abstract |
According to an embodiment, a video game permits players to provide funding to other players. Such funding may be used to develop and create virtual assets and game environments. In return the receiving player can provide a benefit to the funding source. Funding sources include taxes, fees, licenses, bond issuance, loans, investors, commercial paper, convertible debt, bills, notes, debt issuance, promissory notes, venture capital, the issuance of private shares, transforming the game environment into a public company through an initial public offering, or through a follow on offering such as the issuance of common stock, preferred stock, and treasury stock. |