User:Ozdarka/sandbox
Koopa is a fictional species in the Mario franchise. The king of the Koopas is Bowser, Mario's archnemesis.
Concept and creation
A tortoise-like enemy called Shellcreepers (simply called "turtles" in Japan[1]) first appeared in the 1983 arcade game Mario Bros.. Series creator Shigeru Miyamoto had a fellow designer draw the enemy, but the result was far too realistic to fit in with the tone of the game, so Miyamoto designed the enemy himself. While the design had quite a large head, Miyamoto validated it by suggesting it looked like a tortoise.[citation needed] In Mario Bros., Shellcreepers could only be defeated by hitting the platform on which they stood from underneath, thus flipping them on their backs allowing Mario or Luigi to kick them off the screen.
In Mario Bros., the color of a Shellcreeper's shell indicated how fast it was - green being the slowest, purple being faster, and red being the fastest. This trait would be inherited by Koopa Troopas
Notable Koopa characters
Bowser
Koopa troopa
Koopa Troopas | |
---|---|
Mario race | |
First appearance |
|
Created by | Shigeru Miyamoto |
In-universe information | |
Home world | Koopa Kingdom[2][3] |
Base of operations | Bowser's Castle |
Type | Turtles |
Leader | Bowser |
Notable members |
|
Koopa Troopas, commonly shortened to Koopas or Troopas, known in Japan as Nokonoko[a], are reptilian mini-troopers of the Koopa Troop from the Mario franchise. They first appeared in the 1983 game Mario Bros. as Shellcreepers[b]. The Koopa Troopas are among the oldest recurring enemies in the series and have appeared in some form in all of the main games and most of the spin-off games. When defeated, Koopas may flee from or retreat inside their shells, which can usually be used as weapons. Koopa shells are a recurring weapon in the series, particularly popularized in the Mario Kart series, in which they can be fired as projectiles against other racers. Despite making up the bulk of Bowser's army, known as the "Koopa Troop"[c], Koopas as a species are often shown to be peaceful, some teaming up with Mario. A skeleton of a Koopa Troopa is a Dry Bones[d].
("Nokonoko" in Japan), named as such in 1985's Super Mario Bros. for the Nintendo Entertainment System, in which they were the troops in Bowser's (known as "King Koopa" in Japan) army, hence "Koopa Troopas": they are Koopa's troopers. In Super Mario Bros., green-shelled Koopas wander aimlessly along platforms and even fall into pits, whereas those with red shells patrol their platforms, turning around when they reach the edge of it. Super Mario Bros. also introduced the Koopa Paratroopa ("Patapata"[e] in Japan), a Koopa Troopa with wings which jumps up and down or flies, thus making it harder to dodge and defeat. The design of the Paratroopa came from Mario developer Takashi Tezuka in an attempt to add a flying character to Super Mario Bros., but there was not enough space to include such a character. Tezuka suggested that they put wings on the Koopa Troopa, which Miyamoto did not think would work. However, once it was finished, Miyamoto felt that it looked cute.[4] Jumping on a Paratroopa causes it to lose its wings and become a normal Koopa Troopa, whereas jumping on a Koopa Troopa would cause it to retreat into its shell. The shell can then be kicked, causing it to slide quickly along a platform, defeating any enemy in its path (or Mario, should he stand in its way). It may also rebound off a block, pipe, or any non-enemy (or player) solid object that is in its way. These attributes have been present throughout most of the games.
Koopa Troopas appeared again in Super Mario Bros.: The Lost Levels,[5] originally a Japan-exclusive Famicom Disk System title released in 1986 as "Super Mario Bros. 2".
