http://rdf.ncbi.nlm.nih.gov/pubchem/patent/KR-20120081273-A

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filingDate 2011-01-11^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4747c42f91f6b19548ebad20e1db9a9b
publicationDate 2012-07-19^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber KR-20120081273-A
titleOfInvention Video game method using flying object including conductive yarn
abstract A video game method using a game vehicle 10 including a conductive fiber according to an aspect of the present invention includes a video executed in a smart terminal 100 including a capacitive touch screen and capable of installing and executing an application program. A game method, comprising: a first step of starting a video game; Displaying a video signal including an image of a target appearing in the video game through the touch screen; A gaming vehicle flying against the target, wherein the gaming vehicle comprises a conductive layer formed of at least all or part of an outer layer and composed of conductive fibers and has a stretch or elasticity when impinged on the surface of the touch screen Sensing a change in capacitance at the point of impact to identify at least the location of the point of impact; And a fourth step of using the identified information about the location of the collision point in the video game. According to an aspect of the present invention, it is possible to provide a different type of game tool in a video game using a smart terminal, there is an effect that can provide a new fun video game method using a different game tool. In addition, there is an effect that can provide a new application method of the smart terminal.
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/WO-2014155384-A1
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/KR-101637143-B1
priorityDate 2011-01-11^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

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