Skill (Shuffle)
Skills (Japanese: 能力 Skill) are a characteristic each Pokémon has in the game Pokémon Shuffle that are similar to Abilities in the core series games. Every species of Pokémon has at least one skill, and may only have one skill at a time. Pokémon that have multiple skills may only switch their current skill when a Skill Swapper enhancement is used on it. When a Pokémon Mega Evolves, its regular skill is replaced by its Mega Effect instead. Skills only have a chance of activating on the first match in a combo.
Skill Level
From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's skill is able to be leveled up, with a maximum level of 5. Depending on the skill, each level either increases the chance that the skill will activate or increases the skill's damage multiplier when the skill is activated.
Skills are leveled up by filling the Skill Gauge. The enhancements Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the Skill Booster M Stage! or as prizes.
A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only dropped by Pokémon in specific stages (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared.
Item | Skill points granted | Notes |
---|---|---|
Personalized Skill Booster | 1 point |
|
Skill Booster S | 3 points | Can be used from the bag while editing the active team. |
Skill Booster M | 10 points | Can be used from the bag while editing the active team. |
Skill Booster L | 30 points | Can be used from the bag while editing the active team. |
The table below describes the groups that Pokémon fall into, according to the total number of points they require to reach each Skill Level.
Total skill points per level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill points to max |
50 | 54 | 61 | 70 (type A) |
70 (type B) |
100 (type A) |
100 (type B) |
120 | 150 | 200 |
Level 1 | — | — | — | — | — | — | — | — | — | — |
Level 2 | 3 | 2 | 3 | 2 | 5 | 2 | 5 | 5 | 15 | 10 |
Level 3 | 10 | 9 | 8 | 9 | 15 | 9 | 20 | 30 | 45 | 50 |
Level 4 | 25 | 27 | 23 | 30 | 40 | 30 | 40 | 70 | 100 | 100 |
Level 5 | 50 | 54 | 61 | 70 | 70 | 100 | 100 | 120 | 150 | 200 |
The table below lists the amount of skill points needed to reach the next level:
Skill points to next level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill points to max |
50 | 54 | 61 | 70 (type A) |
70 (type B) |
100 (type A) |
100 (type B) |
120 | 150 | 200 |
Level 1 | 3 | 2 | 3 | 2 | 5 | 2 | 5 | 5 | 15 | 10 |
Level 2 | 7 | 7 | 5 | 7 | 10 | 7 | 15 | 25 | 30 | 40 |
Level 3 | 15 | 18 | 15 | 21 | 25 | 21 | 20 | 40 | 55 | 50 |
Level 4 | 25 | 27 | 38 | 40 | 30 | 70 | 60 | 50 | 50 | 100 |
Level 5 | — | — | — | — | — | — | — | — | — | — |
Skill activation mechanics
A skill can only activate on the first match of a combo. To activate another skill, the current combo must end, which occurs when all icons on the board have settled.
- Tie-breakers
- If two different Pokémon are matched by a move, then the Pokémon whose icon the player "grabbed" to make the move will be used for skill activation.
- Shape-based skills
For skills that require their activation matches to have a specific shape, namely Cross Attack(+), L-Boost, and T-Boost, the first two matches of the combo receive the damage bonus.
- When a match of this shape is made, the line of largest size will be used for skill activation. If the lines are of equal size, then the horizontal line will be used.
- For Mega Evolution, the intersecting icon of the shape is counted twice.
- Type-based skills
For skills that boost the damage of a specific type (such as Poison Pact), they will only activate if the player's team has at least one Pokémon of the corresponding type (in this case Poison).
- Non-support Pokémon that spawn among falling icons as if they were supports, count towards this requirement.
- Non-support Pokémon that do not spawn among falling icons, but instead appear only in initial board layouts or as disruptions, do not count towards fulfilling this requirement.
- Multiple effects
If a skill has multiple effects, then the skill will only activate if all of its effects are able to activate - in other words, activation is treated as all-or-nothing.
- For example: Block Shot removes two blocks and increases damage. Therefore, it will only activate if at least one block is present on the board to be removed. If no blocks are present, then no blocks can be removed, so Block Shot will not activate - which also means its extra damage will not be dealt.
- Status conditions
- Main article: Status condition → Pokémon Shuffle
This all-or-nothing rule also applies to skills that inflict status conditions, though with additional restrictions:
- Certain types are immune to certain status conditions. If a skill would inflict a status that the foe is immune to, then that skill will never activate.