In Super Mario World[6] for the Super NES, the Koopa Troopa's design was changed slightly, as it was given shoes according to the color of its shell and made bipedal, and although quadrupedal Koopas would be seen in Super Mario Land (albeit as "Bombshell Koopas"[f] - which were similar to Koopa Troopas except their shells exploded), Super Mario Land[7] and its sequel, they would not be seen again until Super Mario Galaxy and its sequel, with bipedal Koopas remaining the most common design throughout the series.[8] Super Mario World also introduced the concept of knocking a Koopa out of its shell by jumping on it (something outside the anatomy of real turtles and tortoises), causing it to go in search of a new shell. The game also introduced blue and yellow Koopas; blue Koopas essentially being faster versions of red Koopas that kick their shells at the player when knocked out of them, and yellow Koopas chasing after the player. New Super Mario Bros.[9] returns blue shelled Koopas but it also drops a blue shell after its death that the Player can wear (more or less like a normal power-up) and gives the Player the ability of a Koopa such as retreating into the shell that can be kicked by another player.
Super Mario Kart[10] for the Super NES marked the Koopa Troopa's first appearance as a playable character, as well as introducing the character to the Mario spin-off games. Although Koopa Troopa was replaced by Wario on the roster of Mario Kart 64, he would return as a playable character again in later games like Mario Kart: Double Dash, Mario Kart Wii, Mario Kart 7, Mario Kart 8, Mario Kart 8 Deluxe, and Mario Kart Tour. A friendly Koopa was given the role of the host of Mario Party[11] for the Nintendo 64, proving that Koopa Troopas aren't necessarily all loyal to Bowser. Since then, both Koopas and Paratroopas have appeared, either playable or not, in a vast number of spin-off games in the series, and Koopa shells have become popularized as a weapon by the Mario Kart series (often mistakenly referred to as "turtle shells"). Koopa Troopas also have appeared in Mario Golf, Mario Tennis,[12] and Paper Mario series. They appear in Super Mario Odyssey,[13] where for the most part they're friendly mini-game organizers who give a Power Moon to Mario for beating their game after finishing the main game, similar to Koopa the Quick in Super Mario 64. Here the only Koopas that are part of the Koopa Army are the ones found in the 8-bit inspired sections reminiscent of the first Super Mario Bros. They also appeared in Super Mario Maker and Super Mario Maker 2.[14]
In other media
Koopa Troopas have also made appearances in the various cartoons and comics based on the Mario series. Although Koopas didn't appear in the 1993 Super Mario Bros. film, early artwork had the film's version of Goombas labelled as "Koopa's Troopas".[15] They appear in all games of the Super Smash Bros. series, appearing as background elements, stage hazards, items and regular enemies. They appear in different titles of the Skylanders franchise, being summoned by their king during his special moves. Koopa Troopa also appears in Mario Tennis Aces as a playable character.[16] It also appears in Mario Party games such as Super Mario Party.[17] Koopa Troopa also has its own Amiibo along with Goomba.[18]
Reception
GameDaily listed Koopa Troopa as the eighth best Mario enemy, calling them the most common enemies in the series next to the Goomba.[19] IGN's Audrey Drake listed Koopa Troopa as one of the best Mario enemies, saying that it is one of the most "iconic Mario enemies out there. In fact, they're pretty much synonymous with the franchise."[20] Since their introduction, Koopa Troopas have become the iconic enemy of the Mario franchise, often referenced in popular culture relating to the series: in 2007's The Simpsons Game, a Koopa Troopa appears as the apparent bride of the eccentric geek Professor Frink after Bart and Lisa rescue him from Donkey Kong in a parody of the popular arcade game.[21] A satirical article was written by The Pitt News columnist Ben Korman, criticizing the Mario series for its offensive treatment of the Koopa Troopas, stating that the character Mario was rewarded for his slaughter of "innocent, healthy turtles".[22] A variety of Mario-related merchandise depicting Koopa Troopas have been produced over the years by Nintendo; this merchandise includes plush dolls,[23] mini figures,[24] bottle caps[25] and plush keychains.[26] The various merchandise given out on King Koopa's Kool Kartoons was often adorned with the name Koopa Troopa as well. Their signature shell was included as a player piece in the Nintendo version of the Monopoly board game.[27]
Lakitu
Lakitu | |
---|---|
Mario character | |
First appearance | Super Mario Bros. (1985) |
Created by | Shigeru Miyamoto |
Voiced by | Dex Manley (2005–2011, 2012–2013) Tadd Morgan (2011, 2013–present) Junko Hori (Super Mario Bros.: The Great Mission to Rescue Princess Peach!) |
In-universe information | |
Species | Koopa |
Lakitu (/ləˈkiːtuː/ or /ˈlækɪtuː/), known in Japan as Jugem[g], is a fictional flying Koopa in the Mario franchise. Created by Shigeru Miyamoto, he first appeared in the Nintendo Entertainment System video game Super Mario Bros., where he dropped enemies called Spinies[h] on the stage. He has a striped green shell, wears aviator goggles, and rides around in a smiling cloud. He has since appeared in several main Mario titles since, as well as Mario spin-off titles, notably the Mario Kart series where he acts as the referee and a playable character in Mario Kart 7, Mario Kart 8 and Mario Kart Tour. He has appeared in non-Mario titles, including the Super Smash Bros. series as an assist trophy.
