]'', has seen over 15 million sales.<ref name="franchise-sales">{{cite web | url = http://steampowered.com/index.php?area=news&id=648 | title= Valve Reveals New Details On Episode Two | work = Valve Software Press Release | date = [[July 14]] [[2006]] | accessdate = July 16 | accessyear= 2006}}</ref>

== Story ==
{{spoiler}}
=== Prologue ===

The original ''Half-Life'', released on [[November 19]], [[1998]], largely took place at a remote civilian and military laboratory called the [[Black Mesa Research Facility]]. During an experiment, researchers at Black Mesa accidentally caused a "resonance cascade" which ripped open a portal to an alien world called [[Xen (Half-Life)|Xen]]. Creatures from Xen flooded into Black Mesa via the portal and started to kill anyone in sight. The player took on the role of [[Gordon Freeman]], one of the research scientists involved in the accident, guiding him in his attempt to escape the facility. At the end of the game, Gordon was extracted by a mysterious figure colloquially known as the [[G-Man (Half-Life)|G-Man]] who "offered" him employment. Freeman was subsequently put into [[stasis (fiction)|stasis]] by the G-Man.

''Half-Life'' [[canon (fiction)|canon]] dictates that Gordon Freeman either agreed or was not given a real option in regards to the G-Man's ultimatum. ''Half-Life 2'' picks up the story with the G-Man taking Freeman out of stasis and inserting him on a train en-route to [[City 17]] an indeterminate number of years after the Black Mesa Incident. Official sources differ on the actual length of this intermission—a story fragment written by author [[Marc Laidlaw]] for the development team puts the intermission at ten years,<ref name="raisebar">{{cite book | author = Hodgson, David | year = 2004 | title = Half-Life 2: Raising the Bar | publisher = Prima Games | id = ISBN 0-7615-4364-3 }}</ref> while ''[[Half-Life 2: Episode One]]'''s website puts this intermission as "nearly two [[decade]]s" after the end of the events of ''Half-Life''.<ref name="episode1webpage">{{cite web | url = http://ep1.half-life2.com/story.php | title = Half-Life 2: Episode One | work = Valve Corporation | accessdate = May 19|accessyear = 2006}}</ref> A preview of ''Half-Life 2'' by [[1UP.com|1UP]] mentions the game taking place "15 years after the first game".<ref name="1UP preview">{{cite web | url = http://www.1up.com/do/previewPage?cId=3107708 | title = ''Half-Life 2'' preview | work = 1UP | accessdate = November 15 | accessyear = 2006}}</ref>

=== Plot ===
{{wikibooks|Half-Life Fact File|Half-Life 2 Plot Summary|Half-Life 2 plot summary}}

[[Image:800px-Breen1HL2.jpg|left|thumb|250px|When [[Doctor Isaac Kleiner|Doctor Kleiner]]'s teleporter malfunctions, Gordon is momentarily transported to [[Doctor Wallace Breen|Doctor Breen]]'s office.]]

At the start of the game, the G-Man speaks to Gordon Freeman as part of a [[hallucination]]-like vision as he is pulled out of stasis. The world has been overtaken by aliens known as the [[Combine (Half-Life 2)|Combine]].<ref name = "hl2guideI">{{cite web | url = http://www.hlfallout.net/articles.php/pointinsertion_40/ | title = Chapter I: Point Insertion | work = Half-Life Fallout | accessdate = May 21|accessyear = 2006}}</ref> Gordon meets up with [[Barney Calhoun]] and sets out for [[Doctor Isaac Kleiner]]'s lab while being chased by Civil Protection. Gordon eventually meets [[Alyx Vance]] and is taken to Doctor Kleiner's lab. At the lab, an attempt to teleport Alyx to [[Black Mesa East]] works, but the teleporter fails for Gordon and alerts the Combine of Gordon's arrival in [[City 17]]. Barney instructs Gordon to take the city's canals to get to Eli's lab.<ref name = "hl2guideII">{{cite web | url = http://www.hlfallout.net/articles.php/redletterday_41/ | title = Chapter II: Red Letter Day | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref>

While navigating the city's canals, Gordon is chased by the Combine on foot until being outfitted with an [[air boat]] at a rebel outpost.<ref name = "hl2guideIII">{{cite web | url = http://www.hlfallout.net/articles.php/routekanal_42/ | title = Chapter III: Route Kanal | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> However, the air boat is soon spotted by the Combine and pursued by a [[List of Combine combat technology in Half-Life 2#Hunter-chopper|hunter-chopper]] assault [[helicopter]]. Using a salvaged [[List of weapons in Half-Life 2#Overwatch Hunter-Chopper Turret|Overwatch hunter-chopper turret]], Gordon manages to take down the pursuing helicopter.<ref name = "hl2guideIV">{{cite web | url = http://www.hlfallout.net/articles.php/waterhazard_33/ | title = Chapter IV: Water Hazard | work = Half-Life Fallout | accessdate = May 21|accessyear = 2006}}</ref> He arrives at [[Black Mesa East]] and meets [[Doctor Eli Vance]] and [[Judith Mossman|Doctor Judith Mossman]], as well as rejoining Alyx. Alyx gives him a tool originally developed for handling hazardous materials called the [[List of weapons in Half-Life 2#Zero-Point Energy Field Manipulator (a.k.a. "Gravity Gun")|Zero-Point Energy Field Manipulator]] (also known as the ''gravity gun'') and instructs Gordon on its use while also introducing [[Dog (Half-Life 2)|Dog]], a giant "pet" robot. The lab is attacked by the Combine, forcing Gordon to escape along an old tunnel leading to [[Ravenholm]].<ref name = "hl2guideV">{{cite web | url = http://www.hlfallout.net/articles.php/bmeast_34/ | title = Chapter V: Black Mesa East | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref>

[[Image:Antlions1HL2.jpg|right|thumb|250px|A group of [[Antlion (Half-Life 2)|Antlions]] attacking Gordon.]]

