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ICEC 2022: Bremen, Germany
- Barbara Göbl, Erik D. Van der Spek, Jannicke Baalsrud Hauge, Rod McCall:
Entertainment Computing - ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1-3, 2022, Proceedings. Lecture Notes in Computer Science 13477, Springer 2022, ISBN 978-3-031-20211-7
Game Experience
- Sai Siddartha Maram, Johannes Pfau, Reza Habibi, Magy Seif El-Nasr:
AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds. 3-17 - Gary L. Wagener, André Melzer:
Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses. 18-38 - Kai Tuuri, Jukka Vahlo:
Discovering the Motivational Constitution of 'Playing Games for Fun'. 39-46 - Erica Kleinman, Jennifer Villareale, Murtuza N. Shergadwala, Zhaoqing Teng, Andy Bryant, Jichen Zhu, Magy Seif El-Nasr:
Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations. 47-58
Entertainment Tools and Methods
- Edirlei Soares de Lima, António L. Furtado, Bruno Feijó, Marco A. Casanova:
Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation. 61-75 - Cornelia Gerdenitsch, Matthias Weinhofer, Jaison Puthenkalam, Simone Kriglstein:
Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction. 76-88 - Thaís Ferreira, Esteban Clua, Troy Costa Kohwalter, Rodrigo Pereira dos Santos:
OptimizingMARL: Developing Cooperative Game Environments Based on Multi-agent Reinforcement Learning. 89-102 - Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo:
Game Engine Comparative Anatomy. 103-111 - Thiago Malheiros Porcino, Seyed Adel Ghaeinian, Juliano Franz, Joseph W. Malloch, Derek Reilly:
Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-surface Interaction. 112-122
Player Behavior and Analysis
- Ioannis Bikas, Johannes Pfau, Bastian Dänekas, Rainer Malaka:
Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends. 125-139 - William Rao Fernandes, Guillaume Levieux:
Difficulty Pacing Impact on Player Motivation. 140-153 - Xiaoxu Li, Marcel Wira, Ruck Thawonmas:
Toward Dynamic Difficulty Adjustment with Audio Cues by Gaussian Process Regression in a First-Person Shooter. 154-161 - Stéphanie Mader, Eloïse Tassin:
Playstyles in Tetris: Beyond Player Skill, Score, and Competition. 162-170 - Daniel Possler, Natascha N. Carnol, Christoph Klimmt, Ina Weber-Hoffmann, Arthur A. Raney:
A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self. 171-182
Serious Gameplay
- Jiaqi Li, Sotirios Piliouras, Semma Raadschelders, Vivian Imani Dap, Claudia Alessandra Libbi, Marcello A. Gómez Maureira:
Through Troubled Waters: A Narrative Game for Anger Regulation. 185-199 - Isabelle Kniestedt, Stephan G. Lukosch, Milan van der Kuil, Iulia Lefter, Frances M. T. Brazier:
Incorporating the Theory of Attention in Applied Game Design. 200-213 - Michail Danousis, Christos Goumopoulos, Alexandros Fakis:
Exergames in the GAME2AWE Platform with Dynamic Difficulty Adjustment. 214-223
Art and Entertainment
- Mai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Naoko Tosa, Ryohei Nakatsu:
Improvement of Deep Learning Technology to Create 3D Model of Fluid Art. 227-237 - Shuo Zhou, Norihisa Segawa:
Method for Music Game Control Using Myoelectric Sensors. 238-246 - Naoko Tosa, Shigetaka Toba, Yunian Pang, Akihiro Yamada, Takashi Suzuki, Ryohei Nakatsu:
Creation of Fluid Art "Sound of Ikebana" Under Microgravity Using Parabolic Flight. 247-255 - Maximilian Rubin, Jorge C. S. Cardoso, Pedro Martins Carvalho:
Design Explorations of Interactive Point Cloud Based Virtual Environments Using Volumetric Capture and Visualisation Techniques. 256-265
Game Communities
- Johannes Pfau, Michael S. Debus, Jesper Juul, Emil Lundedal Hammar, Alessandro Canossa, Magy Seif El-Nasr:
Predicting Success Factors of Video Game Titles and Companies. 269-282 - Stan J. P. van Kempen, Erik D. Van der Spek, Günter Wallner:
The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players. 283-295 - Jonathan Tan, Mike Katchabaw:
A Reusable Methodology for Player Clustering Using Wasserstein Autoencoders. 296-308 - David Staat, Günter Wallner, Regina Bernhaupt:
Towards a Community-Based Ranking System of Overwatch Players. 309-319 - Choi On Lei, Jorge C. S. Cardoso:
Understanding Stakeholders' Perspectives Towards Serious Games for Vocational Training for People with Intellectual Disabilities in Macau. 320-330
Workshop: Digital Arts and Health
- Wenshu Xun, Pengsong Zhang, Zixuan Liu, Yufei Meng, Yaqi Zheng, Renyao Zou, Xipei Ren:
SleepHill: Designing an Incrementally Bouncing Pillow as a Comfortable Wake-Up Approach. 333-341 - Yousheng Yao, Jiacheng Lou, Guanghui Huang, Xuesong Li, Yingrui Li:
Digital-Pen: An Interactive System for Correcting Writing Posture of Primary School Students. 342-353 - Shuyao Li, Yahi Shuai, Ran Wan, Jianxin Jin, Shuqi Wang, Zepeng Yu, Qianqian Hu, Feifei Liu, Yijia Wang:
The Study on Digital Art Generation of Health Data for the Elderly. 354-362 - Qiurui Wang, Zhenyu Liu, Jun Hu:
Effects of Color Tone of Dynamic Digital Art on Emotion Arousal. 363-371 - Nan Zhuang, Shitong Weng, Song Bao, Xinyi Li, Jingru Huang, Pinhao Wang:
Personalized Synchronous Running Music Remix Procedure for Novice Runners. 372-385 - Rui Wang, Jun Hu:
Design for Connecting People Through Digital Artworks with Personal Information. 386-397 - Di Lu, Guanghui Huang, Fangtian Ying, Yu Jiang:
Research on the Design of the Pre-hospital Emergency System Based on Kano-QFD. 398-411
Student Game Competition
- Juan Pablo Romero, Juan Diego Rueda, José David Tamara, Pablo Figueroa:
The Public Transport Stress Test (PTST) at Bogotá: A Perceived Reality and Handling Anxious Situations with a Cool Mind Through Preparation. 415-420 - Andrés Sánchez, Santiago Gamboa, Nicolas Fajardo, Pablo Figueroa:
Corruptio: An Interactive Insight on City Management. 421-426
Workshops and Tutorials
- Roderick McCall, Jethro Shell, Celina Kacperski, Stanley Greenstein, Nicola Whitton, Jo Summers:
Workshop on Social and Ethical Issues in Entertainment Computing. 429-435 - Mengru Xue, Cheng Yao, Jun Hu, Yuqi Hu, Hui Lyu:
Digital Arts and Health. 436-442 - Jannicke Baalsrud Hauge, Heinrich Söbke, Heiko Duin, Ioana Andreea Stefan, Barbara Göbl:
Current Opportunities and Challenges of Digital Game-Based Learning. 443-450
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