- The foe can only have one status condition at a time. Skills that would inflict a status will never activate as long as any current status persists.
- The skills Mind Zap and Prank will not activate if the foe has a status condition.
Further, a foe's current status condition will tick down its duration after a move is made, but before the second hit onwards of the move's resulting combo. This can result in the status effect being active for the first match of the combo, but being inactive for the subsequent matches in the same combo.
- This can lead to decreased damage - for instance, if Sleep Combo is triggered on the last move that an enemy is asleep, then only the first match of the combo receives the increased damage, as the foe will be awake from the second match onwards.
Order of operations
Once any tie-breaker has been applied for a move, effects occur as follows:
- Before first match
- Unbreakable-blocks that have reached their 5-turn expiration will disappear. Adjacent breakable-rocks will also disappear, as will any barriers on the disappearing blocks or rocks.
- First match
- The first match (as determined by tie-breaker, if needed) will attempt to activate its skill, using the current board and enemy state.
- Note that since some disruptions may have disappeared before this, some skills that depend on disruptions might not be able to activate. (example: Block Shot, but the last blocks on the board just expired).
- If the first match's skill removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
- If the first match was of a Mega-Evolved Pokémon, then its Mega Effect will trigger.
- If a shape-match of Mega-Evolved icons was made, then the second match is cancelled.
- If the Mega Effect removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
- The first match removes barriers, black clouds, and rocks, if applicable.
- If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled.
- Damage (with applicable boosts) is dealt.
- The disruption countdown on the foe will tick down 1 turn.
- This tick-down will not occur if the first match triggered the Mega Evolution animation, or if the foe has an incapacitating status effect (Sleep, Freeze, Paralysis, or Disruption Delay).
- Since an incapacitating status can be inflicted earlier in the same turn, it is therefore possible to endlessly prevent the disruption counter from ticking down, assuming a status effect is re-applied the turn after it wears off.
- If the foe already had a status effect before this turn, then that status effect's duration will tick down 1 turn.
- Second match
- If a shape-match of Pokémon icons was made, and the first match triggered the Mega Evolution animation, then the second match will trigger the Mega Effect.
- If a shape-match skill was triggered, the damage boost will be applied to this match's damage.
The third match onwards deals damage according to applicable boosts (type effectiveness, match size, combo-damage skills, combo count, enemy status effect, Attack Power ↑ item).
After the combo ends, any applicable disruptions from the enemy will occur.
- In timed stages, the enemy will not wait for the combo to end, and will disrupt as soon as a move decrements their countdown to 0.
List of skills
The following list of skills is sorted by the order used within the game in the Search function of the Pokémon List.
The chance column shows the chance of the skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force).
For a sortable list of which Pokémon use each skill, please see the full Pokémon list.
Index no. | Name (Japanese) |
Description/Notes | Effect | Chance (3-/4-/5 or more-match) |
Skill points to max |
Skill Level bonus |
---|---|---|---|---|---|---|
76 | Cheer おうえん |
Increases the chance that the next match's skill is triggered.
|
Other |
|
50 | Chance:
|
159 | Super Cheer スーパーおうえん |
Guarantees that the next match's skill is triggered.
|
Other |
|
150 | Chance:
|
45 | Mega Boost メガパワー |
Fills the Mega Gauge of a Pokémon of the same type.
|
Mega Gauge +3 |
|
100 (type B) |
Chance:
|
51 | Mega Boost+ メガパワー+ |
Fills the Mega Gauge of the same type of Pokémon more.
|
Mega Gauge +6 |
|
120 | Chance:
|
52 | Mega Boost++ ハイメガパワー |
Fills the Mega Gauge of same type of Pokémon even more.
|
Mega Gauge +9 |
|
120 | Chance:
|
1 | Opportunist きゅうしょをつく |
Rarely increases damage. * | Damage ×1.5 |
|
50 | Damage:
|
2 | Heavy Hitter パワーパンチ |
Sometimes increases damage.* | Damage ×1.5 |
|
(type B) |
70Damage:
|
46 | Hyper Punch ハイパーパンチ |
Sometimes deals even more damage. * | Damage ×3 |
|
(type A) |
70Chance:
|
3 | Dragon Talon ドラゴンのつめ |
Sometimes increases damage. * | Damage ×1.5 |
|
(type B) |
70Chance:
|
67 | Nosedive きゅうこうか |
Sometimes deals a lot more damage. * | Damage ×5 |
|
120 | Chance:
|
71 | Super Bolt スーパーボルト |
Rarely deals a ton of damage. * | Damage ×10 |
|
100 (type A) |
Damage:
|
118 | Unity Power きずなのちから |
Sometimes deals a lot more damage. * | Damage ×5 |
|
100 (type B) |
Damage:
|
121 | Try Hard ほんきをだす |
Rarely deals a ton of damage. * | Damage ×10 |
|
200 | Damage:
|
120 | Beast Power | Sometimes deals a lot more damage. | Damage ×7 |
|
61 | Damage:
|
86 | Psyburst | Sometimes deals a lot more damage.