A Combine shelling caused Ravenholm to be overrun with headcrabs and zombies, making [[Father Grigori]] the last human resident of Ravenholm. Grigori helps Gordon through Ravenholm and ultimately leads him to the dockyards outside City 17.<ref name = "hl2guideVI">{{cite web | url = http://www.hlfallout.net/articles.php/ravenholm_38/ | title = Chapter VI: We Don't Go To Ravenholm | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> Freeman is alerted by Alyx via radio that Eli has been captured and is being held in [[Nova Prospekt]].<ref name = "hl2guideVII">{{cite web | url = http://www.hlfallout.net/articles.php/highway17_46/ | title = Chapter VII: Highway 17 | work = Half-Life Fallout | accessdate = May 21|accessyear = 2006}}</ref> Freeman travels to Nova Prospekt in a [[dune buggy]], helping down a [[List of humanoid and synthetic Combine in Half-Life 2#Gunship|Combine gunship]] after meeting [[Colonel]] [[Odessa Cubbage]] at another resistance base, who gives him an [[Rocket propelled grenade|RPG]] launcher. The journey is made more difficult due to [[Antlion (Half-Life 2)|Antlion]]s and an [[Antlion Guard#Antlion Guards|Antlion Guard]]. A vortigaunt extracts a ''[[List of weapons in Half-Life 2#Antlion Pheropod (Bugbait)|pheropod]]'' from the Antlion Guard's carcass and gives it to Gordon, allowing him to command the Antlions, though not their Antlion Guard masters.<ref name = "hl2guideVIII">{{cite web | url = http://www.hlfallout.net/articles.php/sandtraps_47/ | title = Chapter VIII: Sandtraps | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref>

At Nova Prospekt, Freeman searches for Eli.<ref name = "hl2guideIX">{{cite web | url = http://www.hlfallout.net/articles.php/novaprospekt_36/ | title = Chapter IX: Nova Prospekt | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> Alyx joins with Gordon again, and together they find both Eli and Doctor Judith Mossman (now discovered to be a Combine spy). Mossman creates a distraction and teleports herself and Eli into the [[List of Combine non-combat technology in Half-Life 2#Citadels|Citadel]], while Gordon and Alyx teleport themselves to Doctor Kleiner's lab. A malfunction in the equipment causes them to arrive at Doctor Kleiner's lab more than a week after they teleported.<ref name = "hl2guideX">{{cite web | url = http://www.hlfallout.net/articles.php/entanglement_48/ | title = Chapter X: Entanglement | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> During this lost week, the resistance has considerably strengthened. Gordon leads fighters towards the Citadel to free Doctor Vance while Alyx helps Doctor Kleiner escape the lab. Later, Alyx briefly rejoins and accompanies Gordon in a battle to disable a Combine power generator, but she is subsequently captured by Combine forces.<ref name = "hl2guideXI">{{cite web | url = http://www.hlfallout.net/articles.php/anticitizenone_53/ | title = Chapter XI: Anticitizen One | work = Half-Life Fallout | accessdate = May 21|accessyear = 2006}}</ref> After reaching Barney, Gordon shuts down a [[List of Combine combat technology in Half-Life 2#Suppression device|suppression device]] blocking access to the Citadel and brings down a pack of [[List of humanoid and synthetic Combine in Half-Life 2#Strider|Striders]].<ref name = "hl2guideXII">{{cite web | url = http://www.hlfallout.net/articles.php/followfreeman_51/ | title = Chapter XII: Follow Freeman | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref>

[[Image:800px-City17HL2.jpg|left|thumb|250px|Resistance fighters help Gordon take down a [[List of humanoid and synthetic Combine in Half-Life 2#Strider|strider]].]]

Gordon enters the Citadel through an underground passage. All of his weapons are destroyed or removed by a "confiscation field", save the gravity gun. The field instead strengthens the gravity gun, and using this Gordon wreaks havoc upon the Citadel.<ref name = "hl2guideXIII">{{cite web | url = http://www.hlfallout.net/articles.php/ourbenefactors_50/ | title = Chapter XIII: Our Benefactors | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> Freeman enters a containment apparatus, which brings him face-to-face with Doctor Breen. Doctor Judith Mossman is with Breen, and he summons Eli and Alyx, who are being held in similar devices. During the confrontation, Breen remarks that Freeman's services are "open to the highest bidder." As Breen threatens the Vances, Judith finally turns against him. Breen manages to escape to a "Dark Energy Reactor" at the top of the Citadel with the intent of teleporting him away from Earth. Gordon and Alyx pursue him, and Gordon destroys the reactor, both to depower the Citadel and to prevent Breen's escape. This triggers a massive explosion in which Alyx and Gordon are imperiled.<ref name = "hl2guideXIV">{{cite web | url = http://www.hlfallout.net/articles.php/darkenergy_39/ | title = Chapter XIV: Dark Energy | work = Half-Life Fallout | accessdate = May 21 | accessyear = 2006}}</ref> However, at the moment the reactor explodes, time stops. The G-Man emerges, commenting on Gordon's successful endeavors, before placing Gordon back into stasis, and leaving through a door of pure light. The game ends exactly as it began, in darkness. The story continues from this point in ''[[Half-Life 2: Episode One]]''.

