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Brent Cowan
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2020 – today
- 2021
- [j4]Brent Cowan, Bill Kapralos, Karen Collins:
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework. IEEE Trans. Games 13(3): 263-274 (2021)
2010 – 2019
- 2015
- [j3]Brent Cowan, David Rojas, Bill Kapralos, Fuad Moussa, Adam Dubrowski:
Effects of sound on visual realism perception and task performance. Vis. Comput. 31(9): 1207-1216 (2015) - [c17]Brent Cowan, Saad Khattak, Bill Kapralos, Andrew Hogue:
Screen space point sampled shadows. GEM 2015: 1-7 - [c16]Brent Cowan, Bill Kapralos:
Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games. IISA 2015: 1-6 - [c15]David Rojas, Brent Cowan, Bill Kapralos, Karen Collins, Adam Dubrowski:
The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment. QoMEX 2015: 1-6 - [c14]Brent Cowan, Bill Kapralos, Fuad Moussa, Adam Dubrowski:
The serious gaming surgical cognitive education and training framework and SKY script scripting language. SimuTools 2015: 308-310 - 2014
- [c13]Saad Khattak, Brent Cowan, Iuliia Chepurna, Andrew Hogue:
A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion. GEM 2014: 1-8 - [c12]David Rojas, Brent Cowan, Bill Kapralos, Adam Dubrowski:
Gamification and health professions education. GEM 2014: 1-2 - [c11]Brent Cowan, Bill Kapralos:
A Survey of Frameworks and Game Engines for Serious Game Development. ICALT 2014: 662-664 - [c10]David Rojas, Brent Cowan, Bill Kapralos, Karen Collins, Adam Dubrowski:
The Effect of Contextual Sound Cues on Visual Fidelity Perception. MMVR 2014: 346-352 - 2013
- [c9]Brent Cowan, Bill Kapralos:
GPU-based acoustical occlusion modeling for virtual environments and games. IGIC 2013: 48-50 - [c8]Brent Cowan, Bill Kapralos:
Spatial sound rendering for dynamic virtual environments. DSP 2013: 1-6 - 2011
- [j2]Brent Cowan, Bill Kapralos:
A GPU-Based Method to Approximate Acoustical Reflectivity. J. Graphics, GPU, & Game Tools 15(4): 210-215 (2011) - [c7]Brent Cowan, Bill Kapralos:
GPU-based acoustical occlusion modeling with acoustical texture maps. Audio Mostly Conference 2011: 55-61 - [c6]Brent Cowan, Bill Kapralos:
A simplified level editor. IGIC 2011: 52-54 - [c5]Brent Cowan, Hamed Sabri, Bill Kapralos, Sayra Cristancho, Fuad Moussa, Adam Dubrowski:
SCETF: Serious game surgical cognitive education and training framework. IGIC 2011: 130-133 - [c4]Brent Cowan, Hamed Sabri, Bill Kapralos, Fuad Moussa, Sayra Cristancho, Adam Dubrowski:
A Serious Game for Off-Pump Coronary Artery Bypass Surgery Procedure Training. MMVR 2011: 147-149 - 2010
- [j1]Brent Cowan, Bill Kapralos:
GPU-based real-time acoustical occlusion modeling. Virtual Real. 14(3): 183-196 (2010)
2000 – 2009
- 2009
- [c3]Brent Cowan, Bill Kapralos:
Real-time GPU-based convolution: a follow-up. Future Play 2009: 25-26 - 2008
- [c2]Brent Cowan, Bill Kapralos:
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. Future Play 2008: 166-172 - [c1]Brent Cowan, Matthew Shelley, Hamed Sabri, Bill Kapralos, Andrew Hogue, Michelle Hogan, Michael R. M. Jenkin, Sandra Goldsworthy, Louise M. Rose, Adam Dubrowski:
Interprofessional care simulator for critical care education. Future Play 2008: 260-261
Coauthor Index
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