|
Damage ×5 |
|
120 | Damage:
|
111 | Three Force スリーフォース |
Increases damage when you make a match of three. | Damage ×2 |
|
(type A) |
70Damage:
|
4 | Power of 4 4つのちから |
Increases damage when you make a match of four. | Damage ×1.5 |
|
120 | Damage:
|
47 | Power of 4+ 4つのちから+ |
Deals even more damage when you make a match of four. | Damage ×3 |
|
120 | Damage:
|
119 | 4 Up 4アップ |
Increases damage when you make a match of four. Skill Level will go up more easily! * | Damage ×1.5 |
|
54 | Damage:
|
115 | Super Arrow スーパーアロー |
Rarely deals a ton of damage when you make a match of four. *
|
Damage ×8 |
|
120 | Chance:
|
116 | Super Tackle スーパータックル |
Rarely deals a ton of damage when you make a match of four. *
|
Damage ×8 |
|
120 | Chance:
|
117 | Super Voice スーパーボイス |
Rarely deals a ton of damage when you make a match of four. *
|
Damage ×8 |
|
120 | Chance:
|
112 | Full Power フルパワー |
Rarely deals a ton of damage when you make a match of four. *
|
Damage ×10 |
|
100 (type B) |
Chance:
|
113 | Demolish ふんさい |
Sometimes deals a ton of damage when you make a match of four. *
|
Damage ×9 |
|
61 | Chance:
|
5 | Power of 5 5つのちから |
Increases damage when you make a match of five. * | Damage ×1.5 |
|
120 | Damage:
|
48 | Power of 5+ 5つのちから+ |
Deals even more damage when you make a match of five. * | Damage ×3 |
|
120 | Damage:
|
114 | Extinction | Rarely deals a ton of damage when you make a match of five.
|
Damage ×16 |
|
120 | Chance:
|
73 | Cross Attack +アタック |
Increases damage when making a + shaped match. *
|
Damage ×3 |
|
100 (type A) |
Damage:
|
74 | L-Boost Lアタック |
Increases damage when making an L-shaped match. *
|
Damage ×3 |
|
100 (type A) |
Damage:
|
75 | T-Boost Tアタック |
Increases damage when making a T-shaped match. *
|
Damage ×3 |
|
100 (type A) |
Damage:
|
110 | Cross Attack+ +アタック+ |
Deals even more damage when making a + shaped match. *
|
Damage ×4 |
|
120 | Damage:
|
9 | Risk-Taker アップダウン |
Damage may randomly be increased or decreased.
|
Damage ×1/3-3 |
|
(type A) |
70Damage:
|
40 | Burn やけどさせる |
Leaves the foe burned.
|
Damage ×1.5 |
|
120 | Chance:
|
153 | Burn+ やけどさせる+ |
Rarely leaves the foe burned for an even longer period of time
|
Damage ×1.5 |
|
120 | Chance:
|
41 | Spookify こわがらせる |
Leaves the foe spooked.
|
Damage ×1.5 |
|
100 (type B) |
Chance:
|
144 | Spookify+ こわがらせる+ |
Sometimes leaves foe spooked for even longer when you make a match of four or more.
|
Damage ×1.5 |
|
100 (type B) |
Chance:
|
42 | Freeze こおらせる |
Leaves the foe frozen.
|
Damage ×1.2 |
|
100 (type B) |
Chance:
|
143 | Freeze+ こおらせる+ |
Sometimes leaves the foe frozen for a long time when you make a match of four or more.
|
Damage ×1.2 |
|
120 | Chance:
|
150 | Nap Time ねむけをさそう |
Leaves the foe asleep.
|
Damage ×1.2 |
|
100 (type B) |
Chance:
|
43 | Sleep Charm ねむらせる |
Leaves the foe asleep.