Since appearing in Super Mario Bros., Lakitu has received somewhat positive reception. It has appeared in the form of several kinds of merchandise, including on t-shirts, stickers, and a dry erase board. While he has been regarded as one of the best Mario villains by GameDaily, he has been decried by several editors for being a troublesome enemy, including 1UP.com editor Jeremy Parish and G4TV editor Andrew Pfister.
Concept and description
Lakitu is a Koopa who rides in a cloud and drops creatures called Spinies on the ground. It has a green turtle shell and yellow skin like most Koopas, but is differentiated by a thick pair of glasses (or goggles) and a different shell design. Its cloud "vehicle" has a smiling face on it. Lakitus come in several varieties as well. Some Lakitus can be seen coming out of pipes, while others use a fishing pole for a variety of things, such as holding a 1-Up Mushroom or a traffic light (in Mario Kart games). An early variation of the Lakitu features Lakitu riding a plane. Lakitus frequently also utilize the ability to produce electricity. A variation of the Lakitu is the Fishin' Boo[i], a ghost that rides a cloud. Mario series creator Shigeru Miyamoto commented that Lakitu was the game character who represented him best. He described Lakitu as "very free, floating in the air, going anywhere. And that's me, that is."[28] The Spinies that it drops are typically red turtles with spikes on their backs that hatch from "Spiny Eggs[j]."
Appearances
Lakitu first appeared in Super Mario Bros. for the NES, where it appears as an enemy that drops Spiny Eggs, which hatch into Spinies when they hit the ground or players.[29] While Lakitu did not make an appearance in the western Super Mario Bros. 2, he did appear in the third game Super Mario Bros. 3;[30] besides being an enemy, its cloud appears as an item called "Lakitu's Cloud" that the player-character can use to skip levels. An enemy bearing a resemblance to Lakitu called Roketon appears in Super Mario Land for the Game Boy, where it uses a plane. In Super Mario World for the Super NES, its cloud can be stolen by the player-character and used as a flying vehicle for a period of time. Lakitu made an appearance in Yoshi's Island,[31] where it had several variations, including the first occurrence of an electricity-producing Lakitu. Super Mario 64 and its DS remake features two characters called the "Lakitu Bros." in a friendly capacity, where they act as the cameramen for the player to control during Mario's adventure.[32] However, Lakitus appear as enemies as well. It would not appear in a primary Mario title afterward until New Super Mario Bros., which featured a boss encounter with a Lakitu called "Lakithunder". Lakitu also appeared in his very own minigame called "Lakitu Launch", where players throw Spiny Shells at the baskets Lakitu is holding within thirty seconds. It appeared in New Super Mario Bros. Wii in roughly the same capacity as in New Super Mario Bros. Most recently, it appeared in Super Mario Galaxy 2, with a boss encounter called "King Lakitu." He also appeared in New Super Mario Bros. U and its DLC New Super Luigi U as well as Yoshi's New Island.[33] In Super Mario Odyssey, Lakitus with fishing rods can be found in various kingdoms, and can be captured by Mario in order to fish in ponds.[34]