===Narration===
Throughout the entire game, Freeman [[Silent protagonist|never speaks]], the action is viewed through his eyes only (i.e., there are no [[cut scene]]s), and there are no discontinuities or jumps in time (from his point of view).

There has been some criticism of these narrative holdovers from ''[[Half-Life]]'',<ref name="gamespot">{{cite web | url = http://www.gamespot.com/pc/action/halflife2/review.html?page=1 | title = Half-Life 2 for PC Review | work = GameSpot | accessdate = October 10 | accessyear = 2005}}</ref> since they effectively limit how much of the [[backstory]] is explained. Due to the lack of cut scenes, the player never directly sees what has happened in Gordon's absence. Ultimately, it is not clear to what extent Gordon exists as a separate character outside of the player's influence. Since the start of ''Half-Life'', Valve has made sure that the player's and Gordon's experience are one and the same. An example of Valve's player strategy is shown during the scene in Eli's lab. Investigation of certain props (most notably the newspaper board) triggers Eli to give some explanation to their meaning and history, thus indicating that Gordon presents emotions that the [[non-player character]]s can detect.<ref name = hl2guideV />

The ending of ''Half-Life 2'' is also very similar to that of the original: after completing a difficult task against seemingly overwhelming odds, Gordon is extracted by the G-Man. Freeman is smugly congratulated and told that further assignments should follow. The fate of many of the major characters, such as Alyx, Eli, and Judith, go unexplained. Very few of the questions raised by ''Half-Life'' are answered, and several new ones are presented. The identity and nature of the G-Man remains a mystery.

=== Setting ===
[[Image:800px-Metrocop GScott.jpg|250px|thumb|right|A Civil Protection officer attacking Gordon. In the background is an example of the cityscape showing the Eastern European style, mixed with elements of Combine architecture.]]
The environments in ''Half-Life 2'' are varied, ranging from the generally Eastern European-styled [[City 17]] and the zombie-infested town of [[Ravenholm]], to the coastal [[Nova Prospekt]] prison and the massive [[List of Combine non-combat technology in Half-Life 2#Citadels|Combine Citadel]]. Viktor Antonov, the art director of ''Half-Life 2'', wrote that Eastern Europe was favored as a setting for the game as it is capable of depicting a combination of both new and old architecture, creating a city with history; "gothic themes associated with Prague and vampires" were also overlooked in favor of a different aspect of the region.<ref name="raisebar" />

The game's setting sees frequent appearances of [[Cyrillic alphabet|Cyrillic letters]] on signs and graffiti. Old cars scattered throughout the game are similar to ones commonly found in Eastern Europe, such as [[Moskvitch]]s, [[Trabant]]s and [[Volga (automobile)|Volga]]s. During the game, Gordon comes to a coastal Resistance settlement called "New Little Odessa"; Odessa is a major city located on the coast of Ukraine. [[Father Grigori]] has a name common to Eastern European countries and an accent that is stereotypically Eastern European. The naming of City 17 itself is similar to the Soviet practice of numbering secret [[Closed city|closed cities]] rather than naming them. In addition to incorporating Eastern European elements, examples of Norwegian, Polish, Romanian, Swedish, Finnish, French and Russian influences also exist, suggesting that the setting is something of a montage of European and Russian locations.

{{endspoiler}}

== Gameplay ==
[[Image:800px-Half-Life 2.jpg|left|thumb|251px|Navigating through the canals on the [[air boat]], Gordon comes under attack from a Combine [[List of Combine combat technology in Half-Life 2#Hunter-chopper|hunter-chopper]].]]

''Half-Life 2'''s gameplay is broadly similar to that of the original. Players make their way through a linear series of levels, encountering both human troops and hostile alien creatures. As in ''Half-Life'', the gameplay is broken up with a series of puzzles; however, ''Half-Life 2'' includes [[physics]]-based puzzles. For example, one puzzle requires the player to either turn a [[seesaw]]-like [[lever]] into a ramp by placing [[cinder block]]s at one end, or to stack the cinder blocks into a crude [[stairway]].

The use of physics extends into combat with the gravity gun. This unique weapon plays a crucial function throughout the game, granting the player an unprecedented amount of creativity in its use, such as picking up and throwing objects at enemies, holding objects indefinitely for use as makeshift cover, grabbing health and [[ammunition]] from out of reach places, returning enemies' [[hand grenade|grenades]], building makeshift bridges, or manipulating objects through [[List of Combine non-combat technology in Half-Life 2#Forcefield generators|Combine forcefields]].

[[Vehicle]]s are another major gameplay addition. The player has the ability to drive two vehicles during the single player campaign; an [[air boat]], which Gordon uses to navigate through the canal network, and a [[dune buggy]] which Gordon uses to get to Nova Prospekt. The air boat is initially unarmed, but is later mounted with a Combine weapon from a downed [[List of Combine combat technology in Half-Life 2#Hunter-chopper|hunter-chopper]]. The buggy is armed with a [[List of weapons in Half-Life 2#Tau Cannon (Gauss Gun)|Tau Cannon]] that functions exactly like the one found in the original ''Half-Life''.

