Top Ranger Things
On your way to the Ranger Union, Wendy comes along and brings you to the Union on her Staraptor.
Inside, your old friend Keith is there! He was also promoted to Top Ranger. That's not all, Rythmi is also there! She's now an Operator at the Union. What a reunion!
As a Top Ranger, you can assign yourself Missions, but Sven calls into the Union asking for help, so Erma sends you and Keith to help Sven.
Outside, Wendy teaches you how to ride a Staraptor. Now, a whole Slew of Quests open up!
Quests
Quest 16
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Cherim, Cherim, Come to Us♪
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Reward:
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Ghost Defense
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Bring Cherrim.♪ Pretty please? Real ones should be on a cliff.♪ Yes, high up on Peril Cliffs.♪ That's where ♪ they are.♪
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The Nectar Sisters are by the lake on Union Road. They ask to see a Cherrim. OK, go to Peril Cliffs. Cherrim is on a cliff at the very top, at the place where you have to climb vines to get around. You'll have to cut a vine to get to Cherrim, so bring a Staravia. Bring Cherrim back to the Nectar Sisters. You get a Ghost defense as a reward.
Quest 17
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Reward:
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Poison Defense
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I'm a collector of exquisite fragrances. I have long sought the effervescent aroma of Muk to no avail. I have it on good authority that one was seen in a cave and Boyle volcano. I must have its aroma! You must capture it!
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Oscar wants Muk, he's right outside the Boyleland Vocano West Side. Make your way to the back of the West Side, and bring along a Shuppet. Use Shuppet on the Sealed Door at the back, and capture Muk. Bring it back to Oscar for you Poison Defense. (I would advise doing Quest 19 now, since it's also in Boyleland)
Quest 18
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Reward:
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Time Assist
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I hurt my back while raking the leaves in the schoolyard. The leaves are gathered together in three piles. Can I get you to set fire to them?
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Ah, pyrotechnics! Go to the Ranger School, and talk to Janice on the second floor of the School Building. Snag some Charmanders, and set fire to the leaves!! After, talk to Janice for a Time Assist Power-up.
Quest 19
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Boyleland Elder's Granddaughter
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Reward:
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Recovery
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That man all by himself in the hidden harbor… He's actually a member of Team Dim Sun. But I feel sorry for him being out there alone. Can you go and look in on him?
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Talk to the Elder's Granddaughter in the southwest house. Go back to the end of the West Side Cave, to the Hidden Harbor. Bring two Stunky to crush two crates. Then capture the Charmander the Team Dim Sun grunt sends out. You get a Recover Power-up as a reward.
Quest 20
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What Reporter Hans Forgot
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Reward:
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Psychic Defense
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A newspaper reporter named Hans came by the house earlier. He left his pen behind. I'd like you to return it to him. He said he's going to Altru next for his story.
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Talk to your dad in Chicole Village, he tells you about a reporter who stopped by. Now, you must give him back his pen. Go to the Altru Building, and you'll find Hans outside. Return his pen. You get a Psychic Defense as reward.
Quest 21
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That poor Shieldon got stuck on Peril Cliffs while trying to get down. Please, Ranger, you have to help that little Shieldon out!
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The boy is on Union Road, near the Nectar Sisters. Talk to him, and go back to Peril Cliffs. Go back to where you found Cherrim, but stay on the vine mass. Drop down onto the ledge over a Staravia. Grab Shieldon, and it becomes a partner Pokémon.
Mission 9
Chroma Road/Highlands
Chroma Road
Chroma Highlands
To get to the Chroma Ruins, follow Chroma Road, which is east of Altru Park. But first grab two Cherubi and one Wartotle from Vien Forest. Use them to clear obstacles on Chroma Road
Bring a Pikachu, because the Chroma Highlands are cloaked in a Dark Mist which drains your styler. Make your way around the Ruins, battling Team Dim Sun along the way. Pick up a Cranivine, and slash a Wooden Fence. Capture Skarmory.
Once you capture Skarmory, use its Area Move to clear the Dark Mist. Now go to the right, by that house, and capture Bastiodoon.
