Predicate |
Object |
assignee |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_51d028c578ae85cb937b5b34a5129fbc |
classificationCPCAdditional |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G06T2210-21 |
classificationCPCInventive |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G06T15-005 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G06T1-60 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G06F9-3887 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G06T15-06 |
classificationIPCInventive |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/G06T15-00 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/G06T15-06 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/G06F9-38 |
filingDate |
2019-11-26^^<http://www.w3.org/2001/XMLSchema#date> |
inventor |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_f542b918908717ffe1a12602e5bfba1c http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_5432143bc0829565034fe4f75395f6dc http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_63c2ebf6316e4fe83f9becd4c59d5f66 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_b0c433b8310d78c066859d017ccda5e2 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_b72595007ef5c1d1f19bb8a4641aecee http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_9ce1f5059d54d6c36477fdeba7397109 |
publicationDate |
2020-07-10^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber |
CN-111402376-A |
titleOfInvention |
Speculative execution of hit and cross shaders on programmable ray tracing architectures |
abstract |
Apparatus and method for speculative execution of hit and cross shaders on programmable ray tracing architectures. For example, one embodiment of an apparatus includes: a single instruction multiple data (SIMD) or single instruction multiple thread (SIMT) execution unit (EU) for executing shaders; and a ray tracing circuit for executing a ray traversal thread, the ray The tracing engine includes a traversal/intersection circuit that traverses a ray through an accelerated data structure including a plurality of hierarchically arranged nodes in response to a traversal thread, and intersects the ray with primitives contained within at least one of the nodes; and shading A shader deferral circuit that defers and aggregates multiple shader calls produced by traversal threads until a specific trigger event is detected, where multiple shaders are executed in a single shader batch when a trigger event is detected Assigned to EU. |
isCitedBy |
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-11521343-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/CN-114092614-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/CN-114092614-B |
priorityDate |
2018-12-28^^<http://www.w3.org/2001/XMLSchema#date> |
type |
http://data.epo.org/linked-data/def/patent/Publication |