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Ruck Thawonmas
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- affiliation: Ritsumeikan University, Biwako-Kusatsu, Japan
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2020 – today
- 2024
- [j38]Abdulmotaleb El-Saddik, Fabrizio Lamberti, Steve Mann, Filippo Gabriele Pratticò, Ruck Thawonmas, Yu Yuan:
Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies. IEEE Consumer Electron. Mag. 13(3): 25-26 (2024) - [j37]Steve Mann, Yu Yuan, Fabrizio Lamberti, Abdulmotaleb El-Saddik, Ruck Thawonmas, Filippo Gabriele Pratticò:
eXtended meta-uni-omni-Verse (XV): Introduction, Taxonomy, and State-of-the-Art. IEEE Consumer Electron. Mag. 13(3): 27-35 (2024) - [j36]Zhixing Guo, Ruck Thawonmas, Xiangshi Ren:
Rethinking dynamic difficulty adjustment for video game design. Entertain. Comput. 50: 100663 (2024) - [c161]Mustafa Can Gursesli, Federico Calà, Pietro Tarchi, Lorenzo Frassineti, Andrea Guazzini, Mirko Duradoni, Ruck Thawonmas, Antonio Lanatà:
Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs Game. CoG 2024: 1-6 - [c160]Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas, Julian Togelius, Jochen Renz:
ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation. CoG 2024: 1-8 - [c159]Pittawat Taveekitworachai, Kantinan Plupattanakit, Ruck Thawonmas:
Assessing Inherent Biases Following Prompt Compression of Large Language Models for Game Story Generation. CoG 2024: 1-4 - [c158]Pittawat Taveekitworachai, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas:
Towards LLM4PCG: A Preliminary Evaluation of Open-Weight Large Language Models Beyond ChatGPT4PCG. CoG 2024: 1-4 - [c157]Pittawat Taveekitworachai, Febri Abdullah, Ruck Thawonmas:
Null-Shot Prompting: Rethinking Prompting Large Language Models With Hallucination. EMNLP 2024: 13321-13361 - [c156]Xiao You, Pittawat Taveekitworachai, Siyuan Chen, Mustafa Can Gursesli, Xiaoxu Li, Yi Xia, Ruck Thawonmas:
Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs. FDG 2024: 59 - [c155]Pittawat Taveekitworachai, Pratch Suntichaikul, Chakarida Nukoolkit, Ruck Thawonmas:
Speed Up! Cost-Effective Large Language Model for ADAS Via Knowledge Distillation. IV 2024: 1933-1938 - [c154]Pittawat Taveekitworachai, Febri Abdullah, Mustafa Can Gursesli, Antonio Lanatà, Andrea Guazzini, Ruck Thawonmas:
Prompt Evolution Through Examples for Large Language Models-A Case Study in Game Comment Toxicity Classification. MetroInd4.0 & IoT 2024: 22-27 - [i17]Pittawat Taveekitworachai, Febri Abdullah, Ruck Thawonmas:
Large Language Models are Null-Shot Learners. CoRR abs/2401.08273 (2024) - [i16]Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas, Julian Togelius, Jochen Renz:
ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation. CoRR abs/2403.02610 (2024) - [i15]Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas:
Fighting Game Adaptive Background Music for Improved Gameplay. CoRR abs/2403.02701 (2024) - 2023
- [j35]Tomohiro Harada, Sohei Kino, Ruck Thawonmas:
Investigating the influence of survival selection and fitness estimation method in genotype-based surrogate-assisted genetic programming. Artif. Life Robotics 28(1): 181-191 (2023) - [j34]Max Hao Lu, Davide Calandra, Ruck Thawonmas:
Artificial Reality: Immersive but Factually Dishonest AR Experience. IEEE Consumer Electron. Mag. 12(1): 8-11 (2023) - [c153]Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas:
Fighting Game Adaptive Background Music for Improved Gameplay. CoG 2023: 1-2 - [c152]Thai Van Nguyen, Ibrahim Khan, Chollakorn Nimpattanavong, Ruck Thawonmas, Hai V. Pham:
A Cross-Modality Transfer Reinforcement Learning Blind Agent on DareFightingICE. CoG 2023: 1-2 - [c151]Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism. CoG 2023: 1-4 - [c150]Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Julian Togelius, Jochen Renz:
ChatGPT4PCG Competition: Character-like Level Generation for Science Birds. CoG 2023: 1-8 - [c149]Van Khôi Lê, Adrien Villars, Febri Abdullah, Mustafa Can Gursesli, Xiao You, S. Román Lara E. de los M., Ruck Thawonmas, Víctor Fernández-Cervantes, Eleni Stroulia:
VR Rhythm Game Featuring Audience Participation. GEM 2023: 1-4 - [c148]Pittawat Taveekitworachai, Ruck Thawonmas:
Enhancing Novelty in ChatGPT Responses: Incorporating Random Word Brainstorming. IAIT 2023: 2:1-2:7 - [c147]Chollakorn Nimpattanavong, Pittawat Taveekitworachai, Ibrahim Khan, Thai Van Nguyen, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Am I Fighting Well? Fighting Game Commentary Generation With ChatGPT. IAIT 2023: 14:1-14:7 - [c146]Jun Tanabe, Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas:
