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Chapter 16 - Development Methods

Computer-Based Corpsman Training System

Published online by Cambridge University Press:  05 May 2015

Howard Mall
Affiliation:
Engineering and Computer Simulations, Inc.
Talib S. Hussain
Affiliation:
Raytheon BBN Technologies
Susan L. Coleman
Affiliation:
Intelligent Decision Systems, Inc.
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Summary

Abstract

The Computer-based Corpsman Training System (CBCTS) and its forebear the Tactical Combat Casualty Care Simulation (TC3sim) are serious games designed to train military combat medical personnel. The designs of the two games do not differ significantly. TC3sim was built for the U.S. Army and involves Iraq scenarios. CBCTS has some upgraded visuals and is skinned for the Marine Corps. Its scenarios are geared toward Afghanistan. Their designs share the same learning objectives, the same medical interactions, the same assessment model, and the same physiological simulations. In their development, the complexity of simulating synthetic casualties and the combinations of user interactions were significantly underestimated. However, success came from two factors. The development of a simple user interface allowed users to quickly learn how to play the game and manage the large number of medical interactions. The employment of iterative releases allowed for constant feedback to be collected and integrated back into the game design.

Introduction

The Computer-based Corpsman Training System (CBCTS) is a first-person serious game designed to train U.S. Navy combat medical personnel who are assigned to tthe U.S. Marines (called corpsmen) how to respond to casualties on the battlefield. It is based on the U.S. Army’s Tactical Combat Casualty Care Simulation (TC3sim). CBCTS and TC3sim are essentially the same game, but CBCTS’s visuals were customized for the U.S. Marines. Instead of Iraq, CBCTS uses scenarios set in Afghanistan. The wari ghters’ characters have also been reskinned to be appropriate for the Marines and Navy services.

Type
Chapter
Information
Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective
, pp. 419 - 427
Publisher: Cambridge University Press
Print publication year: 2014

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References

Bransford, J. D., Brown, A. L., & Cocking, R. R. (1999). How People Learn: Brain, Mind, Experience, and School. Washington, DC: National Academy Press.Google Scholar
Clark, R. C. (2008). Building Expertise: Cognitive Methods for Training and Performance Improvement (3rd ed.). San Francisco, CA: Pfeiffer.Google Scholar
Hopkins, Don. (1991, December). The design and implementation of pie menus. Dr. Dobb’s Journal, 16(12), 16–26.Google Scholar
Sotomayor, Teresita. (2009). Assessing combat medic knowledge and transfer effects resulting from alternate training treatments. The Journal of Defense Modeling and Simulation: Applications, Methodology, Technology, 6 (July), 121–134.CrossRefGoogle Scholar

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