Lakitu has a prominent role in the Mario Kart series since its debut in 1992 with Super Mario Kart.[35] In addition to his appearance in Mario Kart 7, Mario Kart 8[36] and Mario Kart Tour as a playable driver, he is a prominent non-playable character as the referee, where he is holding a traffic light hanging on a fishing pole to signal when to start the race (except for Mario Kart DS and Mario Kart Tour), tells them which lap or section they're on, and waving the checkered flag to finish the race. This is also true for other games, where it acts in various assistant roles, such as an umpire in the Mario Baseball games and an official in the Mario Tennis games. He also starts every match in Mario Hoops 3-on-3 and Mario Sports Mix. He also acts as the cameraman in Super Mario 64 and its DS remake. Each game in the Mario role-playing games has featured a Lakitu, starting with Super Mario RPG. A playable Paper Lakitu appears in the first Paper Mario game called Lakilester. While he acts antagonistically towards Paper Mario, it eventually joins him after his girlfriend, Lakilulu, convinces him. The playable Lakitu in Mario Kart 7, Mario Kart 8, and Mario Kart Tour has a red shell, though the differences between red and green shelled Lakitus are unknown. Lakitu has also made appearances in the Super Smash Bros. series starting with the original Super Smash Bros. as a cameo where he can be seen in the background of the stage Peach's Castle, his design is taken from Super Mario 64. Lakitu returns in Super Smash Bros. Melee once again appearing in the background of a stage. this time being Yoshi's Island where his design is taken directly from Super Mario World, and is featured as one of the 293 obtainable trophies in the game. Lakitu also appeared in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U as an assist trophy in the form of his 8-bit Super Mario Bros. design, while appearing as a common enemy in the Smash Run mode in the Nintendo 3DS version. He appears again in Super Smash Bros. Ultimate,[37] where he is a spirit that can be fought, along with his Spinies. It also appeared in The Legend of Zelda: The Minish Cap as an enemy.[38] In the Mario Party series, he appears in various minigames and in Mario Party Advance, he is the referee with his whistle-blowing cloud. In Super Mario Maker with its 3DS remake and Super Mario Maker 2, Lakitu can be customized to throw other objects, such as coins, power-ups and even other enemies; his cloud can be ridden on by the player after he has been defeated and by shaking the Lakitu in the level editor it will be tossed away leaving the cloud empty, that can be ridden or used to carry power-ups, cannons or certain enemies.[39]
In other media
Lakitu has appeared several times in other media. The Nintendo DSi app "DSi Sound" featured a Mario theme that had Lakitu producing coins in it while playing a song.[40] It originally appeared in the anime movie Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! as an antagonist. It again appeared in the episode of The Super Mario Bros. Super Show! called "Mario and the Red Baron Koopa", where its appearance differs from its traditional appearance, featuring green skin and red sunglasses. It also appears in The Adventures of Super Mario Bros. 3 in the episode "Life's Ruff". It has appeared in several comics, such as the Nintendo Comics System issue "Cloud Burst", the Club Nintendo issue "Mario will hoch hinaus", and in the Super Mario Adventures comic. Lakitu also appeared in Puzzle & Dragons Z + Super Mario Bros. Edition.[41]
Reception
Since appearing in Super Mario Bros., Lakitu has received positive reception. It has appeared in the form of several kinds of merchandise, including on t-shirts, stickers, dry erase board[42] and a figurine.[43] 1UP.com described Lakitu as a "series mainstay."[44] Official Nintendo Magazine editor Chris Scullion listed Lakitu as one of the unsung Nintendo heroes, commenting that while it, like Birdo, does get some recognition, it is less so than other enemies such as the Goomba and the Koopa Troopa.[45] GameDaily listed Lakitu as the sixth best Mario enemy, describing him as "cute" and "friendly," yet also "a pain" for players to beat.[46] In discussing an independent video game called Explodemon, video game developer Jonathan Biddle called the "Bomber" enemy from Explodemon a rip-off of Lakitu.[47] GameSpy editor Jonti Davies made a comparison between Telly Vision from Chibi-Robo!, who acts as a flying companion to the protagonist.