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IEEE Transactions on Games, Volume 13
Volume 13, Number 1, March 2021
- Matthew Stephenson, Jochen Renz, Xiaoyu Ge, Peng Zhang:
Generating Stable Building Block Structures From Sketches. 1-10 - Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
A Multifaceted Surrogate Model for Search-Based Procedural Content Generation. 11-22 - Roni Barak Ventura, Samuel Richmond, Matthieu Nadini, Shinnosuke Nakayama, Maurizio Porfiri:
Does Winning or Losing Change Players' Engagement in Competitive Games? Experiments in Virtual Reality. 23-34 - Gonçalo N. P. Amador, Abel João Padrão Gomes:
Bounded-Search Pathfinders Based on Influence Maps Generated by Attractors and Repulsors. 35-49 - Sinan Ariyurek, Aysu Betin-Can, Elif Sürer:
Automated Video Game Testing Using Synthetic and Humanlike Agents. 50-67 - Grégoire Hugues Cattan, Anton Andreev, César Mendoza, Marco Congedo:
A Comparison of Mobile VR Display Running on an Ordinary Smartphone With Standard PC Display for P300-BCI Stimulus Presentation. 68-77 - Karsten Rothmeier, Nicolas Pflanzl, Joschka Andreas Hüllmann, Mike Preuss:
Prediction of Player Churn and Disengagement Based on User Activity Data of a Freemium Online Strategy Game. 78-88 - Halim Tannous, Dan Istrate, Anaick Perrochon, Jean-Christophe Daviet, Aziz Benlarbi-Delaï, Julien Sarrazin, Marie Christine Ho Ba Tho, Tien-Tuan Dao:
GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home. 89-98 - Moyuru Kurita, Kunihito Hoki:
Method for Constructing Artificial Intelligence Player With Abstractions to Markov Decision Processes in Multiplayer Game of Mahjong. 99-110
Volume 13, Number 2, June 2021
- William Kavanagh, Alice Miller, Gethin Norman, Oana Andrei:
Balancing Turn-Based Games With Chained Strategy Generation. 113-122 - Guangyun Tan, Yongyi He, Huahu Xu, Peipei Wei, Ping Yi, Xinxin Shi:
Winning Rate Prediction Model Based on Monte Carlo Tree Search for Computer Dou Dizhu. 123-137 - Tomas By:
Hexagonal Grid Numbering. 138-145 - Ben Anderson Kybartas, Clark Verbrugge, Jonathan Lessard:
Tension Space Analysis for Emergent Narrative. 146-159 - Joe Marshall, Conor Linehan:
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games. 160-169 - Jessie Finocchiaro, H. David Mathias:
Evolutionary Optimization of Cooperative Strategies for the Iterated Prisoner's Dilemma. 170-179 - Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera:
On the Robustness of Stealth Assessment. 180-192 - Zhiyang Xiang, Yibo Guo:
Controlling Melody Structures in Automatic Game Soundtrack Compositions With Adversarial Learning Guided Gaussian Mixture Models. 193-204 - Liyang Gu, Xiaoxue Shen, Adele Lu Jia:
User Activities in Game Replay Sharing Communities and Their Implications for User Retention. 205-215 - Joaquín Salas, Pablo Vera, Ángel Hernández, María Elena Meza-de-Luna:
An Augmented Reality Implementation of the Pong Game. 216-227
Volume 13, Number 3, September 2021
- Damon Daylamani-Zad, Marios C. Angelides:
Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games. 229-238 - Olivier Buffet, Jilles Dibangoye, Abdallah Saffidine, Vincent Thomas:
Heuristic Search Value Iteration for Zero-Sum Stochastic Games. 239-248 - Daan Apeldoorn, Alexander Dockhorn:
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning. 249-262 - Brent Cowan, Bill Kapralos, Karen Collins:
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework. 263-274 - Rain Epp, Dayi Lin, Cor-Paul Bezemer:
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints. 275-286 - Sarra Graja, Phil Lopes, Guillaume Chanel:
Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game. 287-299 - Kayque W. R. Oliveira, Melise M. V. Paula:
Gamification of Online Surveys: A Systematic Mapping. 300-309 - David Marshall Hansen, Kyle Dean Hansen:
Clues About Bluffing in Clue: Is Conventional Wisdom Wise? 310-314 - Erik S. Steinmetz, Maria L. Gini:
More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search. 315-320 - Sanghai Guan, Jingjing Wang, Zhengru Fang, Yong Ren:
On Solving Link-a-Pix Picture Puzzles. 321-324
Volume 13, Number 4, December 2021
- Julian Togelius:
Editorial IEEE Transactions on Games: The First Four Years. 325-326 - Maxim Mozgovoy, Mike Preuss, Rafael Bidarra:
Guest Editorial Special Issue on Team AI in Games. 327-329 - Chansol Hong, In-Bae Jeong, Luiz Felipe Vecchietti, Dongsoo Har, Jong-Hwan Kim:
AI World Cup: Robot-Soccer-Based Competitions. 330-341 - Emanuele Antonioni, Vincenzo Suriani, Francesco Riccio, Daniele Nardi:
Game Strategies for Physical Robot Soccer Players: A Survey. 342-357 - Yilei Zeng, Anna Sapienza, Emilio Ferrara:
The Influence of Social Ties on Performance in Team-Based Online Games. 358-367 - Victoria J. Hodge, Sam Devlin, Nick Sephton, Florian Block, Peter I. Cowling, Anders Drachen:
Win Prediction in Multiplayer Esports: Live Professional Match Prediction. 368-379 - Daniel Gourdeau, Louis Archambault:
Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 2. 380-387 - Markus Eger, Chris Martens, Pablo Sauma Chacón, Marcela Alfaro Cordoba, Jeisson Hidalgo-Céspedes:
Operationalizing Intentionality to Play Hanabi With Human Players. 388-397 - Ana Salta, Rui Prada, Francisco S. Melo:
A Game AI Competition to Foster Collaborative AI Research and Development. 398-409 - Sheng Chen, Menghui Zhu, Deheng Ye, Weinan Zhang, Qiang Fu, Wei Yang:
Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search. 410-421
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