|
Damage ×1.2 |
|
100 (type B) |
Chance:
|
152 | Lightning ライトニング |
Leaves the foe paralyzed for a short period of time.
|
Other |
|
(type A) |
70Damage:
|
44 | Paralyze まひさせる |
Leaves the foe paralyzed.
|
Other |
|
(type A) |
70Chance:
|
66 | Shock Attack ショックこうげき |
Leaves the foe paralyzed for a longer period of time.
|
Other |
|
100 (type B) |
Chance:
|
92 | Dragon Shriek ドラコンのさけび |
Leaves the foe paralyzed for a longer period of time.
|
Other |
|
100 (type B) |
Damage:
|
151 | Paralyze+ まひさせる+ |
Rarely leaves the foe paralyzed for an even longer period of time.
|
Other |
|
(type A) |
70Chance:
|
84 | Poison どくにする |
Leaves the foe poisoned.
|
Damage ×1.5* |
|
100 (type B) |
Chance:
|
37 | Astonish おどろかす |
Can delay your opponent's disruptions for a turn.
|
Other |
|
(type A) |
70Damage:
|
88 | Constrict からみつく |
Can delay your opponent's disruptions for two turns.
|
Damage ×2 |
|
100 (type B) |
Chance:
|
36 | Chill さむけ |
Can delay your opponent's disruptions for a turn.
|
Other |
|
(type A) |
70Chance:
|
38 | Flap はばたく |
Can delay your opponent's disruptions for a turn.*
|
Other |
|
100 (type B) |
Damage:
|
87 | Whirlpool うずしお |
Can delay your opponent's disruptions for a turn.
|
Other |
|
(type A) |
70Chance:
|
145 | Fascinate | Can delay your opponent's disruptions for two turns.
|
Other |
|
100 (type B) |
Chance:
|
156 | Sand Sport | Can delay your opponent's disruptions for three turns.
|
Other |
|
100 (type B) |
Damage:
|
26 | Prank いたずら |
Sometimes changes when a foe will next disrupt your play.
|
Other |
|
50 | Chance:
|
39 | Mind Zap わすれさせる |
Can reset your opponent's disruption counter to maximum.
|
Other |
|
100 (type B) |
Chance:
|
154 | Possession ひょうい |
Can reset your opponent's disruption counter to maximum.
|
Other |
|
100 (type B) |
Chance:
|
155 | Calm Down なごませる |
Can reset your opponent's disruption counter to maximum.
|
Other |
|
100 (type B) |
Chance:
|
20 | Quake ゆさぶる |
Sometimes increases damage and leaves opponent paralyzed for a short period of time..
|
Damage ×1.2 |
|
(type A) |
70Chance:
|
149 | Daunt ひるませる |
Can delay your opponent's disruptions for a turn and also increases damage.
|
Damage ×1.2 |
|
(type A) |
70Damage:
|
147 | Crushing Step ふみつける |
Can delay your opponent's disruptions for a turn and also increases damage.
|
Damage ×2 |
|
100 (type B) |
Damage:
|
146 | Shadow Shock | Delays your opponent's disruptions for two turns and deals even more damage.
|
Damage ×3 |
|
120 | Damage:
|
148 | Power Hug | Delays your opponent's disruptions for two turns and deals a lot more damage.
|
Damage ×5 |
|
50 | Damage:
|
6 | Last-Ditch Effort さいごのちから |
Increases damage when things are looking desperate.
|
Damage ×5 |
|
100 (type B) |
Damage:
|
10 | Swarm むしのしらせ |
Increases damage when things are looking desperate.
|
Damage ×5 |
|
(type A) |
70Chance:
|
11 | Steely Resolve はがねのこころ |
Increases damage when things are looking desperate.
|
Damage ×4 |
|
100 (type B) |
Damage:
|
123 | Hyper Bolt ハイパーボルト |
Deals a lot more damage when things are looking desperate.
|
Damage ×7 |
|
120 | Damage:
|
89 | Final Effort ラストワン |
Deals a ton of damage when there are no more moves left.