Go up the stairs, and use Bastiodoon on the Gateway. Save, and enter the Chroma Ruins!
Mission 9: Support Sven at the Ruins!
Chroma Ruins
1. Directly to the west (←) of the entrance is a circle of light. Capture a nearby Drifblim, and use it to go up the hole. Capture Pupitar.
2. Hop back down, and go south (↓) then east (→). There's a rock blocking a hole, use Pupitar to smash the rock. Go in.
3. Capture the Electabuzz, and leave the room. Continue east (→).
4. Use Electabuzz's Area Move Flash. Capture a Sandshrew, and use it on the soft sand at the bottom of the room. Go down.
5. Go down, and capture a Hypno. Go east (→) and use Hypno on the Sealed Door. Capture the Pupitar inside.
6. Go back up using Drifblim, and recapture the Electabuzz. Go back down, and go west (←).
7. Use Flash, and then use Pupitar on a rock. Capture a Sandshrew in the previous room, then continue along to the soft sand. Use Sandshrew, and go down.
8. Go up, and down the open hole. Capture Hypno, and go back up, but use the hole to the east (→).
9. Use Hypno on the Sealed Door, and capture the Stuntank inside. Exit, and drop down off the ledge. Go left, and capture a Bastiodoon. Be careful! Bastidoon charges at you!
10. Go down from where Bastiodoon was, and catch Pupitar. Use it on the rocks. Go west (←) and capture Sandshrew. Now go up, to the second hole. Use Sandshrew, and go down.
11. Go right, and use Bastiodoon on the Round Rock. Continue right.
12. You find Sven in this room. He's been spying on Team Dim Sun grunts. He asks you to use Stuntanks area move to get Team Dim Sun out. So do it!
13. Drop down the hole after Team Dim Sun leaves, and save at the save machine. You have a boss battle coming up! Drifblim will be helpful here.
14. Spiritomb is tough. It will hop from one stone to another, and occasionally stick its head out. That's the time to circle it! Keep a careful eye, and soon you'll be able to capture Spiritomb!
15. After Kincaid leaves, continue north (↑) and up the altar. There's a big chunk missing! Team Dim Sun took the Shadow Crystal!
16. There's nothing you can do about the Shadow Crystal, so go through the hole, and down the ledge. Climb up the ladder to the Chroma Highlands.
17. You come up by that house. Go in, and you find out it was the former location of Altru Inc.! Go to the back, and start to read the burned journal.
18. All of a sudden, your old classmate Ponte comes out! He was a Team Dim Sun member, but dropped out. He's been living in the cabin. According to Ponte, Team Dim Sun members were carrying something out of the Chroma Ruins.
19. Leave the cabin, and it's Mission Clear!
Quests Again
Quest 22
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Dim... Sun... Come Back...
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Reward:
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Ice Defense
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My two, squat, dark, and handsome darlings have left me for life on the streets! The running wild and cavorting in Pueltown, so please, reel them back to Mama! Oh, my darlings Dim and Sun are Murkrow!
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Haha, Dim and Sun are Murkrow, not the bad guys! The lady is on the bridge in Pueltown, directly north (↑) of the Ranger Depot. The first Murkrow is on the west (←) side of town, on the top of an apartment. The second is in front of Melody's house on the East Side. Capture it, and bring them both back to the lady. You get an ice defense as reward.
Quest 23
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Reward:
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Energy Plus
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On the road to the Chroma Highlands, a Vespiqueen and her sidekicks are buzzing around out of control. It's all my fault. I made them furious. Sorry, but can you go settle them down?
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In the cabin on Union Road is the Jam-maker. He made some Vespiqueen upset on Chroma Road. Go there, and capture the Vespiqueen. You'll get an Energy Plus Power-up as a reward.
Quest 24
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Near the Chroma Ruins, there's this Chimchar. It's tormented by these Beedrill that chase it around. Can you see about helping that Chimchar out?
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This guy is outside the cabin on Chroma Road. Then go to the Chroma Highlands, and up to where the stairs to the Ruins are. Go left, and then the Beedrill attack you. The two Beedrill and Chimchar appear on the same screen, so watch out! Once captured, Chimchar becomes a partner Pokémon.