http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016172158-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_0682f88e3ea5fa938b6c39613ce32481 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2016-07-06^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_9f6eed0e596cc9cb6e72ecd025fcc2db http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_7833d9fc9a3511d05ff1626a0c245f86 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4abea96b2f2fb0d85dde1df65d399ae1 |
publicationDate | 2016-09-29^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2016172158-A |
titleOfInvention | Game machine |
abstract | PROBLEM TO BE SOLVED: To provide a gaming machine that does not require time and effort to readjust the firing intensity. SOLUTION: A player's finger moves from the 0th section in the touch sensor section until a certain period of time elapses after the contact between the player's finger and the 0th section to the 18th section in the touch sensor section is released. When one section number of the 18th section is touched again, the player's finger touches the 0th section in the 0th section to the 18th section in the touch sensor unit, and this 0th section is linked. Even if it is not slid while actually touching one of the 0th section to the 18th section in the touch sensor unit 512 that has been touched until just before it leaves, the game ball can be played with a launch intensity that matches the sliding amount. By being able to fire, when performing readjustment of the firing strength, the same firing strength as that immediately before the player's finger is separated from the 0th section to the 18th section in the touch sensor unit is obtained. Be able to. [Selection] FIG. 155 |
priorityDate | 2016-07-06^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
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