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- Otogirisō (弟切草, lit. St John's wort) is a visual novel produced and published by Chunsoft. Marketed by the company as a "sound novel" rather than a video game, it is the progenitor of the developer and publisher's sound novel series and of the format of electronic entertainment now usually known generically as a visual novel. Koichi Nakamura conceived the title after showing his work on the Dragon Quest role-playing video games to a girl he was dating. On finding she did not enjoy them, he was encouraged to make a video game that he described as "for people who haven't played games before." Influenced by the early survival horror game Sweet Home, he developed it into a horror-themed interactive story. The game sold over 400,000 copies in Japan, including over 300,000 copies for Super Famicom and 100,000 for PlayStation. It was later adapted into the film St. John's Wort. A sequel, Kirigirisō, was released in 2016, produced by Spike Chunsoft and serving as a crossover with and prequel to the Danganronpa series. (en)
- 『弟切草』(おとぎりそう)は、チュンソフトより発売されたアドベンチャーゲーム。また、その関連する映画や小説など。 チュンソフトの自社ブランドにおける処女作であると同時に、同社が打ち立てたサウンドノベルシリーズの第一作でもある。脚本と監修には、脚本家の長坂秀佳を起用している。 (ja)
- 《弟切草》(日语:弟切草)是Chunsoft开发并发行的视觉小说。游戏于1992年3月在日本超级任天堂首发,1999年3月在PlayStation再版。游戏于2007年和2014年分别在Wii与Wii U的Virtual Console上再版。 《Fami通》为PlayStation版打出30/40分。 游戏被改编为同名电影,2001年1月放映。 (zh)
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- 9887 (xsd:nonNegativeInteger)
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- Super Nintendo Entertainment System (en)
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- 『弟切草』(おとぎりそう)は、チュンソフトより発売されたアドベンチャーゲーム。また、その関連する映画や小説など。 チュンソフトの自社ブランドにおける処女作であると同時に、同社が打ち立てたサウンドノベルシリーズの第一作でもある。脚本と監修には、脚本家の長坂秀佳を起用している。 (ja)
- 《弟切草》(日语:弟切草)是Chunsoft开发并发行的视觉小说。游戏于1992年3月在日本超级任天堂首发,1999年3月在PlayStation再版。游戏于2007年和2014年分别在Wii与Wii U的Virtual Console上再版。 《Fami通》为PlayStation版打出30/40分。 游戏被改编为同名电影,2001年1月放映。 (zh)
- Otogirisō (弟切草, lit. St John's wort) is a visual novel produced and published by Chunsoft. Marketed by the company as a "sound novel" rather than a video game, it is the progenitor of the developer and publisher's sound novel series and of the format of electronic entertainment now usually known generically as a visual novel. Koichi Nakamura conceived the title after showing his work on the Dragon Quest role-playing video games to a girl he was dating. On finding she did not enjoy them, he was encouraged to make a video game that he described as "for people who haven't played games before." Influenced by the early survival horror game Sweet Home, he developed it into a horror-themed interactive story. The game sold over 400,000 copies in Japan, including over 300,000 copies for Super Famic (en)
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- Otogirisō (en)
- 弟切草 (ゲーム) (ja)
- 弟切草 (zh)
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