|
Damage ×9 |
|
(type A) |
70Damage:
|
12 | Pyre おくりび |
Increases damage done by any Fire types in the combo. | Damage ×2 |
|
120 | Chance:
|
14 | Pummel そうこうげき |
Increases damage done by any Fighting types in the combo. | Damage ×2 |
|
120 | Chance:
|
13 | Dancing Dragons ドラゴンコンボ |
Increases damage done by any Dragon types in the combo. | Damage ×2 |
|
100 (type B) |
Chance:
|
15 | Pixie Power フェアリーパワー |
Increases damage done by any Fairy types in the combo. | Damage ×2 |
|
100 (type B) |
Chance:
|
16 | Sinister Power ダークパワー |
Increases damage done by any Dark types in the combo. | Damage ×2 |
|
100 (type B) |
Chance:
|
81 | Ice Dance こおりのまい |
Increases damage done by Ice types in the combo. | Damage ×1.8 |
|
100 (type B) |
Chance:
|
82 | Ground Forces グランドコンボ |
Increases damage done by Ground types in the combo. | Damage ×2 |
|
100 (type B) |
Chance:
|
99 | Big Wave ビッグウェーブ |
Increases damage done by any Water types in the combo. | Damage ×2 |
|
100 (type B) |
Chance:
|
100 | Conduction | Increases damage done by any Electric types in the combo. | Damage ×2 |
|
120 | Chance:
|
101 | Metal Combo メタルコンボ |
Increases damage done by any Steel types in the combo. | Damage ×2 |
|
150 | Chance:
|
102 | Phantom Combo ファントムコンボ |
Increases damage done by any Ghost types in the combo. | Damage ×2 |
|
150 | Chance:
|
105 | Leaf Combo リーフコンボ |
Increases damage done by any Grass types in the combo. | Damage ×2 |
|
120 | Chance:
|
106 | Rock Combo ロックコンボ |
Increases damage done by any Rock types in the combo. | Damage ×2 |
|
120 | Chance:
|
107 | Bug Combo バグズコンボ |
Increases damage done by any Bug types in the combo. | Damage ×2 |
|
120 | Chance:
|
68 | Sky Blast スカイコンボ |
Increases damage done by any Flying types in the combo. | Damage ×2 |
|
120 | Chance:
|
80 | Poison Pact ポイズンコンボ |
Increases damage done by Poison types in the combo. | Damage ×2 |
|
120 | Chance:
|
103 | Shadow Dance シャドーダンス |
Deals even more damage done by Ghost types in the combo when you make a match of five.*
|
Damage ×3 |
|
54 | Chance:
|
108 | Psychic Combo サイココンボ |
Increases damage done by any Psychic types in the combo. | Damage ×2 |
|
120 | Chance:
|
104 | Typeless Combo タイプレスコンボ |
Increases damage done by any types in the combo. | Damage ×2.5 |
|
150 | Chance:
|
50 | Double Normal ノーマルコンボ |
Deals a lot more damage done by any Normal types in the combo. * | Damage ×4 |
|
100 (type B) |
Chance:
|
77 | Paralysis Combo まひコンボ |
Increases damage done by combos if the foe is paralyzed.
|
Damage ×1.5 |
|
(type A) |
70Chance:
|
78 | Sleep Combo ねむりコンボ |
Increases damage done by combos if the foe is asleep. | Damage ×1.5 |
|
100 (type B) |
Chance:
|
79 | Relentless たたみかける |
Increases damage done by combos if foe has any status condition.
|
Damage ×1.2 |
|
100 (type B) |
Damage:
|
17 | Crowd Control むれをなす |
Increases damage when there are more <Pokémon> in the puzzle area.*
|
Damage +50×P |
|
100 (type B) |
Chance:
|
131 | Crowd Control+ むれをなす+ |
Deals even more damage when there are more <Pokémon> in the puzzle area. *
|
Damage +100×P |
|
100 (type B) |
Chance:
|
18 | Counterattack はんげき |
Deals even more damage the more disruptions there are. *
|
Damage +20×D |
|
100 (type A) |
Damage:
|
130 | Counterattack+ はんげき+ |
Deals even more damage the more disruptions there are. *
|
Damage +100×D |
|
120 | Chance:
|
49 | Crowd Power あつまるちから |
Increases damage when there are more <Pokémon> in the puzzle area. *
|
Damage +50×P |
|
100 (type B) |
Damage:
|
83 | Flash Mob だんけつ |
Increases damage when there are more Pokémon with the same type in the puzzle area. *
|
Damage +30×P' |
|
(type A) |
70Chance:
|
19 | Vitality Drain パワードレイン |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
128 | Hyper Drain | Does more damage when the opponent has more HP left.
|
Other |
|
70 (type A) |
Chance:
|
69 | Poisonous Mist どくのきり |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
70 | Downpour おおあめ |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
129 | Absorb すいとる |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
127 | Big Eater | Does more damage when the opponent has more HP left.