[48] In his review of the Virtual Console re-release of Super Mario Bros., GameSpot editor Jeff Gerstmann stated that Lakitus "are still awesome."[49] G4TV editor Yodapollo listed Lakitu's first appearance as one of the "Epic Fail Videogame Levels," commenting that he "cannot come up with a single other videogame character who comes close to being half as annoying as Lakitu."[50] G4TV editor Andrew Pfister called Lakitu's first appearance as one of the memorable moments of Super Mario Bros.[51] He also referenced its appearance in one of the later levels as being a difficult encounter.[52] In his retrospective of Super Mario Bros. 2, 1UP.com editor Jeremy Parish commented that after "being harassed endlessly by that jackass Lakitu, it was a relief to be able to hop onto Pidgit's magic carpet and swipe it right out from under his feet."[53]
In discussing the challenges of Super Mario Bros., 1UP.com stated that the Spinies were never a "welcome sight", due to appearing in "infinite numbers courtesy of that rat bastard Lakitu, a cowardly bespectacled turtle who hovered on a cloud overhead tossing Spiny eggs at Mario."[54] It was also described by IGN's Audrey Drake as one of the best Mario enemies, stating that "Are they evil, spiny-tossing fiends out to destroy the Mushroom Kingdom? Are they RTVF dropouts whose day job is following Mario around with a camera? Or are they racing fans, always around to lend a hand to a fallen kart racer? Whatever they are, they've certainly contributed a lot to the Mushroom Kingdom through their various jobs."[55] In criticizing some of the game design choices in Yoshi's Island DS, NGamer criticized an appearance by Lakitu, where when it knocks Baby Mario off of Yoshi, players have to jump into Lakitu to get him back, thereby losing Baby Mario again.[56] UGO Networks editor Chris Littler listed having to be rescued by Lakitu after falling off the track in Super Mario Kart as one of the top 50 worst ways to die in a video game.[57] Shacknews praised the pixel art used in Super Smash Bros. Brawl for Lakitu.[58] In discussing the quality of the Hammer Bros., CNET editor Nate Lanxon commented that "when preparing defenses for your forts of the future, you can take your grumpy little mushroom things and Lakitu's lame cloud," showing preference to Hammer Bros.[59] Editor Scott Jones listed Lakitu and its cloud as an uncomfortable pairing, joking that "if that cloud ever gets free of Lakitu, it will need many years of therapy just to feel like a normal cloud again."[60] The parody film There Will Be Brawl features an "Ira Glass-esque" Lakitu, resembling a human more than a turtle.[61]
Koopalings
Koopalings | |
---|---|
Mario characters | |
File:Koopalings - New Super Mario Bros U.png | |
First appearance | Super Mario Bros. 3 (1988) |
In-universe information | |
Species | Koopa |
Occupation | Bowser's minions |
Fighting style | Magic |
Weapon | Wand (Super Mario Bros. 3) Junior Clown Car (Super Smash Bros. series) |
The Koopalings (コクッパ, Kokuppa) (also known as Bowser's minions (クッパの手下, Kuppa no Teshita) in Japan and Europe or 7 Bowser Team (クッパ7人衆, Kuppa Shichi Ninshū) in Japan) are a fictional group of seven childlike characters in the Mario video game franchise by Nintendo. Their individual names are Larry Koopa, Morton Koopa Jr., Wendy O. Koopa, Iggy Koopa, Roy Koopa, Lemmy Koopa, and Ludwig von Koopa. Originally depicted as the children of the series antagonist Bowser, they first appeared in 1988 game Super Mario Bros. 3. They have since appeared in subsequent Super Mario games and spin-off games.
They have made several appearances in other media, most notably in the animated series The Adventures of Super Mario Bros. 3, which features entirely different names for the Koopalings (referred to as Koopa Kids) due to them not having had official names at the time of its production phase.
Concept and creation
The Koopalings first appeared on a sketch by Yoichi Kotabe and Takashi Tezuka whose aim was finding a definitive redesign of Bowser for the Family Computer Disk System version of Super Mario Bros.: The Lost Levels.[62] Most of the Koopalings are distinguished by their wild punk hairstyles. The first names of the Koopalings would later be adapted for the Japanese version of Super Mario World, which was released a few months after the North American release of Super Mario Bros. 3. However, the Koopalings received a set of different names in the DiC-produced The Adventures of Super Mario Bros. 3 animated series, as they were still unnamed when the show was in production.
The Koopalings were originally intended to be Bowser's children, as was mentioned in Japanese Super Mario Bros. 3 instruction books as well as early materials.[63][64] Subsequent official sources also confirmed that they were his offspring.[65][66] This portrayal was generally accepted by both Japanese and western gamers and media for a long time. After Bowser Jr. was introduced, the Koopalings went on a six-year hiatus after Mario & Luigi: Superstar Saga, only to return (now referred to as Bowser's minions) in New Super Mario Bros. Wii. Contrary to early commentary, Shigeru Miyamoto later stated in 2012 that "our current story is that the seven Koopalings are not Bowser's children. Bowser's only child is Bowser Jr., and we do not know who the mother is."[67] According to the North American website for New Super Mario Bros. U, the Koopalings are also siblings.[68]
Most of the Koopalings were named by Dayvv Brooks, then-translator at Nintendo of America, after celebrities, mainly musicians,[69] save for Larry who was so named because, according to Brooks, "He just looked like a Larry...There's no real-world equivalent—he's not Larry Mullen Jr. from U2 or Larry King", contrary to popular belief.[70]
Appearances
Super Mario series
The Koopalings appear in the Super Mario series. In each game, the Koopalings each serve as the main boss character fought by Mario or Luigi at the end of each individual world. Their first appearance was in Super Mario Bros. 3, released in 1988 for the Nintendo Entertainment System, where they each conquer one of seven kingdoms by stealing its king's magical wand and using it to transform him into an animal or plant.[71]: 5 The Koopalings then appeared in the 1990 Super Nintendo Entertainment System game Super Mario World holding Yoshis captive in eggs at each of their respective castles in Dinosaur Land.[72]: 19
The Koopalings were absent from subsequent Super Mario games until the release of New Super Mario Bros. Wii for the Wii in 2009,[73] which marks their 3D debut, and most of them having slight design changes from their original appearances. They appear again in New Super Mario Bros. 2 for the Nintendo 3DS and New Super Mario Bros. U for the Wii U, along with its DLC New Super Luigi U, both released in 2012.[74] The Koopalings returned in the combined remake of New Super Mario Bros. U and New Super Luigi U, titled New Super Mario Bros. U Deluxe for the Nintendo Switch. All seven appear in the version 3.0 update of Super Mario Maker 2, each with their own attack style. They can be used in all game styles except for Super Mario 3D World.
Spin-off games
The Koopalings have appeared as boss characters in the spin-off Mario games Yoshi's Safari, Mario Is Missing!, and Hotel Mario, released from 1992 to 1994 on various platforms. In the 2003 Game Boy Advance video game Mario & Luigi: Superstar Saga and its 3DS remake,[73] the Koopalings serve as bosses in Bowser's Castle, the last area of the game. In Mario Kart 8 for the Wii U in 2014, the Koopalings made their debut as playable characters for the first time, continuing their playable appearances in Mario Kart 8 Deluxe for the Nintendo Switch and in Mario Kart Tour on mobile.[75] In Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros Ultimate, each of Bowser Jr.'s seven alternate costumes replace him with one of the Koopalings, with each one fighting from atop the Junior Clown Car.[76] They appear once again in Mario & Luigi: Paper Jam, released in 2015 for the Nintendo 3DS, in which they all once again carry out roles as bosses. In Paper Mario: Color Splash, the Koopalings appear for the first time in a Paper Mario game; each one must be defeated at the end of a world, while Roy is fought early in the game's final level.[citation needed] The Koopalings also appeared in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey as playable characters in Bowser Jr.'s Journey mode.