The game also integrates [[Tutorial#Computing|tutorial]]-like tasks in the storyline itself and includes on-screen instructions on game controls (but no longer includes separate tutorial levels featured in the original) to allow familiarization of the game's mechanics and weapons for players as they go. Several such examples include an early incident in game where a Civil Protection unit orders the player to "pick up" a tin can and "throw it" into the trash can, and Alyx Vance's introduction of the gravity gun at Black Mesa East, which incorporates an impromptu game of "catch" with her robot Dog.

=== Characters and creatures ===
Although Gordon battles through much of ''Half-Life 2'' alone, he is at times assisted by friendly allies. For the most part these are human members of the resistance, but Gordon is also helped by [[Vortigaunt]]s and later [[Antlion (Half-Life 2)|Antlions]]. This latter [[insect]]oid species is new to the ''Half-Life'' universe and is encountered first as a fiercely territorial foe, but is later co-opted into acting as an abundant and obedient ally. At several key locations, Gordon also meets up with, and fights alongside, more significant [[non-player character]]s like [[Alyx Vance]], [[Barney Calhoun]] and Alyx's robot, [[Dog (Half-Life 2)|Dog]].

Many familiar enemies from ''Half-Life'' return in this game, such as [[headcrab]]s, [[Barnacle (Half-Life)|barnacles]], and [[Headcrab#Headcrab zombie|headcrab zombie]]s. However, the majority of the game is spent fighting the [[Combine (Half-Life 2)|Combine]], who wield large military forces against Gordon and the people of City 17. Combine forces are varied and consist of [[List of humanoid and synthetic Combine in Half-Life 2#Humanoid Combine|modified humans]], [[List of humanoid and synthetic Combine in Half-Life 2#Combine synths|biomechanical machines]], [[List of Combine combat technology in Half-Life 2#Combine combat tech|robotic weapons]], including the use of [[List of Combine combat technology in Half-Life 2#Headcrab shell and launcher|headcrabs as biological weapons]].

=== Weapons ===
{{main|List of weapons in Half-Life 2}}

Several of the weapons featured in ''Half-Life 2'' are carried over from ''Half-Life'', including the trademark [[crowbar (tool)|crowbar]] for mêlée fighting, the conventional [[firearm]]s of the [[Franchi SPAS-12|SPAS-12]] [[shotgun]], [[.357 Magnum]] [[revolver]], [[crossbow]], and [[rocket propelled grenade]] launcher as well as the [[List of weapons in Half-Life 2#Tau Cannon (Gauss Gun)|Gauss Gun]] experimental particle weapon (mounted on the dune buggy). Several new weapons are also introduced: the Combine [[List of weapons in Half-Life 2#Overwatch Standard Issue Pulse Rifle .28AR2.29|pulse rifle]], pheropods which grant control over Antlions, and most significantly, the "[[List of weapons in Half-Life 2#Zero-Point Energy Field Manipulator (a.k.a. "Gravity Gun")|Zero-Point Energy Field Manipulator]]", or "gravity gun".

===Multiplayer===
''Half-Life 2'' was released without a multiplayer component, and was instead packaged with ''[[Counter-Strike: Source]]''. This later changed on [[November 30]], [[2004]] when Valve released the ''Half-Life 2: [[Deathmatch (gaming)|Deathmatch]]'' component along with the full [[Software development kit|SDK]] as a free download to all ''Half-Life 2'' owners.

Like other deathmatch games, the aim of ''Half-Life 2: Deathmatch'' is to kill as many other players as possible, using a variety of means, in either free-for-all or team matches. The player [[Spawning (computer gaming)|spawns]] with a [[List of weapons in Half-Life 2#Zero-Point Energy Field Manipulator (a.k.a. "Gravity Gun")|gravity gun]], a [[List of weapons in Half-Life 2#USP Match 9mm|pistol]], a [[List of weapons in Half-Life 2#MP7A1 Submachine Gun|sub-machine gun]], and [[List of weapons in Half-Life 2#Fragmentation Grenade|grenades]]. All weapons included in the single player portion of ''Half-Life 2'', with the exception of the [[List of weapons in Half-Life 2#Pheropod ("Bug Bait")|pheropod]] Antlion (bugbait), are available and scattered randomly around the maps. Players can be killed in a number of ways, including gunfire, explosions, or through contact with physics objects traveling at high speeds.

''Half-Life 2: Deathmatch''<nowiki>'</nowiki>s [[February 17]] update introduced a new map (''dm_steamlab'') and three new weapons that had been missing from the game previously, or cut before it shipped. This included the [[List of weapons in Half-Life 2#Crowbar|crowbar]] and the [[List of weapons in Half-Life 2#Stunstick|stunstick]] (dependent upon the player model); and the [[List of weapons in Half-Life 2#Selectable Lightweight Attack Munition .28SLAM.29|SLAM]], or "Selectable Lightweight Attack Munition", a real-world weapon which can either be thrown and detonated or planted on walls to produce a "[[tripwire]]" laser which detonates the device when in contact with an object or person.