|
Other |
|
120 | Chance:
|
7 | Hitting Streak れんげき |
Increases damage when it is triggered in a row. *
|
Damage ×1.2-2* |
|
100 (type B) |
Chance:
|
126 | Hitting Streak+ れんげき+ |
Deals even more damage the more times in a row it is triggered.
|
Damage ×1.5-10* |
|
120 | Chance:
|
8 | Damage Streak ノンストップ |
Increases damage when it is triggered in a row. *
|
Damage ×1.2-2* |
|
100 (type B) |
Damage:
|
124 | Non Stop+ ノンストップ+ |
Deals even more damage the more times in a row it is triggered.
|
Damage ×2-10* |
|
120 | Damage:
|
85 | Toxic Stress どくがさね |
Increases damage when it is triggered in a row. *
|
Damage ×1.5-3* |
|
100 (type B) |
Chance:
|
125 | Up, Up, Up | Deals even more damage the more times in a row it is triggered.
|
Damage ×2-20* |
|
200 | Chance:
|
163 | Hammering Streak | Increases damage when it is triggered in a row.
|
Damage ×1.5-3* |
|
120 | Damage:
|
22 | Swat たたきおとす |
Increases damage against Flying, Bug, or Fairy types.
|
Damage ×2 |
|
(type A) |
70Damage:
|
23 | Brute Force ちからおし |
Increases damage for attacks that are not very effective.
|
Damage ×2 |
|
(type A) |
70Damage:
|
30 | Rock Break いわをけす |
Destroys one breakable-rock disruption without fail. | Other |
|
50 | Damage:
|
54 | Rock Break+ いわをけす+ |
Sometimes destroys three breakable-rock disruptions. | Other |
|
120 | Chance:
|
55 | Rock Break++ いわをけす++ |
Sometimes destroys five breakable-rock disruptions. | Other |
|
120 | Chance:
|
132 | Rock Shot いわはじき |
Erases two breakable-rock disruptions and increases damage. * | Damage ×2 |
|
120 | Damage:
|
160 | Rock Shot α | Erases seven breakable-rock disruptions and increases damage. | Damage ×2 |
|
200 | Damage:
|
31 | Cloud Clear くもばらい |
Clears away one black-cloud disruption without fail. | Other |
|
50 | Damage:
|
56 | Cloud Clear+ くもばらい+ |
Sometimes clears away three black-cloud disruptions. | Other |
|
120 | Chance:
|
57 | Cloud Clear++ くもばらい++ |
Sometimes clears away five black-cloud disruptions. | Other |
|
120 | Chance:
|
135 | Cloud Shot くもはじき |
Clears away two black-cloud disruptions and increases damage. | Damage ×2 |
|
120 | Damage:
|
32 | Block Smash ブロックくずし |
Clears one unbreakable-block disruption without fail. | Other |
|
50 | Damage:
|
58 | Block Smash+ ブロックくずし+ |
Sometimes clears three unbreakable-block disruptions. | Other |
|
120 | Chance:
|
59 | Block Smash++ ブロックブレイク |
Sometimes clears five unbreakable-block disruptions. | Other |
|
120 | Chance:
|
140 | Block Off ブロックオフ |
Rarely clears 10 unbreakable-block disruptions. * | Other |
|
120 | Chance:
|
142 | Block Shot ブロックはじき |
Erases two unbreakable-block disruptions and increases damage. | Damage ×2 |
|
120 | Damage:
|
141 | Destruction | Erases one unbreakable-block disruption and deals a lot more damage. | Damage ×5 |
|
200 | Damage:
|
33 | Eject ふりはらう |
Removes one non-Support Pokémon icon without fail.
|
Other |
|
(type A) |
70Damage:
|
60 | Eject+ ふりはらう+ |
Sometimes removes three non-Support Pokémon icons.
|
Other |
|
120 | Chance:
|
61 | Eject++ ふりはらう++ |
Sometimes removes five non-Support Pokémon icons.
|
Other |
|
120 | Chance:
|
91 | Dragon Sweep ドラコンのしっぽ |
Sometimes removes two non-Support Pokémon. | Other |
|
100 (type B) |
Damage:
|
139 | Eliminate | Rarely removes all non-Support Pokémon. | Other |
|
120 | Chance:
|
138 | Shot Out はじきだす |
Erases two non-Support Pokémon and increases damage. | Damage ×2 |
|
120 | Damage:
|
34 | Barrier Bash バリアけし |
Removes one barrier-type disruption without fail.
