Predicate |
Object |
assignee |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_55124baa8e162086193e773b781eb789 |
classificationCPCAdditional |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-8029 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-65 |
classificationCPCInventive |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-30 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-45 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-10 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-837 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-12 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-58 |
classificationIPCInventive |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63A13-00 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63A9-24 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/G06A19-00 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/G06A17-00 |
filingDate |
2005-04-01^^<http://www.w3.org/2001/XMLSchema#date> |
grantDate |
2011-06-28^^<http://www.w3.org/2001/XMLSchema#date> |
inventor |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_95c8d9576a8eb8310845cfb728685ea3 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_0411ae7a12856f667e91812e65a546a8 |
publicationDate |
2011-06-28^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber |
US-7971226-B2 |
titleOfInvention |
Interactive game system with computer-animated game pieces |
abstract |
An interactive computer game system ( 10 ) for one or more players includes a game server ( 12 ) that generates a first game piece ( 19 A) controlled by a first player, and a second game piece ( 19 B). The first game piece ( 19 A) has a first adjustable battle parameter that is adjustable by the first player and a first fixed battle parameter that is not adjustable by the first player. The second game piece ( 19 B) can have a second adjustable battle parameter that is adjustable by the second player and a second fixed battle parameter that is not adjustable by the second player. The game pieces ( 19 A, 19 B) engage in a battle having an outcome determined by an algorithm that is based at least partly upon one or more of the adjustable battle parameters and/or one or more of the fixed battle parameters. In another embodiment, the game server ( 12 ) generates a pool of game pieces from which the players select activated first game pieces and second game pieces, respectively. The game pieces of each player engage in battles until only one player has at least one activated game piece remaining, and is thereby determined the winning player. |
isCitedBy |
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-10918942-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-2017001114-A1 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-10322340-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-2015038226-A1 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-9468849-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-2017232341-A1 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-2022347569-A1 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-11400369-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-9669308-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-2019255438-A1 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-9956484-B2 |
priorityDate |
2005-04-01^^<http://www.w3.org/2001/XMLSchema#date> |
type |
http://data.epo.org/linked-data/def/patent/Publication |