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International Journal of Game-Based Learning, Volume 13
Volume 13, Number 1, May 2023
- Yuchan (blanche) Gao, Elisabeth R. Gee:
Defining Game-Mediated Second and Foreign Language Teaching and Learning: A Review. 1-15 - Ghada Ahmed Deghedi:
Game-Based Learning for Supply Chain Management: Assessing the Complexity of Games. 1-20 - Pin Luarn, Chiao-Chieh Chen, Yu-Ping Chiu:
The Influence of Gamification Elements in Educational Environments. 1-12 - Shalini Wadhwa, Ramanan Balakrishnan:
Impact of Games on the Performance and Engagement of Employees of the IT Industry. 1-13 - Zildomar Carlos Felix, Liliane S. Machado, Rodrigo Pinheiro de Toledo Vianna:
The Mystery of Pandora: A Serious Games Approach With 360-Degree Videos on Domestic Violence Against Women. 1-26 - Ivo de Vero, Matthew Barr:
A Historical Text-Based Game Designed to Develop Critical Thinking Skills. 1-14 - Manuel Bautista Garcia, Rodell C. Barrientos:
What Do Students Think of Mobile Chemistry Games?: Implications for Developing Mobile Learning Games in Chemistry Education. 1-25 - Christopher Keller, Elena Makarova, Anna K. Döring:
Career Choice With the Serious Game Like2be. 1-18 - Ljerka Jukic Matic, Myrto Karavakou, Marianthi Grizioti:
Is Digital Game-Based Learning Possible in Mathematics Classrooms?: A Study of Teachers' Beliefs. 1-18 - Hadise Hajimoradkhani, Shahnaz Mashayekh, Rouhollah Khodabandelou:
Digital Game-Based Learning in an Introductory Accounting Course: Design and Development of an Instructional Game. 1-21 - Diego Vergara, Ana Isabel Gómez-Vallecillo, Pablo Fernández-Arias, Álvaro Antón-Sancho:
Gamification and Player Profiles in Higher Education Professors. 1-16 - Mustafa Seref Akin:
Communication With the Social Environment in Multiplayer Online Games: The Turkey Case. 1-14 - Simone Titus, Dick Ng'ambi:
Digital Gaming for Cross-Cultural Learning: Development of a Social Constructivist Game-Based Learning Model at a South African University. 1-20 - Andreea Molnar, Patty Kostkova:
A Study Exploring Different Modalities to Integrate Learning Objectives in Games. 1-13 - Kenneth McKay, Tejpavan Gandhok, Darshi Shah:
Designing Serious Games for Senior Executive Strategic Decision Making. 1-17
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