|
Other |
|
(type A) |
70Damage:
|
62 | Barrier Bash+ バリアけし+ |
Sometimes removes three barrier-type disruptions.
|
Other |
|
120 | Chance:
|
63 | Barrier Bash++ バリアけし++ |
Sometimes removes five barrier-type disruptions.
|
Other |
|
120 | Chance:
|
137 | Barrier Break | Rarely removes all barrier-type disruptions.
|
Other |
|
120 | Chance:
|
136 | Barrier Shot バリアはじき |
Removes two barrier-type disruptions and increases damage.
|
Damage ×2 |
|
120 | Damage:
|
161 | Barrier Shot Ω | Erases seven barrier-type disruptions and increases damage.
|
Damage ×2 |
|
200 | Damage:
|
24 | Quirky きまぐれ |
Sometimes erases one extra matching Pokémon elsewhere. | Other |
|
50 | Chance:
|
25 | Quirky+ きまぐれ+ |
Sometimes erases two extra matching Pokémon elsewhere. | Other |
|
(type A) |
70Chance:
|
133 | Quirky++ きまぐれ++ |
Rarely erases five extra matching Pokémon elsewhere. | Other |
|
120 | Chance:
|
134 | Blindside やみうち |
Sometimes erases two extra matching Pokémon elsewhere. | Other |
|
100 (type B) |
Damage:
|
162 | Hide and Seek | Sometimes erases seven extra matching Pokémon elsewhere. | Other |
|
150 | Chance:
|
27 | Stabilize オジャマけし |
Sometimes erases one of the foe's disruptions on the board.
|
Other |
|
(type A) |
70Chance:
|
28 | Stabilize+ オジャマけし+ |
Sometimes erases two of the foe's disruptions on the board.
|
Other |
|
100 (type B) |
Chance:
|
53 | Stabilize++ オジャマけし++ |
Occasionally erases five of the foe's disruptions on the board.
|
Other |
|
120 | Chance:
|
35 | Swap いれかえ |
Sometimes replaces a disruption with this Pokémon.
|
Other |
|
50 | Chance:
|
64 | Swap+ いれかえ+ |
Sometimes replaces three disruptions with this Pokémon.
|
Other |
|
120 | Chance:
|
65 | Swap++ いれかえ++ |
Sometimes replaces five disruptions with this Pokémon.
|
Other |
|
120 | Chance:
|
98 | Transform へんしん |
Changes up to 3 <Pokémon> into another Support Pokémon. | Other |
|
100 (type B) |
Chance:
|
94 | Rockify いわにする |
Sometimes turns two non-Support Pokémon into rocks.
|
Other |
|
(type A) |
70Chance:
|
157 | Rockify+ | Sometimes turns up to 10 non-Support Pokémon into rocks. | Other |
|
120 | Chance:
|
95 | Blockify ブロックにする |
Sometimes turns two non-Support Pokémon into blocks.
|
Other |
|
(type A) |
70Chance:
|
Unused skills
These skills exist with the game data, but are not currently used by any Pokémon. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused skills were introduced in or after version 1.2.0.
Index no. | Name (Japanese) |
Description/Notes | Effect | Chance (3-/4-/5 or more-match) |
Skill points to max |
Skill Level bonus |
---|---|---|---|---|---|---|
21 | Fearless こわいものしらず |
Increases damage in the combo if the opponent is Ghost type.
