http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2014054330-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_0682f88e3ea5fa938b6c39613ce32481 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2012-09-11^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_9f6eed0e596cc9cb6e72ecd025fcc2db http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4abea96b2f2fb0d85dde1df65d399ae1 |
publicationDate | 2014-03-27^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2014054330-A |
titleOfInvention | Game machine |
abstract | A gaming machine capable of suppressing a burden on a player when a game is played for a long time. SOLUTION: A player's finger is moved from the 0th section G0 which is the reference position (reference area) in the 0th section G0 to the 18th section G18 in the touch sensor unit 512 which is a predetermined detection area in the firing operation device. By a simple single sliding operation of sliding while touching the 18 sections G18, the start of the game ball launch, the setting of the launch intensity of the game ball toward the game area, and the stop of the game ball launch 3 In addition, when a player's finger slides in the 0th section G0 to the 18th section G18 in the touch sensor unit 512, the repulsive force accompanying the slide is applied to the player's finger. Since it is not biased, the burden on the player's finger and wrist is reduced. [Selection] Figure 119 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019165889-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018000215-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016036600-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016172184-A |
priorityDate | 2012-09-11^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
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