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Victoria McArthur
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2020 – today
- 2024
- [i1]Lijie Yao, Federica Bucchieri, Victoria McArthur, Anastasia Bezerianos, Petra Isenberg:
User Experience of Visualizations in Motion: A Case Study and Design Considerations. CoRR abs/2408.01991 (2024) - 2023
- [j5]Sojung Bahng, Victoria McArthur, Ryan M. Kelly:
Designing immersive stories with novice VR creators: a study of autobiographical VR storytelling during the COVID-19 pandemic. Frontiers Virtual Real. 4 (2023) - 2022
- [c20]Kristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur, Audrey Girouard, Robert J. Teather:
Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic. FDG 2022: 9:1-9:9 - [c19]Sara Czerwonka, Victoria McArthur:
The Impact of Tutorial Design on the Novice Gaming Experience. HCI (37) 2022: 33-41 - 2021
- [c18]Malek El Kouzi, Victoria McArthur:
FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning Application. HCI (24) 2021: 17-30 - 2020
- [c17]Seyed Ali Mirazimzadeh, Victoria McArthur:
Automatic Page-Turner for Pianists with Wearable Motion Detector. HCI (42) 2020: 209-218 - [c16]Siqi Luo, Robert J. Teather, Victoria McArthur:
Camera-Based Selection with Cardboard Head-Mounted Displays. HCI (46) 2020: 383-402 - [e2]Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk:
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020. ACM 2020, ISBN 978-1-4503-8074-4 [contents] - [e1]Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk:
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts. ACM 2020, ISBN 978-1-4503-7587-0 [contents]
2010 – 2019
- 2019
- [j4]Victoria McArthur:
Making Mii: studying the effects of methodological approaches and gaming contexts on avatar customization. Behav. Inf. Technol. 38(3): 230-243 (2019) - [j3]Victoria McArthur:
HCI in praxis: teaching augmented-reality storytelling in a journalism classroom. Interactions 26(6): 72-75 (2019) - 2018
- [j2]Margaree Peacocke, Robert J. Teather, Jacques Carette, I. Scott MacKenzie, Victoria McArthur:
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations. Entertain. Comput. 26: 41-58 (2018) - 2017
- [c15]Victoria McArthur:
The UX of Avatar Customization. CHI 2017: 5029-5033 - 2015
- [c14]Victoria McArthur, Robert John Teather, Jennifer Jenson:
The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces. CHI PLAY 2015: 231-240 - [c13]Victoria McArthur, Robert John Teather:
Serious mods: A case for modding in serious games pedagogy. GEM 2015: 1-4 - [c12]Pejman Mirza-Babaei, Naeem Moosajee, Robert J. Teather, Jacques Carette, Victoria McArthur:
Workshop proposal: Game UI design, evaluation, and user research. GEM 2015: 1-2 - [c11]Kei'Ichiro Yamamoto, Victoria McArthur:
Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market. GEM 2015: 1-6 - 2014
- [c10]Victoria McArthur, Jennifer Jenson:
E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces. IE 2014: 2:1-2:8 - 2012
- [c9]Victoria McArthur, Tamara Peyton, Jennifer Jenson, Nicholas Taylor, Suzanne de Castell:
Knowing, not doing: modalities of gameplay expertise in world of warcraft addons. CHI Extended Abstracts 2012: 101-110 - [c8]Nicholas Taylor, Victoria McArthur, Jennifer Jenson:
Virtual postcards: multimodal stories of online play. CHI Extended Abstracts 2012: 131-140 - 2011
- [c7]Kelly Bergstrom, Victoria McArthur, Jennifer Jenson, Tamara Peyton:
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions. SIGGRAPH Game Papers 2011: 5:1-5:6 - [c6]Kelly Bergstrom, Victoria McArthur, Jennifer Jenson, Tamara Peyton:
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions. Sandbox@SIGGRAPH 2011: 31-35 - 2010
- [c5]Victoria McArthur:
Virtual world professionals and avatar appearance codes. Future Play 2010: 231-234
2000 – 2009
- 2009
- [j1]Tyler M. Pace, Aaron R. Houssian, Victoria McArthur:
Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs? J. Inf. Commun. Ethics Soc. 7(2/3): 192-210 (2009) - [c4]Victoria McArthur, Steven J. Castellucci, I. Scott MacKenzie:
An empirical comparison of "wiimote" gun attachments for pointing tasks. EICS 2009: 203-208 - 2008
- [c3]Victoria McArthur:
Real ethics in a virtual world. CHI Extended Abstracts 2008: 3315-3320 - [c2]Victoria McArthur:
World of Warcraft as a ludic cyborg. Future Play 2008: 264-265 - [c1]Victoria McArthur, Tyler M. Pace, Aaron R. Houssian:
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation. Future Play 2008: 266-267
Coauthor Index
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last updated on 2024-09-13 00:36 CEST by the dblp team
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