|
Other |
|
(type A) |
70Damage:
|
29 | Disrupt Buster オジャマブレイク |
Rarely erases all of the foe's disruptions. | Other |
|
200 | Chance:
|
72 | Good Luck こううん |
Makes it more likely to receive items when set as a Support Pokémon. | Drop rate ×1.2 |
N/A |
200 | Drop rate:
|
90 | Fury of 5 いちげき |
Deals even more damage when you make a match of five. | Damage ×4 |
|
200 | Damage:
|
93 | Goad おこらせる |
Sometimes forces the foe to trigger its disruption immediately. | Other |
|
200 | Chance:
|
96 | Prospector はっくつ |
Changes one rock into a Coin. | Other |
|
200 | Chance:
|
97 | Alchemist れんきん |
Changes one block into a Coin. | Other |
|
200 | Chance:
|
109 | Poison Rush | Increases damage done by combos if the foe is poisoned. | Damage ×2 |
|
70 (type A) |
Chance:
|
122 | 5 Up | Increases damage when you make a match of five. Skill Level will go up more easily! | Damage ×1.5 |
|
54 | Damage:
|
158 | Blockify+ | Sometimes turns up to 10 non-Support Pokémon into blocks. | Other |
|
120 | Chance:
|
Mega Effect list
- Main article: Mega Evolution (Shuffle)
Version history
Several skills have had their effects changed over time:
Version | Release date | Changes |
---|---|---|
1.3.0 (3DS) | May 26, 2015 (3DS) | The skill "Block Bash" has been renamed to "Block Smash". |
1.3.0 (3DS) 1.6.0 (Mobile) |
March 23, 2016 (3DS) April 26, 2016 (Mobile) |
|
1.3.10 (3DS) 1.6.4 (Mobile) |
May 17, 2016 | Adds the skill gauge, allowing all skills to be leveled up to increase their activation rate or damage dealt (but not both). |
1.4.0 (3DS) 1.10.0 (Mobile) |
March 8, 2017 (3DS) April 4, 2017 |
The skills "Mind Zap" and "Prank" can no longer activate if the enemy Pokémon is afflicted by a Disruption Delay or has a status effect such as Burn or Sleep. |
1.4.1 (3DS) | March 8, 2017 (3DS) | Introduces a glitch where the skill "Poison Pact" would only activate if the enemy Pokémon is Poisoned. |
1.4.4 (3DS) | March 15, 2017 (3DS) | Fixes the "Poison Pact" glitch. |
1.4.6 (3DS) 1.10.0 (Mobile) |
April 4, 2017 (3DS) April 5, 2017 (Mobile) |
Increases the damage dealt when activating some skills:
Increases the effect growth of some skills:
Increases the activation rate of some skills:
Introduces a bug whereby the skill "Brute Force" would increase the damage of all types' attacks, rather than only types which are Not Very Effective against the current enemy Pokémon. The skill "+-Boost" has been renamed to "Cross Attack". |
1.4.7 (3DS) 1.10.2 (Mobile) |
April 7, 2017 | Fixes the "Brute Force" glitch by reverting the skill to its state before 1.4.6. This removes the skill's erroneous activation on types other than those Not Very Effective on the enemy, but also reverts the damage boost the skill received in 1.4.6 (meaning it is back to 2×).
Decreases the activation rate of some skills:
|
1.4.14 (3DS) 1.10.9 (Mobile) |
May 30, 2017 | Decreases the effect growth of some skills:
|
1.4.26 (3DS) 1.11.3 (Mobile) |
October 10, 2017 | Increases the damage dealt when activating some skills:
Increases the effect growth of some skills:
|
1.4.34 (3DS) 1.11.13 (Mobile) |
December 12, 2017 | Increases the activation rates of some skills:
Increases the base attack power, activation chance, and effect growth of the skill Final Effort:
|
1.4.36 (3DS) | December 26, 2017 (3DS) | Decreases the effect growth of some skills:
Notably, Guzzlord is the only user of this skill, and this change was applied just before players could obtain it. |
Trivia
- The official website had images showing Manaphy using Stabilize. The equivalent images on the Japanese site show it using its actual skill, Swap+.
- Demolish (exclusive to Buzzwole) and Beast Power (exclusive to Ultra Beasts) are the only two skills that require a total of 61 skill points to max.
- In the English version, the naming of the skill "Non Stop+" does not correspond to its lesser version, "Damage Streak". This issue only occurs in English, as all other languages maintain naming consistency between the two skills.
- The skill "Typeless Combo" is named to have no type in English and Japanese, but in French and Spanish it is the opposite, where it is named to have all types.
- Of the skills that cost 200 skill points to max (ignoring unused skills):
- Up, Up, Up is the only skill not exclusive to one Pokémon.
- Try Hard is the only skill that requires a Skill Swapper. Additionally, all of the other skills are held by Pokémon that cannot use Skill Swappers.
- The highest-possible single-hit damage is 1,447,194, from using a 10%-of-HP drain skill against level 999 of the Latios escalation battle.
- Ignoring drain skills, the highest damage would be 81,000, from Infernape or Litwick (125 attack power) activating the skill Final Effort (36×) with a match of 6 (3×) against a foe that takes super-effective damage (2×) and that is Burned or Spooked (1.5×), with the Attack Power ↑ item active (2×).
In other languages
|
Specific skills
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Some names of other languages |
Unused skills
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |