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Andreea Molnar
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2020 – today
- 2024
- [p1]Ann Borda, Andreea Molnar:
Immersive Serious Games: Shifting Paradigms from Activism to AI. The Arts and Computational Culture 2024: 443-469 - 2023
- [j18]Therese Keane, Tanya Linden, Paula Hernández-Martínez, Andreea Molnar, Aaron Simon Blicblau:
Digital technologies: students' expectations and experiences during their transition from high school to university. Educ. Inf. Technol. 28(1): 857-877 (2023) - [j17]Andreea Molnar:
Games that aim to promote antimicrobial stewardship: An overview of the entertainment potential. First Monday 28(2) (2023) - [j16]Andreea Molnar, Patty Kostkova:
A Study Exploring Different Modalities to Integrate Learning Objectives in Games. Int. J. Game Based Learn. 13(1): 1-13 (2023) - [j15]Andreea Molnar, Dorian Stoilescu:
Diversity Initiatives for Women in IT: Friends or Enemies? IEEE Technol. Soc. Mag. 42(3): 33-36 (2023) - [j14]Ioan-Sorin Comsa, Andreea Molnar, Irina Tal, Christof Imhof, Per Bergamin, Gabriel-Miro Muntean, Cristina Hava Muntean, Ramona Trestian:
Improved Quality of Online Education Using Prioritized Multi-Agent Reinforcement Learning for Video Traffic Scheduling. IEEE Trans. Broadcast. 69(2): 436-454 (2023) - [c28]Andreea Molnar, Georgiana Birjovanu, Susanne Luedtke, Carmen E. Lefevre, Fortune NCube, Caroline Wood, Patrick Okonji, Laura Shallcross, Andrew Hayward, Sue Wiseman, Olajumoke Olufemi, Eneyi Kpokiri, Folasade Ogunsola, Patty Kostkova:
GADSA: Persuasive Gamified Antimicrobial Stewardship Decision Support App for Antibiotics Prescribing Behaviour Change in Nigeria. SeGAH 2023: 1-8 - 2022
- [c27]Tanya Linden, Therese Keane, Anie Sharma, Andreea Molnar:
STEM Programs at Primary School: Teachers Views and Concerns About Teaching "Digital Technologies". WCCE 2022: 27-38 - 2021
- [j13]Myron Anthony Godinho, Ann Borda, Timothy Kariotis, Andreea Molnar, Patty Kostkova, Siaw-Teng Liaw:
Knowledge co-creation in participatory policy and practice: Building community through data-driven direct democracy. Big Data Soc. 8(1): 205395172110194 (2021) - [j12]Andreea Molnar, Therese Keane, Rosemary Stockdale:
Educational interventions and female enrollment in IT degrees. Commun. ACM 64(3): 73-77 (2021) - [j11]Ioan-Sorin Comsa, Andreea Molnar, Irina Tal, Per Bergamin, Gabriel-Miro Muntean, Cristina Hava Muntean, Ramona Trestian:
A Machine Learning Resource Allocation Solution to Improve Video Quality in Remote Education. IEEE Trans. Broadcast. 67(3): 664-684 (2021) - [j10]Andreea Molnar:
Smart cities education: An insight into existing drawbacks. Telematics Informatics 57: 101509 (2021)
2010 – 2019
- 2019
- [j9]Vishanth Weerakkody, Ramzi El-Haddadeh, Uthayasankar Sivarajah, Amizan Omar, Andreea Molnar:
A case analysis of E-government service delivery through a service chain dimension. Int. J. Inf. Manag. 47: 233-238 (2019) - [c26]Georgiana Birjovanu, Caroline Wood, Olajumoke Olufemi, Folasade Ogunsola, Patrick Okonji, Eneyi Kpokiri, Susanne Luedtke, Laura Shallcross, Delphine Soriano, Carmen E. Lefevre, Andrew Hayward, Andreea Molnar, Fortune NCube, Sue Wiseman, Patty Kostkova:
GADSA: Decision Support App for Antibiotics Prescribing in Nigeria. PDH 2019: 9-10 - [c25]Ann Borda, Andreea Molnar, Patty Kostkova:
Serious Games and Participatory Research in Public Health. PDH 2019: 133 - [c24]Andreea Molnar:
Session details: DPH 2019 Poster and Demo Presentations. PDH 2019 - [c23]Adalberto L. Simeone, Marco Speicher, Andreea Molnar, Adriana Wilde, Florian Daiber:
LIVE: the Human Role in Learning in Immersive Virtual Environments. SUI 2019: 5:1-5:11 - 2018
- [c22]Andreea Molnar, Patty Kostkova:
Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness. DH 2018: 95-99 - [c21]Andreea Molnar, José García Estrada:
A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games. ICALT 2018: 138-142 - [c20]Andreea Molnar:
The Effect of Content-Type and Video Adaptation on Information Assimilation. MoMM 2018: 123-127 - 2017
- [j8]Andreea Molnar:
Content type and perceived multimedia quality in mobile learning. Multim. Tools Appl. 76(20): 21613-21627 (2017) - 2016
- [j7]Andreea Molnar, Patty Kostkova:
Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework. Trans. Edutainment 12: 1-20 (2016) - [j6]Andreea Molnar:
Video quality vs. mobile data billing plans. Telematics Informatics 33(1): 227-231 (2016) - [c19]Andreea Molnar, Patty Kostkova:
Ubiquitous Bugs and Drugs Education for Children Through Mobile Games. Digital Health 2016: 77-78 - [c18]Andreea Molnar:
Factors affecting user preference for mobile video quality. ICME 2016: 1-6 - 2015
- [j5]Andreea Molnar, Ann F. McKenna, Qing Liu, Mihaela Vorvoreanu, Krishna P. C. Madhavan:
Using Visualization to Derive Insights from Research Funding Portfolios. IEEE Computer Graphics and Applications 35(3): 91- (2015) - [j4]Habin Lee, Uthayasankar Sivarajah, Andreea Molnar, Vishanth Weerakkody, Zahir Irani:
A User Satisfaction Study of London's Congestion Charge e-Service: A Citizen Perspective. Int. J. Electron. Gov. Res. 11(2): 35-50 (2015) - [j3]Andreea Molnar, Cristina Hava Muntean:
What can people risk attitude tell us about people preference for multimedia quality? Inf. Technol. People 28(2): 383-404 (2015) - [j2]Andreea Molnar, Cristina Hava Muntean:
Assessing Learning Achievements when Reducing Mobile Video Quality. J. Univers. Comput. Sci. 21(7): 959-975 (2015) - [c17]Andreea Molnar, Marijn Janssen, Vishanth Weerakkody:
e-government theories and challenges: findings from a plenary expert panel. DG.O 2015: 160-166 - [c16]Andreea Molnar, Patty Kostkova:
Mind the Gap: From Desktop to App. Digital Health 2015: 15-16 - 2014
- [c15]Zahir Irani, Uthayasankar Sivarajah, Andreea Molnar, Habin Lee:
A User Satisfaction Study of the London Congestion Charging e-Service. AMCIS 2014 - [c14]Vishanth Weerakkody, Andreea Molnar, Ramzi El-Haddadeh:
Indicators for Measuring the Success of Video Usage in Public Services: The Case of Education. AMCIS 2014 - [c13]Andreea Molnar, Vishanth Weerakkody, Ahlam Almuwil:
Promoting ICT Skills through Online Services: Case Study of Video Use for Adult Education in Municipalities. AIAI Workshops 2014: 63-72 - [c12]Andreea Molnar, Patty Kostkova:
Gaming to master the game - Game usability and game mechanics. SeGAH 2014: 1-7 - 2013
- [j1]Andreea Molnar, Cristina Hava Muntean:
Cost-Oriented Adaptive Multimedia Delivery. IEEE Trans. Broadcast. 59(3): 484-499 (2013) - [c11]Andreea Molnar, Ramzi El-Haddadeh, Ray Hackney:
Facilitating the Adoption of Public Services Using High Definition Video: The Case of Primary Education. AMCIS 2013 - [c10]Andreea Molnar, Cristina Hava Muntean:
COMEDY: Viewer trade off between multimedia quality and monetary benefits. BMSB 2013: 1-7 - [c9]Andreea Molnar, Vishanth Weerakkody, Ramzi El-Haddadeh:
Diffusing Public Sector Services Through High Definition Video. ECIS 2013: 14 - [c8]Vishanth Weerakkody, Andreea Molnar, Zahir Irani, Ramzi El-Haddadeh:
Complementing E-Government Services through the Use of Video: The LiveCity Project. EGOV/ePart Ongoing Research 2013: 124-131 - [c7]Andreea Molnar, Patty Kostkova:
Seamless evaluation integration into IDS educational games. FDG 2013: 322-329 - [c6]Andreea Molnar, Patty Kostkova:
On Effective Integration of Educational Content in Serious Games: Text vs. Game Mechanics. ICALT 2013: 299-303 - [c5]Andreea Molnar, Vishanth Weerakkody:
Defining Key Performance Indicators for Evaluating the Use of High Definition Video-to-Video Services in eHealth. AIAI 2013: 452-461 - [c4]Andreea Molnar, Vishanth Weerakkody, Ramzi El-Haddadeh, Habin Lee, Zahir Irani:
A Framework of Reference for Evaluating User Experience When Using High Definition Video to Video to Facilitate Public Services. TDIT 2013: 436-450 - 2012
- [c3]Andreea Molnar, Cristina Hava Muntean:
Consumer' risk attitude based personalisation for content delivery. CCNC 2012: 265-269 - [c2]Andreea Molnar, David Farrell, Patty Kostkova:
Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytelling. ICIDS 2012: 60-71 - 2010
- [c1]Andreea Molnar, Cristina Hava Muntean:
Educational content delivery: An experimental study assessing student preference for multimedia content when monetary cost is involved. ISDA 2010: 871-876
Coauthor Index
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last updated on 2024-10-07 21:17 CEST by the dblp team
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