Jump to content

Richard Garfield

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Minute Lake (talk | contribs) at 03:43, 25 April 2010 (Undid revision 358100756 by 66.177.101.79 (talk)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Richard Channing Garfield (born 26 June 1963 in Philadelphia, Pennsylvania) is a mathematics professor and game designer who created the card games Magic: The Gathering, Netrunner, BattleTech CCG, Vampire: The Eternal Struggle (originally known as Jyhad), The Great Dalmuti, Star Wars Trading Card Game, and the board game RoboRally. He also created a variation of the game Hearts called Complex hearts. The development of Magic: The Gathering is credited with popularising the collectible card game genre.

Biography

Early life

Garfield spent his childhood in many locations throughout the world as a result of his father's work in architecture. His family eventually settled in Oregon when he was twelve. While always having an interest in puzzles and games, his passion for games began when he was introduced to Dungeons & Dragons.[1] Garfield designed his first game by the time he was 13.[2]

Education and career

In 1985, he received a Bachelor of Science degree in computer mathematics. He joined Bell Laboratories, then decided to continue his education and attended the University of Pennsylvania, and studied combinatorial mathematics.[1]

He began designing Magic: The Gathering as a Penn graduate student. A group of playtesters, comprising mostly fellow Penn students, formed around the developing game.[3] While searching for a publisher for RoboRally, which he designed in 1985[1], Garfield found Peter Adkison of Wizards of the Coast, who expressed interest in Magic.[2]

Garfield studied under Herbert Wilf and earned a Ph.D. in combinatorial mathematics from Penn in 1993. He became a professor of mathematics at Whitman College in Walla Walla, Washington.

Magic: The Gathering launched in 1993. Playtesters began independently developing expansion packs, which were then passed to Garfield to edit.[3] Garfield left academia to join Wizards of the Coast as a full-time game designer in June 1994.[1] He was a primary play tester for the Dungeons & Dragons 3rd edition bookset, released by Wizards in 2000. He eventually left Wizards to become an independent game designer.[1]

He still sporadically contributes to Magic: The Gathering.[4] More recently, he has created the board games Pecking Order (2006)[5] and Rocketville (2006). The latter was published by Avalon Hill, a subsidiary of Wizards of the Coast.[6] He has shifted more of his attention to computer games, having worked on the design and development of Schizoid and Spectromancer.[1]

Games designed

A partial list of games designed by Richard Garfield:

References

  1. ^ a b c d e f Vasel, Tom (2005-06-19). "Interviews by an Optimist # 49 - Richard Garfield".
  2. ^ a b Zurcher, Christopher (1998-12-27). "Just like magic". PolkOnline.
  3. ^ a b Elias, Skaff (2002-03-08). "Legendary Difficulties". Latest Developments.
  4. ^ Rosewater, Mark (2005-09-05). "City Planning, Part I". Making Magic. Retrieved 2007-04-27.
  5. ^ "Pecking Order". BoardGameGeek. Retrieved 2007-05-06.
  6. ^ "AVALON HILL WELCOMES BACK RICHARD GARFIELD; Rocketville Set to Blast-Off on March 10". 2006-02-07.