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1st ICPEC 2020: Vila do Conde, Portugal (Virtual Conference)
- Ricardo Queirós, Filipe Portela, Mário Pinto, Alberto Simões:
First International Computer Programming Education Conference, ICPEC 2020, June 25-26, 2020, ESMAD, Vila do Conde, Portugal (Virtual Conference). OASIcs 81, Schloss Dagstuhl - Leibniz-Zentrum für Informatik 2020, ISBN 978-3-95977-153-5 - Front Matter, Table of Contents, Preface, Conference Organization. 0:1-0:18
- Marcela Viana P. Almeida, Luís M. Alves, Maria João Varanda Pereira, Glívia Angélica Rodrigues Barbosa:
EasyCoding - Methodology to Support Programming Learning. 1:1-1:8 - José Pedro Amaro, Jorge Barreiros, Fernanda Coutinho, João Durães, Frederico Santos, Ana Alves, Marco Silva, João Carlos Cunha:
Challenges and Solutions from an Embedded Programming Bootcamp. 2:1-2:11 - Míriam Antón-Rodríguez, María Ángeles Pérez-Juárez, Francisco Javier Díaz Pernas, David González Ortega, Mario Martínez-Zarzuela, Javier Manuel Aguiar Pérez:
An Experience of Game-Based Learning in Web Applications Development Courses. 3:1-3:11 - Marílio Cardoso, António Vieira de Castro, Álvaro Rocha, Emanuel Silva, Jorge Mendonça:
Use of Automatic Code Assessment Tools in the Programming Teaching Process. 4:1-4:10 - Davide Carneiro, Rui J. R. Silva:
Game Elements, Motivation and Programming Learning: A Case Study. 5:1-5:10 - José Cerqueira, João Martinho Moura, Cristina Sylla, Luís Ferreira:
An Augmented Reality Mathematics Serious Game. 6:1-6:8 - Bárbara Cleto, Cristina Sylla, Luís Ferreira, João Martinho Moura:
CodeCubes: Coding with Augmented Reality. 7:1-7:9 - Vitor Manuel Ferreira, Pedro Pinto, Sara Paiva, Maria José Azevedo de Brito:
The Use of ARM-Assembly Language and a Raspberry Pi 1 B+ as a Server to Improve Computer Architecture Skills. 8:1-8:11 - Rui Figueiredo, Bárbara Cleto, José Cerqueira:
Turing - Inter School Programming Contest: Pedagogical Innovation in Programming Teaching for Middle Schools. 9:1-9:7 - Tiago Gasiba, Ulrike Lechner, Filip Rezabek, Maria Pinto-Albuquerque:
Cybersecurity Games for Secure Programming Education in the Industry: Gameplay Analysis. 10:1-10:11 - Tiago Gasiba, Ulrike Lechner, Jorge Cuéllar, Alae Zouitni:
Ranking Secure Coding Guidelines for Software Developer Awareness Training in the Industry. 11:1-11:11 - Paulo F. Gonçalves, João Sá, Anabela Coelho, João Durães:
An Arduino Simulator in Classroom - a Case Study. 12:1-12:12 - Gustavo Gutiérrez-Carreón:
Benefits of Cloud Services in Education: A Perspective of Database System Students. 13:1-13:7 - Zuzana Kubincová, Iveta Demková:
Using Code Review at School and at the Programming Club. 14:1-14:8 - Lázaro V. O. Lima, Cristiana Araújo, Luís Gonzaga Magalhães, Pedro Rangel Henriques:
Learning Resources with Augmented Reality. 15:1-15:8 - Akiyuki Minamide, Kazuya Takemata, Hirofumi Yamada:
Computational Thinking Education Using Stickers and Scanners in Elementary School Classes. 16:1-16:7 - Ceres Morais, Daniela Pedrosa, Mario Madureira Fontes, José Cravino, Leonel Morgado:
Detailing an e-Learning Course on Software Engineering and Architecture Using BPMN. 17:1-17:8 - José Carlos Paiva, José Paulo Leal, Ricardo Queirós:
Game-Based Coding Challenges to Foster Programming Practice. 18:1-18:11 - Filipe Portela:
A New and Interactive Teaching Approach with Gamification for Motivating Students in Computer Science Classrooms. 19:1-19:12 - Serhii D. Prykhodchenko, Oksana Yu. Prykhodchenko, Olha S. Shevtsova, Sergii Yu. Semenov:
Gamification of Learning Scratch in Elementary School. 20:1-20:11 - Ricardo Queirós, Mário Pinto, Teresa Terroso:
Computer Programming Education in Portuguese Universities. 21:1-21:11 - Alberto Rojas-Salazar, Paula Ramírez-Alfaro, Mads Haahr:
Learning Binary Search Trees Through Serious Games. 22:1-22:7 - Miguel Silva, Diogo Ferreira, Filipe Portela:
IoEduc - Bring Your Own Device to the Classroom. 23:1-23:9 - Alberto Simões, Ricardo Queirós:
On the Nature of Programming Exercises. 24:1-24:9 - Jakub Swacha:
Polish Python: A Short Report from a Short Experiment. 25:1-25:6 - Jakub Swacha, Ricardo Queirós, José Carlos Paiva, José Paulo Leal, Sokol Kosta, Raffaele Montella:
A Roadmap to Gamify Programming Education. 26:1-26:7 - Salete Teixeira, Diana Barbosa, Cristiana Araújo, Pedro Rangel Henriques:
Improving Game-Based Learning Experience Through Game Appropriation. 27:1-27:10 - Pedro B. Vasconcelos, Rita P. Ribeiro:
Using Property-Based Testing to Generate Feedback for C Programming Exercises. 28:1-28:10
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