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Vero Vanden Abeele
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- affiliation: KU Leuven, Belgium
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2020 – today
- 2024
- [c76]Maxwell Szymanski, Vero Vanden Abeele, Katrien Verbert:
Designing and Evaluating Explanations for a Predictive Health Dashboard: A User-Centred Case Study. CHI Extended Abstracts 2024: 514:1-514:8 - [c75]Regan L. Mandryk, Vero Vanden Abeele, Daniel Johnson, Lennart E. Nacke, Kathrin Gerling, Julian Frommel, Guo Freeman:
Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. CHI PLAY (Companion) 2024: 471-474 - [c74]Aqeel Haider, Tom Romanus, Rebecca Tang, Kathrin Gerling, Vero Vanden Abeele:
Elevating Game User Research with a Guided Interface for Data Analysis. FDG 2024: 14 - [c73]Maxwell Szymanski, Jeroen Ooge, Robin De Croon, Vero Vanden Abeele, Katrien Verbert:
Feedback, Control, or Explanations? Supporting Teachers With Steerable Distractor-Generating AI. LAK 2024: 690-700 - [i2]Aqeel Haider, Günter Wallner, Kathrin Gerling, Vero Vanden Abeele:
An Investigation of the Test-Retest Reliability of the miniPXI. CoRR abs/2407.19516 (2024) - 2023
- [j26]Dimitri Vargemidis, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts:
Performance and Pleasure: Exploring the Perceived Usefulness and Appeal of Physical Activity Data Visualizations with Older Adults. ACM Trans. Access. Comput. 16(3): 21:1-21:35 (2023) - [c72]Alemitu Mequanint Bezabih, Kathrin Gerling, Workeabeba Abebe, Vero Vanden Abeele:
Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process. CHI 2023: 557:1-557:17 - [c71]Kymeng Tang, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts, Maria Aufheimer:
Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding. CHI 2023: 787:1-787:13 - [c70]Aqeel Haider, Günter Wallner, Kathrin Gerling, Vero Vanden Abeele:
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. CHI PLAY (Companion) 2023: 56-62 - [c69]Aqeel Haider, Qiantong Gao, Kathrin Gerling, Vero Vanden Abeele:
GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research. CHI PLAY (Companion) 2023: 161-167 - [c68]Maxwell Szymanski, Cristina Conati, Vero Vanden Abeele, Katrien Verbert:
Designing and Personalising Hybrid Multi-Modal Health Explanations for Lay Users. IntRS@RecSys 2023: 35-52 - 2022
- [j25]Aqeel Haider, Casper Harteveld, Daniel Johnson, Max V. Birk, Regan L. Mandryk, Magy Seif El-Nasr, Lennart E. Nacke, Kathrin Gerling, Vero Vanden Abeele:
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-26 (2022) - [j24]Oscar Alvarado, Vero Vanden Abeele, David Geerts, Katrien Verbert:
Towards Tangible Algorithms: Exploring the Experiences of Tangible Interactions with Movie Recommender Algorithms. Proc. ACM Hum. Comput. Interact. 6(CSCW2): 1-30 (2022) - [j23]Ine D'haeseleer, Jamie Schoofs, Kim Schutters, Dominique Schreurs, Vero Vanden Abeele:
Influence of Motivational Design Techniques on Use and Acceptance of Self-Management Health Systems in Older Adults. EAI Endorsed Trans. Pervasive Health Technol. 8(30): e2 (2022) - [c67]Dimitri Vargemidis, Kathrin Gerling, Luc Geurts, Vero Vanden Abeele:
Flexible Activity Tracking for Older Adults Using Mobility Aids - An Exploratory Study on Automatically Identifying Movement Modality. ASSETS 2022: 55:1-55:5 - [c66]Alemitu Mequanint Bezabih, Kathrin Gerling, Workeabeba Abebe, Vero Vanden Abeele:
The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology. CHI 2022: 525:1-525:19 - [c65]Bert Vandenberghe, Kathrin Gerling, Luc Geurts, Vero Vanden Abeele:
Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children. CHI 2022: 546:1-546:18 - [c64]Maxwell Szymanski, Vero Vanden Abeele, Katrien Verbert:
Explaining Health Recommendations to Lay Users: The Dos and Dont's. IUI Workshops 2022: 1-10 - [c63]Francisco Gutiérrez, Nyi Nyi Htun, Vero Vanden Abeele, Robin De Croon, Katrien Verbert:
Explaining Call Recommendations in Nursing Homes: a User-Centered Design Approach for Interacting with Knowledge-Based Health Decision Support Systems. IUI 2022: 162-172 - [c62]Maxwell Szymanski, Katrien Verbert, Vero Vanden Abeele:
Designing and evaluating explainable AI for non-AI experts: challenges and opportunities. RecSys 2022: 735-736 - 2021
- [j22]Yiyuan Zhang, Ine D'Haeseleer, José Coelho, Vero Vanden Abeele, Bart Vanrumste:
Recognition of Bathroom Activities in Older Adults Using Wearable Sensors: A Systematic Review and Recommendations. Sensors 21(6): 2176 (2021) - [j21]Vero Vanden Abeele, Brenda Schraepen, Hanne Huygelier, Céline R. Gillebert, Kathrin Gerling, Raymond van Ee:
Immersive Virtual Reality for Older Adults: Empirically Grounded Design Guidelines. ACM Trans. Access. Comput. 14(3): 14:1-14:30 (2021) - [j20]Dimitri Vargemidis, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts, Katta Spiel:
Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults. ACM Trans. Access. Comput. 14(3): 16:1-16:28 (2021) - [j19]Houda Lamqaddam, Andrew Vande Moere, Vero Vanden Abeele, Koenraad Brosens, Katrien Verbert:
Introducing Layers of Meaning (LoM): A Framework to Reduce Semantic Distance of Visualization In Humanistic Research. IEEE Trans. Vis. Comput. Graph. 27(2): 1084-1094 (2021) - [c61]Robbe Kimpen, Robin De Croon, Vero Vanden Abeele, Katrien Verbert:
Towards Predicting Hexad User Types from Mobile Banking Data: An Expert Consensus Study. CHI PLAY 2021: 30-36 - [c60]Robin De Croon, Jonas Geuens, Katrien Verbert, Vero Vanden Abeele:
A Systematic Review of the Effect of Gamification on Adherence Across Disciplines. HCI (28) 2021: 168-184 - [c59]Ine D'Haeseleer, Karsten Gielis, Vero Vanden Abeele:
Human-centred Design of Self-management Health Systems with and for Older Adults: Challenges and Practical Guidelines. ICT4AWE 2021: 90-102 - [c58]Robin De Croon, Artuur Leeuwenberg, Jan Aerts, Marie-Francine Moens, Vero Vanden Abeele, Katrien Verbert:
TIEVis: a Visual Analytics Dashboard for Temporal Information Extracted from Clinical Reports. IUI Companion 2021: 34-36 - [c57]Oscar Alvarado, Vero Vanden Abeele, David Geerts, Francisco Gutiérrez, Katrien Verbert:
Exploring Tangible Algorithmic Imaginaries in Movie Recommendations. TEI 2021: 12:1-12:12 - 2020
- [j18]Dimitri Vargemidis, Kathrin Gerling, Katta Spiel, Vero Vanden Abeele, Luc Geurts:
Wearable Physical Activity Tracking Systems for Older Adults - A Systematic Review. ACM Trans. Comput. Heal. 1(4): 25:1-25:37 (2020) - [j17]Vero Vanden Abeele, Katta Spiel, Lennart E. Nacke, Daniel Johnson, Kathrin Gerling:
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. Int. J. Hum. Comput. Stud. 135 (2020) - [j16]Oscar Alvarado, Hendrik Heuer, Vero Vanden Abeele, Andreas Breiter, Katrien Verbert:
Middle-Aged Video Consumers' Beliefs About Algorithmic Recommendations on YouTube. Proc. ACM Hum. Comput. Interact. 4(CSCW2): 121:1-121:24 (2020) - [j15]Kathrin Gerling, Mo Ray, Vero Vanden Abeele, Adam Evans:
Critical Reflections on Technology to Support Physical Activity among Older Adults: An Exploration of Leading HCI Venues. ACM Trans. Access. Comput. 13(1): 1:1-1:23 (2020) - [c56]Ine D'Haeseleer, Nikki Dehennin, Bart Vanrumste, Peter Bernaers, Dominique Schreurs, Vero Vanden Abeele:
Designing a Tablet-Based Application for Self-Assessment Questionnaires with Nursing Home Residents. Conference on Designing Interactive Systems (Companion Volume) 2020: 55-60 - [c55]Hannelore Strauven, Ine D'haeseleer, Kristof T'Jonck, Hans Hallez, Vero Vanden Abeele, Pieter Crombez, Bart Vanrumste:
Towards an Ambient Support System for Continence Management in Nursing Homes: An Exploratory Study. HEALTHINF 2020: 438-446 - [c54]Jeroen Ooge, Robin De Croon, Katrien Verbert, Vero Vanden Abeele:
Tailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in Dutch. CHI PLAY 2020: 206-218 - [c53]Leen Van Houdt, Martijn Millecamp, Katrien Verbert, Vero Vanden Abeele:
Disambiguating Preferences for Gamification Strategies to Motivate Pro-Environmental Behaviour. CHI PLAY 2020: 241-253 - [c52]Aqeel Haider, Kathrin Gerling, Vero Vanden Abeele:
The Player Experience Inventory Bench: Providing Games User Researchers Actionable Insight into Player Experiences. CHI PLAY (Companion) 2020: 248-252 - [c51]Robin De Croon, Francisco Gutiérrez, Rachel Berry, Siân Astley, Katrien Verbert, Vero Vanden Abeele:
Motivational design techniques to support healthy eating habits at work. ICHI 2020: 1-3 - [c50]Jonas Geuens, Thijs Willem Swinnen, Luc Geurts, René Westhovens, Robin De Croon, Vero Vanden Abeele:
Worriers versus Warriors: Tailoring mHealth to Address Differences in Patients with Chronic Arthritis. ICHI 2020: 1-12 - [c49]Yiyuan Zhang, Jorgen Wullems, Ine D'Haeseleer, Vero Vanden Abeele, Bart Vanrumste:
Bathroom activity monitoring for older adults via wearable device. ICHI 2020: 1-10 - [c48]Ine D'haeseleer, Dries Oeyen, Bart Vanrumste, Dominique Schreurs, Vero Vanden Abeele:
The Unacceptance of a Self-Management Health System by Healthy Older Adults. ICT4AWE 2020: 269-280 - [c47]Hannelore Strauven, Katta Spiel, Ine D'Haeseleer, Hans Hallez, Bart Vanrumste, Vero Vanden Abeele:
From Promoting Dignity to Installing Distrust: Understanding the Role of Continence Care Technology in Nursing Homes. NordiCHI 2020: 38:1-38:11 - [e7]Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk:
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020. ACM 2020, ISBN 978-1-4503-8074-4 [contents] - [e6]Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk:
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts. ACM 2020, ISBN 978-1-4503-7587-0 [contents] - [i1]Oscar Alvarado, Hendrik Heuer, Vero Vanden Abeele, Andreas Breiter, Katrien Verbert:
Middle-Aged Video Consumers' Beliefs About Algorithmic Recommendations on YouTube. CoRR abs/2008.03202 (2020)
2010 – 2019
- 2019
- [j14]Maarten Van Mechelen, Ann Laenen, Bieke Zaman, Bert Willems, Vero Vanden Abeele:
Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios. Int. J. Hum. Comput. Stud. 130: 179-195 (2019) - [j13]Max Valentin Birk, Greg Wadley, Vero Vanden Abeele, Regan L. Mandryk, John Torous:
Video games for mental health. Interactions 26(4): 32-36 (2019) - [j12]Esmael Kedir Nida, Luc Geurts, Vero Vanden Abeele:
Paradoxes in Eye Health Care in Low-Income Countries and Design Strategies for Mobile Health Technology to Overcome them. EAI Endorsed Trans. Pervasive Health Technol. 5(17): e1 (2019) - [c46]Ine D'haeseleer, Kathrin Gerling, Dominique Schreurs, Bart Vanrumste, Vero Vanden Abeele:
Ageing is Not a Disease: Pitfalls for the Acceptance of Self-Management Health Systems Supporting Healthy Ageing. ASSETS 2019: 286-298 - [c45]Bert Vandenberghe, Jef Meijvis, Thomas Sodermans, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts:
Sailing Skweezee: An Exploration of Squeeze Interaction in VR. CHI PLAY (Companion) 2019: 131-138 - [c44]Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Vero Vanden Abeele:
Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. CHI PLAY 2019: 185-197 - [c43]Karsten Gielis, Katrien Verbert, Jos Tournoy, Vero Vanden Abeele:
Age? It's in the Game: An Exploratory Study on Detection of Cognitive Aging through Card Games. CHI PLAY 2019: 651-664 - [c42]Robin De Croon, Alemitu Mequanint Bezabih, Jonas Geuens, Davina Wildemeersch, Dries Oeyen, Katrien Verbert, Vero Vanden Abeele:
Motivational Design Techniques to Increase Adherence to a Telemonitoring Therapy A Study with Adolescent Pectus Patients. ICHI 2019: 1-12 - [c41]Jonas Geuens, Luc Geurts, Kathrin Gerling, Robin De Croon, Vero Vanden Abeele:
A Dyad of Lenses for the Motivational Design of mHealth: Bridging the Gap between Health Theory and App Design. ICHI 2019: 1-12 - [c40]Karsten Gielis, Joren Kennes, Christophe De Dobbeleer, Steven Puttemans, Vero Vanden Abeele:
Collecting Digital Biomarkers on Cognitive Health Through Computer Vision and Gameplay: an Image Processing Toolkit for Card Games. ICHI 2019: 1-12 - [c39]Oscar Alvarado, Vero Vanden Abeele, David Geerts, Katrien Verbert:
"I Really Don't Know What 'Thumbs Up' Means": Algorithmic Experience in Movie Recommender Algorithms. INTERACT (3) 2019: 521-541 - [c38]Bert Vandenberghe, Kathrin Gerling, Luc Geurts, Vero Vanden Abeele:
Skweezee for Processing: A Software Library to Make Squeeze Interactions. TEI 2019: 375-381 - [e5]Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Phoebe O. Toups Dugas:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, Barcelona, Spain, October 22-25, 2019. ACM 2019, ISBN 978-1-4503-6688-5 [contents] - [e4]Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Phoebe O. Toups Dugas:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, October 22-25, 2019. ACM 2019, ISBN 978-1-4503-6871-1 [contents] - 2018
- [c37]Max Valentin Birk, Vero Vanden Abeele, Greg Wadley, John Torous:
Forum on Video Games for Mental Health. CHI PLAY (Companion) 2018: 683-688 - [c36]Robin De Croon, Davina Wildemeersch, Joris Wille, Katrien Verbert, Vero Vanden Abeele:
Gamification and Serious Games in a Healthcare Informatics Context. ICHI 2018: 53-63 - [c35]Jonas Geuens, Luc Geurts, Thijs Willem Swinnen, René Westhovens, Maarten Van Mechelen, Vero Vanden Abeele:
Turning tables: a structured focus group method to remediate unequal power during participatory design in health care. PDC (2) 2018: 4:1-4:5 - 2017
- [j11]Maarten Van Mechelen, Jan Derboven, Ann Laenen, Bert Willems, David Geerts, Vero Vanden Abeele:
The GLID method: Moving from design features to underlying values in co-design. Int. J. Hum. Comput. Stud. 97: 116-128 (2017) - [c34]Robin De Croon, Davina Wildemeersch, Joris Wille, Katrien Verbert, Vero Vanden Abeele:
Anthropomorphism-Based Focus Group Protocol to Select Gamification Mechanics. PGW@CHI PLAY 2017 - [c33]Hanne Huygelier, Céline R. Gillebert, Raymond van Ee, Vero Vanden Abeele:
The Design of a Virtual Reality Game for Stroke-Induced Attention Deficits. CHI PLAY (Companion) 2017: 223-230 - [c32]Karsten Gielis, Filipa Brito, Jos Tournoy, Vero Vanden Abeele:
Can Card Games Be Used to Assess Mild Cognitive Impairment?: A Study of Klondike Solitaire and Cognitive Functions. CHI PLAY (Companion) 2017: 269-276 - [c31]Regan L. Mandryk, Max Valentin Birk, Adam Lobel, Marieke van Rooij, Isabela Granic, Vero Vanden Abeele:
Games for the Assessment and Treatment of Mental Health. CHI PLAY (Companion) 2017: 673-678 - [c30]Robin De Croon, Bruno De Lemos Ribeiro Pinto Cardoso, Joris Klerkx, Vero Vanden Abeele, Katrien Verbert:
MeViTa: Interactive Visualizations to Help Older Adults with Their Medication Intake Using a Camera-Projector System. INTERACT (1) 2017: 132-152 - 2016
- [c29]Jonas Geuens, Ine D'haeseleer, Luc Geurts, Vero Vanden Abeele:
Lenses of Motivational Design for mHealth. CHI PLAY (Companion) 2016: 165-171 - [c28]Vero Vanden Abeele, Lennart E. Nacke, Elisa D. Mekler, Daniel M. Johnson:
Design and Preliminary Validation of The Player Experience Inventory. CHI PLAY (Companion) 2016: 335-341 - [e3]Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4456-2 [contents] - [e2]Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4458-6 [contents] - 2015
- [j10]Bob De Schutter, Julie A. Brown, Vero Vanden Abeele:
The domestication of digital games in the lives of older adults. New Media Soc. 17(7): 1170-1186 (2015) - [c27]Maarten Van Mechelen, Bieke Zaman, Ann Laenen, Vero Vanden Abeele:
Challenging group dynamics in participatory design with children: lessons from social interdependence theory. IDC 2015: 219-228 - [c26]Vero Vanden Abeele, Jan Wouters, Pol Ghesquière, Ann Goeleven, Luc Geurts:
Game-based Assessment of Psycho-acoustic Thresholds: Not All Games Are Equal! CHI PLAY 2015: 331-341 - [c25]Veronika A. Vanden Abeele, Pieter Tierens, Bob De Schutter, Lee De-Wit, Luc Geurts:
Game-based Experiments on Human Visual Attention. FDG 2015 - [c24]Argyro Moraiti, Vero Vanden Abeele, Erwin Vanroye, Luc Geurts:
Empowering Occupational Therapists with a DIY-toolkit for Smart Soft Objects. TEI 2015: 387-394 - 2014
- [j9]Bieke Zaman, Kristof Geurden, Rozane De Cock, Bob De Schutter, Vero Vanden Abeele:
Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals. Comput. Hum. Behav. 39: 154-164 (2014) - [j8]Christiane Moser, Manfred Tscheligi, Bieke Zaman, Vero Vanden Abeele, Luc Geurts, Mieke Vandewaetere, Panos Markopoulos, Peta Wyeth:
Editorial: Learning from failures in game design for children. Int. J. Child Comput. Interact. 2(2): 73-75 (2014) - [c23]Maarten Van Mechelen, Mathieu Gielen, Vero Vanden Abeele, Ann Laenen, Bieke Zaman:
Exploring challenging group dynamics in participatory design with children. IDC 2014: 269-272 - [c22]Luc Geurts, Vero Vanden Abeele, Kevin Van Keer, Ruben Isenborghs:
Playfully learning visual perspective taking skills with sifteo cubes. CHI PLAY 2014: 107-113 - [c21]Rilla Khaled, Vero Vanden Abeele, Maarten Van Mechelen, Asimina Vasalou:
Participatory design for serious game design: truth and lies. CHI PLAY 2014: 457-460 - [c20]Bob De Schutter, Vero Vanden Abeele:
Gradequest - Evaluating the impact of using game design techniques in an undergraduate course. FDG 2014 - [c19]Malypoeur Plong, Vero Vanden Abeele, Luc Geurts:
Requirements for an Architecture of a Generic Health Game Data Management System. GFHEU 2014: 114-124 - [c18]Luc Geurts, Jolien Deville, Vero Vanden Abeele, Jelle Saldien, Karen Vanderloock:
Skweezee studio: turn your own plush toys into interactive squeezable objects. TEI 2014: 377-380 - 2013
- [j7]Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts:
Video games in therapy: a therapist's perspective. Int. J. Arts Technol. 6(1): 106-122 (2013) - [j6]Bieke Zaman, Vero Vanden Abeele, Dirk De Grooff:
Measuring product liking in preschool children: An evaluation of the Smileyometer and This or That methods. Int. J. Child Comput. Interact. 1(2): 61-70 (2013) - [c17]Véronique Celis, Jelle Husson, Vero Vanden Abeele, Leen Loyez, Lieven Van den Audenaeren, Pol Ghesquière, Ann Goeleven, Jan Wouters, Luc Geurts:
Translating preschoolers' game experiences into design guidelines via a laddering study. IDC 2013: 147-156 - [c16]Christiane Moser, Manfred Tscheligi, Bieke Zaman, Vero Vanden Abeele, Luc Geurts, Mieke Vandewaetere, Panos Markopoulos, Peta Wyeth, Jörg Hofstätter:
Let's talk about failures: why was the game for children not a success? CHI Extended Abstracts 2013: 3199-3202 - [c15]Vero Vanden Abeele, Bob De Schutter, Brian J. Gajadhar, Daniel M. Johnson:
More naturalness, less control: The effect of natural mapping on the co-located player experience. FDG 2013: 174-182 - [c14]Lieven Van den Audenaeren, Véronique Celis, Vero Vanden Abeele, Luc Geurts, Jelle Husson, Pol Ghesquière, Jan Wouters, Leen Loyez, Ann Goeleven:
DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers. GFHEU 2013: 257-266 - [c13]Karen Vanderloock, Vero Vanden Abeele, Johan A. K. Suykens, Luc Geurts:
The skweezee system: enabling the design and the programming of squeeze interactions. UIST 2013: 521-530 - 2012
- [j5]Bieke Zaman, Vero Vanden Abeele, Panos Markopoulos, Paul Marshall:
Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation. Pers. Ubiquitous Comput. 16(4): 367-378 (2012) - [j4]Vero Vanden Abeele, Bieke Zaman, Dirk De Grooff:
User eXperience Laddering with preschoolers: unveiling attributes and benefits of cuddly toy interfaces. Pers. Ubiquitous Comput. 16(4): 451-465 (2012) - [c12]Vero Vanden Abeele, Erik Hauters, Bieke Zaman:
Increasing the reliability and validity of quantitative laddering data with LadderUX. CHI Extended Abstracts 2012: 2057-2062 - [c11]Lieven Van den Audenaeren, Vero Vanden Abeele, Luc Geurts, Jelle Husson, Jan-Henk Annema, Stef Desmet:
Boneshaker: a generic framework for building physical therapy games. CHI Extended Abstracts 2012: 2447-2452 - [c10]Luc Geurts, Andy Van Woensel, Vero Vanden Abeele:
No sweat, no fun: large-gesture recognition for computer games. Fun and Games 2012: 109-112 - [c9]Luc Geurts, Vero Vanden Abeele:
Splash controllers: game controllers involving the uncareful manipulation of water. TEI 2012: 183-186 - 2011
- [c8]Luc Geurts, Vero Vanden Abeele, Jelle Husson, Frederik Windey, Maarten Van Overveldt, Jan-Henk Annema, Stef Desmet:
Digital games for physical therapy: fulfilling the need for calibration and adaptation. TEI 2011: 117-124 - 2010
- [j3]Vero Vanden Abeele, Bob De Schutter:
Designing intergenerational play via enactive interaction, competition and acceleration. Pers. Ubiquitous Comput. 14(5): 425-433 (2010) - [c7]Bieke Zaman, Vero Vanden Abeele:
Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case. IDC 2010: 156-165 - [c6]Bob De Schutter, Vero Vanden Abeele:
Designing meaningful play within the psycho-social context of older adults. Fun and Games 2010: 84-93 - [c5]Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts:
Videogames in therapy: a therapist's perspective. Fun and Games 2010: 94-98 - [e1]Vero Vanden Abeele, Bieke Zaman, Marianna Obrist, Wijnand A. IJsselsteijn:
Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings. ACM International Conference Proceeding Series, ACM 2010, ISBN 978-1-60558-907-7 [contents]
2000 – 2009
- 2009
- [c4]Bieke Zaman, Vero Vanden Abeele, Panos Markopoulos, Paul Marshall:
Tangibles for children, : the challenges. CHI Extended Abstracts 2009: 4729-4732 - 2008
- [j2]Vero Vanden Abeele, Bieke Zaman:
The Extended Likeability Framework: A Theoretical Framework for and a Practical Case of Designing Likeable Media Applications for Preschoolers. Adv. Hum. Comput. Interact. 2008: 719291:1-719291:11 (2008) - [c3]Vero Vanden Abeele, Bieke Zaman, Mariek Vanden Abeele:
The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard. Fun and Games 2008: 118-131 - 2007
- [j1]Vero Vanden Abeele, Jelle Husson, Luc Vandeurzen, Stef Desmet:
A Soft Approach to Computer Science: Designing & Developing Computer Games for and with Senior Citizens. J. Game Dev. 2(2): 41-62 (2007) - [c2]Bieke Zaman, Vero Vanden Abeele:
Towards a likeability framework that meets child-computer interaction & communication sciences. IDC 2007: 1-8 - 2006
- [c1]Veronika A. Vanden Abeele, Veerle Van Rompaey:
Introducing human-centered research to game design: designing game concepts for and with senior citizens. CHI Extended Abstracts 2006: 1469-1474
Coauthor Index
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last updated on 2024-10-30 20:31 CET by the dblp team
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