While the [[Xbox]] release of the original ''Half-Life 2'' contains no multiplayer component, the upcoming re-release of ''Half-Life 2'' for the [[Xbox 360]] will also include ''[[Team Fortress 2]]'', in addition to ''[[Half-Life 2: Episode One|Episodes One]]'' and ''[[Half-Life 2: Episode Two|Two]]''.

==Reception==
''Half-Life 2'''s public reception was overwhelmingly positive in terms of reviews, acclaim and sales. Over four million copies of the game have been sold either through Steam or through retail.<ref name = episode1webpage /> This is around half the number of sold copies of ''[[Half-Life]]'', but sales for ''Half-Life 2'' have been relatively steady since its release. If ''Half-Life 2'' eventually surpasses ''Half-Life'' in sales, it will take the title of the best-selling [[first-person shooter]] game to date.

===Critical response===
''Half-Life 2'' became and remains one of the most highly acclaimed video games in history. At least 35 Game of the Year awards were given to ''Half-Life 2'', and most major game reviewers gave ratings within the 90-100% range.<ref name = reviews2 /> ''Half-Life 2'' holds [[Metacritic]]'s highest ranking and standing ("universal acclaim") among PC games with a score of 96, followed directly by ''Half-Life'' (also with a score of 96).<ref name = metacritic /> ''[[Maximum PC]]'' awarded ''Half-Life 2'' an unprecedented 11 on their rating scale which peaks at 10, and named it the "best game ever made."

Individual reviews were almost universally glowing. Sources such as [[GameSpy]],<ref name="gamespyreview">{{cite web | url = http://pc.gamespy.com/pc/half-life-2/566585p1.html | title = Half-Life 2 review | work = GameSpy | accessdate = May 20 | accessyear = 2006}}</ref> ''[[The Cincinnati Enquirer]]'',<ref name = "cincin">{{cite web | url = http://www.cincinnati.com/freetime/games/reviews/120204_half-life2.html | title = Half-Life 2: A Tech Masterpiece | work = Cincinnati Enquirer | accessdate = May 20 | accessyear = 2006}}</ref> and ''[[The New York Times]]''<ref name="nytreview">{{cite web | url = http://www.nytimes.com/2004/11/25/technology/circuits/25game.html?ex=1102400752&ei=1&en=e3a5cf6f48defd10 | title = A Big Sequel That's Worthy of Its Lineage | work = The New York Times | accessdate = May 20 | accessyear = 2006}}</ref> have given perfect reviewing scores, and others such as ''[[PC Gamer]]'' and [[IGN]]<ref name = "ignreview">{{cite web | url = http://pc.ign.com/articles/566/566202p1.html | title = ''Half-Life 2'' Review | work = IGN | accessdate = May 20 | accessyear = 2006}}</ref> gave near-perfect scores (it was one of only four games ever to get 96% from ''PC Gamer UK'', the best score they have ever awarded, and the game is only one of two games ever to get a near perfect score, 98%, from ''PC Gamer US''), while the game became the fifth title to receive ''[[Edge (magazine)|Edge]]'' magazine's ten-out-of-ten score.<ref name = "edgereview">{{cite web | url = http://www.edge-online.co.uk/edgedb/ | title = Reviews Database | work = Edge Online | accessdate = September 3 | accessyear = 2006}}</ref> Critics who applauded the game cited the advanced graphics and physics<ref name = nytreview /> along with the relatively lax system requirements.<ref name = "gameproreview">{{cite web | url = http://www.gamepro.com.au/index.php/id;1181166017;fp;2;fpid;36 | title = Half-Life 2 - Australian Review (Reviews) | work = GamePro | accessdate = May 21 | accessyear = 2006}}</ref>

Very few reviewers gave ''Half-Life 2'' lower than a nine out of ten rating. One such critic was [[Netjak]], a reviewing website known for its relative harshness, which gave ''Half-Life 2'' a rating of 8.5.<ref name = "netjakreview">{{cite web | url = http://www.netjak.com/review.php/780 | title = Half-Life 2 - Windows Review | work = Netjak | accessdate = May 20 | accessyear = 2006}}</ref> Several critics, including some that had given glowing reviews, complained about the required usage of Steam along with a difficult installation process.<ref name = nytreview />

:''See also: [[Half-Life 2 controversies and criticisms]]''

=== Awards ===
''Half-Life 2'' earned over 35 Game of the Year awards,<ref name = sales /><ref name = "neoseaker">{{cite web | url = http://halflife.neoseeker.com/halflife2/PC/pages/awards/ | title = Half-Life 2 - Awards | work = Neoseaker | accessdate = May 21 | accessyear = 2006}}</ref> including Overall Game of the Year at IGN, GameSpot's Award for Best Shooter, Gamespot's Reader's Choice - PC Game of the Year Award, Game of the Year from The Academy of Interactive Arts & Sciences, and "Best Game" with the [[Game Developers Choice Awards]], where it was also given various awards for technology, characters, and writing. The game also had a strong showing at the 2004 [[BAFTA Games Awards]], picking up 6 awards, more than any other game that night, with awards including "Best Game" and "Best Online Game."<ref name = "BBC">{{cite web | url = http://halflife.neoseeker.com/halflife2/PC/pages/awards/ | title = Half-Life 2 sweeps Bafta awards | work = BBC News | accessdate = May 22 | accessyear = 2006}}</ref>