In other media
The Koopalings made their first animated appearance in the Amada Anime Series: Super Mario Bros. OVA series, released in 1989. In the animated cartoon series The Adventures of Super Mario Bros. 3 produced by DIC Entertainment, the Koopa Kids were given different names based on their given personalities. From oldest to youngest, they are Bully Koopa (Roy), Big Mouth Koopa (Morton), Kooky von Koopa (Ludwig), Cheatsy Koopa (Larry), Kootie Pie Koopa (Wendy), and Hip and Hop Koopa (Lemmy and Iggy respectively). After this, they appear in another animated cartoon series Super Mario World with the same names, though they more closely resemble their portrayals in the video games. Aside from their names and personalities, they look slightly different and serve their father King Koopa (as Bowser was called in the series) differently compared to their video game counterparts. Instead of their subordinate role, they act directly as his children, as they refer to him as King Dad, and do things such as seek his attention, and even plot against him. They would also appear in the Nintendo Adventure Books and comic books, wherein they use their official names and designs closer to the games.[citation needed]
Reception
Since their appearance in Super Mario Bros. 3, the Koopalings have had mixed reception.[77] Their popularity amongst fans led to them being reused for the Super NES sequel, Super Mario World. Nintendo Power listed each Koopaling as one of the reasons to love Nintendo, describing them as some of Nintendo's most beloved villains. They cited their eccentric designs for the quality of their personalities.[78] The Koopalings were named the 19th best Mario villains by GameDaily.[79] GamesRadar editor Henry Gilbert described the battle at the end of each world in Super Mario Bros. 3 as a "special affair"; he also praised them for adding variety to the series compared to Super Mario Bros., which featured Bowser as the last boss of each castle.[80] IGN editor Lucas M. Thomas echoed these sentiments, stating that the Koopalings brought their own looks, mannerisms, and methods of attack. Specifically, he described the battle with Lemmy Koopa in Super Mario Bros. 3 as unique and memorable, while also describing Ludwig von Koopa's battle in Super Mario World as distinct from the others.[73] In another article he listed the Koopalings as one of the characters he wants in Mario Kart 7, especially Wendy O. Koopa.[81] Fellow IGN editor Jesse Schedeen featured the Koopalings in the "Big Boss of the Day" feature, describing them as popular bosses in video games.[82]
Joystiq editor James Ransom-Wiley called their reappearance in New Super Mario Bros. Wii a welcome addition, stating that it should boost the quality of the bosses.[83] Fellow Joystiq editor JC Fletcher described them as a draw for New Super Mario Bros. Wii for some fans, also praising the three-dimensional designs of the Koopalings.[84] During an interview with Super Mario Galaxy director Yoshiaki Koizumi, Electronic Gaming Monthly noted that they were hoping for the Koopalings to return in it.[85] Destructoid editor Conrad Zimmerman stated that the Koopalings were his favorite characters from Super Mario Bros. 3, and added that with regard to the musical references in the Koopalings' names, he doubted that anything similar would be seen in this day and age.[86] GameSpy editor Ryan Scott listed the Koopalings as one of the reasons why Super Mario Bros. 3 and Super Mario World were quality video games.[87] He also praised New Super Mario Bros. Wii for the inclusion of the Koopalings.[88] The GameSpy staff listed the Koopalings as some of their favorite bosses, stating that they have much more charm than their "dopey successor", Bowser Jr.[89]