Adaptive Background Music According to the Player's Arousal for DareFightingICE. IAIT 2023: 34:1-34:6 - [c145]Ryosuke Hasegawa, Ruck Thawonmas, Jun Tanabe, Lian Yu:
Minecraft Video Aesthetics Quality Assessment Model. IAIT 2023: 35:1-35:5 - [c144]Mustafa Can Gursesli, Federico Calà, Febri Abdullah, Ruck Thawonmas, Mirko Duradoni, Andrea Guazzini, Antonio Lanatà:
Web-Agile Facial Emotion Recognition and Eye-Tracking System (WAFER-ET). ICCE-Berlin 2023: 147-148 - [c143]Pittawat Taveekitworachai, Mustafa Can Gursesli, Febri Abdullah, Siyuan Chen, Federico Calà, Andrea Guazzini, Antonio Lanatà, Ruck Thawonmas:
Journey of ChatGPT from Prompts to Stories in Games: the Positive, the Negative, and the Neutral. ICCE-Berlin 2023: 202-203 - [c142]Mustafa Can Gursesli, Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Antonio Lanatà, Andrea Guazzini, Van Khôi Lê, Adrien Villars, Ruck Thawonmas:
The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT. ICIDS (2) 2023: 181-194 - [c141]Xiaoxu Li, Xiao You, Siyuan Chen, Pittawat Taveekitworachai, Ruck Thawonmas:
Analyzing Audience Comments: Improving Interactive Narrative with ChatGPT. ICIDS (2) 2023: 220-228 - [c140]Pittawat Taveekitworachai, Febri Abdullah, Mustafa Can Gursesli, Mury F. Dewantoro, Siyuan Chen, Antonio Lanatà, Andrea Guazzini, Ruck Thawonmas:
What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models. ICIDS (2) 2023: 274-284 - [c139]Pittawat Taveekitworachai, Febri Abdullah, Mustafa Can Gursesli, Mury F. Dewantoro, Siyuan Chen, Antonio Lanatà, Andrea Guazzini, Ruck Thawonmas:
Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation. ICIDS (2) 2023: 285-296 - [i14]Chollakorn Nimpattanavong, Ibrahim Khan, Thai Van Nguyen, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC. CoRR abs/2303.10001 (2023) - [i13]Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Julian Togelius, Jochen Renz:
ChatGPT4PCG Competition: Character-like Level Generation for Science Birds. CoRR abs/2303.15662 (2023) - [i12]Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas:
Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach. CoRR abs/2303.15734 (2023) - [i11]Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism. CoRR abs/2312.16010 (2023) - 2022
- [j33]Zhenao Wei, Pujana Paliyawan, Ruck Thawonmas:
A Card Game for Collecting Human-Perceived Similarity Data of Artwork Images. IEEE Access 10: 8103-8111 (2022) - [j32]Zhenao Wei, Pujana Paliyawan, Ruck Thawonmas:
Improving Deep-Feature Image Similarity Calculation: A Case Study on an Ukiyo-e Card Matching Game Lottery. IEEE Access 10: 44608-44616 (2022) - [j31]Tomohiro Harada, Misaki Kaidan, Ruck Thawonmas:
Comparison of synchronous and asynchronous parallelization of extreme surrogate-assisted multi-objective evolutionary algorithm. Nat. Comput. 21(2): 187-217 (2022) - [j30]Ryota Ishii, Keita Fujimaki, Ruck Thawonmas:
Fighting-Game Gameplay Generation Using Highlight Cues. IEEE Trans. Games 14(3): 533-538 (2022) - [j29]Alberto Cannavò, Fabrizio Lamberti, Himanshu Thapliyal, Ruck Thawonmas:
Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology. IEEE Trans. Veh. Technol. 71(4): 3397-3398 (2022) - [c138]Ibrahim Khan, Thai Van Nguyen, Xincheng Dai, Ruck Thawonmas:
DareFightingICE Competition: A Fighting Game Sound Design and AI Competition. CoG 2022: 478-485 - [c137]Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Fitra Abdurrachman Bachtiar:
Science Birds Gameplay With a Smile Interface to Promote the Spectator's Emotion. CoG 2022: 584-585 - [c136]Albertus Agung, Roman Savchyn, Pujana Paliyawan, Ruck Thawonmas:
Cute Helper: A Study on the Effect of Virtual Character Expressions on Players' Engagement in a Game for Collecting Artwork Descriptions. CoG 2022: 588-589 - [c135]Thai Van Nguyen, Xincheng Dai, Ibrahim Khan, Ruck Thawonmas, Hai V. Pham:
A Deep Reinforcement Learning Blind AI in DareFightingICE. CoG 2022: 632-637 - [c134]Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Hervé, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius:
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. FDG 2022: 45:1-45:16 - [c133]Satoko Ito, Marcel Wira, Ruck Thawonmas:
User Friendly Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults. GEM 2022: 1-4 - [c132]Thanat Jumneanbun, Marcel Wira, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Rap-Style Commentary Generation in an Audience Participation Fighting Game. GEM 2022: 1-4 - [c131]Xiaoxu Li, Marcel Wira, Ruck Thawonmas:
Toward Dynamic Difficulty Adjustment with Audio Cues by Gaussian Process Regression in a First-Person Shooter. ICEC 2022: 154-161 - [i10]Satoko Ito, Ruck Thawonmas, Pujana Paliyawan:
Toward a Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults. CoRR abs/2201.10148 (2022) - [i9]Ibrahim Khan, Thai Van Nguyen, Xincheng Dai, Ruck Thawonmas:
DareFightingICE Competition: A Fighting Game Sound Design and AI Competition. CoRR abs/2203.01556 (2022) - [i8]Thai Van Nguyen, Xincheng Dai, Ibrahim Khan, Ruck Thawonmas, Hai V. Pham:
A Deep Reinforcement Learning Blind AI in DareFightingICE. CoRR abs/2205.07444 (2022) - 2021
- [c130]Koki Tsujino, Tomohiro Harada, Ruck Thawonmas:
Adaptation of Search Generations in Extreme Learning Assisted MOEA/D Based on Estimation Accuracy of Surrogate Model. CEC 2021: 1519-1526 - [c129]Albertus Agung, Thanat Jumneanbun, Pujana Paliyawan, Ruck Thawonmas:
JUSTIN sings: adding a musical-style narration generator to an APGWAP that collects ukiyo-e artworks descriptions. GCCE 2021: 421-422 - [c128]Tannop Sangvanloy, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Toward a PCG-driven 3D Game for Preclinical Detection of Dementia. GCCE 2021: 711-712 - [c127]Roman Savchyn, Pujana Paliyawan, Ruck Thawonmas:
Cuteness in JUSTIN: Adding a Virtual Moderator for Entertaining User in an Audience Participation Game for Collecting Artwork Description Data. GCCE 2021: 843-844 - [c126]Yiming Zhang, Albertus Agung, Pujana Paliyawan, Ruck Thawonmas:
An Audience Participation Game with Difficulty Adjustment and Rap-style Commentary based on Audience Inputs. GCCE 2021: 845-846 - [c125]Jaturawit Chaiwong, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
A Maze Game with Singing Interface to Fight Dementia. GCCE 2021: 847-848 - [c124]Hao Jia, Ruck Thawonmas, Pujana Paliyawan:
An Aerial Cinematographer AI for Settlements in Minecraft-Toward Their Crowd Assessment. GCCE 2021: 853-854 - [c123]Hayato Noguchi, Tomohiro Harada, Ruck Thawonmas:
Parallel differential evolution applied to interleaving generation with precedence evaluation of tentative solutions. GECCO 2021: 706-713 - [i7]Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Hervé, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius:
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. CoRR abs/2108.02955 (2021) - 2020
- [j28]Duarte Duque, João L. Vilaça, Marjorie A. Zielke, Nuno Dias, Nuno F. Rodrigues, Ruck Thawonmas:
Guest Editorial: Special Issue on Serious Games for Health. IEEE Trans. Games 12(4): 337-340 (2020) - [c122]Tomohiro Harada, Kei Murano, Ruck Thawonmas:
Proposal of Multimodal Program optimization Benchmark and Its Application to Multimodal Genetic Programming. CEC 2020: 1-8 - [c121]Ngoc Cuong Nguyen, Ruck Thawonmas, Pujana Paliyawan, Hai V. Pham:
JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images. CoG 2020: 344-350 - [c120]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses. CoG 2020: 686-689 - [c119]Sunee Sae-Lao, Thanat Jumneanbun, Pujana Paliyawan, Ruck Thawonmas:
Encourage Players to Smile While Playing Games Bring More Enjoyment. CoG 2020: 690-693 - [c118]Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Fitra Abdurrachman Bachtiar:
Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search. CoG 2020: 698-701 - [c117]Thanat Jumneanbun, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Rap-Style Comment Generation to Entertain Game Live Streaming. CoG 2020: 706-707 - [c116]Nowshin Faiza Alam, Albertus Agung, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas:
Singing with an Angry-Birds-like Game. CoG 2020: 772-773 - [c115]Mury F. Dewantoro, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Fitra Abdurrachman Bachtiar:
Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks. GCCE 2020: 564-565 - [c114]Nowshin Faiza Alam, Pujana Paliyawan, Ruck Thawonmas:
Towards Musical Game Therapy: A Survey on Music Therapy and Games for Health Promotion. IICST 2020: 7-11 - [c113]Sohei Kino, Tomohiro Harada, Ruck Thawonmas:
Proposal of Surrogate Model for Genetic Programming Based on Program Structure Similarity. SICE 2020: 808-813 - [c112]Koki Tsujino, Tomohiro Harada, Ruck Thawonmas:
Analysis of Relation between Prediction Accuracy of Surrogate Model and Search Performance on Extreme Learning Machine Assisted MOEA/D. SICE 2020: 820-825 - [c111]Hayato Noguchi, Akari Sonoda, Tomohiro Harada, Ruck Thawonmas:
Interleaving Generation Evolutionary Algorithm with Precedence Evaluation of Tentative Offspring. SICE 2020: 832-837
2010 – 2019
- 2019
- [j27]Pujana Paliyawan, Takahiro Kusano, Ruck Thawonmas:
Motion Recommender for Preventing Injuries During Motion Gaming. IEEE Access 7: 7977-7988 (2019) - [j26]Camille El-Habr, Xavier Garcia, Pujana Paliyawan, Ruck Thawonmas:
Runner: A 2D platform game for physical health promotion. SoftwareX 10: 100329 (2019) - [j25]Jialin Liu, Diego Pérez-Liébana, Tristan Cazenave, Ruck Thawonmas:
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education. IEEE Trans. Games 11(3): 192-194 (2019) - [c110]Changeun Yang, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
TGIF!: Selecting the most healing TNT by optical flow. AAAI Spring Symposium: Interpretable AI for Well-being 2019 - [c109]Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada, Fitra Abdurrachman Bachtiar:
An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms. CoG 2019: 1-8 - [c108]Ryota Ishii, Suguru Ito, Ruck Thawonmas, Tomohiro Harada:
A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay. CoG 2019: 1-6 - [c107]Takahiro Kusano, Yunshi Liu, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment. CoG 2019: 1-6 - [c106]Junjie Xu, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power. GCCE 2019: 487-488 - [c105]Ryota Ishii, Ruck Thawonmas, Tomohiro Harada:
An Analysis of Highlight-Oriented AI Using Fighting-Game Experience. GCCE 2019: 551-552 - [c104]Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Enhance Physical and Mental Well-Being of Game Players in an Endless Running Game. GCCE 2019: 945-946 - [c103]Zhou Fang, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Towards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players using Art-Therapy-Embedded Procedural Content Generation. GCCE 2019: 947-948 - [c102]Shubu Yoshida, Tomohiro Harada, Ruck Thawonmas:
Multimodal genetic programming using program similarity measurement and its application to wall-following problem. GECCO (Companion) 2019: 356-357 - [c101]Anatole Martin, Jean Farines, Pujana Paliyawan, Ruck Thawonmas:
Dancing ICE: A Rhythm Game to Control the Amount of Movement Through Pre-Recorded Healthy Moves. MIG 2019: 40:1-40:2 - [c100]Yunshi Liu, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Improving Brain Memory through Gaming Using Hand Clenching and Spreading. MIG 2019: 42:1-42:3 - [c99]Junjie Xu, Pujana Paliyawan, Yiming Zhang, Ruck Thawonmas, Tomohiro Harada:
Player Dominance Adjustment Motion Gaming AI for Health Promotion. MIG 2019: 43:1-43:2 - [c98]Jingdi Xu, Yuuki Okido, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Promoting Emotional Well-Being with Angry-Birds-like Gameplay on Pixel Image Levels. SeGAH 2019: 1-4 - [i6]Zhou Fang, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG. CoRR abs/1911.02695 (2019) - [i5]Ruck Thawonmas, Julian Togelius, Georgios N. Yannakakis:
Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130). NII Shonan Meet. Rep. 2019 (2019) - 2018
- [j24]Pujana Paliyawan, Worawat Choensawat, Ruck Thawonmas:
Mossar: motion segmentation by using splitting and remerging strategies. Multim. Tools Appl. 77(21): 27761-27788 (2018) - [c97]Yunshi Liu, Pujana Paliyawan, Takahiro Kusano, Tomohiro Harada, Ruck Thawonmas:
A Personalized Method for Calorie Consumption Assessment. AAAI Spring Symposia 2018 - [c96]Makoto Ishihara, Suguru Ito, Ryota Ishii, Tomohiro Harada, Ruck Thawonmas:
Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors. CIG 2018: 1-8 - [c95]Ryota Ishii, Suguru Ito, Makoto Ishihara, Tomohiro Harada, Ruck Thawonmas:
Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas. CIG 2018: 1-8 - [c94]Yoshina Takano, Wenwen Ouyang, Suguru Ito, Tomohiro Harada, Ruck Thawonmas:
Applying Hybrid Reward Architecture to a Fighting Game AI. CIG 2018: 1-4 - [c93]Jingdi Xu, Changeun Yang, Yuuki Okido, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
An Angry Birds-like Game System for Promoting Players' Emotion. GCCE 2018: 159-160 - [c92]Ryota Ishii, Suguru Ito, Ruck Thawonmas, Tomohiro Harada:
An Analysis of Fighting Game AIs Having a Persona. GCCE 2018: 590-591 - [c91]Yoshina Takano, Suguru Ito, Tomohiro Harada, Ruck Thawonmas:
Utilizing Multiple Agents for Decision Making in a Fighting Game. GCCE 2018: 594-595 - [c90]Yuntian Ma, Enzhi Zhang, Koki Tsujino, Tomohiro Harada, Ruck Thawonmas:
An Object Matrix Input Format for a Deep AI in Angry Birds and the Like. GCCE 2018: 596-598 - [c89]Changeun Yang, Pujana Paliyawan, Tomohiro Harada, Ruck Thawonmas:
Blow Up Depression with In-Game TNTs. GCCE 2018: 820-821 - [c88]Hiro Ohtsuka, Misaki Kaidan, Tomohiro Harada, Ruck Thawonmas:
Evolutionary algorithm using surrogate assisted model for simultaneous design optimization benchmark problem of multiple car structures. GECCO (Companion) 2018: 55-56 - [c87]Tomohiro Harada, Misaki Kaidan, Ruck Thawonmas:
Crowding distance based promising solution selection in surrogate assisted asynchronous multi-objective evolutionary algorithm. GECCO (Companion) 2018: 253-254 - [c86]Kei Murano, Shubu Yoshida, Tomohiro Harada, Ruck Thawonmas:
A Study on Multimodal Genetic Programming Introducing Program Simplification. SCIS&ISIS 2018: 109-114 - [i4]Yunshi Liu, Pujana Paliyawan, Takahiro Kusano, Tomohiro Harada, Ruck Thawonmas:
A Personalized Method for Calorie Consumption Assessment. CoRR abs/1802.03852 (2018) - 2017
- [j23]Tung Duc Nguyen, Ayumu Shinya, Tomohiro Harada, Ruck Thawonmas:
Segmentation Mask Refinement Using Image Transformations. IEEE Access 5: 26409-26418 (2017) - [j22]Pujana Paliyawan, Ruck Thawonmas:
UKI: universal Kinect-type controller by ICE Lab. Softw. Pract. Exp. 47(10): 1343-1363 (2017) - [c85]Shubu Yoshida, Tomohiro Harada, Ruck Thawonmas:
Multimodal genetic programming by using tree structure similarity clustering. IWCIA 2017: 85-90 - [c84]Kazuki Mori, Suguru Ito, Tomohiro Harada, Ruck Thawonmas, Kyung-Joong Kim:
Feature extraction of gameplays for similarity calculation in gameplay recommendation. IWCIA 2017: 171-176 - [c83]Ruck Thawonmas, Tomohiro Harada:
AI for Game Spectators: Rise of PPG. AAAI Workshops 2017 - [c82]Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa, Tomohiro Harada, Ruck Thawonmas:
Adaptive Motion Gaming AI for Health Promotion. AAAI Spring Symposia 2017 - [c81]Yuxuan Jiang, Tomohiro Harada, Ruck Thawonmas:
Procedural generation of angry birds fun levels using pattern-struct and preset-model. CIG 2017: 154-161 - [c80]Jorge Arturo Moran Bravo, Pujana Paliyawan, Tomohiro Harada, Ruck Thawonmas:
Intelligent assistant for providing instructions and recommending motions during full-body motion gaming. GCCE 2017: 1-2 - [c79]Takahiro Kusano, Pujana Paliyawan, Tomohiro Harada, Ruck Thawonmas:
Towards adaptive motion gaming AI with player's behavior modeling for health promotion. GCCE 2017: 1-2 - [c78]Misaki Kaidan, Tomohiro Harada, Ruck Thawonmas:
Integrating surrogate evaluation model and asynchronous evolution in multi-objective evolutionary algorithm for expensive and different evaluation time. GECCO (Companion) 2017: 1833-1840 - [i3]Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa, Tomohiro Harada, Ruck Thawonmas:
Adaptive Motion Gaming AI for Health Promotion. CoRR abs/1704.00961 (2017) - 2016
- [j21]Bang Hai Le, Kazuki Mori, Ruck Thawonmas:
An Extension for Bounded-SVD - A Matrix Factorization Method with Bound Constraints for Recommender Systems. J. Inf. Process. 24(2): 314-319 (2016) - [c77]Makoto Ishihara, Taichi Miyazaki, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas:
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI. ACE 2016: 27:1-27:6 - [c76]Misaki Kaidan, Tomohiro Harada, Chun Yin Chu, Ruck Thawonmas:
Procedural generation of angry birds levels with adjustable difficulty. CEC 2016: 1311-1316 - [c75]Chun Yin Chu, Suguru Ito, Tomohiro Harada, Ruck Thawonmas:
Position-based reinforcement learning biased MCTS for General Video Game Playing. CIG 2016: 1-8 - [c74]Carlos A. Torres Fernandez, Pujana Paliyawan, Chun Yin Chu, Ruck Thawonmas:
Piano learning application with feedback provided by an AR virtual character. GCCE 2016: 1-2 - [c73]Suguru Ito, Zikun Guo, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas:
Efficient implementation of breadth first search for general video game playing. GCCE 2016: 1-2 - [c72]Pujana Paliyawan, Ruck Thawonmas:
Towards ergonomie exergaming. GCCE 2016: 1-2 - [c71]Kingkarn Sookhanaphibarn, Worawat Choensawat, Pujana Paliyawan, Ruck Thawonmas:
Virtual reality system for fire evacuation training in a 3D virtual world. GCCE 2016: 1-2 - [c70]Shubu Yoshida, Makoto Ishihara, Taichi Miyazaki, Yuto Nakagawa, Tomohiro Harada, Ruck Thawonmas:
Application of Monte-Carlo tree search in a fighting game AI. GCCE 2016: 1-2 - [c69]Kazuki Mori, Tung Nguyen, Tomohiro Harada, Ruck Thawonmas:
An Improvement of Matrix Factorization with Bound Constraints for Recommender Systems. IIAI-AAI 2016: 103-106 - [i2]Tung Duc Nguyen, Kazuki Mori, Ruck Thawonmas:
Image Colorization Using a Deep Convolutional Neural Network. CoRR abs/1604.07904 (2016) - [i1]Yuxuan Jiang, Misaki Kaidan, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas:
Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models. CoRR abs/1604.07906 (2016) - 2015
- [j20]Tung Duc Nguyen, Kien Quang Nguyen, Ruck Thawonmas:
Heuristic Search Exploiting Non-additive and Unit Properties for RTS-game Unit Micromanagement. J. Inf. Process. 23(1): 2-8 (2015) - [c68]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Body motion design and analysis for fighting game interface. CIG 2015: 360-367 - [c67]Chun Yin Chu, Hisaaki Hashizume, Zikun Guo, Tomohiro Harada, Ruck Thawonmas:
Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing. CIG 2015: 523-529 - [c66]Supaphon Kamon, Tung Duc Nguyen, Tomohiro Harada, Ruck Thawonmas, Ikuko Nishikawa:
Improving heuristic search for RTS-game unit micromanagement using reinforcement learning. GCCE 2015: 25-26 - [c65]Yasutomo Kanetsuki, Ruck Thawonmas, Susumu Nakata:
Optimization and simplification of dynamic scripting with evolution strategy and fuzzy control in a fighting game AI. GCCE 2015: 330-331 - [c64]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Towards universal kinect interface for fighting games. GCCE 2015: 332-333 - [c63]Makoto Ishihara, Taichi Miyazaki, Pujana Paliyawan, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas:
Investigating Kinect-based fighting game AIs that encourage their players to use various skills. GCCE 2015: 334-335 - [c62]Yuto Nakagawa, Kaito Yamamoto, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas:
Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure. GCCE 2015: 533-534 - [c61]Misaki Kaidan, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas:
Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm. GCCE 2015: 535-536 - 2014
- [c60]Tung Duc Nguyen, Kien Quang Nguyen, Ruck Thawonmas:
Integrating fuzzy integral and heuristic search for unit micromanagement in RTS games. IEEE Congress on Evolutionary Computation 2014: 9-12 - [c59]Kaito Yamamoto, Syunsuke Mizuno, Chun Yin Chu, Ruck Thawonmas:
Deduction of fighting-game countermeasures using the k-nearest neighbor algorithm and a game simulator. CIG 2014: 1-5 - [c58]Chee Ken Choy, Kien Quang Nguyen, Ruck Thawonmas:
Quantum-inspired genetic algorithm with two search supportive schemes and artificial entanglement. FOCI 2014: 17-23 - [c57]Satoshi Chiba, Bang Hai Le, Ruck Thawonmas:
Players' interest measurement based on visiting time in a location-based game. GCCE 2014: 492-493 - [c56]Yuto Nakagawa, Kaito Yamamoto, Ruck Thawonmas:
Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator. GCCE 2014: 494-495 - [c55]Kanta Kawase, Bang Hai Le, Ruck Thawonmas:
Collaborative filtering for recommendation of areas in virtual worlds. NETGAMES 2014: 1-3 - 2013
- [j19]Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo, Kuan-Ta Chen:
Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY). Int. J. Virtual Real. 12(1): 44-56 (2013) - [j18]Kien Quang Nguyen, Ruck Thawonmas:
Monte Carlo Tree Search for Collaboration Control of Ghosts in Ms. Pac-Man. IEEE Trans. Comput. Intell. AI Games 5(1): 57-68 (2013) - [c54]Kien Quang Nguyen, Zhe Wang, Ruck Thawonmas:
Potential flows for controlling scout units in StarCraft. CIG 2013: 1-7 - [c53]Yuhei Ando, Ruck Thawonmas, Frank J. Rinaldo:
Inference of Viewed Exhibits in a Metaverse Museum. Culture and Computing 2013: 218-219 - [c52]Tung Nguyen, Kien Nguyen, Ruck Thawonmas:
Potential flow for unit positioning during combat in StarCraft. GCCE 2013: 10-11 - [c51]Ryohei Baba, Akira Fukumoto, Ruck Thawonmas:
Frame layout determination with IGE for an automatic comic generation system. GCCE 2013: 185-186 - [c50]Kiyohito Kawase, Ruck Thawonmas:
Scout of the route of entry into the enemy camp in StarCraft with potential field. GCCE 2013: 318-319 - [c49]Feiyu Lu, Kaito Yamamoto, Luis H. Nomura, Syunsuke Mizuno, Youngmin Lee, Ruck Thawonmas:
Fighting game artificial intelligence competition platform. GCCE 2013: 320-323 - [c48]Kenta Tsuji, Ruck Thawonmas:
Evolution of camerawork in automatic comic generation using interactive genetic algorithm with feedbacks from the user model. GCCE 2013: 379-380 - [c47]Kanta Kawase, Ruck Thawonmas:
Pathway prediction using similar users and the N-gram model. iCAST/UMEDIA 2013: 131-136 - 2012
- [j17]Ruck Thawonmas, Kohei Kato:
Camera Control for Generating comics from Virtual Museum Visitors' Experiences. Int. J. Artif. Intell. Tools 21(2) (2012) - [c46]Ming-Hui Wen, Ruck Thawonmas, Kuan-Ta Chen:
Pomics: A Computer-Aided Storytelling System with Automatic Picture-to-Comics Composition. TAAI 2012: 314-318 - 2011
- [j16]Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen:
Analysis of revisitations in online games. Entertain. Comput. 2(4): 215-221 (2011) - [c45]Shao-Yu Wu, Ruck Thawonmas, Kuan-Ta Chen:
Video summarization via crowdsourcing. CHI Extended Abstracts 2011: 1531-1536 - [c44]Ruck Thawonmas, Yoshinori Tani:
Frame selection using iterative grammatical evolution for automatic comic generation from game logs. CIG 2011: 31-38 - [c43]Ruck Thawonmas, Seiji Murakami, Takumi Sato:
Believable judge bot that learns to select tactics and judge opponents. CIG 2011: 345-349 - [c42]Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, Akinori Nakamura:
Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse. Culture and Computing 2011: 189-190 - [c41]Alejandro Toledo, Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo:
Visual Recommendations from Japanese Historical Diary. Culture and Computing 2011: 191-192 - [c40]Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo:
Visualization of Visitor Circulation in Arts and Cultural Exhibition. DH 2011: 365-367 - [c39]Kien Quang Nguyen, Ruck Thawonmas:
Applying Monte-Carlo Tree Search to collaboratively controlling of a Ghost Team in Ms Pac-Man. IGIC 2011: 8-11 - [c38]Ruck Thawonmas, Kohei Kato:
Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum. ICEC 2011: 143-148 - 2010
- [c37]Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo, Kuan-Ta Chen:
Spatiotemporal analysis in virtual environments using eigenbehaviors. Advances in Computer Entertainment Technology 2010: 62-65 - [c36]Ruck Thawonmas, Takashi Ashida:
Evolution strategy for optimizing parameters in Ms Pac-Man controller ICE Pambush 3. CIG 2010: 235-240 - [c35]Kingkarn Sookhanaphibarn, Ruck Thawonmas:
Visualization and Analysis of Visiting Styles in 3D Virtual Museums. DH 2010: 239-243 - [c34]Alejandro Toledo, Ruck Thawonmas:
Contexts, Narratives, and Interactive Visual Analysis of Names in the Japanese Hyohanki Diary. DH 2010: 257-259 - [c33]Ruck Thawonmas, Yoshitaka Kashifuji:
Detection of MMORPG Misconducts Based on Action Frequencies, Types and Time-Intervals. DMIN 2010: 78-84 - [c32]Kingkarn Sookhanaphibarn, Ruck Thawonmas:
An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums. ECS 2010: 9-20 - [c31]Ruck Thawonmas, Ko Oda, Tomonori Shuda:
Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log. ICEC 2010: 326-333
2000 – 2009
- 2009
- [c30]Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen:
Automatic storytelling in comics: a case study on World of Warcraft. CHI Extended Abstracts 2009: 3589-3594 - [c29]Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen:
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online. GAMEON 2009: 56-62 - [c28]Kingkarn Sookhanaphibarn, Ruck Thawonmas:
A Framework for Design and Evaluation of Digital Museums in Second Life as Learning Institutions. IIH-MSP 2009: 1130-1133 - [c27]Junichi Oda, Ruck Thawonmas, Kuan-Ta Chen:
Comparison of User Trajectories Based on Coordinate Data and State Transitions. IIH-MSP 2009: 1134-1137 - [c26]Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen:
Analysis of Area Revisitation Patterns in World of Warcarft. ICEC 2009: 13-23 - [c25]Kingkarn Sookhanaphibarn, Ruck Thawonmas:
A Movement Data Analysis and Synthesis Tool for Museum Visitors' Behaviors. PCM 2009: 144-154 - [c24]Kingkarn Sookhanaphibarn, Ruck Thawonmas:
A Content Management System for User-Driven Museums in Second life. CW 2009: 185-189 - 2008
- [j15]Ruck Thawonmas, Keita Iizuka:
Visualization of Online-Game Players Based on Their Action Behaviors. Int. J. Comput. Games Technol. 2008: 906931:1-906931:9 (2008) - [j14]Ruck Thawonmas:
Editorial. J. Adv. Comput. Intell. Intell. Informatics 12(2): 105 (2008) - [j13]Ruck Thawonmas, Keita Iizuka:
Haar Wavelets for Online-Game Player Classification with Dynamic Time Warping. J. Adv. Comput. Intell. Intell. Informatics 12(2): 150-155 (2008) - [c23]Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen:
Detection of MMORPG bots based on behavior analysis. Advances in Computer Entertainment Technology 2008: 91-94 - [c22]Ruck Thawonmas, Tomonori Shuda:
Comic Layout for Automatic Comic Generation from Game Log. ECS 2008: 105-115 - [c21]Tomonori Shuda, Ruck Thawonmas:
Frame Selection for Automatic Comic Generation from Game Log. ICEC 2008: 179-184 - 2007
- [j12]Ruck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen:
Detection of Landmarks for Clustering of Online-Game Players. Int. J. Virtual Real. 6(3): 11-16 (2007) - [j11]Ruck Thawonmas, Ji-Young Ho:
Classification of Online Game Players Using Action Transition Probability and Kullback Leibler Entropy. J. Adv. Comput. Intell. Intell. Informatics 11(3): 319-326 (2007) - [c20]Ruck Thawonmas, Masanao Kamozaki, Yousuke Ohno:
A Role Casting Method Based on Emotions in a Story Generation System. ICEC 2007: 182-192 - 2006