=== Products ===
=== Products ===

Revision as of 00:10, 11 January 2007

{{Infobox CVG| title =Half-Life 2 | image = File:421px-HL2box.jpg
Box art for the PC version featuring Gordon Freeman. Two other versions were sold, featuring art of either The G-Man or Alyx Vance. | developer = Valve Corporation | publisher = Vivendi Universal Games (expired)
INT Valve Corporation (Steam) | distributor = [[http://halflife.neoseeker.com/halflife2/PC/pages/awards/ | title = Half-Life 2 - Awards | work = Neoseaker | accessdate = May 21 | accessyear = 2006}}</ref> including Overall Game of the Year at IGN, GameSpot's Award for Best Shooter, Gamespot's Reader's Choice - PC Game of the Year Award, Game of the Year from The Academy of Interactive Arts & Sciences, and "Best Game" with the Game Developers Choice Awards, where it was also given various awards for technology, characters, and writing. The game also had a strong showing at the 2004 BAFTA Games Awards, picking up 6 awards, more than any other game that night, with awards including "Best Game" and "Best Online Game."[1]

Products

The popularity of Half-Life 2 and the Half-Life series has led way to an array of side products and collectibles. Valve offers Half-Life-related products such as a plush headcrab,[2] posters, clothing and mousepads.[3]

Technical

Source engine

File:800px-Half-Life 2 Dr Breen Office.jpg
Doctor Breen's office at the top of the Citadel, showing the advanced lighting abilities of the Source engine

For Half-Life 2, Valve Corporation developed a new game engine called the Source engine, which handles the game's visual, audio, and artificial intelligence elements. The Source engine comes packaged with a heavily modified version of the Havok physics engine that allows for an extra dimension of interactivity in both single player and online environments.

Additionally, when coupled with Steam, the engine can be easily upgraded to include many new graphical technologies. One such example is high dynamic range imaging, which Valve Corporation released as a free outdoor level called Lost Coast.

Steam content delivery system

File:Steam3beta.PNG
The Steam content delivery system version 3 user interface

Integral to Half-Life 2 is the Steam content delivery system developed by Valve Corporation. All Half-Life 2 players are required to have Steam installed and a valid account in order to play. Steam allows customers to purchase games and other software straight from the developer and have it downloaded directly to their computer as well as receiving "micro updates." These updates also make hacking the game harder to do and has thus far been somewhat successful in staving off cheats and playability for users with unauthorized copies. Steam can also be used for finding and playing multi-player games through an integrated server browser and friends list, and game data can be backed up with a standard CD or DVD burner. Steam and a customer's purchased content can be downloaded onto any computer, as long as that account is only logged in at one location at a time.

The usage of Steam has not gone without controversy. Some users have reported numerous problems with Steam, sometimes being serious enough to prevent a reviewer from recommending a given title available on the service. In other cases, review scores have been lowered. Long download times, seemingly unnecessary updates, and verification checks are criticisms leveled by critics of the system's use for single player games such as Half-Life 2. Whether or not a customer intends to use any multi-player features, the computer which the game was installed on must have Steam and an Internet connection to verify the transaction.

Release and distribution

A 1GB portion of Half-Life 2 became available for pre-load through Steam on August 26, 2004. This meant that customers could begin to download encrypted game files to their computer before the game was released. When the game's release date arrived, customers were able to pay for the game through Steam, unlock the files on their hard drives and play the game immediately, without having to wait for the whole game to download. The pre-load period lasted for several weeks, with several subsequent portions of the game being made available, to ensure all customers had a chance to download the content before the game was released.

Half-Life 2 was simultaneously released through Steam, CD (most initial U.S. "bare-bones" retail copies), and on DVD in several editions. Through Steam, Half-Life 2 had three packages that a customer could order. The basic version ("Bronze") includes only Half-Life 2 and Counter-Strike: Source, whereas the "Silver" and "Gold" (collector's edition) versions also include Half-Life: Source and Day of Defeat: Source (ports of the original Half-Life and Day of Defeat mod to the new engine) as well as the right to download all previous games by Valve through Steam. The collector's edition/Gold version additionally includes merchandise such as a t-shirt, a strategy guide, and a CD containing the soundtrack used in Half-Life 2. Both the disc and Steam version require Steam to be installed and active for play.

Subsequent releases

A demo version with the file size of a single-CD was later made available in December 2004 at the web site of graphics card manufacturer ATI Technologies, who teamed up with Valve for the game. The demo contains part of the opening level of the game, and also part of the chapter "We Don't Go To Ravenholm." In September 2005, Electronic Arts distributed the Game of the Year edition of Half-Life 2. Compared to the original CD-release of Half-Life 2, the GOTY edition adds Half-Life: Source.

On December 22, 2005, Valve released a 64-bit version of the Source game engine that takes advantage of AMD64 processor based systems running 64-bit version of Windows operating system. This update, delivered via Steam, enabled Half-Life 2 and other Source-based games to run natively on AMD64 processors, bypassing the 32-bit emulator. Gabe Newell, one of the founders of Valve, stated that this is "an important step in the evolution of our game content and tools," and that the game benefits greatly from the update.[4] The response to the release varied: some users reported huge performance boosts, while technology site Techgage found several stability issues and no notable frame rate improvement.[5] 64-bit users have widely reported bizarre in-game errors including characters dropping dead, game script files not being pre-cached (i.e., loaded when first requested instead), map rules being bent by AI, and other glitches.