Magikoopa
Kamek, Kammy
Notes
- ^ Japanese: ノコノコ
- ^ Japanese: シェルクリーパー/カメさん, Hepburn: Sherukurīpā/Kame-san
- ^ Japanese: カメ一族/カメ族, Hepburn: Kame-ichizoku/Kame-zoku
- ^ Japanese: カロン, Hepburn: Karon
- ^ Japanese: パタパタ, Hepburn: Patapata
- ^ Japanese: ノコボン, Hepburn: Nokobon
- ^ Japanese: ジュゲム, Hepburn: Jugemu, [dʑɯ.ɡe.mɯ]
- ^ Japanese: トゲゾー, Hepburn: Togezō
- ^ Japanese: スプーク, Hepburn: Supūku
- ^ Japanese: パイポ, Hepburn: Paipo
References
- ^ Trophy description from Super Smash Bros. Brawl, Nintendo and HAL Laboratories, 2008
- ^ Kamek: You can, ah, will, aaah, never enter the Koopa Kingdom! I banish you to forever twinkle in the heavens, BE GONE!! - Super Mario World 2: Yoshi's Island
- ^ Super Mario World 2: Yoshi's Island Instruction Booklet, Nintendo, 1995, p. 5 - "INTRODUCTION: The kidnapper is Kamek, an evil Magikoopa from the Koopa Kingdom. Having divined last night that twin babies born this morning will bring disaster to the Koopa family, he arranged for an early morning ambush. Returning to his castle, Kamek realizes that he missed the other baby. He orders his toadies."
- ^ "Wii.com - Iwata Asks: New Super Mario Bros. Wii". Us.wii.com. Retrieved April 8, 2010.
- ^ "Princess Peach Was The Best Character In Super Mario Bros. 2". Kotaku.
- ^ "Super Mario Maker 2 version 2 update lets you play as Link". Nintendo Enthusiast. December 2, 2019.
- ^ "Guide: How To Use All Power-Ups In Super Mario Maker 2". Nintendo Life. November 24, 2019.
- ^ Stark, Chelsea. "15 'Super Mario' music covers that'll make you shake your Koopa Troopa". Mashable.
- ^ Sundberg, Kelly Hudson (February 18, 2019). "New Super Mario Bros. U Deluxe guide: Soda Jungle Star Coins". Polygon.
- ^ "As expected, the Mario Kart Tour gacha gambling drop rates are comically bad". Destructoid.
- ^ EDT, Mo Mozuch On 10/5/18 at 3:46 PM (October 5, 2018). "Want to unlock Pom Pom in 'Super Mario Party'?". Newsweek.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ McWhertor, Michael (June 13, 2018). "Mario Tennis Aces is getting more characters — and a new way to unlock them". Polygon.
- ^ "Super Mario Odyssey Koopa Troopa Moon Challenge Gameplay". gamerant.com. July 8, 2017.
- ^ Seedhouse, Alex (May 16, 2019). "Super Mario Maker 2 Has Clear Pipes, Koopa Troopa Cars, Track Blocks And More".
- ^ "Super Mario Bros. The Movie Archive". Smbmovie.com. Retrieved May 24, 2012.
- ^ "Mario Tennis Aces' Koopa Troopa & Blooper Get Their Own Character Trailers". June 19, 2018.
- ^ "Super Mario Party: The Kotaku Review". October 4, 2018.
- ^ Life, Nintendo (June 13, 2017). "Koopa Troopa and Goomba amiibo Figures Are on the Way".
- ^ Sliwinski, Alexander (May 18, 2012). "Top 25 Mario Enemies". GameDaily. Archived from the original on December 7, 2008. Retrieved May 24, 2012.
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External links
- Koopa Troopa at MarioWiki.com
- Anthropomorphic characters in video games
- Animal characters in video games
- Fictional monsters
- Fictional turtles
- Fictional warrior races
- Mario (franchise) enemies
- Video game characters introduced in 1983
- Video game species and races
- Fictional henchmen in video games
- Child characters in video games
- Fictional criminals in video games
- Fictional kidnappers
- Super Smash Bros. fighters
- Mario (franchise) characters
- Nintendo antagonists
- Fictional septets
- Video game bosses
- Video game characters introduced in 1988
- Video game nobility
- Video game characters who use magic
- Video game characters with fire or heat abilities