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Journal of the International Computer Games Association, Volume 27
Volume 27, Number 1, 2004
- Shi-Jim Yen, Jr-Chang Chen, Tai-Ning Yang, Shun-chin Hsu:
Computer Chinese Chess. J. Int. Comput. Games Assoc. 27(1): 3-18 (2004) - Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu:
Checking Indefinitely in Chinese Chess Endgames. J. Int. Comput. Games Assoc. 27(1): 19-37 (2004) - Jacek Mandziuk, Daniel Osman:
Alpha-Beta Search Enhancements with a Real-Value Game-State Evaluation Function. J. Int. Comput. Games Assoc. 27(1): 38-43 (2004) - Christian H. Hesse:
Fischer Numbers. J. Int. Comput. Games Assoc. 27(1): 44-46 (2004)
Volume 27, Number 2, 2004
- Brian Sheppard:
Efficient Control of Selective Simulations. J. Int. Comput. Games Assoc. 27(2): 67-80 (2004) - Ed Trice:
80-Square Chess. J. Int. Comput. Games Assoc. 27(2): 81-95 (2004) - Julio César Hernández Castro, Ignacio Blasco-Lopez, L. Javier García-Villalba:
Hiding Data in Games. J. Int. Comput. Games Assoc. 27(2): 96-101 (2004)
Volume 27, Number 3, 2004
- Yew Jin Lim, Jürg Nievergelt:
Computing Tigers and Goats. J. Int. Comput. Games Assoc. 27(3): 131-141 (2004) - Merlijn Sevenster:
Battleships as a Decision Problem. J. Int. Comput. Games Assoc. 27(3): 142-149 (2004) - Omid David-Tabibi, Ariel Felner, Nathan S. Netanyahu:
Blockage Detection in Pawn Endgames. J. Int. Comput. Games Assoc. 27(3): 150-158 (2004)
Volume 27, Number 4, 2004
- Markian Hlynka, Jonathan Schaeffer:
Pre-Searching. J. Int. Comput. Games Assoc. 27(4): 203-208 (2004) - Guillermo Campitelli, Fernand Gobet:
Adaptive Expert Decision Making: Skilled Chess Players Search More and Deeper. J. Int. Comput. Games Assoc. 27(4): 209-216 (2004) - G. Costeff:
The Chess Query Language: CQL. J. Int. Comput. Games Assoc. 27(4): 217-225 (2004) - D. Walker, Robert Levinson:
The Morph Project in 2004. J. Int. Comput. Games Assoc. 27(4): 226-232 (2004)
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