Book contents
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
- References
Chapter 16 - Development Methods
Computer-Based Corpsman Training System
Published online by Cambridge University Press: 05 May 2015
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
- References
Summary
Abstract
The Computer-based Corpsman Training System (CBCTS) and its forebear the Tactical Combat Casualty Care Simulation (TC3sim) are serious games designed to train military combat medical personnel. The designs of the two games do not differ significantly. TC3sim was built for the U.S. Army and involves Iraq scenarios. CBCTS has some upgraded visuals and is skinned for the Marine Corps. Its scenarios are geared toward Afghanistan. Their designs share the same learning objectives, the same medical interactions, the same assessment model, and the same physiological simulations. In their development, the complexity of simulating synthetic casualties and the combinations of user interactions were significantly underestimated. However, success came from two factors. The development of a simple user interface allowed users to quickly learn how to play the game and manage the large number of medical interactions. The employment of iterative releases allowed for constant feedback to be collected and integrated back into the game design.
Introduction
The Computer-based Corpsman Training System (CBCTS) is a first-person serious game designed to train U.S. Navy combat medical personnel who are assigned to tthe U.S. Marines (called corpsmen) how to respond to casualties on the battlefield. It is based on the U.S. Army’s Tactical Combat Casualty Care Simulation (TC3sim). CBCTS and TC3sim are essentially the same game, but CBCTS’s visuals were customized for the U.S. Marines. Instead of Iraq, CBCTS uses scenarios set in Afghanistan. The wari ghters’ characters have also been reskinned to be appropriate for the Marines and Navy services.
- Type
- Chapter
- Information
- Design and Development of Training GamesPractical Guidelines from a Multidisciplinary Perspective, pp. 419 - 427Publisher: Cambridge University PressPrint publication year: 2014