Ports

An Xbox port published by Electronic Arts was released on November 15, 2005. While subject to positive reception, critics cited its lack of multiplayer and frame-rate issues as problems, and the game received much lower scores than its PC counterpart.[6]

During Electronic Arts's summer press event on July 13, 2006, Gabe Newell announced that Half-Life 2 will ship on next-generation consoles (specifically, the PlayStation 3 and Xbox 360) including episodes One and Two, Team Fortress 2, and Portal.[7] The Xbox 360 and PlayStation 3 ports of the game were recently listed on the Electronics Boutique website, which indicated that the ports would be available for pre-release on June 1, 2007.[8][9]

Expansions and mods

File:750px-Hl2 lostcoast menu.jpg
Half-Life 2: Lost Coast, showcasing Valve's HDR technology.

Since the release of Half-Life 2, Valve Corporation has released an additional level and an additional "expansion" sequel. The level, "Lost Coast," takes place between the levels "Highway 17" and "Sandtraps" and is primarily a showcase for high dynamic range imaging (HDR) technology. The "expansion" sequel, Half-Life 2: Episode One takes place shortly after the events of Half-Life 2, with the player taking on the role of Gordon Freeman once again and with Alyx Vance playing a more prominent role. Additionally, two further "episodes" are set to be released in the future, dubbed Episode Two and Episode Three; the latter being the last expansion, "in a trilogy".[10] In an interview with Eurogamer, Gabe Newell revealed that the Half-Life 2 "episodes" are essentially Half-Life 3.[11] He reasons that rather than force fans to wait another six years for a full sequel, Valve Corporation would release the game in episodic installments.[11] Newell admits that a more correct title for these episodes should have been "Half-Life 3: Episode One" and so forth, having referred to the episodes as Half-Life 3 repeatedly through the interview.[11]

It was confirmed in April 2006 that Half-Life 2: Episode Four was in production, and that it would mark the start of a new story arc. Furthermore, it was confirmed that Episode Four was under development by a third-party studio under Valve Corporation's supervision.[12]

Since the release of the Source engine SDK, a large number of mods have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels and weapons, to partial conversions such as Half-Life 2 Substance and Smod (which modify the storyline and gameplay of the pre-existing game), and Garry's Mod (which allow the player to experiment with the physics system in a sandbox mode), to total conversions such as Dystopia or Empires, which transforms the game from a first-person shooter into a real-time strategy game. Some mods take place in the Half-Life universe; others in completely original settings; while some are tributes to other games, such as GoldenEye: Source, a recreation of GoldenEye 007, or Resident Evil: Twilight, based on the Resident Evil series. Many more mods are still in development, including Neotokyo, the episodic single player mod MINERVA, Insurgency, which focuses on realistic modern infantry combat, and the DED Series developed by GameSource, it promises recreated environments of Half-life 2 such as Nova Prospekt.

Valve Corporation's Half-Life: Source was a direct conversion of the original game to the Source engine. Black Mesa, originally named Black Mesa: Source, is an unofficial mod under development which takes the more ambitious route of attempting to fully recreate the original Half-Life from the ground up using improved graphical assets and effects, while maintaining the original storyline and level design.

Cuts

The book Half-Life 2: Raising the Bar[13] revealed many of the game's original settings and action that were cut down or removed entirely from the final game. Half-Life 2 was originally intended to be a far darker game with far grittier artwork where the Combine were more obviously draining the oceans for minerals and replacing the atmosphere with noxious, murky gases. Nova Prospekt was originally intended to be a small Combine rail depot built on an old prison in the wasteland (the depot model remains in the game, visible from the beach and trash compactor). Eventually, Nova Prospekt grew and grew from a stopping-off point along the way to the destination itself.

Half-Life 2 was also originally intended to be much more diverse in settings. Parts of the book detail how Gordon would fight alongside characters such as Odessa Cubbage, albeit under a different name and in a different place, as well as fighting together with Colonel Vance - a character that was later merged with Eli to become Doctor Eli Vance - and Vance's forces. In addition, the player was to follow a vastly different journey than what is in the final release.

Other cuts from the game included a drivable personal water craft and additional weapons. Weapons cut included the OICW seen in an E3 demonstration video and two different models of the gravity gun or Physgun, which is seen in another E3 video, also depicting a level cut from Ravenholm, dubbed "Traptown."

It remains unknown if most of the cut Half-Life 2 scenes will eventually be completed and released, or if they are lost forever. A removed section of the original Half-Life was eventually released as the Half-Life: Uplink demo; a similar situation was in place with the HDR technology demo, Lost Coast, which was based on a scene that was cut from the sequel. It is possible that more removed sections of HL2 will be seen in future expansion packs.

Some of the cut content is available in a work-in-progress mod called Missing Information, constructed using the leaked Half-Life 2 betas as a basis. In addition to several cut weapons, the mod also includes a level set on the stranded icebreaker Borealis and the E3 demonstrations. This mod has not been sanctioned by Valve, being described as "illegal content,"[14] and official permission has not been given for the redistribution of modified versions of the original leaked material.[15]

Soundtrack

All listed tracks have been composed by Kelly Bailey. Purchasers of the Gold Package of the game were given (among other things) a CD soundtrack containing nearly all the music from the game, along with three bonus tracks. This CD is not available for separate purchase.