- [c19]Ruck Thawonmas, Syota Osaka:
A method for online adaptation of computer-game AI rulebase. Advances in Computer Entertainment Technology 2006: 16 - [c18]Kohei Tsuda, Frank J. Rinaldo, Victor V. Kryssanov, Ruck Thawonmas:
The Structure of Patent Authorship Networks in Japanese Manufacturing Companies. ICE-B 2006: 289-293 - [c17]Ruck Thawonmas, Yuki Konno, Kohei Tsuda:
Discovery of Online Game User Relationship Based on Co-occurrence of Words. ICEC 2006: 286-291 - [c16]Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka, Mehmed M. Kantardzic:
Clustering of Online Game Users Based on Their Trails Using Self-organizing Map. ICEC 2006: 366-369 - [c15]Ruck Thawonmas, Masayasu Hirano, Masayoshi Kurashige:
Cellular automata and Hilditch thinning for extraction of user paths in online games. NETGAMES 2006: 38 - 2005
- [c14]Ruck Thawonmas, Katsuyoshi Hata:
Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph. ICEC 2005: 126-135 - [c13]Kohei Tsuda, Ruck Thawonmas:
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services. ICEC 2005: 148-154 - 2004
- [c12]Ruck Thawonmas, Takeshi Yagome:
Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism. ADCOG 2004: 12-17 - [c11]Yoshitaka Matsumoto, Ruck Thawonmas:
MMOG Player Classification Using Hidden Markov Models. ICEC 2004: 429-434 - 2003
- [j10]Ruck Thawonmas, Makoto Iwata, Satoshi Fukunaga:
A Novel Parallel Model for Self-Organizing Map and its Efficient Implementation on a Data-Driven Multiprocessor. J. Adv. Comput. Intell. Intell. Informatics 7(3): 355-361 (2003) - [c10]Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka:
Mimicry: Another Approach for Interactive Comedy. GAME-ON 2003: 47- - [c9]Ruck Thawonmas, Keisuke Tanaka, Hiroki Hassaku:
Extended Hierarchical Task Network Planning for Interactive Comedy. PRIMA 2003: 205-213 - 2002
- [c8]Ruck Thawonmas, Junichiro Hirayama, Fumiaki Takeda:
Learning from Human Decision-Making Behaviors - An Application to RoboCup Software Agents. IEA/AIE 2002: 136-145 - [c7]Ruck Thawonmas, Takayuki Tomoike, Tomohiko Kawachi, Akio Sakamoto:
Exploitation of Newspaper-article Characteristics for Article Retrieval and Answer Extraction in QAC Task 2. NTCIR 2002 - 2000
- [j9]Andrzej Cichocki, Ruck Thawonmas:
On-line Algorithm for Blind Signal Extraction of Arbitrarily Distributed, but Temporally Correlated Sources Using Second Order Statistics. Neural Process. Lett. 12(1): 91-98 (2000)
1990 – 1999
- 1999
- [j8]Shigeo Abe, Ruck Thawonmas, Masahiro Kayama:
A fuzzy classifier with ellipsoidal regions for diagnosis problems. IEEE Trans. Syst. Man Cybern. Part C 29(1): 140-148 (1999) - [j7]Ruck Thawonmas, Shigeo Abe:
Function approximation based on fuzzy rules extracted from partitioned numerical data. IEEE Trans. Syst. Man Cybern. Part B 29(4): 525-534 (1999) - 1998
- [j6]Shigeo Abe, Ruck Thawonmas, Yoshiki Kobayashi:
Feature selection by analyzing class regions approximated by ellipsoids. IEEE Trans. Syst. Man Cybern. Part C 28(2): 282-287 (1998) - [c6]Ruck Thawonmas, Shigeo Abe:
Rule acquisition based on hyperbox representation and its applications. KES (1) 1998: 120-125 - 1997
- [j5]Shigeo Abe, Ruck Thawonmas:
A fuzzy classifier with ellipsoidal regions. IEEE Trans. Fuzzy Syst. 5(3): 358-368 (1997) - [j4]Ruck Thawonmas, Shigeo Abe:
A novel approach to feature selection based on analysis of class regions. IEEE Trans. Syst. Man Cybern. Part B 27(2): 196-207 (1997) - [c5]Ruck Thawonmas, Andrzej Cichocki:
Blind extraction of source signals with specified stochastic features. ICASSP 1997: 3353-3356 - [c4]Andrzej Cichocki, Ruck Thawonmas, Shun-ichi Amari:
Dual cascade networks for blind signal extraction. ICNN 1997: 2135-2140 - [c3]Ruck Thawonmas, Shigeo Abe:
Function Approximation with Partitioned Ellipsoidal Regions. ICONIP (1) 1997: 380-383 - 1996
- [j3]Shigeo Abe, Ming-Shong Lan, Ruck Thawonmas:
Tuning of a fuzzy classifier derived from data. Int. J. Approx. Reason. 14(1): 1-24 (1996) - [j2]Ruck Thawonmas, Shigeo Abe:
Extraction of Fuzzy Rules for Classification Based on Partitioned Hyperboxes. J. Intell. Fuzzy Syst. 4(3): 215-226 (1996) - [c2]Ruck Thawonmas, Shigeo Abe:
A fuzzy classifier based on partitioned hyperboxes. ICNN 1996: 1097-1102 - 1995
- [j1]Ruck Thawonmas, Goutam Chakraborty, Norio Shiratori:
Fast Heuristic Scheduling Based on Neural Networks for Real-Time Systems. Real Time Syst. 9(3): 289-304 (1995) - [c1]Ruck Thawonmas, Shigeo Abe:
Feature reduction based on analysis of fuzzy regions. ICNN 1995: 2130-2133
Coauthor Index
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