(Note: Many of the tracks were retitled and carried over from the Half-Life soundtrack; The names in parentheses are the original titles. Tracks 32, 34, 41, and 42 are remixes.)

Tracks 16, 18 and 42 are bonus tracks that are exclusive to the CD soundtrack. Tracks 44 to 51 are tracks from the game that did not appear on the soundtrack CD.

  • 1. "Hazardous Environments" (Valve Theme [Long Version]) - 01:26
  • 2. "CP Violation" - 01:47
  • 3. "The Innsbruck Experiment" - 01:09
  • 4. "Brane Scan" - 01:42
  • 5. "Dark Energy" - 01:34
  • 6. "Requiem for Ravenholm" - 00:35
  • 7. "Pulse Phase" - 01:11
  • 8. "Ravenholm Reprise" - 00:54
  • 9. "Probably Not A Problem" - 01:28
  • 10. "Calabi-Yau Model" - 01:48
  • 11. "Slow Light" - 00:46
  • 12. "Apprehension and Evasion" - 02:19
  • 13. "Hunter Down" - 00:17
  • 14. "Our Resurrected Teleport" - 01:13
  • 15. "Miscount Detected" - 00:50
  • 16. "Headhumper" - 00:10
  • 17. "Triage at Dawn" - 00:47
  • 18. "Combine Harvester" - 01:27
  • 19. "Lab Practicum" - 02:56
  • 20. "Nova Prospekt" - 01:59
  • 21. "Broken Symmetry" - 01:05
  • 22. "LG Orbifold" - 02:54
  • 23. "Kaon" - 01:13
  • 24. "You're Not Supposed to Be Here" - 02:43
  • 25. "Suppression Field" - 00:57
  • 26. "Hard Fought" - 01:17
  • 27. "Particle Ghost" - 01:42
  • 28. "Shadows Fore and Aft" - 01:28
  • 29. "Neutrino Trap" (Hurricane Strings) - 01:37
  • 30. "Zero Point Energy Field" (Cavern Ambiance) - 01:44
  • 31. "Echoes of a Resonance Cascade" (Space Ocean) - 01:40
  • 32. "Black Mesa Inbound" (Vague Voices) - 02:15
  • 33. "Xen Relay" (Threatening Short) - 00:41
  • 34. "Tracking Device" (Credits / Closing Theme) - 01:05
  • 35. "Singularity" (Traveling Through Limbo) - 01:21
  • 36. "Dirac Shore" (Dimensionless Deepness) - 01:28
  • 37. "Escape Array" (Electric Guitar Ambiance) - 01:29
  • 38. "Negative Pressure" (Steam in the Pipes) - 01:59
  • 39. "Tau-9" (Drums and Riffs) - 02:08
  • 40. "Something Secret Steers Us" (Nuclear Mission Jam) - 02:04
  • 41. "Triple Entanglement" (Sirens in the Distance) - 01:34
  • 42. "Biozeminade Fragment" (Alien Shock) - 00:34
  • 43. "Lambda Core" (Diabolical Adrenaline Guitar) - 01:44
  • 44. "Entanglement" - 00:39
  • 45. "Highway 17" - 00:59
  • 46. "A Red Letter Day" - 00:39
  • 47. "Sand Traps" - 00:34
  • 48. "CP Violation (Remix)" - 01:45
  • 49. "Trainstation PT. 1" - 01:30
  • 50. "Trainstation PT. 2" - 01:12
  • 51. "Radio" 00:39

See also

References

  1. ^ "Half-Life 2 sweeps Bafta awards". BBC News. Retrieved May 22. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ "HL2 Headcrab Collectible". Valve Corporation. Retrieved May 20. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. ^ "The Valve Store". Valve Corporation. Retrieved May 20. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ "VALVE UNVEILS 64-BIT SOURCE(TM) GAMING TECHNOLOGY DEVELOPED IN CONJUNCTION WITH AMD". Steam Powered. Retrieved March 23. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ "Review: Half-Life 2: 64-Bit - Reason to get excited?". Techgage. Retrieved March 23. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  6. ^ "Half-Life 2 reviews". GameRankings. Retrieved July 13. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  7. ^ Cite error: The named reference nextgenconfirmation was invoked but never defined (see the help page).
  8. ^ "Half-Life 2 (Xbox 360 version)". Electronic Boutique. Retrieved 30 May. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  9. ^ "Half-Life 2 (PlayStation 3 version)". Electronic Boutique. Retrieved 30 May. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  10. ^ "Half-Life 2: Episode One gold, Two dated, Three announced". GameSpot. Retrieved May 25. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ a b c "Interview - Opening the Valve". Eurogamer. Retrieved June 7. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  12. ^ "Episode 4: 'stand alone plot'". Halflife2.net Forums. 3 April 2006. Retrieved 25 July. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
    "The World According to Gabe". PC Gamer magazine (US). April 2006. p. 22.
    "Re: Steam Source LOL". 7 November 2006. Retrieved 2006-11-07.
  13. ^ Cite error: The named reference raisebar was invoked but never defined (see the help page).
  14. ^ "Article deletion log". Valve Developer Community wiki. Retrieved 2006-10-10.
  15. ^ "Mod developer's post". Halflife2.net. Retrieved 2006-04-22.
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